Allies $25 bid:
Sub sz98 $6, Transport sz71 $7, Inf Yunnan, A-E Sudan, Szechwan, Kweichow
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Sakha to Siberia
Japanese take Siberia from Americans
1 infantry moved from Central Mongolia to Buyant-Uhaa
Japanese take Buyant-Uhaa from Americans
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 fighter moved from Caroline Islands to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
19 fighters and 15 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 19 fighters, 1 submarine and 15 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 19 fighters, 1 submarine and 15 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 4 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.67
@Ghostglider
You have the option to submerge a sub. It wasn’t a clear call, to me, so I’ll ask before proceeding.
In case this helps. This is the battle:
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 4 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Stay and fight. max defense, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Sakha to Siberia
Japanese take Siberia from Americans
1 infantry moved from Central Mongolia to Buyant-Uhaa
Japanese take Buyant-Uhaa from Americans
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 fighter moved from Caroline Islands to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
19 fighters and 15 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 19 fighters, 1 submarine and 15 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 19 fighters, 1 submarine and 15 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 4 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Korea to Amur
1 artillery moved from Korea to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 19 carriers, 1 cruiser, 21 destroyers, 5 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 35 Sea Zone
19 fighters and 15 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Persia to Iraq
16 armour and 2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from India to Burma
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Shensi
25 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
9 submarines moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
3 infantry placed in Persia
3 infantry placed in India
3 infantry placed in Shantung
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,3,3,3,5,4,2,1,1,5,4,3,1,2,3,1,1,4,3,1,1,6,2,4,4,3,1,1,5,4,3,2,1,6,2,3,3,5,1,5,1,6,4,2,1,1,5,6,5,1,6,6,6,5,6,5,6,3,1,4,1,5,4,4,1,4,5,5,3,6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,5,6,1,6,3,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,1,6
Japanese collect 50 PUs (7 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 fighters, 2 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Shan State to Siam
Americans take Siam from Japanese
2 fighters moved from 36 Sea Zone to Szechwan
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Hunan
2 fighters and 2 tactical_bombers moved from Shan State to Burma
4 fighters moved from 36 Sea Zone to Kweichow
1 fighter moved from 36 Sea Zone to Hunan
2 fighters moved from 36 Sea Zone to Szechwan
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 infantry moved from Finland to 127 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 127 Sea Zone to Nenetsia
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from France to Germany
2 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
2 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Americans creates battle in territory 2 Sea Zone
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Archangel
Battle in Nenetsia
Battle in Kweichow
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Kweichow, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking 2 Sea Zone from Japanese, taking Archangel from Germans, taking Nenetsia from Japanese with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Szechwan, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Burma
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Midway
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Midway, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 carrier moved from 2 Sea Zone to 15 Sea Zone
1 fighter moved from Midway to 15 Sea Zone
2 fighters moved from 2 Sea Zone to Soviet Far East
2 submarines moved from 1 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 8 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to 15 Sea Zone
4 fighters moved from Western United States to Soviet Far East
7 submarines moved from 36 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
4 fighters moved from Kweichow to Yunnan
3 fighters moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 artillery moved from French Indo China to Yunnan
17 carriers, 1 cruiser, 12 submarines and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 submarines moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Germany to Norway
1 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 64 Sea Zone
14 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
4 carriers moved from 47 Sea Zone to 55 Sea Zone
1 infantry moved from Western Australia to Northern Territory
8 fighters moved from 47 Sea Zone to 55 Sea Zone
1 fighter moved from 30 Sea Zone to 55 Sea Zone
5 fighters moved from Hawaiian Islands to 55 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 cruiser moved from 112 Sea Zone to 105 Sea Zone
3 fighters and 1 tactical_bomber moved from France to Trans-Jordan
3 fighters and 1 tactical_bomber moved from France to Norway
Place Units - Americans
2 carriers placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Central United States
3 submarines placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 6 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Crete: 6 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Norway: 1 bomber
EDIT: Adding units owned by Americans to Crete: 1 bomber
EDIT: Removing units owned by Americans from Trans-Jordan: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Crete: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
5 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5,4,2,6,2,3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,3,1,6,6,5,1,3,4,1,1,3,2,6,4,3,5,3,1,4,2,5,4,2,2,2,4,1,5,5,3,1,1,2,5,6,5,3,2,1,6,3,3,4,1,1,6,2,2,6,4,2,1,6,1,3,4,2,5,5,4,3,3,5,2,5,5,4,2,1,4,1,3,6,6,4,4,6,3,2,3,6,2,4,4,6,1,2,3,3,1,3,5,2,1,6
Americans collect 75 PUs (5 lost to blockades); end with 75 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,33
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 fighters, 2 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Shan State to Siam
Americans take Siam from Japanese
2 fighters moved from 36 Sea Zone to Szechwan
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Hunan
2 fighters and 2 tactical_bombers moved from Shan State to Burma
4 fighters moved from 36 Sea Zone to Kweichow
1 fighter moved from 36 Sea Zone to Hunan
2 fighters moved from 36 Sea Zone to Szechwan
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 infantry moved from Finland to 127 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 127 Sea Zone to Nenetsia
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from France to Germany
2 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
2 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Americans creates battle in territory 2 Sea Zone
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Archangel
Battle in Nenetsia
Battle in Kweichow
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Kweichow, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking 2 Sea Zone from Japanese, taking Archangel from Germans, taking Nenetsia from Japanese with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Szechwan, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Burma
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Midway
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Midway, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 carrier moved from 2 Sea Zone to 15 Sea Zone
1 fighter moved from Midway to 15 Sea Zone
2 fighters moved from 2 Sea Zone to Soviet Far East
2 submarines moved from 1 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 8 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to 15 Sea Zone
4 fighters moved from Western United States to Soviet Far East
7 submarines moved from 36 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
4 fighters moved from Kweichow to Yunnan
3 fighters moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 artillery moved from French Indo China to Yunnan
17 carriers, 1 cruiser, 12 submarines and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 submarines moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Germany to Norway
1 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 64 Sea Zone
14 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
4 carriers moved from 47 Sea Zone to 55 Sea Zone
1 infantry moved from Western Australia to Northern Territory
8 fighters moved from 47 Sea Zone to 55 Sea Zone
1 fighter moved from 30 Sea Zone to 55 Sea Zone
5 fighters moved from Hawaiian Islands to 55 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 cruiser moved from 112 Sea Zone to 105 Sea Zone
3 fighters and 1 tactical_bomber moved from France to Trans-Jordan
3 fighters and 1 tactical_bomber moved from France to Norway
Place Units - Americans
2 carriers placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Central United States
3 submarines placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 6 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Crete: 6 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Norway: 1 bomber
EDIT: Adding units owned by Americans to Crete: 1 bomber
EDIT: Removing units owned by Americans from Trans-Jordan: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Crete: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
5 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5,4,2,6,2,3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,3,1,6,6,5,1,3,4,1,1,3,2,6,4,3,5,3,1,4,2,5,4,2,2,2,4,1,5,5,3,1,1,2,5,6,5,3,2,1,6,3,3,4,1,1,6,2,2,6,4,2,1,6,1,3,4,2,5,5,4,3,3,5,2,5,5,4,2,1,4,1,3,6,6,4,4,6,3,2,3,6,2,4,4,6,1,2,3,3,1,3,5,2,1,6
Americans collect 75 PUs (5 lost to blockades); end with 75 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 38 PUs;
British buy 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from France to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland Belgium
1 armour moved from Trans-Jordan to Syria
French take Syria from Japanese
1 armour moved from Syria to Trans-Jordan
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
12 infantry moved from Norway to Finland
2 carriers moved from 112 Sea Zone to 127 Sea Zone
4 fighters moved from Finland to 127 Sea Zone
6 transports moved from 112 Sea Zone to 127 Sea Zone
5 artilleries, 6 infantry and 1 mech_infantry moved from Finland to 127 Sea Zone
5 artilleries, 6 infantry and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
4 fighters moved from 127 Sea Zone to Nenetsia
1 fighter moved from Finland to Nenetsia
4 fighters moved from Finland to 127 Sea Zone
4 carriers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone
3 fighters moved from Holland Belgium to 105 Sea Zone
1 artillery and 9 infantry moved from France to Normandy Bordeaux
3 cruisers moved from 112 Sea Zone to 105 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,33
Germans AA : -0,17
Germans regular : -0,33
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 2 PUs;
Politics - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 6 fighters
EDIT: Adding units owned by Americans to 55 Sea Zone: 6 fighters
EDIT: Turning off Edit Mode
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from France to Egypt
1 fighter moved from French Indo China to Yunnan
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
6 infantry moved from Queensland to New South Wales
2 aaGuns and 11 infantry moved from Queensland to Northern Territory
1 carrier and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from 36 Sea Zone to 55 Sea Zone
Place Units - ANZAC
3 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - French
French buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 fighter moved from France to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Southern France to France
2 infantry moved from French Indo China to Yunnan
Place Units - French
1 fighter and 2 infantry placed in Normandy Bordeaux
French undo move 1.
3 infantry placed in French Indo China
1 fighter placed in Normandy Bordeaux
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 79 PUs;
Germans buy 1 fighter, 9 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Iraq to Southern Italy
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter and 1 tactical_bomber moved from Yugoslavia to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Southern Italy
2 bombers, 7 fighters and 6 tactical_bombers moved from Western Germany to 127 Sea Zone
21 artilleries and 13 infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Belarus to Karelia
1 armour and 1 mech_infantry moved from Yugoslavia to France
8 armour, 7 artilleries, 19 infantry and 5 mech_infantrys moved from Northern Italy to France
8 armour, 8 artilleries, 21 infantry and 5 mech_infantrys moved from Western Germany to France
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 2 bombers, 7 fighters and 6 tactical_bombers
British defend with 2 carriers, 4 fighters and 6 transports; Americans defend with 4 transports
Germans roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in 127 Sea Zone, round 2 : 9/15 hits, 8.83 expected hits
British roll dice for 2 carriers, 4 fighters and 10 transports in 127 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
1 transport owned by the British, 3 fighters owned by the Germans, 4 fighters owned by the British and 2 carriers owned by the British lost in 127 Sea Zone
5 transports owned by the British and 4 transports owned by the Americans lost in 127 Sea Zone
Germans win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 112
Casualties for Germans: 3 fighters
Casualties for British: 2 carriers, 4 fighters and 6 transports
Casualties for Americans: 4 transports
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 21 artilleries, 13 infantry and 4 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 21 artilleries, 13 infantry and 4 mech_infantrys in Karelia, round 2 : 17/38 hits, 12.67 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 21 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 17 armour, 15 artilleries, 40 infantry and 11 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 36 infantry; Americans defend with 1 aaGun and 1 infantry
Germans roll dice for 17 armour, 15 artilleries, 40 infantry and 11 mech_infantrys in France, round 2 : 22/83 hits, 24.50 expected hits
French roll dice for 1 aaGun and 37 infantry in France, round 2 : 15/37 hits, 12.33 expected hits
1 aaGun owned by the Americans, 15 infantry owned by the Germans and 21 infantry owned by the French lost in France
Germans roll dice for 17 armour, 15 artilleries, 25 infantry and 11 mech_infantrys in France, round 3 : 26/68 hits, 22.00 expected hits
French roll dice for 16 infantry in France, round 3 : 5/16 hits, 5.33 expected hits
5 infantry owned by the Germans, 1 infantry owned by the Americans and 15 infantry owned by the French lost in France
Germans destroys 19PUs while taking French capital
Germans win, taking France from French with 17 armour, 15 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 56
Casualties for Germans: 20 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Casualties for French: 36 infantry
Battle in Southern Italy
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans, taking Albania from Germans, taking Northern Italy from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
3 infantry moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Albania to Slovakia Hungary
2 mech_infantrys moved from Greece to Romania
10 infantry moved from Denmark to Western Germany
5 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Denmark to Western Germany
5 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
3 mech_infantrys moved from Russia to Novosibirsk
