I believe couldn’t have landed the bomber there as Italy captured it this round
L20 #1 trulpen (X) vs wheatbeer (A+20) BM3
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Looks like the real war. The german army is about to be cut off in Stalingrad. ;)
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour and 5 mech_infantrys moved from Archangel to Urals 1 bomber moved from Novgorod to Urals 1 bomber moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk Combat - Germans Battle in Urals Germans attack with 1 armour, 1 bomber and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Urals, round 2 : 4/7 hits, 2,00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Smolensk to Western Germany 1 infantry moved from Novgorod to Archangel 4 infantry moved from Novgorod to Archangel 3 infantry moved from Belarus to Archangel 2 artilleries and 6 infantry moved from Belarus to Eastern Poland 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Eastern Poland 2 artilleries moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Western Ukraine to Eastern Poland 4 armour and 18 mech_infantrys moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy 3 artilleries and 15 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from France to Southern Italy 1 mech_infantry moved from Southern France to Southern Italy 2 aaGuns moved from France to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 mech_infantrys moved from Bessarabia to Yugoslavia 2 mech_infantrys moved from Germany to Yugoslavia 2 mech_infantrys moved from Eastern Poland to Yugoslavia 1 mech_infantry moved from Eastern Poland to Yugoslavia 2 tactical_bombers moved from 97 Sea Zone to Southern Italy 1 infantry moved from Libya to Tunisia 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Urals to Novgorod EDIT: 1 mech_infantry moved from Tambov to Volgograd 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 2 carriers, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Western Germany Place Units - Germans 1 airfield and 3 fighters placed in Yugoslavia 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 96 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 81 to 80 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 2,17
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Decided not to take Tambov. Couldn’t change the territory ownership during NCM and forgot during placement. Corrected.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 14 artilleries and 48 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Western Ukraine Russians attack with 14 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 14 artilleries and 48 infantry in Western Ukraine, round 2 : 15/62 hits, 15.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 14 artilleries and 48 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Rostov 1 fighter moved from Ukraine to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns and 10 infantry moved from Samara to Russia 2 armour and 2 mech_infantrys moved from Bryansk to Western Ukraine 2 mech_infantrys moved from Russia to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 infantry moved from Vologda to Russia Place Units - Russians 1 armour, 2 artilleries and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 8 infantry, 2 marines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 2 bombers moved from Kweichow to Shensi 1 fighter moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Yunnan to Shensi 1 armour moved from Yunnan to Szechwan Combat - Japanese Battle in New Britain Battle in 26 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 26 Sea Zone Japanese win, taking New Britain from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Midway Battle in Solomon Islands Battle in Wake Island Battle in Szechwan Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Midway from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking Szechwan from Chinese with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 3/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Shan State 4 infantry moved from French Indo China to Shan State 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Tsinghai 3 infantry moved from Shantung to Anhwe 1 aaGun, 4 artilleries and 3 infantry moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Szechwan to Shan State 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 battleship and 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 carriers moved from 35 Sea Zone to 49 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 2 carriers moved from 33 Sea Zone to 31 Sea Zone 2 fighters moved from Philippines to 31 Sea Zone 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from Philippines to 49 Sea Zone 2 carriers and 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 carrier moved from 36 Sea Zone to 33 Sea Zone 1 transport moved from 36 Sea Zone to 33 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 2 artilleries, 2 infantry and 2 marines placed in Japan 3 artilleries placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 64 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 2,00
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Germany and Italy sure has a rough ride, but it looks as though the Pacific is pretty much toast.
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I think the prime task for the US is to keep J in check. Evacuating the Pac is pretty much suicide.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 bomber, 5 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy 2 tactical_bombers moved from 92 Sea Zone to Southern Italy 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 armour, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
I think the prime task for the US is to keep J in check. Evacuating the Pac is pretty much suicide.
Probably, but I failed to position myself to outbuild Japan’s fleet, so this seemed like the better option.
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Scramble SZ95?
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No scramble, thanks.
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Btw, I missed to move the sub from z87, which would be good even though US didn’t attack it. Should’ve gone to z82, if that’s ok.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 bomber, 5 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy 2 tactical_bombers moved from 92 Sea Zone to Southern Italy 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 armour, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports Italians defend with 1 destroyer Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers Germans defend with 2 fighters, 2 mech_infantrys and 3 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry Italians roll AA dice in Southern Italy : 0/9 hits, 1.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 13/27 hits, 9.83 expected hits Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 6/19 hits, 8.33 expected hits 4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 8.83 expected hits Italians roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Southern Italy, round 3 : 5/10 hits, 5.50 expected hits 1 fighter owned by the Germans, 3 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 4 : 10/16 hits, 7.67 expected hits Italians roll dice for 3 fighters in Southern Italy, round 4 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy Americans captures 20PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110 Casualties for Americans: 11 infantry and 2 mech_infantrys Casualties for Germans: 2 fighters, 2 mech_infantrys and 3 tactical_bombers Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 6 infantry Battle in 104 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 3 carriers moved from 91 Sea Zone to 95 Sea Zone 5 fighters and 3 tactical_bombers moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Syria 1 carrier moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from Hawaiian Islands to Queensland 2 submarines moved from 94 Sea Zone to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to Southeast Mexico 2 mech_infantrys moved from Western United States to Southeast Mexico 2 infantry moved from Central United States to Southeast Mexico 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to Southeast Mexico 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - Americans 3 transports placed in 101 Sea Zone 1 mech_infantry placed in Western United States 2 artilleries and 4 infantry placed in Central United States 3 artilleries and 6 infantry placed in Western United States Americans undo move 2. 1 mech_infantry placed in Central United States Americans undo move 4. 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,5,5,6,6 Americans collect 57 PUs (1 lost to blockades); end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 5.33 Italians regular : -3.17 Germans regular : -0.33 Italians AA : -1.50
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Ouch, 110 TUV-swing instead of 30-40.
Did you see that about the sub?
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MARTI is clearly not on Axis side…
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Also considering a truly shitty convoy disruption.
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@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Btw, I missed to move the sub from z87, which would be good even though US didn’t attack it. Should’ve gone to z82, if that’s ok.
The US didn’t attack that German sub because it wasn’t in a convoy zone or in range of mobilization spot, and it couldn’t escape the range of my destroyer if I wished to attack it the following turn.
I can move it to SZ82, but then I would like to ammend my Combat Movement to send 1 dd and 1 sub against it.
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@wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Btw, I missed to move the sub from z87, which would be good even though US didn’t attack it. Should’ve gone to z82, if that’s ok.
The US didn’t attack that German sub because it wasn’t in a convoy zone or in range of mobilization spot, and it couldn’t escape the range of my destroyer if I wished to attack it the following turn.
I can move it to SZ82, but then I would like to ammend my Combat Movement to send 1 dd and 1 sub against it.
Sure, do that. It’s what I would’ve done anyway.
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Although there were no subs in reach, right?