L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3


  • your dice was deadly, hitting 12 times. Ouch


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from France to Western Germany
            9 fighters and 4 tactical_bombers moved from France to 113 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Normandy Bordeaux to 113 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Denmark
            Battle in Sumatra
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Denmark from Germans, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 113 Sea Zone
                Americans attack with 12 fighters and 4 tactical_bombers
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 6 submarines, 3 tactical_bombers and 1 transport
                6 submarines owned by the Germans submerged
                    Americans roll dice for 12 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 8/16 hits, 8.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 12/16 hits, 8.33 expected hits
                    2 destroyers owned by the Germans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 10 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -63
                Casualties for Americans: 10 fighters and 2 tactical_bombers
                Casualties for Germans: 2 carriers, 2 destroyers and 1 tactical_bomber
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Cleaning up after air battles
                1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 fighter moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from 113 Sea Zone to 112 Sea Zone
            1 armour, 4 artilleries and 1 mech_infantry moved from France to Southern France
            1 bomber moved from Western Germany to Southern France
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to Southern France
            1 tactical_bomber moved from 113 Sea Zone to Southern France
            1 mech_infantry moved from Normandy Bordeaux to Southern France
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun moved from Western United States to British Columbia
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Algeria to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 infantry and 1 mech_infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 mech_infantry
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from 110 Sea Zone: 4 submarines
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans AA : -0.17
    Germans regular : 3.67
    

    Savegame


  • @Arthur-Bomber-Harris said in L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3:

    your dice was deadly, hitting 12 times. Ouch

    Well, need to be lucky all the way. Should’ve saved a des.

    I wanted the 2 fig, 1 tac to land in Berlin.


  • @trulpen said in L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3:

    @Arthur-Bomber-Harris said in L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3:

    your dice was deadly, hitting 12 times. Ouch

    Well, need to be lucky all the way. Should’ve saved a des.

    I wanted the 2 fig, 1 tac to land in Berlin.

    Sorry, 1 fig, 2 tac.


  • @trulpen oops, forgot you had that option. I am going to need to reconsider my combat.


  • @Arthur-Bomber-Harris said in L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3:

    @trulpen oops, forgot you had that option. I am going to need to reconsider my combat.

    Sure thing.


  • I will reload and take the dice results for the battles that are already completed in W Europe. It will be a few edits.


  • hmmm, can I not just ignore the German subs for the amphibious landing if those are the only units left? It has been a long time since I remember these rules.


  • I think I messed up…


  • @Arthur-Bomber-Harris said in L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3:

    hmmm, can I not just ignore the German subs for the amphibious landing if those are the only units left? It has been a long time since I remember these rules.

    The tr can’t unload if there are unchecked subs. Need a war-ship along and then they can be ignored.


  • well, there goes that plan. Guess it is game over.


  • @Arthur-Bomber-Harris said in L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3:

    well, there goes that plan. Guess it is game over.

    That’s sad, but I see what you mean. G will likely reclaim Paris and gain a secure hold on the western front, while still having a smashing position in the east.


  • TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - British
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 113 Sea Zone
            1 artillery and 3 infantry moved from 113 Sea Zone to Germany
            1 fighter moved from France to Germany
            3 fighters moved from France to 113 Sea Zone
            1 bomber moved from Trans-Jordan to 113 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • hmmm… any chance that I could redo that battle, bringing in the destroyer to take on the subs. Or should I just call it a game and post?


  • @Arthur-Bomber-Harris said in L21 #1 trulpen (X) vs Arthur Bomber Harris (A+20) BM3:

    hmmm… any chance that I could redo that battle, bringing in the destroyer to take on the subs. Or should I just call it a game and post?

    It’s silly to lose because of a messup of the rules.

    However, dice have been rolled. We can try and adjust for it, if you want. The problem with the des is of course that the 4 hits in the first battle-round will be allocated on the subs, which means the following battle-round will be a bit hellish to adjust for.

    Did you save the outcome of that battle? I’m not certain I can deduct the correct dispersion of dice from the mail only.


  • the only thing that I can really do is to restart after the first round of dice rolling. You would have 3 subs, 1 cruiser, a tipped carrier, a tipped battleship, and 2 fighters. I would have 2 cruisers, 2 fighters, a bomber, and 1 destroyer left. I would still need to roll for that 1 destroyer. Odds of my victory are are 10%.

    Let me know if I should continue to roll on the forum.


  • The best is to restart the battle and go in the client, but it’s a bit tricky here.

    It looks as if you missed to count the 1 hit from the subs in the first battle-round. There were 2 rolls, with 1 hit in the first and 0 in the second.

    There were 1 hit from the figs and 3 hits from the ac, cr, bs, right? If so I presume UK has only 1 cr left for the second battle-round.

    It would be good to have intermediate postings of the battle so all aspects would be transparent.

    UK should roll 1d6 for the des.

    The rolled dice in the second battle-round are actually possible to adjust for as well.

    The subs got 1/6 hits, so with only 3 subs left there’s a 50 % chance for the hit. Can be rolled with 1d2, where 1 is a hit and 2 a miss.

    The fig and bs both hit, but the surviving ac, cr and 1 fig would then also roll for defense.

    UK rolled 5, 5, 1, 2 for 3 figs, 1 sb, which I believe was 1/3 hits for the figs and 1/1 for the sb. Only thing needing to adjust are the figs then. Taking away one of the figs means there’s 2/3 chance of taking away a miss and 1/3 to take away the hit, so on a 1d3 there’s a hit on 1 and a miss on 2-3.

    Then the des and cr should make a roll.

    After all this there shouldn’t be too much left, so it’s likely advisable to continue to roll here in the forum, even though it would be possible to restart the battle with all casualties and continue in the client, which is usually prefered.


  • destroyer round 1: [dice 1d6]


  • 1d6: 1


  • German sub round 2: [dice 1d6]
    1 or 2 means hit

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