@mike64 All three.
Mainah V Stough 5.0
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Bulgaria to Greece 2 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Bulgaria to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Combat - Italians Battle in Greece Italians attack with 3 infantry British defend with 1 infantry Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 1 fighter, 2 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Western Germany 2 aaGuns, 4 artilleries and 16 infantry moved from France to Northern Italy 2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy 2 armour moved from Greater Southern Germany to Northern Italy 1 armour moved from Bulgaria to Northern Italy 2 mech_infantrys moved from Bulgaria to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,2,3,6,2 Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Bulgaria to Greece 2 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Bulgaria to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Combat - Italians Battle in Greece Italians attack with 3 infantry British defend with 1 infantry Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 1 fighter, 2 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Western Germany 2 aaGuns, 4 artilleries and 16 infantry moved from France to Northern Italy 2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy 2 armour moved from Greater Southern Germany to Northern Italy 1 armour moved from Bulgaria to Northern Italy 2 mech_infantrys moved from Bulgaria to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,2,3,6,2 Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone ANZAC creates battle in territory 36 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Java Non Combat Move - ANZAC 1 tactical_bomber moved from Queensland to Philippines 1 bomber and 3 fighters moved from Caroline Islands to Philippines 2 destroyers moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone ANZAC creates battle in territory 36 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Java Non Combat Move - ANZAC 1 tactical_bomber moved from Queensland to Philippines 1 bomber and 3 fighters moved from Caroline Islands to Philippines 2 destroyers moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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Scramble in Russia?
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@Stough
No summary post. What vs what? -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine
Combat Hit Differential Summary :
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there you go
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@Stough
Danka. Scramble -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Ukraine Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Ukraine to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 1 bomber moved from Russia to Western Ukraine 3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine 8 artilleries and 11 infantry moved from Poland to Eastern Poland 2 fighters and 4 tactical_bombers moved from Southern Italy to Northern Italy 7 artilleries and 15 infantry moved from Germany to Poland 3 armour moved from Western Germany to Poland 2 carriers, 2 destroyers and 3 submarines moved from 113 Sea Zone to 109 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 10 infantry placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,3,6,4,2,4,6 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.50 Attackers Fire, : -0.33 Russians regular : 1.33 Germans regular : -0.17 Russians AA : -0.17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Ukraine Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Ukraine to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 1 bomber moved from Russia to Western Ukraine 3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine 8 artilleries and 11 infantry moved from Poland to Eastern Poland 2 fighters and 4 tactical_bombers moved from Southern Italy to Northern Italy 7 artilleries and 15 infantry moved from Germany to Poland 3 armour moved from Western Germany to Poland 2 carriers, 2 destroyers and 3 submarines moved from 113 Sea Zone to 109 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 10 infantry placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,3,6,4,2,4,6 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.50 Attackers Fire, : -0.33 Russians regular : 1.33 Germans regular : -0.17 Russians AA : -0.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 20 PUs; Russians buy 6 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 2 infantry moved from Olgiy to Timguska 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 2 mech_infantrys moved from Vologda to Kazakhstan 2 fighters moved from Russia to Kazakhstan 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Timguska Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Kazakhstan to Russia 1 fighter moved from Ukraine to Russia 1 aaGun moved from Volgograd to Tambov 3 armour and 4 mech_infantrys moved from Vologda to Bryansk 2 infantry moved from Vologda to Russia 5 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 10 infantry moved from Sakha to Siberia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 Germans regular : -0.33 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 71 Sea Zone to 77 Sea Zone 1 transport moved from 77 Sea Zone to 78 Sea Zone 1 transport moved from 70 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 armour moved from Kansu to Yenisey Japanese take Olgiy from Russians Japanese take Yenisey from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Siberia 8 infantry moved from Amur to Siberia 2 artilleries moved from Amur to Siberia 2 armour and 2 mech_infantrys moved from Amur to Buryatia Japanese take Buryatia from Russians 2 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R. 2 fighters and 2 tactical_bombers moved from Manchuria to Siberia 1 armour moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 armour moved from Amur to Yakut S.S.R. Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Kiangsu to Jehol 1 tactical_bomber moved from Shantung to Jehol 1 fighter moved from Shantung to Jehol 1 mech_infantry moved from Chahar to Jehol 1 armour moved from Tsinghai to Timguska 2 mech_infantrys moved from Kansu to Timguska 1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan 1 armour moved from Chahar to Dzavhan Japanese take Central Mongolia from Russians Japanese take Dzavhan from Russians 1 mech_infantry moved from Chahar to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 mech_infantry moved from Tsinghai to Timguska 1 bomber moved from Tsinghai to Timguska 1 armour moved from Amur to Siberia 1 tactical_bomber moved from Japan to Siberia 1 fighter moved from Japan to Siberia Combat - Japanese Battle in Kenya Battle in Siberia Japanese attack with 2 armour, 2 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers Russians defend with 10 infantry Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers in Siberia, round 2 : 11/18 hits, 6.83 expected hits Russians roll dice for 10 infantry in Siberia, round 2 : 4/10 hits, 3.33 expected hits 4 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Siberia Japanese win, taking Kenya from British, taking Siberia from Russians with 2 armour, 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 4 infantry Casualties for Russians: 10 infantry Battle in Yakut S.S.R. Japanese attack with 3 armour and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 3 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Timguska Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Timguska, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska Japanese win, taking Timguska from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Buyant-Uhaa Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Buyant-Uhaa, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Buyant-Uhaa Japanese roll dice for 1 armour in Buyant-Uhaa, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Buyant-Uhaa Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Jehol Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 2 mech_infantrys Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 2 mech_infantrys Non Combat Move - Japanese 5 carriers, 2 destroyers, 2 submarines and 3 tactical_bombers moved from 72 Sea Zone to 78 Sea Zone 1 destroyer moved from 76 Sea Zone to 78 Sea Zone 2 battleships, 1 cruiser and 3 transports moved from 70 Sea Zone to 72 Sea Zone 2 fighters moved from French Indo China to 78 Sea Zone 2 tactical_bombers moved from French Indo China to 78 Sea Zone 2 fighters moved from Shantung to French Indo China 1 tactical_bomber moved from Shantung to French Indo China 2 fighters moved from Siberia to Manchuria 1 fighter moved from Siberia to Manchuria 3 tactical_bombers moved from Siberia to Manchuria 1 fighter moved from Jehol to Shantung 1 tactical_bomber moved from Jehol to Shantung 3 mech_infantrys moved from West India to Turkmenistan 3 artilleries and 5 infantry moved from West India to India 6 armour and 6 mech_infantrys moved from Turkmenistan to Kazakhstan 3 mech_infantrys moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 bomber moved from Timguska to Tsinghai 1 bomber moved from Tsinghai to Shensi 1 aaGun moved from Tsinghai to Shensi Place Units - Japanese 2 armour and 1 infantry placed in Union of South Africa 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 infantry placed in Manchuria 2 fighters and 1 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,3,2,1,2,6,1 Japanese collect 50 PUs (19 lost to blockades); end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 4.17 Russians regular : 1.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 8 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Southern France to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Greece 3 bombers moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 3 submarines moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Malaya Battle in Greece Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 1/6 hits, 1.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans win, taking 35 Sea Zone from Japanese, taking Malaya from Japanese, taking Greece from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in 109 Sea Zone Americans attack with 3 bombers, 1 fighter and 4 submarines Germans defend with 2 carriers, 2 destroyers and 3 submarines Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 2 carriers and 2 destroyers in 109 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits 3 submarines owned by the Germans submerged Americans roll dice for 4 submarines in 109 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits Germans roll dice for 2 carriers and 2 destroyers in 109 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 2 destroyers owned by the Germans, 2 submarines owned by the Americans and 2 carriers owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 36 Casualties for Americans: 2 submarines Casualties for Germans: 2 carriers and 2 destroyers Non Combat Move - Americans 3 bombers and 1 fighter moved from 109 Sea Zone to United Kingdom 2 infantry moved from Eastern United States to 101 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Gibraltar 6 transports moved from 93 Sea Zone to 92 Sea Zone 5 artilleries moved from Gibraltar to 92 Sea Zone 7 infantry moved from Gibraltar to 92 