Mainah V Stough 5.0
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Manchuria to Amur 8 infantry moved from Manchuria to Amur 6 armour and 6 mech_infantrys moved from West India to Turkmenistan Japanese take Eastern Persia from British Japanese take Turkmenistan from Russians 4 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone 5 infantry moved from 70 Sea Zone to Belgian Congo 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 submarine moved from 72 Sea Zone to 76 Sea Zone 1 submarine moved from 72 Sea Zone to 77 Sea Zone 1 destroyer moved from 72 Sea Zone to 77 Sea Zone 1 cruiser moved from 72 Sea Zone to 70 Sea Zone 2 battleships moved from 72 Sea Zone to 70 Sea Zone 7 fighters moved from 72 Sea Zone to Belgian Congo 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from Shantung to 19 Sea Zone 1 mech_infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Shensi to Timguska Japanese take Timguska from Russians 2 mech_infantrys moved from Shantung to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 tactical_bomber moved from Shantung to Kiangsu
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Manchuria to Amur 8 infantry moved from Manchuria to Amur 6 armour and 6 mech_infantrys moved from West India to Turkmenistan Japanese take Eastern Persia from British Japanese take Turkmenistan from Russians 4 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone 5 infantry moved from 70 Sea Zone to Belgian Congo 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 submarine moved from 72 Sea Zone to 76 Sea Zone 1 submarine moved from 72 Sea Zone to 77 Sea Zone 1 destroyer moved from 72 Sea Zone to 77 Sea Zone 1 cruiser moved from 72 Sea Zone to 70 Sea Zone 2 battleships moved from 72 Sea Zone to 70 Sea Zone 7 fighters moved from 72 Sea Zone to Belgian Congo 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from Shantung to 19 Sea Zone 1 mech_infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Shensi to Timguska Japanese take Timguska from Russians 2 mech_infantrys moved from Shantung to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 tactical_bomber moved from Shantung to Kiangsu Combat - Japanese Battle in Union of South Africa Battle in Amur Japanese attack with 2 artilleries and 8 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Amur Japanese win, taking Union of South Africa from British, taking Amur from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans Submerged 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Battle in 76 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 76 Sea Zone Japanese roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 77 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 77 Sea Zone Japanese roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 77 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Belgian Congo Japanese attack with 7 fighters, 5 infantry and 3 tactical_bombers British defend with 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers Japanese roll dice for 2 battleships and 1 cruiser in Belgian Congo, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 7 fighters, 5 infantry and 3 tactical_bombers in Belgian Congo, round 2 : 7/15 hits, 6.33 expected hits British roll dice for 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Belgian Congo, round 2 : 8/14 hits, 6.83 expected hits 3 fighters owned by the Japanese, 5 infantry owned by the Japanese, 5 mech_infantrys owned by the British and 3 armour owned by the British lost in Belgian Congo Japanese roll dice for 4 fighters and 3 tactical_bombers in Belgian Congo, round 3 : 5/7 hits, 4.00 expected hits British roll dice for 4 fighters and 2 tactical_bombers in Belgian Congo, round 3 : 3/6 hits, 3.67 expected hits 3 fighters owned by the Japanese, 2 tactical_bombers owned by the British and 3 fighters owned by the British lost in Belgian Congo Japanese roll dice for 1 fighter and 3 tactical_bombers in Belgian Congo, round 4 : 3/4 hits, 2.17 expected hits British roll dice for 1 fighter in Belgian Congo, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Belgian Congo Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 7 fighters and 5 infantry Casualties for British: 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 tactical_bombers moved from Belgian Congo to 72 Sea Zone 1 armour moved from Shantung to Chahar 2 mech_infantrys moved from Shantung to Chahar 1 armour moved from Shensi to Kansu 2 mech_infantrys moved from Shensi to Kansu 1 aaGun, 1 armour and 4 mech_infantrys moved from Shensi to Tsinghai 5 armour moved from Manchuria to Amur 2 mech_infantrys moved from Manchuria to Amur 1 fighter moved from 19 Sea Zone to Shantung 1 tactical_bomber moved from Kiangsu to French Indo China 1 fighter moved from Kiangsu to French Indo China 1 fighter moved from Japan to French Indo China 1 tactical_bomber moved from Japan to French Indo China 2 fighters moved from Japan to Manchuria 2 tactical_bombers moved from Shantung to Manchuria 1 bomber moved from Shantung to Tsinghai Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 1 armour and 2 mech_infantrys placed in Manchuria 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in French Indo China 3 infantry placed in India Turning on Edit Mode EDIT: Adding units owned by Japanese to Szechwan: 1 armour and 2 mech_infantrys EDIT: Removing units owned by Japanese from French Indo China: 1 armour EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,2,2,6,1,6,4 Japanese collect 53 PUs (21 lost to blockades); end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50 British regular : 0.50
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Even though I 've been screwing up/around, this is an interesting game. You can really see the power of subs unchecked. The amount of money I’ve lost due to sub attacks has to be enormous in total.
