Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Eastern Poland to 99 Sea Zone
3 fighters moved from Western Germany to 99 Sea Zone
2 tactical_bombers moved from Eastern Poland to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 carrier and 3 transports
Germans roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 battleship, 1 carrier and 3 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 battleship owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
3 transports owned by the British lost in 99 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 47
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 carrier and 3 transports
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 tactical_bombers in 115 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
Russians and Germans reach a stalemate
. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Non Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 infantry moved from Vyborg to Novgorod
1 artillery and 9 infantry moved from Karelia to Novgorod
3 aaGuns, 9 armour, 14 artilleries, 18 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
4 infantry moved from Bessarabia to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Southern France to France
1 bomber moved from 99 Sea Zone to Western Ukraine
2 fighters moved from 99 Sea Zone to Southern Italy
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
1 artillery, 2 fighters and 2 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
1 artillery and 2 infantry placed in France
2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.83
Germans regular : -1.50
British regular : 0.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Germany : 1 factory_major
Southern Italy : 2 fighters
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 armour and 9 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 3 aaGuns, 9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry, 3 mech_infantrys and 2 tactical_bombers
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Russia
6 artilleries and 1 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
5 infantry moved from Novosibirsk to Kansu
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Urals to Bryansk
1 submarine moved from 102 Sea Zone to 91 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Guam to 21 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Hopei to Shensi
5 artilleries, 4 fighters, 10 infantry and 3 tactical_bombers moved from Kweichow to Shensi
2 bombers moved from Kwangsi to 41 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Siberia
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Siberia from Russians, taking Celebes from Dutch with 2 bombers and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sumatra
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 5 artilleries, 4 fighters, 11 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries, 4 fighters, 11 infantry and 3 tactical_bombers in Shensi, round 2 : 7/23 hits, 8.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 artilleries, 4 fighters, 11 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
4 fighters and 3 tactical_bombers moved from Shensi to Kweichow
1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to Kweichow
2 bombers moved from 41 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.83
Japanese regular : -2.67
UK_Pacific regular : 0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries and 3 infantry
Shensi : 1 flag, 1 aaGun, 5 artilleries and 11 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 6 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 2 infantry
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 artillery, 2 bombers and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 destroyer and 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
33 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 110 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 fighter moved from Algeria to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 4 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from France to United Kingdom
Place Units - Americans
1 airfield placed in Morocco
3 artilleries and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Italians regular : -0.67
Germans AA : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.67
Territory Summary for Chinese :
Tsinghai : 1 fighter and 11 infantry
Sikang : 2 infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
1 bomber moved from India to 43 Sea Zone
2 fighters moved from Greece to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
1 bomber moved from India to 43 Sea Zone
2 fighters moved from Greece to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone
@Snigg
Scramble SZ 95? Seems an obvious no, but I didn’t expect you to go for a 36% strafe either. Plan B is, uhh, somewhere…
@mainah no scramble, thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 110 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 fighter moved from Algeria to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 4 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from France to United Kingdom
Place Units - Americans
1 airfield placed in Morocco
3 artilleries and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 43 Sea Zone
2 fighters moved from Greece to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone
Combat - British
Battle in 43 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
British attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
British win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 bomber moved from 43 Sea Zone to Burma
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 bomber, 4 fighters and 1 tactical_bomber moved from 95 Sea Zone to Greece
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
1 aaGun and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.50
Japanese regular : 0.67
Italians regular : -1.00
Germans AA : -0.17
Germans regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 armour and 1 mech_infantry moved from Western Ukraine to Romania
2 artilleries, 2 infantry and 2 mech_infantrys moved from Yugoslavia to Romania
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Tunisia : 1 flag
Romania : 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Libya : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 16 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 infantry moved from India to 39 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 16 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 infantry moved from India to 39 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
@mainah any requests for OOL? Save AA’s or no first round?
@Snigg
2 AA’s, 30 INF, 2 AA’s, rest inf, mech, art, tanks, tac fig
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour, 14 artilleries, 1 bomber, 23 infantry, 24 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Bryansk : 1/5 hits, 0.83 expected hits
1 tactical_bomber owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 14 artilleries, 1 bomber, 23 infantry, 24 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 26/75 hits, 22.50 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 61 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 37/76 hits, 26.17 expected hits
24 infantry owned by the Russians, 23 infantry owned by the Germans, 2 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Bryansk
1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated
14 artilleries owned by the Germans, 10 armour owned by the Germans and 10 mech_infantrys owned by the Germans retreated to Belarus
Russians win with 2 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -54
Casualties for Germans: 23 infantry, 14 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 24 infantry
Non Combat Move - Germans
2 artilleries and 10 infantry moved from Novgorod to Belarus
1 bomber and 3 tactical_bombers moved from Bryansk to Belarus
3 aaGuns moved from Western Ukraine to Eastern Poland
1 infantry moved from Archangel to Belarus
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery, 1 bomber and 6 infantry placed in Western Germany
2 destroyers placed in 110 Sea Zone
Germans undo move 3.
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 10.83
Germans regular : 3.50
Russians AA : 0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Southern Italy : 1 fighter
Belarus : 1 flag, 10 armour, 16 artilleries, 1 bomber, 11 infantry, 10 mech_infantrys and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 3 aaGuns
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Ouch…that hurt, but only way to get those slow movers involved.
Serious ouch. But when you attack a bunch of guys that’ll get shot if they retreat, you have to be prepared for that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 2 artilleries and 3 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 0/10 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 4 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Manchuria, round 4 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 5 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 5 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Novosibirsk to Tsinghai
5 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
9 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,2,1,1,2,5,3,6,1,2,2,1,3,5,5
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : -0.83