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 92 Sea Zone to 93 Sea Zone 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 93 Sea Zone to Southern France 6 fighters moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 2 carriers, 4 destroyers and 3 fighters moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 carrier moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 3 tactical_bombers placed in Southern France 5 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 1.00 Germans regular : -1.17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 8 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Southern France to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Greece 3 bombers moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 3 submarines moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Malaya Battle in Greece Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 1/6 hits, 1.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans win, taking 35 Sea Zone from Japanese, taking Malaya from Japanese, taking Greece from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in 109 Sea Zone Americans attack with 3 bombers, 1 fighter and 4 submarines Germans defend with 2 carriers, 2 destroyers and 3 submarines Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 2 carriers and 2 destroyers in 109 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits 3 submarines owned by the Germans submerged Americans roll dice for 4 submarines in 109 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits Germans roll dice for 2 carriers and 2 destroyers in 109 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 2 destroyers owned by the Germans, 2 submarines owned by the Americans and 2 carriers owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 36 Casualties for Americans: 2 submarines Casualties for Germans: 2 carriers and 2 destroyers Non Combat Move - Americans 3 bombers and 1 fighter moved from 109 Sea Zone to United Kingdom 2 infantry moved from Eastern United States to 101 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Gibraltar 6 transports moved from 93 Sea Zone to 92 Sea Zone 5 artilleries moved from Gibraltar to 92 Sea Zone 7 infantry moved from Gibraltar to 92 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 92 Sea Zone to 93 Sea Zone 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 93 Sea Zone to Southern France 6 fighters moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 2 carriers, 4 destroyers and 3 fighters moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 carrier moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 3 tactical_bombers placed in Southern France 5 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 97 Sea Zone to Southern Italy 2 infantry moved from Persia to Eastern Persia 5 fighters moved from Persia to Eastern Persia Combat - British Battle in Southern Italy British captures 4PUs while taking Italians capital Battle in Eastern Persia British attack with 5 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 5 fighters and 2 infantry in Eastern Persia, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Southern Italy from Italians, taking Eastern Persia from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 armour and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Syria to 99 Sea Zone 2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 armour and 2 infantry moved from 97 Sea Zone to Greece 2 cruisers moved from 97 Sea Zone to 93 Sea Zone 1 battleship moved from 97 Sea Zone to 93 Sea Zone 5 fighters moved from Eastern Persia to Persia 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Persia British undo move 1. 2 artilleries and 1 fighter placed in Persia 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Tunisia: 1 infantry EDIT: Adding units owned by British to Libya: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,2,4,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,2,6 British collect 30 PUs (7 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33 Italians regular : 1.00 Germans regular : -1.17 British regular : 1.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Italians Non Combat Move - Italians 4 aaGuns, 3 armour, 4 artilleries and 28 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 2 infantry and 3 mech_infantrys moved from Northern Italy to Western Germany 1 armour, 1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Shan State Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 artillery moved from South Australia to New South Wales 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 artilleries, 4 infantry and 2 transports EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 infantry and 2 transports EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 35 Sea Zone: 2 destroyers EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Shan State Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 artillery moved from South Australia to New South Wales 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 artilleries, 4 infantry and 2 transports EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 infantry and 2 transports EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 35 Sea Zone: 2 destroyers EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Southern France Turn Complete - French
Combat Hit Differential Summary :
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Sorry for all the edits - tripleA would allow me to unload the ANZAC INF/ART as it kept refering to the other INF that COULDNT be unloaded. Screwed me all up. And a forgotten US NCM in the pac
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No worries man. We do our best to keep it nice.