PTV first game Surfer (X) vs. Jack (L+12)


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Wake Island to 27 Sea Zone
            1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 destroyer moved from 49 Sea Zone to 55 Sea Zone
            2 infantry moved from Manilla to Davao
            1 infantry moved from Central United States to Eastern United States
            1 armour and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            3 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Kansu to Hopei
            17 infantry moved from Szechwan to Tsinghai
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 fighter moved from Tsinghai to Eastern Sinkiang
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Iraq to 82 Sea Zone
            1 armour moved from Iraq to Egypt
            2 infantry moved from Tanganyika Territory to 74 Sea Zone
            2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            1 artillery moved from Union of South Africa to Rhodesia
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone
            1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma
            1 artillery and 2 infantry moved from 83 Sea Zone to Egypt
            1 fighter moved from 83 Sea Zone to Egypt
            1 tactical_bomber moved from 83 Sea Zone to Egypt
    
        Place Units - British
            2 submarines placed in 73 Sea Zone
            1 bomber, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    I’m good to stop. Maybe you want to play fortress america?? Steam has a version using the table top simulator. Not sure of the quality but the screen shots look fair.


  • Fortress America is cool, do I need to buy table top simulator from steam to play?

  • 2025 2024 '23 '22 '21 '20

    Yes. I haven’t played it on Steam, but it looks good and got good reviews. Perhaps only one of us needs to buy the game and can just host for the other. I’ll try and see what happens.

  • 2025 2024 '23 '22 '21 '20

    Ok. I started it up. And it let me start a multiplayer game, but I don’t know how you would connect to it without having table top simulator yourself…so I guess you have to buy it. Not sure exactly how to play, but the board and graphics are good.


  • Cool, I just bought it. Please share the multiplayer link/process

  • 2025 2024 '23 '22 '21 '20

    Ok. just started and the link is …
    https://drive.google.com/file/d/OB1JMPTOXDYaLYTBkV253UzBhVWc/view

    I hope I typed that right

  • 2025 2024 '23 '22 '21 '20

    what is your steam name? I will invite you

  • 2025 2024 '23 '22 '21 '20

    This is going to require a lot of interaction…Not quite the completely computer controlled game that Axis and Allies has

  • 2025 2024 '23 '22 '21 '20

    My friend code is 1163693408

  • 2025 2024 '23 '22 '21 '20

    Heading home. Try later.


  • Steam name is luckysocks69

  • 2025 2024 '23 '22 '21 '20

    It says no one with that name “luckysocks69”… Try using my friend code, or send yours.


  • sorry, it’s jack.e.parker. I’ll try yours…one sec

  • 2025 2024 '23 '22 '21 '20

    I sent my friend request to you.

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