2 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
3 mech_infantrys moved from Ukraine to Russia
16 artilleries moved from Belarus to Smolensk
3 infantry moved from Eastern Poland to Belarus
2 bombers, 4 fighters and 6 tactical_bombers moved from 127 Sea Zone to Novgorod
2 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Smolensk
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter and 9 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,6,1,3,1,4,1,1,3,4,6,3,5,5
Germans collect 59 PUs (6 lost to blockades); end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
French regular : 2.33
Germans regular : 6.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 bomber, 8 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
16 armour, 5 infantry and 2 mech_infantrys moved from India to Burma
1 submarine moved from 21 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from Americans
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
10 fighters and 5 tactical_bombers moved from 35 Sea Zone to French Indo China
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 16 armour, 5 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 16 armour, 5 infantry and 2 mech_infantrys in Burma, round 2 : 10/23 hits, 9.17 expected hits
Chinese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 16 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 10 fighters and 5 tactical_bombers
French defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 10 fighters and 5 tactical_bombers in French Indo China, round 2 : 9/15 hits, 8.33 expected hits
French roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
2 fighters owned by the Japanese and 3 infantry owned by the French lost in French Indo China
Japanese win with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters
Casualties for French: 3 infantry
Non Combat Move - Japanese
8 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from Persia to Iraq
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Jehol
1 infantry moved from Jehol to Manchuria
1 infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 artillery and 2 infantry moved from Siberia to Amur
1 submarine moved from 19 Sea Zone to 35 Sea Zone
34 submarines moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 submarine placed in 19 Sea Zone
2 infantry placed in Shantung
3 infantry placed in Persia
3 infantry placed in India
1 bomber and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,6,4,3,1,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,1,4,5,2,1,3,3,4,3,6,1,2,2,3,5,6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,3
Japanese collect 44 PUs (16 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.00
French regular : 1.00
Japanese regular : 1.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Nenetsia to Evenkiyskiy
Americans take Urals from Japanese
Americans take Evenkiyskiy from Japanese
1 infantry moved from Nenetsia to Vologda
Americans take Vologda from Germans
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 fighters moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Hopei
1 fighter moved from Yunnan to Shensi
1 infantry moved from Siam to Shan State
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
4 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Americans attack with 5 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
Americans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 mech_infantrys in Holland Belgium, round 4 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 mech_infantrys in Holland Belgium, round 6 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 3 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Hopei
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Kiangsi, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 fighters and 1 tactical_bomber moved from Hopei to Kweichow
3 fighters moved from Anhwe to Kweichow
2 fighters moved from Kiangsi to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Northern Territory to Queensland
21 carriers, 1 cruiser, 20 fighters, 14 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
10 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 64 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
2 infantry and 1 mech_infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Americans collect 67 PUs (7 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : 0,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Nenetsia to Evenkiyskiy
Americans take Urals from Japanese
Americans take Evenkiyskiy from Japanese
1 infantry moved from Nenetsia to Vologda
Americans take Vologda from Germans
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 fighters moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Hopei
1 fighter moved from Yunnan to Shensi
1 infantry moved from Siam to Shan State
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
4 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Americans attack with 5 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
Americans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 mech_infantrys in Holland Belgium, round 4 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 mech_infantrys in Holland Belgium, round 6 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 3 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Hopei
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Kiangsi, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 fighters and 1 tactical_bomber moved from Hopei to Kweichow
