@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Combat Move - Russians
        1 mech_infantry moved from Afghanistan to India
        1 infantry moved from West India to India
        1 fighter moved from Afghanistan to India
        1 infantry moved from Vologda to Russia
        1 infantry moved from Samara to Russia
        2 infantry moved from Volgograd to Rostov
        2 tactical_bombers moved from Volgograd to Russia
        1 fighter moved from Afghanistan to Rostov
        1 tactical_bomber moved from Volgograd to Rostov
    Combat - Russians
        Battle in Rostov
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 artillery and 1 infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in India
            Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
            Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in India
                Russians roll dice for 1 fighter and 1 mech_infantry in India, round 3 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in India
            Russians win, taking India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Japanese: 1 mech_infantry
        Battle in Russia
            Russians attack with 2 infantry and 2 tactical_bombers
            Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                Russians roll dice for 2 infantry and 2 tactical_bombers in Russia, round 2 : 1/4 hits, 1,33 expected hits
                Germans roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
            Russians win, taking Russia from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery
    Non Combat Move - Russians
        Turning on Edit Mode
        EDIT: Changing ownership of Jehol from Japanese to Chinese
        EDIT: Turning off Edit Mode
        1 fighter moved from India to Afghanistan
        1 infantry moved from Turkey to Caucasus
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from Chahar to Jehol
        1 aaGun and 4 infantry moved from Chahar to Jehol
        2 aaGuns, 3 artilleries and 7 infantry moved from Turkey to Caucasus
        55 infantry moved from Samara to Vologda
        3 aaGuns and 27 artilleries moved from Samara to Vologda
        1 fighter moved from Rostov to Caucasus
        1 tactical_bomber moved from Rostov to Caucasus
        2 tactical_bombers moved from Russia to Vologda
        3 armour and 4 mech_infantrys moved from Afghanistan to Novosibirsk
        1 infantry moved from Volgograd to Samara
        5 artilleries and 9 infantry moved from Volgograd to Caucasus
    Turn Complete - Russians
        Russians collect 28 PUs; end with 28 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : 0,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Combat Move - Russians
        1 mech_infantry moved from Afghanistan to India
        1 infantry moved from West India to India
        1 fighter moved from Afghanistan to India
        1 infantry moved from Vologda to Russia
        1 infantry moved from Samara to Russia
        2 infantry moved from Volgograd to Rostov
        2 tactical_bombers moved from Volgograd to Russia
        1 fighter moved from Afghanistan to Rostov
        1 tactical_bomber moved from Volgograd to Rostov
    Combat - Russians
        Battle in Rostov
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 artillery and 1 infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in India
            Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
            Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in India
                Russians roll dice for 1 fighter and 1 mech_infantry in India, round 3 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in India
            Russians win, taking India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Japanese: 1 mech_infantry
        Battle in Russia
            Russians attack with 2 infantry and 2 tactical_bombers
            Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                Russians roll dice for 2 infantry and 2 tactical_bombers in Russia, round 2 : 1/4 hits, 1,33 expected hits
                Germans roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
            Russians win, taking Russia from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery
    Non Combat Move - Russians
        Turning on Edit Mode
        EDIT: Changing ownership of Jehol from Japanese to Chinese
        EDIT: Turning off Edit Mode
        1 fighter moved from India to Afghanistan
        1 infantry moved from Turkey to Caucasus
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from Chahar to Jehol
        1 aaGun and 4 infantry moved from Chahar to Jehol
        2 aaGuns, 3 artilleries and 7 infantry moved from Turkey to Caucasus
        55 infantry moved from Samara to Vologda
        3 aaGuns and 27 artilleries moved from Samara to Vologda
        1 fighter moved from Rostov to Caucasus
        1 tactical_bomber moved from Rostov to Caucasus
        2 tactical_bombers moved from Russia to Vologda
        3 armour and 4 mech_infantrys moved from Afghanistan to Novosibirsk
        1 infantry moved from Volgograd to Samara
        5 artilleries and 9 infantry moved from Volgograd to Caucasus
    Turn Complete - Russians
        Russians collect 28 PUs; end with 28 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Vologda: 1 aaGun
