@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to Wake Island
1 artillery moved from Western United States to 11 Sea Zone
1 artillery and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Wake Island, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Wake Island, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Wake Island to 27 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 2 transports moved from 50 Sea Zone to 27 Sea Zone
1 carrier moved from 28 Sea Zone to 27 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from French Guiana to 90 Sea Zone
1 infantry moved from French Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Morocco to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer and 1 submarine moved from 105 Sea Zone to 109 Sea Zone
Place Units - Americans
1 submarine placed in 104 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 artillery and 5 infantry moved from Inner Mongolia to Honan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Honan, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 artillery and 4 infantry in Honan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Inner Mongolia to Honan
2 artilleries and 4 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Tsinghai to Inner Mongolia
Place Units - Chinese
1 infantry placed in Honan
1 infantry placed in Inner Mongolia
Chinese undo move 1.
1 infantry placed in Inner Mongolia
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Honan: 8 infantry
EDIT: Adding units owned by Chinese to Inner Mongolia: 8 infantry
EDIT: Turning off Edit Mode
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Inner Mongolia
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Equatorial Africa to 84 Sea Zone
1 infantry and 1 transport moved from 84 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
1 armour moved from Nigeria to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Nigeria to French West Africa
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
Combat - British
Battle in French West Africa
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Eastern India
1 aaGun, 1 artillery and 6 infantry moved from Eastern India to Burma
1 armour and 1 mech_infantry moved from Baluchistan to Eastern India
1 aaGun moved from Burma to Eastern India
1 infantry moved from Northwest Persia to Southern Caucasus
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Ethiopia to 78 Sea Zone
1 infantry moved from Italian Somaliland to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Kenya to 74 Sea Zone
1 artillery moved from French Madagascar to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 battleship and 1 cruiser moved from 78 Sea Zone to 82 Sea Zone
1 destroyer moved from 78 Sea Zone to 73 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Anglo-Egyptian Sudan to Egypt
1 bomber moved from Egypt to Kenya
1 fighter moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Iraq
1 fighter placed in Egypt
1 submarine placed in 73 Sea Zone
1 submarine and 1 transport placed in 109 Sea Zone
1 submarine placed in 83 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 artilleries placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : 2.00
British regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Tunisia to Algeria
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Battle in Algeria
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Algeria, round 3 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to Tunisia
1 fighter moved from Algeria to Tunisia
2 armour moved from Rostov to Northern Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 bomber moved from Ukraine to Southern Italy
1 artillery and 1 infantry moved from Austria to Western Germany
2 infantry moved from Austria to Slovakia Hungary
1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 99 Sea Zone
1 infantry placed in Southern France
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : -1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 27 Sea Zone to 24 Sea Zone
Combat - ANZAC
Battle in 24 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 24 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 24 Sea Zone to 27 Sea Zone
1 cruiser, 1 marine and 3 submarines moved from 50 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 32 Sea Zone
2 infantry moved from New South Wales to South Australia
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 27 Sea Zone to 24 Sea Zone
Combat - ANZAC
Battle in 24 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 24 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 24 Sea Zone to 27 Sea Zone
1 cruiser, 1 marine and 3 submarines moved from 50 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 32 Sea Zone
2 infantry moved from New South Wales to South Australia
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark Didn’t know that lone transports could not be supported by carrier scramble. Strange rule.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Leningrad to Vologda
1 bomber moved from Eastern Poland to Vologda
1 infantry moved from Northern Belarus to Novgorod
1 infantry moved from Leningrad to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Kursk
1 tactical_bomber moved from Eastern Poland to Kursk
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
8 armour and 3 mech_infantrys moved from Northern Caucasus to Southern Caucasus
1 mech_infantry moved from Rostov to Southern Caucasus
3 infantry moved from Rostov to Stalingrad
1 fighter and 1 tactical_bomber moved from Ukraine to Stalingrad
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Stalingrad
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Stalingrad, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Stalingrad
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Stalingrad, round 3 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Kursk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kursk
Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kursk, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Caucasus
Germans attack with 8 armour and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour and 4 mech_infantrys in Southern Caucasus, round 2 : 3/12 hits, 5,33 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern Caucasus
Germans win, taking Southern Caucasus from Russians with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Leningrad to Archangel
1 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 artillery and 2 infantry moved from Baltic States to Leningrad
1 aaGun, 3 artilleries and 5 infantry moved from Rostov to Northern Caucasus
1 aaGun, 4 artilleries and 4 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
8 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
1 fighter moved from Novgorod to Leningrad
1 tactical_bomber moved from 115 Sea Zone to Leningrad
1 fighter and 1 tactical_bomber moved from Stalingrad to Northern Caucasus
1 tactical_bomber moved from Kursk to Ukraine
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 artillery and 7 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 bomber moved from Vologda to Eastern Poland
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from France to Western Germany
Place Units - Germans
1 fighter placed in 115 Sea Zone
1 factory_minor placed in Leningrad
4 artilleries and 6 infantry placed in Germany
1 artillery and 1 infantry placed in France
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -4,83
@Pejon_88 fairly sure that happened to you at least once in the off league game we played earlier…
@wizmark Definitely possible :)
Now I know empty SZs and territories are not valid for the new scrambles.
Merry Xmas! Hope you and yours have a great day! 🎄🎄
@wizmark Merry Christmas. Same to you!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 artilleries and 16 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Kazakhstan to Stalingrad
2 infantry moved from Samara to Stalingrad
2 infantry moved from Saratov to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Stalingrad
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Southern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Southern Belarus
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Stalingrad
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Stalingrad, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Stalingrad
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Stalingrad, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from Southern Belarus to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Stalingrad to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
3 infantry moved from Russia to Smolensk
8 artilleries and 10 infantry moved from Saratov to Samara
1 infantry moved from Russia to Yaroslavl
3 artilleries moved from Russia to Smolensk
2 aaGuns moved from Amur to Northern Manchuria
1 submarine moved from 95 Sea Zone to 94 Sea Zone
Place Units - Russians
3 infantry placed in Siberia
1 armour, 1 fighter and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 12 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 marine moved from Marianas to 23 Sea Zone
1 cruiser and 1 marine moved from 23 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 32 Sea Zone
1 battleship moved from 36 Sea Zone to 24 Sea Zone
3 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery moved from Szechwan to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 infantry moved from Hopei to Honan
1 infantry moved from Shansi to Honan
1 artillery and 1 infantry moved from Anhwe to Honan
1 tactical_bomber moved from Hopei to Honan
1 bomber moved from Kiangsi to Honan
2 fighters and 2 tactical_bombers moved from Yunnan to Honan
1 fighter moved from Japan to Korea
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Shantung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 25 Sea Zone to 24 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
2 infantry moved from Davao to 36 Sea Zone
2 infantry moved from Davao to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 132 Sea Zone
2 artilleries and 4 infantry moved from 132 Sea Zone to Shan State
1 armour, 3 artilleries and 9 infantry moved from Yunnan to Shan State
2 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Shan State
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
Combat - Japanese
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 3 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 6 artilleries and 20 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries and 20 infantry in Shan State, round 2 : 7/27 hits, 6,83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 6 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Honan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Honan, round 2 : 4/10 hits, 4,33 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Honan, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Honan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in Honan, round 3 : 5/7 hits, 3,67 expected hits
Chinese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in 32 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 32 Sea Zone, round 2 : 7/11 hits, 6,00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Tsinghai
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 2 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 2 infantry and 1 marine
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from 32 Sea Zone to 24 Sea Zone
3 carriers moved from 23 Sea Zone to 24 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 25 Sea Zone to 24 Sea Zone
2 carriers moved from 7 Sea Zone to 24 Sea Zone
1 fighter moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Davao to 24 Sea Zone
1 marine moved from Davao to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 132 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Shan State
1 submarine moved from 76 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Shansi
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Honan to Jehol
1 bomber moved from Tsinghai to Jehol
1 tactical_bomber moved from Honan to Hunan
1 fighter and 1 tactical_bomber moved from Honan to Hopei
1 fighter and 1 tactical_bomber moved from Honan to Hopei
1 fighter moved from Davao to Hunan
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
1 tactical_bomber placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,33
Japanese regular : 3,33
UK_Pacific regular : 0,33
Russians regular : 0,33
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 32 Sea Zone
4 fighters moved from 27 Sea Zone to 32 Sea Zone
2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Midway
@Pejon_88 scramble to sz 32?
@wizmark no thanks. Don’t have the map here but it looks like 10 planes vs 7? Then no. You can play
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 32 Sea Zone
4 fighters moved from 27 Sea Zone to 32 Sea Zone
2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Midway
Combat - Americans
Battle in Midway
Battle in 32 Sea Zone
Americans attack with 7 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 3 tactical_bombers in 32 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win, taking Midway from Japanese with 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters and 3 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 27 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Midway
1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 submarine placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Inner Mongolia to Shansi
2 artilleries and 11 infantry moved from Inner Mongolia to Chahar
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Inner Mongolia to Shansi
2 artilleries and 11 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Chahar, round 2 : 3/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Northern Manchuria
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 32 Sea Zone
4 fighters moved from 27 Sea Zone to 32 Sea Zone
2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Midway
Combat - Americans
Battle in Midway
Battle in 32 Sea Zone
Americans attack with 7 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 3 tactical_bombers in 32 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win, taking Midway from Japanese with 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters and 3 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 27 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Midway
1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 submarine placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Inner Mongolia to Shansi
2 artilleries and 11 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Chahar, round 2 : 3/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Northern Manchuria
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter, 5 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 99 Sea Zone to 95 Sea Zone
Non Combat Move - British
1 destroyer moved from 73 Sea Zone to 82 Sea Zone
1 submarine moved from 83 Sea Zone to 82 Sea Zone
2 transports moved from 82 Sea Zone to 83 Sea Zone
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from French West Africa to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from Kenya to Eastern India
2 aaGuns, 7 artilleries and 18 infantry moved from Burma to Eastern India
Place Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Iraq
1 destroyer placed in 73 Sea Zone
1 destroyer placed in 109 Sea Zone
1 marine placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,6
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.83
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 armour moved from Northern Caucasus to Tambov
1 bomber and 2 fighters moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Tunisia to Algeria
2 fighters moved from Tunisia to Algeria
1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Tunisia to Libya
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 95 Sea Zone
Italians win, taking 95 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Algeria
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Algeria, round 3 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tambov, round 2 : 3/6 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Libya, round 2 : 1/10 hits, 2,83 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Algeria to Southern Italy
1 bomber and 2 fighters moved from 95 Sea Zone to Southern Italy
1 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 destroyer placed in 99 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : -1,17
Russians regular : -0,33
British regular : -0,50