TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Manchuria to Amur
8 infantry moved from Manchuria to Amur
6 armour and 6 mech_infantrys moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
4 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
5 infantry moved from 70 Sea Zone to Belgian Congo
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 72 Sea Zone to 77 Sea Zone
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 cruiser moved from 72 Sea Zone to 70 Sea Zone
2 battleships moved from 72 Sea Zone to 70 Sea Zone
7 fighters moved from 72 Sea Zone to Belgian Congo
3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
Combat - Japanese
Battle in Union of South Africa
Battle in Amur
Japanese attack with 2 artilleries and 8 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Amur
Japanese win, taking Union of South Africa from British, taking Amur from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 76 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 76 Sea Zone
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 77 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 77 Sea Zone
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Belgian Congo
Japanese attack with 7 fighters, 5 infantry and 3 tactical_bombers
British defend with 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers
Japanese roll dice for 2 battleships and 1 cruiser in Belgian Congo, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 7 fighters, 5 infantry and 3 tactical_bombers in Belgian Congo, round 2 : 7/15 hits, 6.33 expected hits
British roll dice for 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Belgian Congo, round 2 : 8/14 hits, 6.83 expected hits
3 fighters owned by the Japanese, 5 infantry owned by the Japanese, 5 mech_infantrys owned by the British and 3 armour owned by the British lost in Belgian Congo
Japanese roll dice for 4 fighters and 3 tactical_bombers in Belgian Congo, round 3 : 5/7 hits, 4.00 expected hits
British roll dice for 4 fighters and 2 tactical_bombers in Belgian Congo, round 3 : 3/6 hits, 3.67 expected hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the British and 3 fighters owned by the British lost in Belgian Congo
Japanese roll dice for 1 fighter and 3 tactical_bombers in Belgian Congo, round 4 : 3/4 hits, 2.17 expected hits
British roll dice for 1 fighter in Belgian Congo, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Belgian Congo
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 7 fighters and 5 infantry
Casualties for British: 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 tactical_bombers moved from Belgian Congo to 72 Sea Zone
1 armour moved from Shantung to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 armour moved from Shensi to Kansu
2 mech_infantrys moved from Shensi to Kansu
1 aaGun, 1 armour and 4 mech_infantrys moved from Shensi to Tsinghai
5 armour moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Amur
1 fighter moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from Kiangsu to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 fighter moved from Japan to French Indo China
1 tactical_bomber moved from Japan to French Indo China
2 fighters moved from Japan to Manchuria
2 tactical_bombers moved from Shantung to Manchuria
1 bomber moved from Shantung to Tsinghai
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Szechwan: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from French Indo China: 1 armour
EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,2,2,6,1,6,4
Japanese collect 53 PUs (21 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.50
British regular : 0.50
Savegame