aebd6753-f516-4504-b5b8-afe6d66f9ca5-triplea_42140_1USA.tsvg
PTV first game Surfer (X) vs. Jack (L+12)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Sumatra to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 40 Sea Zone 1 marine moved from 40 Sea Zone to Eastern India 1 artillery moved from Malaya to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 40 Sea Zone 1 artillery moved from 40 Sea Zone to Eastern India 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 1 cruiser moved from 38 Sea Zone to 40 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 40 Sea Zone 2 fighters moved from 38 Sea Zone to Eastern India 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Eastern India 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Honan to Inner Mongolia 1 artillery moved from Chahar to Inner Mongolia 1 mech_infantry moved from Hopei to Inner Mongolia 1 fighter and 1 tactical_bomber moved from Hunan to Inner Mongolia 1 fighter and 1 tactical_bomber moved from Caroline Islands to 27 Sea Zone Combat - Japanese Battle in Eastern India Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers British defend with 1 aaGun, 2 artilleries and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in Eastern India : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships and 2 cruisers in Eastern India, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Eastern India, round 2 : 5/10 hits, 4.50 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries and 7 infantry in Eastern India, round 2 : 1/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 7 infantry owned by the British lost in Eastern India Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Eastern India, round 3 : 6/9 hits, 4.33 expected hits UK_Pacific roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun, 2 artilleries and 7 infantry Battle in 27 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 27 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 27 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 cruiser Battle in Inner Mongolia Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Inner Mongolia to Shansi 1 infantry moved from Jehol to Chahar 1 infantry moved from Hopei to Honan 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Hopei to Anhwe 2 fighters moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 2 bombers moved from Hainan to Kwangtung 1 artillery moved from Borneo to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Kwangtung 2 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Iwo Jima to 7 Sea Zone 1 aaGun moved from Japan to 7 Sea Zone 1 aaGun, 1 infantry and 3 transports moved from 7 Sea Zone to 20 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Kyushu to 20 Sea Zone 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu 2 aaGuns and 1 artillery moved from Japan to Kyushu 1 carrier moved from 7 Sea Zone to 26 Sea Zone 1 fighter moved from 27 Sea Zone to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 4 fighters and 2 tactical_bombers moved from Eastern India to 40 Sea Zone 1 carrier moved from 38 Sea Zone to 40 Sea Zone 1 destroyer moved from 38 Sea Zone to 40 Sea Zone 2 carriers moved from 43 Sea Zone to 40 Sea Zone 1 submarine moved from 38 Sea Zone to 40 Sea Zone 3 destroyers moved from 43 Sea Zone to 40 Sea Zone Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 1 carrier and 1 submarine placed in 7 Sea Zone 1 fighter placed in 7 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 4.67 British AA : -0.50 ANZAC regular : 0.50 UK_Pacific regular : -2.33 -
And the dice were not your friend in India. I was going to win, but I should have lost a lot more units…
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Well this is a disaster – again I thought I was safe yet clearly not. We can play it out but I’m very likely toast.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 49 Sea Zone to 55 Sea Zone 2 infantry moved from Manilla to Davao 1 infantry moved from Central United States to Eastern United States 1 armour and 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 submarine placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 3 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Kansu to Hopei 17 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 fighter moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 49 Sea Zone to 55 Sea Zone 2 infantry moved from Manilla to Davao 1 infantry moved from Central United States to Eastern United States 1 armour and 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 submarine placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 3 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Kansu to Hopei 17 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 fighter moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Iraq to 82 Sea Zone 1 armour moved from Iraq to Egypt 2 infantry moved from Tanganyika Territory to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery moved from Union of South Africa to Rhodesia 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan Combat - British Non Combat Move - British 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma 1 artillery and 2 infantry moved from 83 Sea Zone to Egypt 1 fighter moved from 83 Sea Zone to Egypt 1 tactical_bomber moved from 83 Sea Zone to Egypt Place Units - British 2 submarines placed in 73 Sea Zone 1 bomber, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 49 Sea Zone to 55 Sea Zone 2 infantry moved from Manilla to Davao 1 infantry moved from Central United States to Eastern United States 1 armour and 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 submarine placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 3 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Kansu to Hopei 17 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 fighter moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Iraq to 82 Sea Zone 1 armour moved from Iraq to Egypt 2 infantry moved from Tanganyika Territory to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery moved from Union of South Africa to Rhodesia 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan Combat - British Non Combat Move - British 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma 1 artillery and 2 infantry moved from 83 Sea Zone to Egypt 1 fighter moved from 83 Sea Zone to Egypt 1 tactical_bomber moved from 83 Sea Zone to Egypt Place Units - British 2 submarines placed in 73 Sea Zone 1 bomber, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 0.33 -
I’m good to stop. Maybe you want to play fortress america?? Steam has a version using the table top simulator. Not sure of the quality but the screen shots look fair.
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Fortress America is cool, do I need to buy table top simulator from steam to play?
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Yes. I haven’t played it on Steam, but it looks good and got good reviews. Perhaps only one of us needs to buy the game and can just host for the other. I’ll try and see what happens.
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Ok. I started it up. And it let me start a multiplayer game, but I don’t know how you would connect to it without having table top simulator yourself…so I guess you have to buy it. Not sure exactly how to play, but the board and graphics are good.
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Cool, I just bought it. Please share the multiplayer link/process
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Ok. just started and the link is …
https://drive.google.com/file/d/OB1JMPTOXDYaLYTBkV253UzBhVWc/viewI hope I typed that right
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what is your steam name? I will invite you
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This is going to require a lot of interaction…Not quite the completely computer controlled game that Axis and Allies has
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My friend code is 1163693408
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Heading home. Try later.
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Steam name is luckysocks69
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It says no one with that name “luckysocks69”… Try using my friend code, or send yours.
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sorry, it’s jack.e.parker. I’ll try yours…one sec