3 fighters moved from Anhwe to Kweichow
2 fighters moved from Kiangsi to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Northern Territory to Queensland
21 carriers, 1 cruiser, 20 fighters, 14 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
10 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 64 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
2 infantry and 1 mech_infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Americans collect 67 PUs (7 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Nenetsia: 2 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to Urals: 2 infantry
EDIT: Adding units owned by Americans to Evenkiyskiy: 2 mech_infantrys
EDIT: Removing units owned by Americans from Finland: 5 infantry
EDIT: Adding units owned by Americans to Norway: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : 0,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Nenetsia to Evenkiyskiy
Americans take Urals from Japanese
Americans take Evenkiyskiy from Japanese
1 infantry moved from Nenetsia to Vologda
Americans take Vologda from Germans
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 fighters moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Hopei
1 fighter moved from Yunnan to Shensi
1 infantry moved from Siam to Shan State
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
4 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Americans attack with 5 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
Americans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 mech_infantrys in Holland Belgium, round 4 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 mech_infantrys in Holland Belgium, round 6 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 3 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Hopei
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Kiangsi, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 fighters and 1 tactical_bomber moved from Hopei to Kweichow
3 fighters moved from Anhwe to Kweichow
2 fighters moved from Kiangsi to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Northern Territory to Queensland
21 carriers, 1 cruiser, 20 fighters, 14 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
10 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 64 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
2 infantry and 1 mech_infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Americans collect 67 PUs (7 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Nenetsia: 2 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to Urals: 2 infantry
EDIT: Adding units owned by Americans to Evenkiyskiy: 2 mech_infantrys
EDIT: Removing units owned by Americans from Finland: 5 infantry
EDIT: Adding units owned by Americans to Norway: 5 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 42 PUs;
British buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - British
23 infantry moved from Finland to Norway
5 fighters and 1 mech_infantry moved from Nenetsia to Novosibirsk
Combat - British
Battle in Novosibirsk
British attack with 5 fighters and 1 mech_infantry
Germans defend with 2 armour and 4 mech_infantrys
British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 2 armour and 4 mech_infantrys in Novosibirsk, round 2 : 1/6 hits, 2,33 expected hits
1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Novosibirsk
British roll dice for 5 fighters in Novosibirsk, round 3 : 1/5 hits, 2,50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/3 hits, 1,33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
British roll dice for 5 fighters in Novosibirsk, round 4 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 armour in Novosibirsk, round 4 : 2/2 hits, 1,00 expected hits
2 armour owned by the Germans and 2 fighters owned by the British lost in Novosibirsk
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 fighters and 1 mech_infantry
Casualties for Germans: 2 armour and 4 mech_infantrys
Non Combat Move - British
5 artilleries and 6 infantry moved from Nenetsia to Urals
3 fighters moved from Novosibirsk to Evenkiyskiy
1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 fighter moved from 105 Sea Zone to Gibraltar
2 fighters moved from 105 Sea Zone to United Kingdom
4 carriers, 3 cruisers and 2 destroyers moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 infantry and 1 mech_infantry placed in Quebec
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : 0,33
Germans regular : -0,67
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1,3,3,4,6,1,2,1,6,3,6,4,5
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1,3,3,4,6,1,2,1,6,3,6,4,5
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 50 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 infantry and 1 transport
EDIT: Turning off Edit Mode
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 transports moved from 62 Sea Zone to 54 Sea Zone
6 infantry moved from New South Wales to Queensland
2 aaGuns and 12 infantry moved from Northern Territory to Queensland
1 carrier moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 fighters moved from Normandy Bordeaux to Gibraltar
1 infantry moved from Yunnan to Kweichow
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Yunnan: 4 fighters
EDIT: Adding units owned by ANZAC to Kweichow: 4 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy is liberated by Germany but remains out of the game :-)