@donutgold scramble to sz 97?
Snigg (X) vs. Mainah (+16) BM3
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 10 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 6 infantry and 3 transports moved from 33 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 bombers moved from Kweichow to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from ANZAC 1 submarine moved from 33 Sea Zone to 49 Sea Zone 1 submarine moved from 43 Sea Zone to 34 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 2 battleships and 2 cruisers moved from 33 Sea Zone to 21 Sea Zone 2 battleships and 2 cruisers moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung 2 fighters moved from Caroline Islands to 34 Sea Zone 1 fighter moved from Kweichow to Kwangtung Combat - Japanese Battle in Guam Battle in Wake Island Battle in Philippines Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Philippines from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Kwangtung Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 49 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 carriers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 3 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Shan State to Kweichow 2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow 2 bombers moved from Kwangtung to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : 0.00 ANZAC regular : -0.67 UK_Pacific regular : 1.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag, 1 artillery Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry Jehol : 1 flag Manchuria : 1 flag, 2 artilleries and 3 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 aaGun, 5 artilleries, 4 fighters, 10 infantry and 3 tactical_bombers Hunan : 1 flag, 1 infantry Hopei : 1 flag, 2 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour and 1 infantry Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry Guam : 1 flag, 1 airfield and 2 infantry Wake Island : 1 flag, 1 airfield and 2 infantry French Indo China : 1 flag, 1 infantry 49 Sea Zone : 1 submarine 31 Sea Zone : 1 transport 35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 2 transports 34 Sea Zone : 1 submarine 20 Sea Zone : 1 transport 21 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 transport
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 102 Sea Zone to 92 Sea Zone 1 fighter moved from 102 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from 10 Sea Zone to 31 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 2 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 carrier, 4 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 bomber moved from West Indies to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 102 Sea Zone to 92 Sea Zone 1 fighter moved from 102 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from 10 Sea Zone to 31 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 2 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 carrier, 4 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 bomber moved from West Indies to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 artilleries moved from Egypt to 81 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 artilleries moved from 99 Sea Zone to Greece 2 fighters and 1 tactical_bomber moved from India to Shan State 1 infantry moved from Burma to Shan State Combat - British Battle in Greece Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar British win, taking Greece from Italians, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 6 infantry moved from India to Burma 1 armour moved from Eastern Persia to India 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Italian Somaliland to Ethiopia 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 armour moved from French West Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from Egypt to 99 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone 4 fighters moved from United Kingdom to Morocco Place Units - British 2 artilleries placed in Egypt 1 submarine placed in 98 Sea Zone 1 submarine placed in 80 Sea Zone 1 fighter and 1 tactical_bomber placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,2,6,4 British collect 37 PUs (2 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour, 1 bomber and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : 0.33 Italians regular : -0.33 British regular : -0.67
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
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@mainah what would you like for OOL in 97? Thanks.
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@Snigg
OOL tipped CV, tipped BB, 3 DD, 2 CA, CV, BB, Figs last
Figs land on Greece -
@mainah :+1:
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@Snigg
Don’t normally get real tense moments this early in the game. -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 99 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports in 99 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits 1 cruiser owned by the Italians, 2 cruisers owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone 1 fighter owned by the Italians retreated British win with 1 battleship, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -42 Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Casualties for British: 2 cruisers and 3 destroyers 2 fighters owned by the British forced to land in Greece Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 1.33
Territory Summary for Italians :
Algeria : 1 flag, 2 infantry Tunisia : 1 flag Tobruk : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Western Ukraine : 1 flag, 3 armour and 1 mech_infantry 95 Sea Zone : 1 destroyer Yugoslavia : 2 artilleries, 2 infantry and 2 mech_infantrys
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@mainah yeah…Italy’s at that point things can get overwhelming in the Med really fast, so had to go for. It was a toss up, but went a 2nd round and probably shouldn’t have.
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@Snigg said in Snigg (X) vs. Mainah (+16) BM3:
but went a 2nd round and probably shouldn’t have.
