L20 #1 trulpen (X) vs wheatbeer (A+20) BM3


  • Anyway, not to worry. My sub captains are all alcoholic retards. They will convoy 0 for sure.

  • '17

    Nah, I don’t want to risk it … maybe if there were no other subs in the Atlantic, but I’m losing that NO either way.


  • Might be wise. It will be an easy picking soon enough anyway.

  • '17

    Haven’t totally thought through UK’s turn yet, but at least the front lines are a bit clearer.

    Sorry the dice in Rome were skewed.

    In circumstances like that, I make a habit of offering my opponent a low luck reroll (in exchange for a voucher for a low luck reroll that the Allies can use in a battle of their choosing later in the game).

    Let me know if that’s of any interest while I’m pondering UK options.


  • @wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    Haven’t totally thought through UK’s turn yet, but at least the front lines are a bit clearer.

    Sorry the dice in Rome were skewed.

    In circumstances like that, I make a habit of offering my opponent a low luck reroll (in exchange for a voucher for a low luck reroll that the Allies can use in a battle of their choosing later in the game).

    Let me know if that’s of any interest while I’m pondering UK options.

    Thanks for the offer, but I prefer the regular dice. It’s a kick in the nuts at times, but part of the game.


  • I’ll have to go in about 10 min, but I’ll be able to make a very quick Italy in about 8-9 hours. Can check on my phone meanwhile.

    Hmm, actually might bring my laptop to the New Year-celebrations. :grin:

    Would be nice to get Italy and Franz over with.

  • '17

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber, 5 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
            2 tactical_bombers moved from 92 Sea Zone to Southern Italy
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
            1 cruiser moved from 94 Sea Zone to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Southern Italy
                Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers
                Germans defend with 2 fighters, 2 mech_infantrys and 3 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
                    Italians roll AA dice in Southern Italy : 0/9 hits, 1.50 expected hits
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 13/27 hits, 9.83 expected hits
                    Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 6/19 hits, 8.33 expected hits
                    4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 8.83 expected hits
                    Italians roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Southern Italy, round 3 : 5/10 hits, 5.50 expected hits
                    1 fighter owned by the Germans, 3 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 4 : 10/16 hits, 7.67 expected hits
                    Italians roll dice for 3 fighters in Southern Italy, round 4 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy
                Americans captures 20PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110
                Casualties for Americans: 11 infantry and 2 mech_infantrys
                Casualties for Germans: 2 fighters, 2 mech_infantrys and 3 tactical_bombers
                Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 6 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            3 carriers moved from 91 Sea Zone to 95 Sea Zone
            5 fighters and 3 tactical_bombers moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to Syria
            1 carrier moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from Hawaiian Islands to Queensland
            2 submarines moved from 94 Sea Zone to 91 Sea Zone
            1 carrier moved from 64 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Central United States to Southeast Mexico
            2 mech_infantrys moved from Western United States to Southeast Mexico
            2 infantry moved from Central United States to Southeast Mexico
            1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to Southeast Mexico
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 mech_infantry placed in Western United States
            2 artilleries and 4 infantry placed in Central United States
            3 artilleries and 6 infantry placed in Western United States
            Americans undo move 2.
            1 mech_infantry placed in Central United States
            Americans undo move 4.
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,5,5,6,6
            Americans collect 57 PUs (1 lost to blockades); end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 87 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            1 tactical_bomber moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 2 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Iraq to Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            1 aaGun moved from Trans-Jordan to Syria
            1 artillery moved from Trans-Jordan to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Syria
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            3 fighters moved from Bryansk to Syria
            2 fighters moved from Northwest Persia to Syria
            1 tactical_bomber moved from Caucasus to Syria
            1 tactical_bomber moved from Caucasus to Persia
            1 mech_infantry moved from Persia to Northwest Persia
            3 infantry moved from India to Burma
            1 mech_infantry moved from Persia to Eastern Persia
            1 armour moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
            1 battleship moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5,5,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3
            British collect 31 PUs (4 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 5.33
    Italians regular : -3.17
    Germans regular : -0.67
    British regular : -0.33
    Italians AA : -1.50
    