        EDIT: Removing units owned by Russians from Vologda: 1 aaGun
        EDIT: Adding units owned by Russians to Novosibirsk: 2 aaGuns
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Vologda: 1 aaGun
        EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : 0,00
Russians regular : 0,67
Tough not to be able to stack in Stalingrad.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Japanese
        Japanese buy 13 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Burma to India
        1 infantry and 2 mech_infantrys moved from Shantung to Anhwe
        1 fighter moved from Kiangsi to Anhwe
        1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
        1 destroyer moved from 58 Sea Zone to 37 Sea Zone
        1 battleship, 1 carrier, 1 fighter and 1 transport moved from 58 Sea Zone to 37 Sea Zone
        1 infantry and 1 mech_infantry moved from French Indo China to Shan State
        3 mech_infantrys moved from Yunnan to India
        1 bomber moved from French Indo China to India
        1 bomber moved from French Indo China to Kweichow
        1 infantry moved from Hunan to Kweichow
        1 mech_infantry moved from Yunnan to Szechwan
              Japanese take Szechwan from Chinese
        1 mech_infantry moved from Yunnan to Hunan
        1 submarine moved from 75 Sea Zone to 57 Sea Zone
        1 mech_infantry moved from French Indo China to Kweichow
        1 infantry moved from Kwangtung to Kwangsi
        2 mech_infantrys moved from Kwangtung to Anhwe
        1 mech_infantry moved from Yunnan to Anhwe
        1 fighter moved from 35 Sea Zone to 44 Sea Zone
        4 fighters moved from 35 Sea Zone to Celebes
        1 fighter and 3 tactical_bombers moved from Japan to Korea
        1 tactical_bomber moved from Japan to 17 Sea Zone
        1 mech_infantry moved from Yunnan to Anhwe
    Combat - Japanese
        Japanese creates battle in territory 35 Sea Zone
        Battle in 17 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 17 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Kweichow
            Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in 37 Sea Zone
            Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Celebes
            Japanese attack with 4 fighters
            ANZAC defend with 1 infantry
                Japanese roll dice for 4 fighters in Celebes, round 2 : 2/4 hits, 2.00 expected hits
                ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
            Japanese win with 3 fighters remaining. Battle score for attacker is -7
            Casualties for Japanese: 1 fighter
            Casualties for ANZAC: 1 infantry
        Battle in India
            Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
            UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
                Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in India, round 2 : 1/6 hits, 1.50 expected hits
                UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in India
            Japanese destroys 0PUs while taking UK_Pacific capital
            Japanese win, taking India from UK_Pacific with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 mech_infantry
        Battle in Anhwe
            Japanese attack with 1 fighter, 1 infantry and 6 mech_infantrys
            Chinese defend with 3 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 6 mech_infantrys in Anhwe, round 2 : 3/8 hits, 1.67 expected hits
                Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 infantry and 1 mech_infantry
            Casualties for Chinese: 3 infantry
        Battle in Korea
            Japanese attack with 1 fighter and 3 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 fighter and 3 tactical_bombers in Korea, round 2 : 3/4 hits, 2.17 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
            Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 tactical_bomber
            Casualties for Americans: 1 artillery and 1 infantry
    Non Combat Move - Japanese
        1 fighter and 2 tactical_bombers moved from Korea to Japan
        1 tactical_bomber moved from 17 Sea Zone to Japan
        1 bomber moved from Kweichow to Hunan
        1 bomber moved from Hunan to French Indo China
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        3 fighters moved from Celebes to 35 Sea Zone
        1 fighter moved from Anhwe to 35 Sea Zone
        1 submarine moved from 35 Sea Zone to 37 Sea Zone
        1 bomber moved from India to French Indo China
        1 infantry moved from 72 Sea Zone to Mozambique
              Japanese take Mozambique from Neutral_True
    Place Units - Japanese
        8 infantry and 2 tactical_bombers placed in Japan
        2 infantry and 1 marine placed in French Indo China
        3 infantry placed in Kwangtung
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 22
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,4,6
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,6
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,5,6,1,4,1,2,2,4,5,3,1,2,6,6,6,1,6,2,5,1,6,1,1,4,3,4,3,6
        Japanese collect 35 PUs (22 lost to blockades); end with 35 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.33
Japanese regular : 3.17
UK_Pacific regular : 0.67
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 unit repaired.