I have said that a few too many times myself.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Sumatra to 41 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 bomber placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 bomber, 1 factory_minor and 1 harbour South Australia : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 39 Sea Zone : 1 cruiser and 1 transport 62 Sea Zone : 2 submarines Egypt : 2 infantry
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Sumatra to 41 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 bomber placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 bomber, 1 factory_minor and 1 harbour South Australia : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 39 Sea Zone : 1 cruiser, 1 destroyer and 1 transport 62 Sea Zone : 2 submarines Egypt : 2 infantry United Kingdom : 2 infantry
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from Eastern Poland to 99 Sea Zone 3 fighters moved from Western Germany to 99 Sea Zone 2 tactical_bombers moved from Eastern Poland to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 112 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber and 3 fighters British defend with 1 battleship, 1 carrier and 3 transports Germans roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 battleship, 1 carrier and 3 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 battleship owned by the British and 1 carrier owned by the British lost in 99 Sea Zone 3 transports owned by the British lost in 99 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 47 Casualties for Germans: 1 fighter Casualties for British: 1 battleship, 1 carrier and 3 transports Battle in 115 Sea Zone Germans attack with 1 destroyer and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 tactical_bombers in 115 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 115 Sea Zone Russians and Germans reach a stalemate . Battle score for attacker is -8 Casualties for Germans: 1 destroyer Non Combat Move - Germans 2 tactical_bombers moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Belarus to Western Ukraine 1 infantry moved from Baltic States to Belarus 1 infantry moved from Vyborg to Novgorod 1 artillery and 9 infantry moved from Karelia to Novgorod 3 aaGuns, 9 armour, 14 artilleries, 18 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 4 infantry moved from Bessarabia to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Southern France to France 1 bomber moved from 99 Sea Zone to Western Ukraine 2 fighters moved from 99 Sea Zone to Southern Italy 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 3 mech_infantrys placed in Novgorod 1 destroyer placed in 110 Sea Zone 3 infantry placed in France 1 artillery, 2 fighters and 2 infantry placed in Western Germany Germans undo move 3. Germans undo move 3. 1 artillery and 2 infantry placed in France 2 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.83 Germans regular : -1.50 British regular : 0.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 7 infantry Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry Germany : 1 factory_major Southern Italy : 2 fighters Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 1 armour and 9 mech_infantrys Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 3 aaGuns, 9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry, 3 mech_infantrys and 2 tactical_bombers 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyer
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Bryansk 2 fighters moved from Ukraine to Russia 6 artilleries and 1 infantry moved from Russia to Bryansk 3 infantry moved from Tambov to Bryansk 5 infantry moved from Novosibirsk to Kansu 1 infantry moved from Urals to Novosibirsk 1 fighter moved from Urals to Bryansk 1 submarine moved from 102 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Guam to 21 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Hopei to Shensi 5 artilleries, 4 fighters, 10 infantry and 3 tactical_bombers moved from Kweichow to Shensi 2 bombers moved from Kwangsi to 41 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in Java Battle in Borneo Battle in Siberia Battle in Celebes Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 transport Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Siberia from Russians, taking Celebes from Dutch with 2 bombers and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Sumatra Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 5 artilleries, 4 fighters, 11 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 artilleries, 4 fighters, 11 infantry and 3 tactical_bombers in Shensi, round 2 : 7/23 hits, 8.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 5 artilleries, 4 fighters, 11 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Shensi 4 fighters and 3 tactical_bombers moved from Shensi to Kweichow 1 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kwangsi to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to Kweichow 2 bombers moved from 41 Sea Zone to French Indo China 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 49 Sea Zone to 33 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.83 Japanese regular : -2.67 UK_Pacific regular : 0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Jehol : 1 flag Manchuria : 1 flag, 2 artilleries and 3 infantry Shensi : 1 flag, 1 aaGun, 5 artilleries and 11 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 6 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Borneo : 1 flag, 2 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Wake Island : 1 flag, 1 airfield and 2 infantry Siberia : 1 flag, 2 infantry French Indo China : 1 flag, 1 artillery, 2 bombers and 2 infantry Celebes : 1 flag, 2 infantry Java : 1 flag, 2 infantry Sumatra : 1 flag, 1 artillery and 1 infantry 42 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport 41 Sea Zone : 1 destroyer and 1 transport 44 Sea Zone : 1 transport 43 Sea Zone : 1 transport 33 Sea Zone : 1 submarine 37 Sea Zone : 1 destroyer 35 Sea Zone : 1 submarine 16 Sea Zone : 1 destroyer 5 Sea Zone : 1 transport 6 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 artillery moved from Morocco to Algeria 2 infantry moved from Morocco to Algeria 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Algeria Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 110 Sea Zone Americans attack with 1 fighter and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 4 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from France to United Kingdom Place Units - Americans 1 airfield placed in Morocco 3 artilleries and 3 infantry placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Italians regular : -0.67 Germans AA : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 3 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
Territory Summary for Chinese :
Tsinghai : 1 fighter and 11 infantry Sikang : 2 infantry
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - British 1 bomber moved from India to 43 Sea Zone 2 fighters moved from Greece to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Morocco to 95 Sea Zone 1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone