af2f30a2-54d0-4e67-bcf1-8dd6e981ad8d-dawg-64-v-mike-g40-start-round-5-usa-9.tsvg
i would like you to see if you want to take different sips to tip up carriers for planes in sz42
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Belarus to Baltic States
1 infantry moved from Northern Belarus to Baltic States
3 artilleries moved from Northern Belarus to Baltic States
1 infantry moved from Northern Belarus to Baltic States
1 infantry moved from Northern Belarus to Baltic States
1 armour moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Southern Caucasus to Northern Caucasus
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
1 mech_infantry moved from Southern Belarus to Baltic States
1 infantry moved from Southern Belarus to Eastern Poland
6 infantry moved from Northern Belarus to Baltic States
2 infantry moved from Bryansk to Kursk
2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Russia to Tula
1 infantry moved from Leningrad to Vyborg
2 tactical_bombers moved from Leningrad to Vyborg
2 fighters moved from Leningrad to Vyborg
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
1 artillery and 2 infantry moved from Ukraine to Kursk
1 infantry moved from Rostov to Kursk
Combat - Russians
Battle in Baltic States
Russians attack with 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/17 hits, 4.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vyborg, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Vyborg to Leningrad
1 aaGun moved from Northern Belarus to Baltic States
2 aaGuns, 1 artillery and 1 infantry moved from Southern Belarus to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Leningrad
10 infantry placed in Russia
1 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -1.33
I really screwed the pooch with Ukraine. I honestly thought I was ok, good job.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Sumatra to 38 Sea Zone
1 battleship and 1 marine moved from 38 Sea Zone to 40 Sea Zone
1 marine moved from 40 Sea Zone to Eastern India
1 artillery moved from Malaya to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 40 Sea Zone
1 artillery moved from 40 Sea Zone to Eastern India
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Eastern India
1 cruiser moved from 38 Sea Zone to 40 Sea Zone
1 battleship and 1 cruiser moved from 43 Sea Zone to 40 Sea Zone
2 fighters moved from 38 Sea Zone to Eastern India
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Eastern India
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Honan to Inner Mongolia
1 artillery moved from Chahar to Inner Mongolia
1 mech_infantry moved from Hopei to Inner Mongolia
1 fighter and 1 tactical_bomber moved from Hunan to Inner Mongolia
1 fighter and 1 tactical_bomber moved from Caroline Islands to 27 Sea Zone
Combat - Japanese
Battle in Eastern India
Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in Eastern India, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Eastern India, round 2 : 5/10 hits, 4.50 expected hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries and 7 infantry in Eastern India, round 2 : 1/9 hits, 3.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 7 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Eastern India, round 3 : 6/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Eastern India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 2 artilleries and 7 infantry
Battle in 27 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser in 27 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 27 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Battle in Inner Mongolia
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Shansi
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Honan
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Hopei to Anhwe
2 fighters moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
2 bombers moved from Hainan to Kwangtung
1 artillery moved from Borneo to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Kwangtung
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 infantry moved from Iwo Jima to 7 Sea Zone
1 aaGun moved from Japan to 7 Sea Zone
1 aaGun, 1 infantry and 3 transports moved from 7 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Kyushu to 20 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
2 aaGuns and 1 artillery moved from Japan to Kyushu
1 carrier moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
4 fighters and 2 tactical_bombers moved from Eastern India to 40 Sea Zone
1 carrier moved from 38 Sea Zone to 40 Sea Zone
1 destroyer moved from 38 Sea Zone to 40 Sea Zone
2 carriers moved from 43 Sea Zone to 40 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
3 destroyers moved from 43 Sea Zone to 40 Sea Zone
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
1 carrier and 1 submarine placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 4.67
British AA : -0.50
ANZAC regular : 0.50
UK_Pacific regular : -2.33
And the dice were not your friend in India. I was going to win, but I should have lost a lot more units…
Well this is a disaster – again I thought I was safe yet clearly not. We can play it out but I’m very likely toast.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to 11 Sea Zone
1 fighter moved from Wake Island to 27 Sea Zone
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
2 infantry moved from Manilla to Davao
1 infantry moved from Central United States to Eastern United States
1 armour and 1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 1 submarine placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
3 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Kansu to Hopei
17 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 fighter moved from Tsinghai to Eastern Sinkiang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to 11 Sea Zone
1 fighter moved from Wake Island to 27 Sea Zone
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
2 infantry moved from Manilla to Davao
1 infantry moved from Central United States to Eastern United States
1 armour and 1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 1 submarine placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
3 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Kansu to Hopei
17 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 fighter moved from Tsinghai to Eastern Sinkiang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to 82 Sea Zone
1 armour moved from Iraq to Egypt
2 infantry moved from Tanganyika Territory to 74 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
1 artillery moved from Union of South Africa to Rhodesia
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
Combat - British
Non Combat Move - British
2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 2 infantry moved from 83 Sea Zone to Egypt
1 fighter moved from 83 Sea Zone to Egypt
1 tactical_bomber moved from 83 Sea Zone to Egypt
Place Units - British
2 submarines placed in 73 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to 11 Sea Zone
1 fighter moved from Wake Island to 27 Sea Zone
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
2 infantry moved from Manilla to Davao
1 infantry moved from Central United States to Eastern United States
1 armour and 1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 1 submarine placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
3 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Kansu to Hopei
17 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 fighter moved from Tsinghai to Eastern Sinkiang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to 82 Sea Zone
1 armour moved from Iraq to Egypt
2 infantry moved from Tanganyika Territory to 74 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
1 artillery moved from Union of South Africa to Rhodesia
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
Combat - British
Non Combat Move - British
2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 2 infantry moved from 83 Sea Zone to Egypt
1 fighter moved from 83 Sea Zone to Egypt
1 tactical_bomber moved from 83 Sea Zone to Egypt
Place Units - British
2 submarines placed in 73 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 0.33
I’m good to stop. Maybe you want to play fortress america?? Steam has a version using the table top simulator. Not sure of the quality but the screen shots look fair.
Fortress America is cool, do I need to buy table top simulator from steam to play?
Yes. I haven’t played it on Steam, but it looks good and got good reviews. Perhaps only one of us needs to buy the game and can just host for the other. I’ll try and see what happens.
Ok. I started it up. And it let me start a multiplayer game, but I don’t know how you would connect to it without having table top simulator yourself…so I guess you have to buy it. Not sure exactly how to play, but the board and graphics are good.
Cool, I just bought it. Please share the multiplayer link/process
Ok. just started and the link is …
https://drive.google.com/file/d/OB1JMPTOXDYaLYTBkV253UzBhVWc/view
I hope I typed that right
what is your steam name? I will invite you
This is going to require a lot of interaction…Not quite the completely computer controlled game that Axis and Allies has
My friend code is 1163693408
Heading home. Try later.
Steam name is luckysocks69