            Americans converts factory_major into different units
        1 infantry moved from Southern France to Northern Italy
              Americans take Northern Italy from Italians
        2 infantry moved from Spain to Normandy Bordeaux
        3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
        2 fighters moved from Southern France to Normandy Bordeaux
        4 fighters moved from Morocco to Normandy Bordeaux
        1 bomber moved from Spain to Romania
        1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
    Combat - Americans
        Americans creates battle in territory 19 Sea Zone
        Americans creates battle in territory 6 Sea Zone
        Battle in Romania
            Americans attack with 1 bomber
            Germans defend with 2 aaGuns
                Germans roll AA dice in Romania : 0/1 hits, 0,17 expected hits
                2 aaGuns owned by the Germans lost in Romania
            Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 10
            Casualties for Germans: 2 aaGuns
        Battle in Normandy Bordeaux
            Americans attack with 9 fighters, 2 infantry and 4 tactical_bombers
            Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 9 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 9/15 hits, 7,50 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 9 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Germans: 1 artillery and 1 infantry
    Non Combat Move - Americans
        11 artilleries and 21 infantry moved from Southern France to Northern Italy
        3 aaGuns moved from Southern France to Northern Italy
        1 armour and 2 mech_infantrys moved from Spain to Northern Italy
        1 destroyer moved from 91 Sea Zone to 104 Sea Zone
        3 fighters moved from Normandy Bordeaux to Morocco
        3 fighters moved from Normandy Bordeaux to Spain
        1 bomber moved from Romania to Caucasus
        2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 92 Sea Zone to 91 Sea Zone
        3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Spain
        1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
        1 mech_infantry moved from Eastern United States to 101 Sea Zone
        3 infantry moved from Central United States to 101 Sea Zone
        4 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 12 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 12 infantry moved from 91 Sea Zone to Spain
        1 mech_infantry moved from 91 Sea Zone to Spain
        6 infantry moved from Southeast Mexico to 89 Sea Zone
        6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
        6 infantry moved from 91 Sea Zone to Spain
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 98 Sea Zone
        2 submarines moved from 97 Sea Zone to 93 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
        1 transport moved from 6 Sea Zone to 22 Sea Zone
        1 infantry moved from Marianas to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 22 Sea Zone
        7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
        2 carriers moved from 26 Sea Zone to 22 Sea Zone
        2 submarines moved from 19 Sea Zone to 6 Sea Zone
        2 submarines moved from 20 Sea Zone to 6 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 submarine moved from 43 Sea Zone to 20 Sea Zone
        1 submarine moved from 36 Sea Zone to 19 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        1 airfield placed in Spain
        1 harbour placed in Marianas
        1 factory_minor placed in Korea
        3 mech_infantrys placed in Southern France
        3 artilleries placed in Spain
        4 infantry placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 75 PUs; end with 75 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Germans AA : -0,17
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
    Combat - Chinese
    Non Combat Move - Chinese
        1 fighter and 3 infantry moved from Chahar to Jehol
    Place Units - Chinese
        3 infantry placed in Jehol
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 unit repaired.
            Americans converts factory_major into different units
        1 infantry moved from Southern France to Northern Italy
              Americans take Northern Italy from Italians
        2 infantry moved from Spain to Normandy Bordeaux
        3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
        2 fighters moved from Southern France to Normandy Bordeaux
        4 fighters moved from Morocco to Normandy Bordeaux
        1 bomber moved from Spain to Romania
        1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
    Combat - Americans
        Americans creates battle in territory 19 Sea Zone
        Americans creates battle in territory 6 Sea Zone
        Battle in Romania
            Americans attack with 1 bomber
            Germans defend with 2 aaGuns
                Germans roll AA dice in Romania : 0/1 hits, 0,17 expected hits
                2 aaGuns owned by the Germans lost in Romania
            Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 10
            Casualties for Germans: 2 aaGuns
        Battle in Normandy Bordeaux
            Americans attack with 9 fighters, 2 infantry and 4 tactical_bombers
            Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 9 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 9/15 hits, 7,50 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 9 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Germans: 1 artillery and 1 infantry
    Non Combat Move - Americans
        11 artilleries and 21 infantry moved from Southern France to Northern Italy
        3 aaGuns moved from Southern France to Northern Italy
