• '23 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 2 infantry moved from Queensland to South Australia
            1 tactical_bomber moved from New South Wales to South Australia
            1 bomber and 3 fighters moved from Queensland to Caroline Islands
            2 artilleries moved from New South Wales to South Australia
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 destroyers moved from 32 Sea Zone to 33 Sea Zone
            2 submarines moved from 32 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 2 infantry moved from Queensland to South Australia
            1 tactical_bomber moved from New South Wales to South Australia
            1 bomber and 3 fighters moved from Queensland to Caroline Islands
            2 artilleries moved from New South Wales to South Australia
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 destroyers moved from 32 Sea Zone to 33 Sea Zone
            2 submarines moved from 32 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
            2 bombers moved from Western Germany to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Ukraine to Eastern Poland
            1 fighter moved from Ukraine to Eastern Poland
            2 bombers moved from Ukraine to Eastern Poland
            1 artillery moved from Archangel to Nenetsia
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Eastern Poland to Belarus
            1 armour moved from Poland to Eastern Poland
            1 aaGun, 3 artilleries, 1 fighter and 12 infantry moved from Germany to Poland
            3 aaGuns, 21 armour, 18 artilleries, 38 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 carriers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 7 infantry moved from Western Germany to Germany
            1 aaGun and 6 infantry moved from France to Western Germany
            2 infantry moved from Baltic States to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            6 artilleries and 4 infantry placed in Germany
            3 artilleries and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,3,2
            Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Vologda to Urals
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            2 fighters moved from Russia to Novosibirsk
            2 infantry moved from Samara to Novosibirsk
            3 armour, 3 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 armour, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 armour and 2 infantry
                    Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 3 armour in Kazakhstan, round 5 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 armour remaining. Battle score for attacker is -11
                Casualties for Russians: 1 armour, 3 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 armour and 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Samara to Kazakhstan
            2 fighters moved from Novosibirsk to Bryansk
            1 fighter and 1 tactical_bomber moved from Urals to Bryansk
            2 infantry moved from Rostov to Bryansk
            8 artilleries and 7 infantry moved from Russia to Bryansk
            3 armour moved from Vologda to Samara
            3 mech_infantrys moved from Samara to Kazakhstan
            1 mech_infantry moved from Samara to Kazakhstan
            1 aaGun and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.33
    Germans regular : 0.67
    Russians regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour, 4 artilleries, 15 infantry and 9 mech_infantrys moved from India to West India
            2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 7 infantry, 4 submarines, 3 tactical_bombers and 5 transports moved from 41 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - Japanese
            Battle in Kenya
            Battle in French Madagascar
            Battle in West India
                Japanese attack with 6 armour, 4 artilleries, 15 infantry and 9 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 4 artilleries, 15 infantry and 9 mech_infantrys in West India, round 2 : 7/34 hits, 9.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                Japanese win, taking Kenya from British, taking French Madagascar from French, taking West India from UK_Pacific with 6 armour, 4 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 6 infantry moved from Jehol to Manchuria
            1 armour and 2 mech_infantrys moved from Shantung to Manchuria
            2 mech_infantrys moved from Tsinghai to Shensi
            1 aaGun moved from Tsinghai to Shensi
            1 armour moved from Tsinghai to Shensi
            4 fighters and 5 tactical_bombers moved from Burma to Shantung
            1 armour and 2 mech_infantrys moved from Kiangsu to Shantung
            1 bomber moved from India to Shantung
            5 mech_infantrys moved from Chahar to Shensi
            1 armour moved from Chahar to Shensi
            1 aaGun moved from India to West India
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 fighters and 7 infantry placed in Japan
            2 armour and 1 infantry placed in Manchuria
            3 mech_infantrys placed in Shantung
            1 infantry and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,2,1,3,4,4
            Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    UK_Pacific regular : 0.67
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 17 Sea Zone to 19 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Midway to 6 Sea Zone
            5 fighters moved from 17 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 5 fighters, 4 submarines and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters, 3 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Kiangsu
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 19 Sea Zone to 25 Sea Zone
            1 fighter moved from 19 Sea Zone to 33 Sea Zone
            5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
            2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Trans-Jordan to Gibraltar
            10 infantry moved from Central United States to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            16 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
            16 infantry moved from 91 Sea Zone to Gibraltar
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Libya to Tunisia
    
        Place Units - Americans
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 1.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 17 Sea Zone to 19 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Midway to 6 Sea Zone
            5 fighters moved from 17 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 5 fighters, 4 submarines and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters, 3 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Kiangsu
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 19 Sea Zone to 25 Sea Zone
            1 fighter moved from 19 Sea Zone to 33 Sea Zone
            5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
            2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Trans-Jordan to Gibraltar
            10 infantry moved from Central United States to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            16 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
            16 infantry moved from 91 Sea Zone to Gibraltar
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Libya to Tunisia
    
        Place Units - Americans
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
            2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Kenya
            2 fighters moved from Union of South Africa to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Kenya, round 2 : 4/8 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kenya
                British win, taking Kenya from Japanese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from Kenya to Belgian Congo
            1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
            2 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
            1 destroyer moved from 98 Sea Zone to 76 Sea Zone
            1 destroyer moved from 98 Sea Zone to 77 Sea Zone
            1 battleship, 1 carrier, 3 cruisers and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            3 infantry moved from Trans-Jordan to Syria
            2 infantry moved from Trans-Jordan to Syria
            2 armour and 1 artillery moved from Trans-Jordan to Syria
            1 infantry moved from Morocco to Algeria
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 aaGuns, 4 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,3,2,4,3,6,5,6,1,2,6,4,1,3,1,1,2,2,1,5,1,1,5,3,3,1,4,3,6,1,2,4,3,2,4
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 2.00
    British regular : 0.33
    

    Savegame

  • '23 '20

    Bold! I must say. Very Bold.