You’re doing lot’s of interesting things with the Allies. I really like it.
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I’m forced to. The need for a bid is very apparent to me now. Good manuevering is the only thing that’s keeping you in check.
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For now. I mean loss of 21 to convoy, lost a money island and the NO - and you’re still netting 60!
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 12 infantry and 6 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 16 infantry moved from Gibraltar to 91 Sea Zone 16 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone 12 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Southern France Battle in Philippines Battle in 104 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Borneo from Japanese, taking Southern France from Germans, taking Philippines from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 4 infantry and 8 transports EDIT: Adding units owned by Americans to Southern France: 4 infantry EDIT: Adding units owned by Americans to 93 Sea Zone: 8 transports EDIT: Turning off Edit Mode 1 infantry moved from Tunisia to Algeria 1 battleship and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 3 destroyers moved from 33 Sea Zone to 43 Sea Zone 3 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 2 carriers moved from 33 Sea Zone to 42 Sea Zone 3 carriers moved from 33 Sea Zone to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone 3 fighters moved from 33 Sea Zone to 42 Sea Zone 2 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 93 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone 7 fighters moved from Eastern United States to Gibraltar Place Units - Americans 10 infantry placed in Central United States 2 infantry placed in Eastern United States 6 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Germans regular : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 12 infantry and 6 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 16 infantry moved from Gibraltar to 91 Sea Zone 16 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone 12 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Southern France Battle in Philippines Battle in 104 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Borneo from Japanese, taking Southern France from Germans, taking Philippines from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 4 infantry and 8 transports EDIT: Adding units owned by Americans to Southern France: 4 infantry EDIT: Adding units owned by Americans to 93 Sea Zone: 8 transports EDIT: Turning off Edit Mode 1 infantry moved from Tunisia to Algeria 1 battleship and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 3 destroyers moved from 33 Sea Zone to 43 Sea Zone 3 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 2 carriers moved from 33 Sea Zone to 42 Sea Zone 3 carriers moved from 33 Sea Zone to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone 3 fighters moved from 33 Sea Zone to 42 Sea Zone 2 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 93 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone 7 fighters moved from Eastern United States to Gibraltar Place Units - Americans 10 infantry placed in Central United States 2 infantry placed in Eastern United States 6 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 8 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 armour, 1 artillery and 3 infantry moved from Syria to 99 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from 97 Sea Zone to Greece Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Greece Non Combat Move - British 3 submarines moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Kenya to Egypt 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 3 fighters moved from Gibraltar to Southern France Place Units - British 1 fighter and 2 infantry placed in Egypt 1 fighter and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,1,2,5,6,4,2,6,6,4,4,5 British collect 37 PUs (4 lost to blockades); end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.67 Germans regular : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 12 infantry and 6 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 16 infantry moved from Gibraltar to 91 Sea Zone 16 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone 12 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Southern France Battle in Philippines Battle in 104 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Borneo from Japanese, taking Southern France from Germans, taking Philippines from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 4 infantry and 8 transports EDIT: Adding units owned by Americans to Southern France: 4 infantry EDIT: Adding units owned by Americans to 93 Sea Zone: 8 transports EDIT: Turning off Edit Mode 1 infantry moved from Tunisia to Algeria 1 battleship and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 3 destroyers moved from 33 Sea Zone to 43 Sea Zone 3 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 2 carriers moved from 33 Sea Zone to 42 Sea Zone 3 carriers moved from 33 Sea Zone to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone 3 fighters moved from 33 Sea Zone to 42 Sea Zone 2 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 93 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone 7 fighters moved from Eastern United States to Gibraltar Place Units - Americans 10 infantry placed in Central United States 2 infantry placed in Eastern United States 6 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 8 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 armour, 1 artillery and 3 infantry moved from Syria to 99 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from 97 Sea Zone to Greece Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Greece Non Combat Move - British 3 submarines moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Kenya to Egypt 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 3 fighters moved from Gibraltar to Southern France Place Units - British 1 fighter and 2 infantry placed in Egypt 1 fighter and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,1,2,5,6,4,2,6,6,4,4,5 British collect 37 PUs (4 lost to blockades); end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67 Germans regular : -0.33
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Last file - forgot a US NCM
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Bulgaria to Greece 2 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Bulgaria to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Combat - Italians Battle in Greece Italians attack with 3 infantry British defend with 1 infantry Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 1 fighter, 2 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Western Germany 2 aaGuns, 4 artilleries and 16 infantry moved from France to Northern Italy 2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy 2 armour moved from Greater Southern Germany to Northern Italy 1 armour moved from Bulgaria to Northern Italy 2 mech_infantrys moved from Bulgaria to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,2,3,6,2 Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Bulgaria to Greece 2 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Bulgaria to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Combat - Italians Battle in Greece Italians attack with 3 infantry British defend with 1 infantry Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 1 fighter, 2 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Western Germany 2 aaGuns, 4 artilleries and 16 infantry moved from France to Northern Italy 2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy 2 armour moved from Greater Southern Germany to Northern Italy 1 armour moved from Bulgaria to Northern Italy 2 mech_infantrys moved from Bulgaria to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,2,3,6,2 Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone ANZAC creates battle in territory 36 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Java Non Combat Move - ANZAC 1 tactical_bomber moved from Queensland to Philippines 1 bomber and 3 fighters moved from Caroline Islands to Philippines 2 destroyers moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone ANZAC creates battle in territory 36 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Java Non Combat Move - ANZAC 1 tactical_bomber moved from Queensland to Philippines 1 bomber and 3 fighters moved from Caroline Islands to Philippines 2 destroyers moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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Scramble in Russia?
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@Stough
No summary post. What vs what? -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine
Combat Hit Differential Summary :
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there you go
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@Stough
Danka. Scramble -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Ukraine Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Ukraine to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 1 bomber moved from Russia to Western Ukraine 3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine 8 artilleries and 11 infantry moved from Poland to Eastern Poland 2 fighters and 4 tactical_bombers moved from Southern Italy to Northern Italy 7 artilleries and 15 infantry moved from Germany to Poland 3 armour moved from Western Germany to Poland 2 carriers, 2 destroyers and 3 submarines moved from 113 Sea Zone to 109 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 10 infantry placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,3,6,4,2,4,6 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.50 Attackers Fire, : -0.33 Russians regular : 1.33 Germans regular : -0.17 Russians AA : -0.17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Ukraine Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Ukraine to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 1 bomber moved from Russia to Western Ukraine 3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine 8 artilleries and 11 infantry moved from Poland to Eastern Poland 2 fighters and 4 tactical_bombers moved from Southern Italy to Northern Italy 7 artilleries and 15 infantry moved from Germany to Poland 3 armour moved from Western Germany to Poland 2 carriers, 2 destroyers and 3 submarines moved from 113 Sea Zone to 109 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 10 infantry placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,3,6,4,2,4,6 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.50 Attackers Fire, : -0.33 Russians regular : 1.33 Germans regular : -0.17 Russians AA : -0.17