        1 armour and 2 mech_infantrys moved from Spain to Northern Italy
        1 destroyer moved from 91 Sea Zone to 104 Sea Zone
        3 fighters moved from Normandy Bordeaux to Morocco
        3 fighters moved from Normandy Bordeaux to Spain
        1 bomber moved from Romania to Caucasus
        2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 92 Sea Zone to 91 Sea Zone
        3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Spain
        1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
        1 mech_infantry moved from Eastern United States to 101 Sea Zone
        3 infantry moved from Central United States to 101 Sea Zone
        4 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 12 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 12 infantry moved from 91 Sea Zone to Spain
        1 mech_infantry moved from 91 Sea Zone to Spain
        6 infantry moved from Southeast Mexico to 89 Sea Zone
        6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
        6 infantry moved from 91 Sea Zone to Spain
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 98 Sea Zone
        2 submarines moved from 97 Sea Zone to 93 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
        1 transport moved from 6 Sea Zone to 22 Sea Zone
        1 infantry moved from Marianas to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 22 Sea Zone
        7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
        2 carriers moved from 26 Sea Zone to 22 Sea Zone
        2 submarines moved from 19 Sea Zone to 6 Sea Zone
        2 submarines moved from 20 Sea Zone to 6 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 submarine moved from 43 Sea Zone to 20 Sea Zone
        1 submarine moved from 36 Sea Zone to 19 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        1 airfield placed in Spain
        1 harbour placed in Marianas
        1 factory_minor placed in Korea
        3 mech_infantrys placed in Southern France
        3 artilleries placed in Spain
        4 infantry placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 75 PUs; end with 75 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
    Combat - Chinese
    Non Combat Move - Chinese
        1 fighter and 3 infantry moved from Chahar to Jehol
    Place Units - Chinese
        3 infantry placed in Jehol
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
    Combat Move - British
        1 fighter moved from Spain to Yugoslavia
    Combat - British
        Battle in Yugoslavia
            British attack with 1 fighter
            Germans defend with 1 aaGun
                Germans roll AA dice in Yugoslavia : 0/1 hits, 0,17 expected hits
                1 aaGun owned by the Germans lost in Yugoslavia
            British win with 1 fighter remaining. Battle score for attacker is 5
            Casualties for Germans: 1 aaGun
    Non Combat Move - British
        1 fighter moved from Yugoslavia to Northern Italy
        1 fighter moved from Spain to Northern Italy
        1 armour moved from Spain to Northern Italy
        4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 3 infantry moved from Spain to Southern France
        1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
        1 submarine moved from 97 Sea Zone to 98 Sea Zone
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,50
Germans AA : -0,33
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 unit repaired.
            Americans converts factory_major into different units
        1 infantry moved from Southern France to Northern Italy
              Americans take Northern Italy from Italians
        2 infantry moved from Spain to Normandy Bordeaux
        3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
        2 fighters moved from Southern France to Normandy Bordeaux
        4 fighters moved from Morocco to Normandy Bordeaux
        1 bomber moved from Spain to Romania
        1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
    Combat - Americans
        Americans creates battle in territory 19 Sea Zone
        Americans creates battle in territory 6 Sea Zone
        Battle in Romania
            Americans attack with 1 bomber
            Germans defend with 2 aaGuns
                Germans roll AA dice in Romania : 0/1 hits, 0,17 expected hits
                2 aaGuns owned by the Germans lost in Romania
            Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 10
            Casualties for Germans: 2 aaGuns
        Battle in Normandy Bordeaux
            Americans attack with 9 fighters, 2 infantry and 4 tactical_bombers
            Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 9 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 9/15 hits, 7,50 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 9 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Germans: 1 artillery and 1 infantry
    Non Combat Move - Americans
        11 artilleries and 21 infantry moved from Southern France to Northern Italy
        3 aaGuns moved from Southern France to Northern Italy
        1 armour and 2 mech_infantrys moved from Spain to Northern Italy
        1 destroyer moved from 91 Sea Zone to 104 Sea Zone
        3 fighters moved from Normandy Bordeaux to Morocco
        3 fighters moved from Normandy Bordeaux to Spain
        1 bomber moved from Romania to Caucasus
        2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 92 Sea Zone to 91 Sea Zone
        3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Spain
        1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
        1 mech_infantry moved from Eastern United States to 101 Sea Zone
        3 infantry moved from Central United States to 101 Sea Zone