    Savegame

  • '17

    One sec, NCM adjust

  • '17

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber, 5 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
            2 tactical_bombers moved from 92 Sea Zone to Southern Italy
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
            1 cruiser moved from 94 Sea Zone to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Southern Italy
                Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers
                Germans defend with 2 fighters, 2 mech_infantrys and 3 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
                    Italians roll AA dice in Southern Italy : 0/9 hits, 1.50 expected hits
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 13/27 hits, 9.83 expected hits
                    Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 6/19 hits, 8.33 expected hits
                    4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 8.83 expected hits
                    Italians roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Southern Italy, round 3 : 5/10 hits, 5.50 expected hits
                    1 fighter owned by the Germans, 3 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 4 : 10/16 hits, 7.67 expected hits
                    Italians roll dice for 3 fighters in Southern Italy, round 4 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy
                Americans captures 20PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110
                Casualties for Americans: 11 infantry and 2 mech_infantrys
                Casualties for Germans: 2 fighters, 2 mech_infantrys and 3 tactical_bombers
                Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 6 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            3 carriers moved from 91 Sea Zone to 95 Sea Zone
            5 fighters and 3 tactical_bombers moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to Syria
            1 carrier moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from Hawaiian Islands to Queensland
            2 submarines moved from 94 Sea Zone to 91 Sea Zone
            1 carrier moved from 64 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Central United States to Southeast Mexico
            2 mech_infantrys moved from Western United States to Southeast Mexico
            2 infantry moved from Central United States to Southeast Mexico
            1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to Southeast Mexico
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 mech_infantry placed in Western United States
            2 artilleries and 4 infantry placed in Central United States
            3 artilleries and 6 infantry placed in Western United States
            Americans undo move 2.
            1 mech_infantry placed in Central United States
            Americans undo move 4.
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,5,5,6,6
            Americans collect 57 PUs (1 lost to blockades); end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 87 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            1 tactical_bomber moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 2 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Iraq to Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            1 aaGun moved from Trans-Jordan to Syria
            1 artillery moved from Trans-Jordan to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Syria
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            3 fighters moved from Bryansk to Syria
            2 fighters moved from Northwest Persia to Syria
            1 tactical_bomber moved from Caucasus to Syria
            1 tactical_bomber moved from Caucasus to Persia
            1 mech_infantry moved from Persia to Northwest Persia
            3 infantry moved from India to Burma
            1 mech_infantry moved from Persia to Eastern Persia
            1 armour moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
            1 battleship moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5,5,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3
            British collect 31 PUs (4 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
            EDIT: Adding units owned by British to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 5.33
    Italians regular : -3.17
    Germans regular : -0.67
    British regular : -0.33
    Italians AA : -1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 artilleries and 1 infantry moved from Bessarabia to Romania
            2 armour and 4 mech_infantrys moved from Eastern Poland to Yugoslavia
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Northern Italy
    
        Combat - ANZAC
            Battle in Northern Italy
                ANZAC converts factory_major into different units
    
        Non Combat Move - ANZAC
            1 armour moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 infantry moved from South Australia to New South Wales
            1 infantry moved from South Australia to New South Wales
            2 infantry moved from South Australia to New South Wales
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,3,6,6
            ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Southern Italy
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 fighters and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Yugoslavia to Northern Italy
            1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
            3 fighters moved from Yugoslavia to Northern Italy
            2 mech_infantrys moved from Volgograd to Caucasus
            1 bomber moved from Novgorod to Caucasus
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Urals to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Smolensk to Bryansk
                  Germans take Bryansk from Russians
            2 mech_infantrys moved from Volgograd to Rostov
            1 armour moved from Volgograd to Rostov
            7 mech_infantrys moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 artillery moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Volgograd to Tambov
            2 armour moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Volgograd to Caucasus
            1 bomber moved from Western Germany to Caucasus
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Tunisia to Algeria
                  Germans take Algeria from Americans
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 factory_minor and 1 marine
                    Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits
                    ANZAC roll dice for 1 marine in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the ANZAC and 1 infantry owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from ANZAC with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 marine
            Battle in Ukraine
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 0/6 hits, 1,67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 3/5 hits, 1,50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 4 armour and 10 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 4 armour and 10 mech_infantrys in Rostov, round 2 : 8/14 hits, 3,67 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 5/5 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Northern Italy to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Northern Italy to 112 Sea Zone
            2 infantry moved from Novgorod to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 destroyer moved from 124 Sea Zone to 110 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 124 Sea Zone to 112 Sea Zone
            2 submarines moved from 119 Sea Zone to 112 Sea Zone
            2 mech_infantrys moved from Eastern Poland to Yugoslavia
            1 aaGun, 4 artilleries and 6 infantry moved from Eastern Poland to Slovakia Hungary
            10 infantry moved from Bessarabia to Romania
            1 aaGun and 1 artillery moved from Bessarabia to Romania
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Archangel to Smolensk
            1 aaGun and 5 infantry moved from Archangel to Belarus
            3 infantry moved from Novgorod to Belarus
            1 bomber moved from Caucasus to Yugoslavia
            1 bomber moved from Caucasus to Romania
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            3 mech_infantrys moved from Urals to Novosibirsk
    
        Place Units - Germans
            1 artillery, 3 fighters and 6 infantry placed in Western Germany
            3 infantry placed in France
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,67
    Russians regular : 0,33
    Germans regular : 7,33
    

    Savegame


  • Forgot to move that sub again.


