L20 #1 trulpen (X) vs wheatbeer (A+20) BM3


  • @wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    Scramble SZ95?

    I’ll check.


  • No scramble, thanks.


  • Btw, I missed to move the sub from z87, which would be good even though US didn’t attack it. Should’ve gone to z82, if that’s ok.

  • '17

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber, 5 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
            2 tactical_bombers moved from 92 Sea Zone to Southern Italy
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
            1 cruiser moved from 94 Sea Zone to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Southern Italy
                Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers
                Germans defend with 2 fighters, 2 mech_infantrys and 3 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
                    Italians roll AA dice in Southern Italy : 0/9 hits, 1.50 expected hits
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 13/27 hits, 9.83 expected hits
                    Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 6/19 hits, 8.33 expected hits
                    4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 8.83 expected hits
                    Italians roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Southern Italy, round 3 : 5/10 hits, 5.50 expected hits
                    1 fighter owned by the Germans, 3 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 4 : 10/16 hits, 7.67 expected hits
                    Italians roll dice for 3 fighters in Southern Italy, round 4 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy
                Americans captures 20PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110
                Casualties for Americans: 11 infantry and 2 mech_infantrys
                Casualties for Germans: 2 fighters, 2 mech_infantrys and 3 tactical_bombers
                Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 6 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            3 carriers moved from 91 Sea Zone to 95 Sea Zone
            5 fighters and 3 tactical_bombers moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to Syria
            1 carrier moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from Hawaiian Islands to Queensland
            2 submarines moved from 94 Sea Zone to 91 Sea Zone
            1 carrier moved from 64 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Central United States to Southeast Mexico
            2 mech_infantrys moved from Western United States to Southeast Mexico
            2 infantry moved from Central United States to Southeast Mexico
            1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to Southeast Mexico
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 mech_infantry placed in Western United States
            2 artilleries and 4 infantry placed in Central United States
            3 artilleries and 6 infantry placed in Western United States
            Americans undo move 2.
            1 mech_infantry placed in Central United States
            Americans undo move 4.
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,5,5,6,6
            Americans collect 57 PUs (1 lost to blockades); end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 5.33
    Italians regular : -3.17
    Germans regular : -0.33
    Italians AA : -1.50
    

    Savegame


  • Ouch, 110 TUV-swing instead of 30-40.

    Did you see that about the sub?


  • MARTI is clearly not on Axis side…


  • Also considering a truly shitty convoy disruption.

  • '17

    @trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    Btw, I missed to move the sub from z87, which would be good even though US didn’t attack it. Should’ve gone to z82, if that’s ok.

    The US didn’t attack that German sub because it wasn’t in a convoy zone or in range of mobilization spot, and it couldn’t escape the range of my destroyer if I wished to attack it the following turn.

    I can move it to SZ82, but then I would like to ammend my Combat Movement to send 1 dd and 1 sub against it.


  • @wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    @trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    Btw, I missed to move the sub from z87, which would be good even though US didn’t attack it. Should’ve gone to z82, if that’s ok.

    The US didn’t attack that German sub because it wasn’t in a convoy zone or in range of mobilization spot, and it couldn’t escape the range of my destroyer if I wished to attack it the following turn.

    I can move it to SZ82, but then I would like to ammend my Combat Movement to send 1 dd and 1 sub against it.

    Sure, do that. It’s what I would’ve done anyway.


  • Although there were no subs in reach, right?

  • '17

    @trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    Although there were no subs in reach, right?

    American sub was in SZ92


  • A des and a cr were available though.


  • @wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    @trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    Although there were no subs in reach, right?

    American sub was in SZ92

    Yep, reached z104, but not z82. Four moves. Anyway, it’s up to you to decide if you allow the edit. I missed to move it.

  • '17

    @trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    @wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    @trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    Although there were no subs in reach, right?

    American sub was in SZ92

    Yep, reached z104, but not z82. Four moves. Anyway, it’s up to you to decide if you allow the edit. I missed to move it.

    Oh whoops … hrrm


  • But a des and cr is pretty much 100 % anyway.

  • '17

    Eh, I’d rather keep cruiser in range of the action.

    I’ll just move the German sub.


  • @wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    Eh, I’d rather keep cruiser in range of the action.

    I’ll just move the German sub.

    No attack with just a des?


  • Of course, then it’s down to something like 60-70 % or something.


  • Anyway, not to worry. My sub captains are all alcoholic retards. They will convoy 0 for sure.

  • '17

    Nah, I don’t want to risk it … maybe if there were no other subs in the Atlantic, but I’m losing that NO either way.

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