        4 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 12 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 12 infantry moved from 91 Sea Zone to Spain
        1 mech_infantry moved from 91 Sea Zone to Spain
        6 infantry moved from Southeast Mexico to 89 Sea Zone
        6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
        6 infantry moved from 91 Sea Zone to Spain
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 98 Sea Zone
        2 submarines moved from 97 Sea Zone to 93 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
        1 transport moved from 6 Sea Zone to 22 Sea Zone
        1 infantry moved from Marianas to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 22 Sea Zone
        7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
        2 carriers moved from 26 Sea Zone to 22 Sea Zone
        2 submarines moved from 19 Sea Zone to 6 Sea Zone
        2 submarines moved from 20 Sea Zone to 6 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 submarine moved from 43 Sea Zone to 20 Sea Zone
        1 submarine moved from 36 Sea Zone to 19 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        1 airfield placed in Spain
        1 harbour placed in Marianas
        1 factory_minor placed in Korea
        3 mech_infantrys placed in Southern France
        3 artilleries placed in Spain
        4 infantry placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 75 PUs; end with 75 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
    Combat - Chinese
    Non Combat Move - Chinese
        1 fighter and 3 infantry moved from Chahar to Jehol
    Place Units - Chinese
        3 infantry placed in Jehol
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
    Combat Move - British
        1 fighter moved from Spain to Yugoslavia
    Combat - British
        Battle in Yugoslavia
            British attack with 1 fighter
            Germans defend with 1 aaGun
                Germans roll AA dice in Yugoslavia : 0/1 hits, 0,17 expected hits
                1 aaGun owned by the Germans lost in Yugoslavia
            British win with 1 fighter remaining. Battle score for attacker is 5
            Casualties for Germans: 1 aaGun
    Non Combat Move - British
        1 fighter moved from Yugoslavia to Northern Italy
        1 fighter moved from Spain to Northern Italy
        1 armour moved from Spain to Northern Italy
        4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 3 infantry moved from Spain to Southern France
        1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
        1 submarine moved from 97 Sea Zone to 98 Sea Zone
    Turn Complete - UK_Pacific
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Jehol: 1 fighter and 2 infantry
        EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter and 2 infantry
        EDIT: Removing units owned by Chinese from Jehol: 4 infantry
        EDIT: Adding units owned by Chinese to Hopei: 1 infantry
        EDIT: Adding units owned by Chinese to Chahar: 1 infantry
        EDIT: Adding units owned by Chinese to Shensi: 1 infantry
        EDIT: Adding units owned by Chinese to Sikang: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,50
Germans AA : -0,33
Germans regular : -0,67
Think the chinese could be wiped out, so better disperse. Especially the fig is a valuable resource.
Just in case I’ll miss it, the russian sub will go to z81 to prevent a cheap japanese amphi in Cairo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Combat Move - Italians
    Turn Complete - Italians
        Italians collect 6 PUs; end with 6 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
was the most complicated
was the most complicated easy turn ever
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
        1 submarine moved from 62 Sea Zone to 57 Sea Zone
        1 destroyer moved from 54 Sea Zone to 57 Sea Zone
        1 submarine moved from 35 Sea Zone to 36 Sea Zone
    Combat - ANZAC
        Battle in Java
        Battle in 57 Sea Zone
            ANZAC attack with 1 destroyer and 1 submarine
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                1 submarine owned by the ANZAC lost in 57 Sea Zone
                ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 57 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 57 Sea Zone
            ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 fighter moved from Queensland to 22 Sea Zone
        2 armour moved from South Australia to New South Wales
        2 infantry moved from South Australia to New South Wales
        1 infantry moved from South Australia to Queensland
        2 aaGuns moved from South Australia to New South Wales
        1 cruiser and 1 destroyer moved from 6 Sea Zone to 22 Sea Zone
        EDIT: 1 submarine moved from 36 Sea Zone to 37 Sea Zone
        EDIT: ANZAC undo move 7.
        EDIT: 1 submarine moved from 36 Sea Zone to 43 Sea Zone
        1 submarine moved from 42 Sea Zone to 37 Sea Zone
        1 submarine moved from 42 Sea Zone to 39 Sea Zone
    Place Units - ANZAC
        1 submarine and 1 transport placed in 62 Sea Zone
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 20 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -0,67
is it legal to ncm a sub into a sz with a des? im sure it is just didnt know that
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
is it legal to ncm a sub into a sz with a des? im sure it is just didnt know that
Yes, it is. But it can be ignored, even when picking up units.
Not 100 % of exactly how it works if the sub is attacked though, but I think that it’s still possible to pick up units for amphi, i e the sz is still not considered hostile.
Aussie-fig on UK-ac.
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
I think so, but I’ll check.