@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
lol yeah. That may have made up for getting 0 hits on your taranto raid… if only I didn’t scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 3/6 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 3 : 2/5 hits, 2.00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Northern Italy to Romania
1 bomber moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,4,1,3,2,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Neutral_Allies regular : -0.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the British submerged
Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 5.83 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Germans
2 bombers and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
6 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Holland Belgium to Western Germany
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 artillery moved from Normandy Bordeaux to France
6 armour and 4 mech_infantrys moved from France to Greater Southern Germany
2 artilleries and 1 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour, 8 artilleries and 1 mech_infantry placed in Germany
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 1.17
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
12 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 artillery moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Belarus to Bryansk
2 infantry moved from Rostov to Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Russia to Novgorod
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
1 armour and 1 mech_infantry placed in Novgorod
1 bomber placed in Russia
3 infantry placed in Ukraine
1 artillery placed in Russia
Russians undo move 2.
1 bomber placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@Gambler6 looks like you got some payback for the initial Taranto raid…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 artilleries moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 7 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Yunnan
Japanese attack with 3 artilleries, 3 fighters and 5 infantry
Chinese defend with 6 infantry
Japanese roll dice for 3 artilleries, 3 fighters and 5 infantry in Yunnan, round 2 : 3/11 hits, 3.83 expected hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 3 fighters and 3 infantry in Yunnan, round 3 : 3/9 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 8 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 bombers, 8 fighters and 8 tactical_bombers in Szechwan, round 2 : 6/18 hits, 10.67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits, 2.33 expected hits
3 fighters owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 3 fighters
Casualties for Chinese: 1 fighter and 5 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 bombers moved from Szechwan to Kwangsi
4 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
3 fighters and 4 tactical_bombers moved from Szechwan to Anhwe
1 aaGun and 8 infantry moved from Manchuria to Korea
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -6.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 submarines and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 cruisers moved from 31 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from Wake Island to 31 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 battleship moved from 31 Sea Zone to 30 Sea Zone
1 carrier moved from 31 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 46 Sea Zone
2 fighters moved from 31 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Wake Island to 30 Sea Zone
1 fighter moved from Wake Island to 30 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 carrier and 2 tactical_bombers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Chinese undo move 1.
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Cyprus to Kenya
2 infantry moved from 72 Sea Zone to Kenya
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 103 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 3/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Belgian Congo
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
1 transport moved from 119 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from Scotland to United Kingdom
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
2 aaGuns moved from Burma to India
1 artillery moved from Burma to India
3 infantry moved from Burma to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 infantry moved from Burma to India
1 aaGun moved from Burma to India
2 infantry moved from Shan State to Malaya
Place Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians regular : -2.33
Germans regular : -0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 armour moved from Greece to Romania
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Turn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Southern Italy to Trans-Jordan
2 bombers moved from Western Germany to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Trans-Jordan
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
2 bombers, 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Western Germany to Egypt
1 tactical_bomber moved from Western Germany to Egypt
1 artillery moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
2 infantry moved from Germany to Poland
1 armour, 8 artilleries and 1 mech_infantry moved from Germany to Slovakia Hungary
1 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
6 armour and 4 mech_infantrys moved from Greater Southern Germany to Romania
7 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to France
Place Units - Germans
1 armour and 6 mech_infantrys placed in Germany
Germans undo move 1.
4 mech_infantrys placed in Germany
1 armour and 7 mech_infantrys placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
12 infantry moved from Belarus to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
1 armour, 1 artillery and 12 infantry moved from Korea to Amur
3 fighters and 4 tactical_bombers moved from Anhwe to Amur
2 bombers moved from Kwangsi to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 14 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 14 infantry and 4 tactical_bombers in Amur, round 2 : 6/24 hits, 8.17 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6.00 expected hits
5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in Amur, round 3 : 6/19 hits, 7.33 expected hits
Russians roll dice for 14 infantry in Amur, round 3 : 8/14 hits, 4.67 expected hits
8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 4 tactical_bombers in Amur, round 4 : 2/11 hits, 6.00 expected hits
Russians roll dice for 8 infantry in Amur, round 4 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Amur, round 5 : 5/9 hits, 5.33 expected hits
Russians roll dice for 6 infantry in Amur, round 5 : 3/6 hits, 2.00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Amur, round 6 : 4/6 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -34
Casualties for Japanese: 1 artillery, 3 fighters, 14 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun moved from Korea to Manchuria
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Jehol to Chahar
1 infantry moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Chahar to Shensi
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Korea
2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Amur to Korea
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -7.50
Russians regular : 3.33
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 fighter and 1 tactical_bomber moved from India to Persia
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Belgian Congo to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 transport moved from 109 Sea Zone to 119 Sea Zone
2 infantry moved from Scotland to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 103 Sea Zone to 90 Sea Zone
1 submarine moved from 109 Sea Zone to 90 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Norway
Battle in Yunnan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
1 fighter owned by the British retreated
Japanese win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Iraq
British attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 90 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 90 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from Yunnan to Tsinghai
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery and 13 infantry moved from India to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 aaGun moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Scotland
Place Units - British
1 fighter placed in United Kingdom
3 transports placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
9 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,2,1,1,3,5,4,1,2,1,2,2,1,4,6,2,5,2,2
UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : -0.17
Neutral_Axis regular : 1.00
British regular : -2.17
@Gambler6 this is the first time I have ever played anyone who waited to attack Russia until turn 4. BTW, I forgot to move a blocker for US and did the edit on UK’s turn.
Sounds good. Yeah, I think I usually do attack turn 3, but trying something different.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Alexandria to Trans-Jordan
Italians take Trans-Jordan from British
2 armour moved from Romania to Slovakia Hungary
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 bomber, 1 fighter and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery moved from Tunisia to Libya
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Hunan
1 fighter moved from India to Yunnan
1 fighter moved from India to Kweichow
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Marianas
Battle in Hunan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan
Japanese win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kweichow
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kweichow to Tsinghai
1 cruiser and 1 destroyer moved from 54 Sea Zone to 22 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from United Kingdom to 113 Sea Zone
Combat - French
Battle in 113 Sea Zone
French attack with 1 fighter; Russians loiter and taunt
Germans defend with 1 cruiser and 1 transport
French roll dice for 1 fighter in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the French lost in 113 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.50
Japanese regular : 1.00
ANZAC regular : 0.50
Germans regular : 0.50
@Gambler6 I was told this should be an Axis Victory in 3-4 turns…base on the current situation…
it’s starting to feel like it.