  • Also remember that I might have wanted to place some of the mech in Yugo differently, namely some in WG, if possible. I’ll look into it. Shouldn’t be affected by Russia.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 fighters and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Yugoslavia to Northern Italy
            1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
            3 fighters moved from Yugoslavia to Northern Italy
            2 mech_infantrys moved from Volgograd to Caucasus
            1 bomber moved from Novgorod to Caucasus
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Urals to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Smolensk to Bryansk
                  Germans take Bryansk from Russians
            2 mech_infantrys moved from Volgograd to Rostov
            1 armour moved from Volgograd to Rostov
            7 mech_infantrys moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 artillery moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Volgograd to Tambov
            2 armour moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Volgograd to Caucasus
            1 bomber moved from Western Germany to Caucasus
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Tunisia to Algeria
                  Germans take Algeria from Americans
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 factory_minor and 1 marine
                    Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits
                    ANZAC roll dice for 1 marine in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the ANZAC and 1 infantry owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from ANZAC with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 marine
            Battle in Ukraine
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 0/6 hits, 1,67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 3/5 hits, 1,50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 4 armour and 10 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 4 armour and 10 mech_infantrys in Rostov, round 2 : 8/14 hits, 3,67 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 5/5 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Northern Italy to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Northern Italy to 112 Sea Zone
            2 infantry moved from Novgorod to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 destroyer moved from 124 Sea Zone to 110 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 124 Sea Zone to 112 Sea Zone
            2 submarines moved from 119 Sea Zone to 112 Sea Zone
            2 mech_infantrys moved from Eastern Poland to Yugoslavia
            1 aaGun, 4 artilleries and 6 infantry moved from Eastern Poland to Slovakia Hungary
            10 infantry moved from Bessarabia to Romania
            1 aaGun and 1 artillery moved from Bessarabia to Romania
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Archangel to Smolensk
            1 aaGun and 5 infantry moved from Archangel to Belarus
            3 infantry moved from Novgorod to Belarus
            1 bomber moved from Caucasus to Yugoslavia
            1 bomber moved from Caucasus to Romania
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            3 mech_infantrys moved from Urals to Novosibirsk
    
        Place Units - Germans
            1 artillery, 3 fighters and 6 infantry placed in Western Germany
            3 infantry placed in France
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yugoslavia: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
            EDIT: Removing units owned by Germans from 82 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 70 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,67
    Russians regular : 0,33
    Germans regular : 7,33
    

    Savegame


  • That should be better.

  • '17

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            14 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Russia to Bryansk
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 14 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 14 artilleries and 2 infantry in Eastern Poland, round 2 : 7/16 hits, 5.33 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 14 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Bryansk to Western Ukraine
            46 infantry moved from Western Ukraine to Eastern Poland
            1 armour and 4 mech_infantrys moved from Russia to Western Ukraine
            1 fighter moved from Tambov to Western Ukraine
            1 aaGun moved from Russia to Bryansk
            1 fighter moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : 0.67
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to Gilbert Islands
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries, 2 infantry and 2 marines moved from Japan to 6 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries, 3 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Shan State to India
            2 bombers moved from Shan State to India
            1 fighter moved from Shan State to India
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 5 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
                Bombing raid in India causes 13 damage total. 
            Battle in New Zealand
            Battle in Gilbert Islands
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 8 infantry and 2 marines
                Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 1 infantry and 1 marine
                    Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries, 8 infantry and 2 marines in Hawaiian Islands, round 2 : 4/12 hits, 3,00 expected hits
                    Americans roll dice for 1 aaGun, 2 infantry and 1 marine in Hawaiian Islands, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 marine owned by the ANZAC, 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking New Zealand from ANZAC, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans with 2 artilleries, 6 infantry and 2 marines remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry and 1 marine
                Casualties for Americans: 1 aaGun and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Shan State to 54 Sea Zone
            1 battleship and 1 carrier moved from 37 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            1 carrier moved from 49 Sea Zone to 63 Sea Zone
            2 fighters moved from 49 Sea Zone to 63 Sea Zone
            1 carrier moved from 49 Sea Zone to 63 Sea Zone
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone
            3 carriers and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 48 Sea Zone
            1 destroyer moved from 31 Sea Zone to 48 Sea Zone
            1 carrier moved from 33 Sea Zone to 48 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 48 Sea Zone
            4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 48 Sea Zone
            1 carrier moved from 31 Sea Zone to 26 Sea Zone
            3 infantry moved from Malaya to Shan State
            3 artilleries moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            1 armour moved from Szechwan to Shan State
            3 fighters moved from India to Shan State
            2 bombers moved from India to Shan State
            1 mech_infantry moved from Shensi to Hunan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Malaya
            3 infantry placed in Shantung
            1 carrier and 1 submarine placed in 6 Sea Zone
            2 fighters and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : 1,83
    UK_Pacific AA : -0,33
    

    Savegame


  • Assumed no intercept, but if you wanted to, I can roll the air-battle here.


  • Will change NCM a little.

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