@Stucifer thatâs right
The starting setup I put out there is not optional. But if sides arenât easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didnât understand.
All those other rounds were practice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 2 carriers, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
5 submarines moved from 21 Sea Zone to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to French Indo China
1 fighter moved from Japan to French Indo China
1 marine moved from Guam to 21 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 armour, 10 artilleries and 16 infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to Shan State
5 mech_infantrys moved from Hopei to Yunnan
10 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 infantry moved from Shensi to Szechwan
3 artilleries and 3 infantry moved from Shensi to Kweichow
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 fighters, 3 submarines and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
Combat - Japanese
Battle in Siberia
Non Combat Move - Japanese
1 aaGun moved from Shensi to Kweichow
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 marine moved from 6 Sea Zone to Japan
Place Units - Japanese
2 carriers placed in 37 Sea Zone
1 marine placed in Malaya
1 bomber, 1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in Kiangsu
1 bomber, 1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 3.
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in Shantung
1 bomber, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from India to Malaya
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
3 fighters moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to 45 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Marshall Islands
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 42 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 55 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 marine moved from Northern Territory to Queensland
2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from 45 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt
1 fighter moved from 81 Sea Zone to Persia
1 mech_infantry moved from Tunisia to Tobruk
3 carriers, 1 cruiser, 1 fighter and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Norway
2 fighters moved from 112 Sea Zone to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Malaya to West India
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 fighters and 1 infantry placed in Normandy Bordeaux
Americans undo move 2.
1 fighter placed in 110 Sea Zone
1 fighter and 1 infantry placed in Normandy Bordeaux
5 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : 0.33
Japanese AA : -0.17
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 fighter and 20 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from India to Malaya
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
3 fighters moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to 45 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Marshall Islands
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 42 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 55 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 marine moved from Northern Territory to Queensland
2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from 45 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt
1 fighter moved from 81 Sea Zone to Persia
1 mech_infantry moved from Tunisia to Tobruk
3 carriers, 1 cruiser, 1 fighter and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Norway
2 fighters moved from 112 Sea Zone to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Malaya to West India
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 fighters and 1 infantry placed in Normandy Bordeaux
Americans undo move 2.
1 fighter placed in 110 Sea Zone
1 fighter and 1 infantry placed in Normandy Bordeaux
5 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 fighter and 20 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Non Combat Move - British
1 aaGun, 1 artillery and 3 infantry moved from Iraq to Persia
1 armour and 7 mech_infantrys moved from Eastern Persia to Persia
1 armour and 3 mech_infantrys moved from West India to Persia
3 aaGuns, 1 artillery and 31 infantry moved from India to West India
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 mech_infantrys moved from Egypt to Trans-Jordan
3 fighters moved from Russia to Persia
1 fighter moved from Persia to 80 Sea Zone
2 fighters moved from Norway to Russia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 6 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 marine placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 marine
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : 1.33
Japanese regular : 0.33
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : 0.67
Edit was because I forgot to shuttle the Brit Inf to Normandy and send ftr to Gibraltar
Happy New Year
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 mech_infantry moved from Sikang to Kansu
Italians take Kansu from Chinese
1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from Tambov to Rostov
7 infantry moved from Northern Italy to France
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,1,4,3,1
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from 80 Sea Zone to Persia
3 fighters moved from India to Persia
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 marine moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from 80 Sea Zone to Persia
3 fighters moved from India to Persia
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 marine moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Iraq
2 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Rostov to Iraq
1 bomber moved from Rostov to Iraq
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
15 armour and 28 mech_infantrys moved from Northwest Persia to Rostov
1 mech_infantry moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Caucasus to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Smolensk to Bryansk
16 mech_infantrys moved from Baltic States to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 16 mech_infantrys moved from Archangel to Bryansk
2 bombers moved from Archangel to Volgograd
8 mech_infantrys moved from Poland to Western Ukraine
1 fighter moved from Germany to Norway
1 bomber and 2 fighters moved from Western Germany to Norway
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
Combat - Germans
Air Battle in Norway
Germans attacks with 4 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Holland Belgium
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 infantry
French defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Iraq, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
2 bombers moved from Volgograd to Western Ukraine
1 aaGun moved from Rostov to Bryansk
2 bombers moved from Iraq to Rostov
2 tactical_bombers moved from Holland Belgium to Western Germany
3 fighters moved from Norway to Western Germany
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Norway to Western Germany
Place Units - Germans
3 mech_infantrys placed in Western Germany
3 fighters placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 1.
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,3,4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,2,5,6,6
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : -0.33
Germans regular : 1.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
15 artilleries and 86 infantry moved from Russia to Samara
11 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Nenetsia
Combat - Russians
Battle in Kansu
Russians attack with 11 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Kansu
Russians win, taking Kansu from Italians with 11 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Samara
Russians attack with 15 artilleries and 86 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 15 artilleries and 86 infantry in Samara, round 2 : 16/101 hits, 21.83 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 15 artilleries and 86 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
4 aaGuns moved from Russia to Samara
2 armour and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.33
Russians regular : -6.67
Just when I thought the Russians would holdâĤ
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 infantry, 5 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Amur
1 mech_infantry moved from Jehol to Amur
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shantung to Anhwe
1 armour, 10 artilleries, 16 infantry and 3 mech_infantrys moved from Burma to India
1 armour and 16 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
6 submarines moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 marine moved from Japan to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 74 Sea Zone to 73 Sea Zone
1 bomber moved from French Indo China to Shan State
1 bomber moved from Kiangsu to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 armour, 10 artilleries, 16 infantry and 19 mech_infantrys
British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 10 artilleries, 16 infantry and 19 mech_infantrys in India, round 2 : 10/47 hits, 11.83 expected hits
UK_Pacific roll dice for 1 marine in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 10 artilleries, 15 infantry and 19 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 marine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 aaGun moved from Burma to India
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 artillery placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 54 PUs (12 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17
ANZAC regular : -0.33
UK_Pacific regular : 0.67
holy convoys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 bomber, 1 destroyer, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
1 fighter moved from 110 Sea Zone to Southern France
1 bomber moved from West India to India
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from India to Persia
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 110 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 8 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
20 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Chahar, round 2 : 2/20 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Italians regular : -0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 bomber, 1 destroyer, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
1 fighter moved from 110 Sea Zone to Southern France
1 bomber moved from West India to India
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from India to Persia
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 110 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 8 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
20 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Chahar, round 2 : 2/20 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Russia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
6 infantry moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Persia to Iraq
1 infantry moved from Norway to Finland
British take Finland from Germans
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 3 fighters and 9 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 9 infantry in Iraq, round 2 : 2/12 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 fighters and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 aaGuns, 1 artillery and 33 infantry moved from West India to Eastern Persia
4 artilleries and 6 infantry moved from Persia to Eastern Persia
3 fighters moved from Iraq to Persia
4 fighters moved from Northwest Persia to Persia
2 mech_infantrys moved from Trans-Jordan to Persia
3 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
3 artilleries placed in Persia
3 infantry placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
2 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : 2.17
Italians regular : -0.67
Japanese regular : -0.33
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : 0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,5,4,1,2,1,1,2
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from Queensland to Caroline Islands
1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery, 1 fighter and 1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 61 Sea Zone to 56 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from Queensland to Caroline Islands
1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery, 1 fighter and 1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 61 Sea Zone to 56 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :