@Avner Still need your email to put into the game to get dice rolls
Snigg (X) vs. Mainah (+16) BM3
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - British 1 bomber moved from India to 43 Sea Zone 2 fighters moved from Greece to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Morocco to 95 Sea Zone 1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - British 1 bomber moved from India to 43 Sea Zone 2 fighters moved from Greece to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Morocco to 95 Sea Zone 1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone
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@Snigg
Scramble SZ 95? Seems an obvious no, but I didn’t expect you to go for a 36% strafe either. Plan B is, uhh, somewhere… -
@mainah no scramble, thanks.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 artillery moved from Morocco to Algeria 2 infantry moved from Morocco to Algeria 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Algeria Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 110 Sea Zone Americans attack with 1 fighter and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 4 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from France to United Kingdom Place Units - Americans 1 airfield placed in Morocco 3 artilleries and 3 infantry placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 3 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to 43 Sea Zone 2 fighters moved from Greece to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Morocco to 95 Sea Zone 1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 95 Sea Zone British attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone British win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 bomber moved from 43 Sea Zone to Burma 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 bomber, 4 fighters and 1 tactical_bomber moved from 95 Sea Zone to Greece Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 factory_minor placed in Iraq Turn Complete - British British collect 41 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 1 aaGun and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.50 Japanese regular : 0.67 Italians regular : -1.00 Germans AA : -0.17 Germans regular : -0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 armour and 1 mech_infantry moved from Western Ukraine to Romania 2 artilleries, 2 infantry and 2 mech_infantrys moved from Yugoslavia to Romania 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Tunisia : 1 flag Romania : 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Northern Italy : 2 artilleries, 1 factory_major and 2 infantry Libya : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Western Ukraine : 1 flag
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 16 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from New South Wales to Queensland 1 infantry moved from India to 39 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 16 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from New South Wales to Queensland 1 infantry moved from India to 39 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 2 tactical_bombers moved from Novgorod to Bryansk
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@mainah any requests for OOL? Save AA’s or no first round?
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@Snigg
2 AA’s, 30 INF, 2 AA’s, rest inf, mech, art, tanks, tac fig -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 2 tactical_bombers moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 10 armour, 14 artilleries, 1 bomber, 23 infantry, 24 mech_infantrys and 4 tactical_bombers Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 61 infantry, 2 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Bryansk : 1/5 hits, 0.83 expected hits 1 tactical_bomber owned by the Germans lost in Bryansk Germans roll dice for 10 armour, 14 artilleries, 1 bomber, 23 infantry, 24 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 26/75 hits, 22.50 expected hits Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 61 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 37/76 hits, 26.17 expected hits 24 infantry owned by the Russians, 23 infantry owned by the Germans, 2 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Bryansk 1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated 14 artilleries owned by the Germans, 10 armour owned by the Germans and 10 mech_infantrys owned by the Germans retreated to Belarus Russians win with 2 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -54 Casualties for Germans: 23 infantry, 14 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 24 infantry Non Combat Move - Germans 2 artilleries and 10 infantry moved from Novgorod to Belarus 1 bomber and 3 tactical_bombers moved from Bryansk to Belarus 3 aaGuns moved from Western Ukraine to Eastern Poland 1 infantry moved from Archangel to Belarus 1 fighter moved from Southern Italy to Western Germany 3 infantry moved from Western Germany to France Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery, 1 bomber and 6 infantry placed in Western Germany 2 destroyers placed in 110 Sea Zone Germans undo move 3. 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 10.83 Germans regular : 3.50 Russians AA : 0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry Germany : 1 factory_major Southern Italy : 1 fighter Belarus : 1 flag, 10 armour, 16 artilleries, 1 bomber, 11 infantry, 10 mech_infantrys and 3 tactical_bombers Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 3 aaGuns Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyer
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Ouch…that hurt, but only way to get those slow movers involved.
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Serious ouch. But when you attack a bunch of guys that’ll get shot if they retreat, you have to be prepared for that.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians Combat - Russians Battle in Manchuria Russians attack with 11 infantry Japanese defend with 2 artilleries and 3 infantry Russians roll dice for 11 infantry in Manchuria, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 3 : 0/10 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 4 : 2/8 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Manchuria, round 4 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 5 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 5 infantry Casualties for Japanese: 2 artilleries and 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 1 infantry moved from Novosibirsk to Tsinghai 5 infantry moved from Kansu to Tsinghai 2 mech_infantrys moved from Volgograd to Novosibirsk 1 infantry moved from Russia to Smolensk 9 infantry moved from Russia to Bryansk 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 9 infantry placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,2,1,1,2,5,3,6,1,2,2,1,3,5,5 Russians collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Shantung to Manchuria 2 bombers moved from French Indo China to Manchuria 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 2 fighters moved from Kweichow to Sikang 5 artilleries and 10 infantry moved from Shensi to Tsinghai 4 fighters and 4 tactical_bombers moved from Kweichow to Tsinghai 3 mech_infantrys moved from Kweichow to Tsinghai 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Malaya Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Malaya from UK_Pacific, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns and 6 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 6/9 hits, 4.17 expected hits Chinese roll dice for 2 aaGuns and 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Manchuria, round 3 : 5/8 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Russians: 2 aaGuns and 6 infantry Battle in Tsinghai Japanese attack with 5 artilleries, 4 fighters, 10 infantry, 3 mech_infantrys and 4 tactical_bombers Chinese defend with 1 fighter and 11 infantry; Russians defend with 6 infantry Japanese roll dice for 5 artilleries, 4 fighters, 10 infantry, 3 mech_infantrys and 4 tactical_bombers in Tsinghai, round 2 : 11/26 hits, 9.33 expected hits Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 5/18 hits, 6.33 expected hits 5 infantry owned by the Japanese, 6 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 5 artilleries, 4 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers in Tsinghai, round 3 : 10/21 hits, 8.50 expected hits Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 : 4/7 hits, 2.67 expected hits 4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 5 artilleries, 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 9 infantry Casualties for Chinese: 1 fighter and 11 infantry Casualties for Russians: 6 infantry Battle in Sikang Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Shensi to Kweichow 2 fighters moved from Sikang to Kweichow 4 fighters and 4 tactical_bombers moved from Tsinghai to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 2 bombers moved from Manchuria to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 1 harbour placed in Hainan 3 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 7.00 Russians regular : -0.33 Russians AA : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Korea : 1 artillery and 1 infantry Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Jehol : 1 flag Manchuria : 1 flag, 2 mech_infantrys Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 aaGun, 6 fighters, 1 infantry and 4 tactical_bombers Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 5 artilleries, 1 infantry and 3 mech_infantrys Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 2 infantry Anhwe : 1 flag, 2 bombers and 3 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour and 2 infantry Borneo : 1 flag, 2 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Wake Island : 1 flag, 1 airfield and 2 infantry Soviet Far East : 1 flag, 1 infantry Amur : 1 flag, 1 infantry Siberia : 1 flag French Indo China : 1 flag, 2 artilleries and 4 infantry Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 37 Sea Zone : 1 transport 36 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 1 transport
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 fighters, 9 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 infantry moved from Gibraltar to Spain 3 mech_infantrys moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Spain 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Spain 2 submarines moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Spain Americans attack with 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys in Spain, round 2 : 4/15 hits, 4.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 3 : 1/11 hits, 3.67 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 4 : 2/11 hits, 3.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 1 aaGun moved from Morocco to Algeria 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 9 infantry placed in Central United States 2 fighters and 1 tactical_bomber placed in Eastern United States 2 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -5.17 Germans AA : -0.17 Neutral_True regular : 1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 fighters, 9 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 infantry moved from Gibraltar to Spain 3 mech_infantrys moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Spain 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Spain 2 submarines moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Spain Americans attack with 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys in Spain, round 2 : 4/15 hits, 4.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 3 : 1/11 hits, 3.67 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 4 : 2/11 hits, 3.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 1 aaGun moved from Morocco to Algeria 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 9 infantry placed in Central United States 2 fighters and 1 tactical_bomber placed in Eastern United States 2 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 armour and 4 mech_infantrys moved from India to Afghanistan 1 bomber moved from Burma to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Afghanistan 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 infantry moved from Iraq to Turkey 1 tactical_bomber moved from Persia to Saudi Arabia 3 mech_infantrys moved from Egypt to Saudi Arabia 2 armour moved from Egypt to Saudi Arabia 3 fighters moved from Greece to Turkey 1 tactical_bomber moved from Greece to Turkey 1 bomber moved from Greece to Turkey 3 infantry moved from Greece to Turkey 3 artilleries moved from Greece to Turkey 1 armour and 3 infantry moved from Brazil to Venezuela 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela 1 fighter moved from Persia to Turkey Combat - British Battle in 37 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia British attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 1/6 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 3 : 2/6 hits, 2.17 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Neutral_True: 2 infantry Casualties for British: 1 mech_infantry Battle in Venezuela British attack with 1 armour, 1 artillery and 4 infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in Venezuela, round 2 : 4/6 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela British win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry British roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 5/9 hits, 3.33 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 4 infantry Battle in Turkey British attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 9/16 hits, 6.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 fighter moved from Greece to Spain 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 fighters moved from Morocco to Spain 1 bomber moved from Turkey to Egypt 3 fighters and 1 tactical_bomber moved from Turkey to Egypt 1 tactical_bomber moved from Saudi Arabia to Persia 1 fighter moved from Turkey to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters and 1 tactical_bomber moved from Afghanistan to India 1 bomber moved from 37 Sea Zone to India 3 infantry moved from Burma to India Place Units - British 3 infantry placed in Iraq 3 mech_infantrys placed in Persia 1 fighter placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 95 Sea Zone: 1 submarine EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine EDIT: Adding units owned by British to 97 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 submarine placed in 98 Sea Zone 1 armour, 1 fighter and 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 aaGun and 3 transports EDIT: Adding units owned by Americans to 54 Sea Zone: 3 transports EDIT: Adding units owned by Americans to Queensland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British British collect 47 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Americans regular : -5.17 Germans AA : -0.17 Neutral_True regular : 2.33 British regular : 5.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 mech_infantry moved from Romania to Greece Italians take Greece from British Combat - Italians Non Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Romania to Bulgaria Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4 Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Tunisia : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Romania : 1 infantry Northern Italy : 2 artilleries, 1 factory_major and 2 infantry Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry Eastern Poland : 1 flag 95 Sea Zone : 1 destroyer Bulgaria : 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys Greece : 1 flag, 1 mech_infantry
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to South Australia Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :