Snigg (X) vs. Mainah (+16) BM3

  • '23 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 16 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 bomber moved from New South Wales to Queensland
            1 infantry moved from India to 39 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
    

    Savegame

  • '22 '21 '20 '17 '15

    @mainah any requests for OOL? Save AA’s or no first round?

  • '23 '20

    @Snigg
    2 AA’s, 30 INF, 2 AA’s, rest inf, mech, art, tanks, tac fig

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 10 armour, 14 artilleries, 1 bomber, 23 infantry, 24 mech_infantrys and 4 tactical_bombers
                Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Bryansk : 1/5 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Germans lost in Bryansk
                    Germans roll dice for 10 armour, 14 artilleries, 1 bomber, 23 infantry, 24 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 26/75 hits, 22.50 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 61 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 37/76 hits, 26.17 expected hits
                    24 infantry owned by the Russians, 23 infantry owned by the Germans, 2 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Bryansk
                1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated
                14 artilleries owned by the Germans, 10 armour owned by the Germans and 10 mech_infantrys owned by the Germans retreated to Belarus
                Russians win with 2 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -54
                Casualties for Germans: 23 infantry, 14 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns and 24 infantry
    
        Non Combat Move - Germans
            2 artilleries and 10 infantry moved from Novgorod to Belarus
            1 bomber and 3 tactical_bombers moved from Bryansk to Belarus
            3 aaGuns moved from Western Ukraine to Eastern Poland
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Southern Italy to Western Germany
            3 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 artillery, 1 bomber and 6 infantry placed in Western Germany
            2 destroyers placed in 110 Sea Zone
            Germans undo move 3.
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 10.83
    Germans regular : 3.50
    Russians AA : 0.17
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry
    Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
    Germany : 1 factory_major
    Southern Italy : 1 fighter
    Belarus : 1 flag, 10 armour, 16 artilleries, 1 bomber, 11 infantry, 10 mech_infantrys and 3 tactical_bombers
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 3 aaGuns
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer
    

    Savegame

  • '22 '21 '20 '17 '15

    Ouch…that hurt, but only way to get those slow movers involved.

  • '23 '20

    Serious ouch. But when you attack a bunch of guys that’ll get shot if they retreat, you have to be prepared for that.

