I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3
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well, there goes that plan. Guess it is game over.
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@Arthur-Bomber-Harris said in L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3:
well, there goes that plan. Guess it is game over.
That’s sad, but I see what you mean. G will likely reclaim Paris and gain a secure hold on the western front, while still having a smashing position in the east.
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - British 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from 113 Sea Zone to Germany 1 fighter moved from France to Germany 3 fighters moved from France to 113 Sea Zone 1 bomber moved from Trans-Jordan to 113 Sea Zone
Combat Hit Differential Summary :
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hmmm… any chance that I could redo that battle, bringing in the destroyer to take on the subs. Or should I just call it a game and post?
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@Arthur-Bomber-Harris said in L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3:
hmmm… any chance that I could redo that battle, bringing in the destroyer to take on the subs. Or should I just call it a game and post?
It’s silly to lose because of a messup of the rules.
However, dice have been rolled. We can try and adjust for it, if you want. The problem with the des is of course that the 4 hits in the first battle-round will be allocated on the subs, which means the following battle-round will be a bit hellish to adjust for.
Did you save the outcome of that battle? I’m not certain I can deduct the correct dispersion of dice from the mail only.
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the only thing that I can really do is to restart after the first round of dice rolling. You would have 3 subs, 1 cruiser, a tipped carrier, a tipped battleship, and 2 fighters. I would have 2 cruisers, 2 fighters, a bomber, and 1 destroyer left. I would still need to roll for that 1 destroyer. Odds of my victory are are 10%.
Let me know if I should continue to roll on the forum.
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The best is to restart the battle and go in the client, but it’s a bit tricky here.
It looks as if you missed to count the 1 hit from the subs in the first battle-round. There were 2 rolls, with 1 hit in the first and 0 in the second.
There were 1 hit from the figs and 3 hits from the ac, cr, bs, right? If so I presume UK has only 1 cr left for the second battle-round.
It would be good to have intermediate postings of the battle so all aspects would be transparent.
UK should roll 1d6 for the des.
The rolled dice in the second battle-round are actually possible to adjust for as well.
The subs got 1/6 hits, so with only 3 subs left there’s a 50 % chance for the hit. Can be rolled with 1d2, where 1 is a hit and 2 a miss.
The fig and bs both hit, but the surviving ac, cr and 1 fig would then also roll for defense.
UK rolled 5, 5, 1, 2 for 3 figs, 1 sb, which I believe was 1/3 hits for the figs and 1/1 for the sb. Only thing needing to adjust are the figs then. Taking away one of the figs means there’s 2/3 chance of taking away a miss and 1/3 to take away the hit, so on a 1d3 there’s a hit on 1 and a miss on 2-3.
Then the des and cr should make a roll.
After all this there shouldn’t be too much left, so it’s likely advisable to continue to roll here in the forum, even though it would be possible to restart the battle with all casualties and continue in the client, which is usually prefered.
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destroyer round 1: [dice 1d6]
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1d6: 1
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German sub round 2: [dice 1d6]
1 or 2 means hit -
1d6: 6
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round 2 fighter adjustment: [dice 1d3] taking away miss on 2 or 3
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1d3: 3
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german ac [dice 1d6]
german cr [dice 1d6]
german fighter [dice 1d6]UK destroyer [dice 1d6]
UK cr [dice 1d6] -
1d6: 5
1d6: 5
1d6: 5
1d6: 4
1d6: 6 -
Remaining UK forces: destroyer, bomber, 2 fighters,
Remaining German forces: 1 sub, 1 fighter, 1 battleship, 1 cruiser.Let me know if this is correct
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I’ll try and check.
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I think I miscalculated. There were 5 hits on the defense in the first battle-round, 1 from sub, 1 from air and 3 from surface-ships, right? Then there were no cr left for battle-round 2, so UK has 1 unit less. I suppose it’s a fig then, since the des is needed to take out the last sub.
If this is correct then for battle-round 3 the remaining forces should be:
UK: 1 des, 1 fig, 1 sb
G: 1 sub, 1 fig, 1 cr, 1 bs -
This would preferably be continued in the client.
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Also have to analyse how the situation would’ve been when choosing casualties.