@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
i forgot to move the sub from sz 106
i ll do it in ncm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Normandy Bordeaux to Gibraltar
              Germans take Gibraltar from British
        1 armour moved from Greece to Northwest Persia
              Germans take Northwest Persia from Neutral_Allies
        2 armour moved from Greece to Iraq
        1 bomber, 2 fighters and 2 tactical_bombers moved from Alexandria to Iraq
        1 destroyer moved from 113 Sea Zone to 105 Sea Zone
        1 infantry moved from Norway to Sweden
        1 artillery and 8 infantry moved from Finland to Sweden
        1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
        1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from 114 Sea Zone to Sweden
        1 fighter and 1 tactical_bomber moved from Western Germany to Sweden
        1 fighter and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
        1 bomber moved from Western Germany to Iraq
    Combat - Germans
        Germans creates battle in territory 106 Sea Zone
        Battle in Iraq
            Germans attack with 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers
            British defend with 1 artillery and 2 infantry
                Germans roll dice for 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 4/8 hits, 4.67 expected hits
                British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                2 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
            Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Germans: 2 armour
            Casualties for British: 1 artillery and 2 infantry
        Battle in Sweden
            Germans attack with 2 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
            Neutral_True defend with 6 infantry
                Germans roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 0/2 hits, 1.17 expected hits
                Germans roll dice for 2 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Sweden, round 2 : 2/14 hits, 3.83 expected hits
                Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits
                1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                Germans roll dice for 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Sweden, round 3 : 6/13 hits, 3.67 expected hits
                Neutral_True roll dice for 4 infantry in Sweden, round 3 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden
            Germans win, taking Sweden from Neutral_True with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Germans: 2 infantry
            Casualties for Neutral_True: 6 infantry
        Battle in 106 Sea Zone
            Germans attack with 1 submarine
            British defend with 1 battleship, 1 cruiser and 1 transport
            1 submarine owned by the Germans submerged
        Battle in 105 Sea Zone
            Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            British defend with 1 submarine
                Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the British lost in 105 Sea Zone
            Germans winBritish winBritish win with 1 battleship, 1 cruiser and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 1 submarine
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
        EDIT: Adding units owned by Germans to 121 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        4 infantry moved from Greece to Turkey
        3 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
        1 fighter and 1 tactical_bomber moved from 105 Sea Zone to France
        1 armour moved from Normandy Bordeaux to France
        1 armour moved from Normandy Bordeaux to Southern France
        1 mech_infantry moved from Normandy Bordeaux to Southern France
        1 aaGun moved from Western Germany to France
        1 armour moved from France to Normandy Bordeaux
        1 armour moved from Normandy Bordeaux to France
        1 fighter and 1 tactical_bomber moved from Sweden to Western Germany
        1 aaGun moved from Norway to Sweden
        3 armour and 1 mech_infantry moved from Germany to Slovakia Hungary
        10 artilleries moved from Germany to Poland
        1 aaGun moved from Poland to Slovakia Hungary
        1 aaGun moved from Yugoslavia to Romania
        3 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
        2 fighters and 2 tactical_bombers moved from Iraq to Turkey
        2 bombers moved from Iraq to Greece
    Place Units - Germans
        1 airfield and 1 factory_minor placed in Greece
        2 artilleries and 1 infantry placed in Normandy Bordeaux
        1 submarine placed in 112 Sea Zone
        1 destroyer placed in 113 Sea Zone
    Turn Complete - Germans
        Germans collect 46 PUs; end with 46 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
        EDIT: Adding units owned by Germans to Greece: 1 tactical_bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.83
Neutral_True regular : -1.33
British regular : 0.83
I hope U find this game fun and interesting.
cheers
Hi guys - responding to Amon’s question about Mongolia.
If the Axis attack a true neutral, Mongolia goes pro-allied like any other true neutral. Russia does not have to declare war on Japan, but the allies would have to move in to claim the infantry same as Afghanistan, for example.
https://www.axisandallies.org/forums/topic/20494/mongolia-and-neutrals-rules-summarized-here
@gamerman01 I worry that your answer might be misleading.
It’s true that Russia doesn’t need to declare war on Japan for the Allies to claim pro-Allied infantry in Mongolia … but I think Amon-Sul might have been asking about Russian options specifically.
Russia does need to be in a state of war with Japan for Russia to enter pro-Allied Mongolia due to theatre-specific neutrality.
@Amon-Sul Haha yes very :)
@wheatbeer @gamerman01 @Amon-Sul I can confirm what wheatbeer writes, that Soviets need to declare war on Japan on to be able to take Mongolians.
I have another question. In the rulebook it says:
Political Situation: The Soviet Union begins the game at war with no one. The Soviet Union may not declare war on any European Axis power before turn 4 unless first declared war upon by a European Axis power or London is captured by an Axis power. It may declare war on Japan at the beginning of the Combat Move phase of any of its turns.
I interpret this that the Soviets should be able to declare war on EU axis on its turn 4. But is it first on turn 5?
@Pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I can confirm what wheatbeer writes, that Soviets need to declare war on Japan on to be able to take Mongolians.
Or wait to see if Japan declares war.
@Pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I interpret this that the Soviets should be able to declare war on EU axis on its turn 4. But is it first on turn 5?
Soviets can declare on turn 4.
(Apologies for butting in @gamerman01 , I noticed this was a neutral crush game and those are just neat)
Apologies, i thought it was turn 4, but only 3 ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Russians
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
        Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
        Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
        Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        1 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        9 infantry moved from Amur to Manchuria
    Combat - Russians
        Battle in Manchuria
            Russians attack with 9 infantry
            Japanese defend with 1 infantry
                Russians roll dice for 9 infantry in Manchuria, round 2 : 3/9 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
            Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Japanese: 1 infantry
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    Non Combat Move - Russians
        1 infantry moved from Amur to Buyant-Uhaa
              Russians take Buyant-Uhaa from Mongolians
        1 infantry moved from Amur to Ulaanbaatar
              Russians take Ulaanbaatar from Mongolians
        2 aaGuns moved from Amur to Manchuria
        1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
        1 infantry moved from Yenisey to Dzavhan
              Russians take Dzavhan from Mongolians
        1 infantry moved from Yenisey to Olgiy
              Russians take Olgiy from Mongolians
        4 infantry moved from Yenisey to Timguska
        6 infantry moved from Bryansk to Rostov
        1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
        2 infantry moved from Russia to Samara
        5 infantry moved from Russia to Tambov
        2 infantry moved from Russia to Bryansk
        1 artillery moved from Ukraine to Rostov
        1 artillery and 3 infantry moved from Ukraine to Western Ukraine
    Place Units - Russians
        2 infantry and 1 mech_infantry placed in Novgorod
        3 infantry placed in Volgograd
        1 infantry and 2 mech_infantrys placed in Russia
        Russians undo move 3.
        1 artillery and 2 infantry placed in Ukraine
        2 mech_infantrys placed in Russia
    Turn Complete - Russians
        Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : 1,50
so just to know for future games…
if u hadnt declared war to Japan with Russia, U couldnt pick up Mongolian dudes with Russia?
But could U pick it up with (other) allies?
And could U pick it up with Russia without declaring war to Japan, once USA and UK are allied to Russia?
@Amon-Sul I think I needed to be at war in the Pacific theatre. Maybe @wheatbeer can confirm? All other allies could pick them up as soon as you declared war on the neutrals.
Right, right, this is what happens when I don’t play regularly -
Because of DOW restrictions on Russia in the Pacific map, Russia can’t leave original Russian territories in that area of the map if not at war on the Pacific map, which would mean declaring war on Japan - thanks, Wheat
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 carrier, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        2 infantry moved from 5 Sea Zone to Siberia
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry moved from 6 Sea Zone to Korea
        1 infantry moved from Siam to Shan State
              Japanese take Shan State from UK_Pacific
        1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        2 infantry moved from Yunnan to Szechwan
        1 infantry moved from Kweichow to Hopei
        1 fighter moved from Kwangsi to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
        1 fighter moved from Siam to 41 Sea Zone
        1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
        2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
        1 bomber moved from Paulau Island to 45 Sea Zone
        2 carriers moved from 33 Sea Zone to 54 Sea Zone
        1 bomber moved from Paulau Island to 54 Sea Zone
        1 battleship moved from 33 Sea Zone to 42 Sea Zone
        1 carrier moved from 36 Sea Zone to 42 Sea Zone
        1 bomber moved from 45 Sea Zone to 42 Sea Zone
        1 fighter moved from Paulau Island to 45 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
        1 tactical_bomber moved from Siam to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
        1 fighter moved from Kwangsi to Hopei
        2 infantry moved from Kiangsi to Kwangtung
        2 mech_infantrys moved from Kiangsu to Kwangtung
        1 mech_infantry moved from Yunnan to Kwangtung
        1 infantry moved from 44 Sea Zone to Celebes
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Malaya
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        4 destroyers moved from 33 Sea Zone to 54 Sea Zone
        1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
        1 cruiser moved from 33 Sea Zone to 6 Sea Zone
    Combat - Japanese
        Battle in Borneo
        Battle in Celebes
        Battle in Siberia
        Battle in 41 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 41 Sea Zone
            Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 54 Sea Zone
            Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 destroyers
            ANZAC defend with 1 cruiser
                Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 destroyers in 54 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
                ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the ANZAC lost in 54 Sea Zone
            Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 12
            Casualties for ANZAC: 1 cruiser
        Battle in 42 Sea Zone
            Japanese attack with 1 battleship, 1 bomber, 1 carrier and 1 transport
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 battleship, 1 bomber, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Korea
            Japanese attack with 2 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Korea
                Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.17 expected hits
                Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in 62 Sea Zone
            Japanese attack with 2 fighters and 2 tactical_bombers
            ANZAC defend with 1 destroyer and 1 submarine
            1 submarine owned by the ANZAC submerged
                Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 62 Sea Zone
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in 37 Sea Zone
            Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
            British defend with 1 destroyer
                Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 37 Sea Zone
            Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Java
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
                ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 infantry
        Battle in Kwangtung
            Japanese attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.00 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Szechwan
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Hopei
            Japanese attack with 1 fighter and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Malaya
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
        2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
        1 bomber moved from 54 Sea Zone to Caroline Islands
        1 artillery and 2 infantry moved from Kwangsi to Yunnan
        3 artilleries and 5 infantry moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Kweichow
        2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
        1 fighter moved from 41 Sea Zone to Siam
        1 submarine moved from 36 Sea Zone to 39 Sea Zone
        1 submarine moved from 36 Sea Zone to 41 Sea Zone
        1 bomber moved from 42 Sea Zone to Siam
        1 fighter moved from 45 Sea Zone to Paulau Island
        1 fighter and 1 tactical_bomber moved from Paulau Island to Jehol
        1 infantry moved from Anhwe to Hunan
        1 aaGun moved from Anhwe to Hunan
        1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Jehol
        1 infantry moved from Kiangsu to Anhwe
        1 fighter moved from Hopei to Anhwe
        1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
        1 fighter moved from Kwangtung to Yunnan
        1 tactical_bomber moved from Kwangtung to Jehol
    Place Units - Japanese
        3 infantry placed in Kiangsu
        2 infantry placed in Japan
        1 carrier and 2 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 49 PUs; end with 49 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.17
UK_Pacific regular : 0.33
ANZAC regular : 0.17
Russians regular : -0.33
British regular : -0.33
Triple allied move to go…
take ur time
I am eager to see what comes with allies 3rd move
cheers
I think I never had 30 IPC bonus from not attacking FIC xd
I never see early Russian help to China, besides myself I havent seen anybody doing it.
interesting
this is a very interesting game all in all
we ll see what comes.
i like it :)
pretty unpredictable ha
@Amon-Sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
so just to know for future games…
if u hadnt declared war to Japan with Russia, U couldnt pick up Mongolian dudes with Russia?
But could U pick it up with (other) allies?
And could U pick it up with Russia without declaring war to Japan, once USA and UK are allied to Russia?
All of the following answers apply with the state of this game for Russia’s 3rd turn:
Below I’ve quoted the relevant bits from the rules, in case that helps.
Page 35 [Europe 1940 Rulebook, 2nd ed.] rules:
The Soviet Union, due to its separate treaties with Germany and Japan, was in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see Powers That Begin the Game Neutral, pg. 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the USSR on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.
From page 15:
Neutral Powers: When a power is not at war with anyone, it is neutral. Powers that begin the game
neutral, such as the United States and the Soviet Union, aren’t initially part of the Allies or the Axis. The
Axis powers are on the opposite side of these neutral powers, but they are not yet considered enemies.
While a power remains neutral, it operates under even tighter restrictions. A neutral power can’t move
land or air units into or through neutral territories. It can’t move units into or through territories or onto
ships belonging to another power or use another power’s naval bases, nor can another power move
land or air units into or through its territories or onto its ships or use its naval bases.
thanks a lot wheatbeer.
this is rare case, but its good to have the rules clear 100 %