  • '23 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 11 infantry
                Japanese defend with 2 artilleries and 3 infantry
                    Russians roll dice for 11 infantry in Manchuria, round 2 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 10 infantry in Manchuria, round 3 : 0/10 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 8 infantry in Manchuria, round 4 : 2/8 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Manchuria, round 4 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 6 infantry in Manchuria, round 5 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            1 infantry moved from Novosibirsk to Tsinghai
            5 infantry moved from Kansu to Tsinghai
            2 mech_infantrys moved from Volgograd to Novosibirsk
            1 infantry moved from Russia to Smolensk
            9 infantry moved from Russia to Bryansk
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            9 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,2,1,1,2,5,3,6,1,2,2,1,3,5,5
            Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Russians regular : -0.83
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Shantung to Manchuria
            2 bombers moved from French Indo China to Manchuria
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter moved from Japan to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            2 fighters moved from Kweichow to Sikang
            5 artilleries and 10 infantry moved from Shensi to Tsinghai
            4 fighters and 4 tactical_bombers moved from Kweichow to Tsinghai
            3 mech_infantrys moved from Kweichow to Tsinghai
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in Malaya
            Battle in Korea
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Malaya from UK_Pacific, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Manchuria
                Japanese attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns and 6 infantry
                    Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                    Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 6/9 hits, 4.17 expected hits
                    Chinese roll dice for 2 aaGuns and 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Manchuria, round 3 : 5/8 hits, 4.00 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 6 infantry
            Battle in Tsinghai
                Japanese attack with 5 artilleries, 4 fighters, 10 infantry, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 1 fighter and 11 infantry; Russians defend with 6 infantry
                    Japanese roll dice for 5 artilleries, 4 fighters, 10 infantry, 3 mech_infantrys and 4 tactical_bombers in Tsinghai, round 2 : 11/26 hits, 9.33 expected hits
                    Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 5/18 hits, 6.33 expected hits
                    5 infantry owned by the Japanese, 6 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 5 artilleries, 4 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers in Tsinghai, round 3 : 10/21 hits, 8.50 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 : 4/7 hits, 2.67 expected hits
                    4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 5 artilleries, 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Japanese: 9 infantry
                Casualties for Chinese: 1 fighter and 11 infantry
                Casualties for Russians: 6 infantry
            Battle in Sikang
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 aaGun moved from Shensi to Kweichow
            2 fighters moved from Sikang to Kweichow
            4 fighters and 4 tactical_bombers moved from Tsinghai to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
            2 bombers moved from Manchuria to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 harbour placed in Hainan
            3 mech_infantrys placed in Shantung
            1 artillery and 1 infantry placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Japanese regular : 7.00
    Russians regular : -0.33
    Russians AA : 0.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kwangsi : 1 flag
    Korea : 1 artillery and 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 2 mech_infantrys
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 aaGun, 6 fighters, 1 infantry and 4 tactical_bombers
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 5 artilleries, 1 infantry and 3 mech_infantrys
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 2 infantry
    Anhwe : 1 flag, 2 bombers and 3 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour and 2 infantry
    Borneo : 1 flag, 2 infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield and 2 infantry
    Soviet Far East : 1 flag, 1 infantry
    Amur : 1 flag, 1 infantry
    Siberia : 1 flag
    French Indo China : 1 flag, 2 artilleries and 4 infantry
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    37 Sea Zone : 1 transport
    36 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 1 transport
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 fighters, 9 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 infantry moved from Gibraltar to Spain
            3 mech_infantrys moved from Gibraltar to Spain
            2 fighters moved from 91 Sea Zone to Spain
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            1 marine moved from Morocco to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Spain
            2 submarines moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Spain
                Americans attack with 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys in Spain, round 2 : 4/15 hits, 4.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 3 : 1/11 hits, 3.67 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 4 : 2/11 hits, 3.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            1 aaGun moved from Morocco to Algeria
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            4 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            9 infantry placed in Central United States
            2 fighters and 1 tactical_bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5.17
    Germans AA : -0.17
    Neutral_True regular : 1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 fighters, 9 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 infantry moved from Gibraltar to Spain
            3 mech_infantrys moved from Gibraltar to Spain
            2 fighters moved from 91 Sea Zone to Spain
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            1 marine moved from Morocco to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Spain
            2 submarines moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Spain
                Americans attack with 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys in Spain, round 2 : 4/15 hits, 4.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 3 : 1/11 hits, 3.67 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 4 : 2/11 hits, 3.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            1 aaGun moved from Morocco to Algeria
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            4 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            9 infantry placed in Central United States
            2 fighters and 1 tactical_bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 4 mech_infantrys moved from India to Afghanistan
            1 bomber moved from Burma to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to Afghanistan
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            1 infantry moved from Iraq to Turkey
            1 tactical_bomber moved from Persia to Saudi Arabia
            3 mech_infantrys moved from Egypt to Saudi Arabia
            2 armour moved from Egypt to Saudi Arabia
            3 fighters moved from Greece to Turkey
            1 tactical_bomber moved from Greece to Turkey
            1 bomber moved from Greece to Turkey
            3 infantry moved from Greece to Turkey
            3 artilleries moved from Greece to Turkey
            1 armour and 3 infantry moved from Brazil to Venezuela
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
            1 fighter moved from Persia to Turkey
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Saudi Arabia
                British attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    British roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 1/6 hits, 2.17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 3 : 2/6 hits, 2.17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Neutral_True: 2 infantry
                Casualties for British: 1 mech_infantry
            Battle in Venezuela
                British attack with 1 armour, 1 artillery and 4 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 4 infantry in Venezuela, round 2 : 4/6 hits, 1.67 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela
                British win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Afghanistan
                British attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 4 infantry
                    British roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 5/9 hits, 3.33 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 9/16 hits, 6.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 4 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Greece to Spain
            1 transport moved from 86 Sea Zone to 89 Sea Zone
            2 fighters moved from Morocco to Spain
            1 bomber moved from Turkey to Egypt
            3 fighters and 1 tactical_bomber moved from Turkey to Egypt
            1 tactical_bomber moved from Saudi Arabia to Persia
            1 fighter moved from Turkey to Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 fighters and 1 tactical_bomber moved from Afghanistan to India
            1 bomber moved from 37 Sea Zone to India
            3 infantry moved from Burma to India
    
        Place Units - British
            3 infantry placed in Iraq
            3 mech_infantrys placed in Persia
            1 fighter placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from 95 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 97 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            1 submarine placed in 98 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 aaGun and 3 transports
            EDIT: Adding units owned by Americans to 54 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Queensland: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    Americans regular : -5.17
    Germans AA : -0.17
    Neutral_True regular : 2.33
    British regular : 5.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Greece
                  Italians take Greece from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
            3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Romania to Bulgaria
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Tunisia : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
    Romania : 1 infantry
    Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
    Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
    Eastern Poland : 1 flag
    95 Sea Zone : 1 destroyer
    Bulgaria : 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
    Greece : 1 flag, 1 mech_infantry
    

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
    Dutch New Guinea : 1 flag
    54 Sea Zone : 3 submarines
    62 Sea Zone : 1 carrier, 1 destroyer and 1 transport
    Egypt : 3 infantry
    United Kingdom : 2 infantry
    98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    

    Savegame

  • '23 '20

    @Snigg
    I forgot my US DD blocker in NCM for SZ 104. Italy has already rolled, so I ask for this edit with no hard feelings of a no.

  • '22 '21 '20 '17 '15

    @mainah Yeah, that’s fine. Nothing would have changed on Italy’s part, so go right ahead. By the way, my cousin is in from out of town today, so might be Saturday before I can take next turn.

  • '23 '20

    @Snigg
    Thank you.
    No worries on any break. I am real flexible on schedule. Computer games should be the first thing that gets placed on the back burner.

  • '23 '20

    Enjoy your New Year celebrations.

  • '23 '20

    TripleA Manual Gamesave Post: French round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    @mainah thanks. Hope you had a Happy New Year as well. Here’s to hoping '21 is better than '20 has been.

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