  • Why not? Long odds require long chances would be the smart thing to say, but really, I’m just spewing around.


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 4 artilleries and 16 infantry moved from Northern Italy to France
            2 armour moved from Bulgaria to Greater Southern Germany
            1 armour, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,1,1,4,3,4
            Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • btw- this guy is doing a day by day account of WW2 on you tube- its not bad; he also has this-https://www.youtube.com/watch?v=oxkk8CuejV4&list=PLrG5J-K5AYAU1R-HeWSfY2D1jy_sEssNG&index=3

  • '23 '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from South Australia to Queensland
            1 armour and 2 mech_infantrys moved from New South Wales to South Australia
            2 destroyers moved from 33 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    Hold on - grabbed wrong island with Anzac.

  • '23 '20

    TripleA Manual Gamesave Post: French round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from South Australia to Queensland
            1 armour and 2 mech_infantrys moved from New South Wales to South Australia
            2 destroyers moved from 33 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Changing ownership of Celebes from Japanese to ANZAC
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Celebes: 2 infantry
            EDIT: Removing units owned by ANZAC from Java: 2 infantry
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
            EDIT: Changing ownership of Java from ANZAC to Japanese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            2 bombers moved from Eastern Poland to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Eastern Poland
            2 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from 113 Sea Zone to Western Germany
            2 fighters moved from 113 Sea Zone to Western Germany
            3 artilleries and 12 infantry moved from Poland to Eastern Poland
            8 artilleries and 11 infantry moved from Germany to Poland
            1 aaGun moved from Poland to Germany
            3 artilleries and 9 infantry moved from Western Germany to Germany
            2 fighters moved from Western Germany to Southern Italy
            2 tactical_bombers moved from Western Germany to Southern Italy
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Eastern Poland
            2 mech_infantrys moved from Ukraine to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Poland to Western Ukraine
    
        Place Units - Germans
            4 artilleries and 6 infantry placed in Germany
            3 armour and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,3,1,3,5
            Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 16 PUs; 
            Russians buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Samara to Vologda
            2 armour and 4 mech_infantrys moved from Kazakhstan to Vologda
            2 infantry moved from Novosibirsk to Vologda
            1 mech_infantry moved from Urals to Vologda
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            2 fighters moved from Bryansk to Rostov
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            11 infantry moved from Amur to Sakha
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Sakha
                Russians attack with 11 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 11 infantry in Sakha, round 2 : 1/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                Russians win, taking Sakha from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 3 armour, 2 infantry and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Vologda, round 2 : 2/10 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Russia
            2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Ukraine to Bryansk
            8 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Samara to Vologda
            1 aaGun moved from Kazakhstan to Volgograd
            2 mech_infantrys moved from Samara to Bryansk
            2 armour moved from Samara to Bryansk
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 0.00
    Russians regular : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Manchuria to Amur
            8 infantry moved from Manchuria to Amur
            6 armour and 6 mech_infantrys moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
                  Japanese take Turkmenistan from Russians
            4 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
            5 infantry moved from 70 Sea Zone to Belgian Congo
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 submarine moved from 72 Sea Zone to 76 Sea Zone
            1 submarine moved from 72 Sea Zone to 77 Sea Zone
            1 destroyer moved from 72 Sea Zone to 77 Sea Zone
            1 cruiser moved from 72 Sea Zone to 70 Sea Zone
            2 battleships moved from 72 Sea Zone to 70 Sea Zone
            7 fighters moved from 72 Sea Zone to Belgian Congo
            3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 fighter moved from Shantung to 19 Sea Zone
            1 mech_infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Shensi to Timguska
                  Japanese take Timguska from Russians
            2 mech_infantrys moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Kiangsu
            1 tactical_bomber moved from Shantung to Kiangsu
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Manchuria to Amur
            8 infantry moved from Manchuria to Amur
            6 armour and 6 mech_infantrys moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
                  Japanese take Turkmenistan from Russians
            4 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
            5 infantry moved from 70 Sea Zone to Belgian Congo
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 submarine moved from 72 Sea Zone to 76 Sea Zone
            1 submarine moved from 72 Sea Zone to 77 Sea Zone
            1 destroyer moved from 72 Sea Zone to 77 Sea Zone
            1 cruiser moved from 72 Sea Zone to 70 Sea Zone
            2 battleships moved from 72 Sea Zone to 70 Sea Zone
            7 fighters moved from 72 Sea Zone to Belgian Congo
            3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 fighter moved from Shantung to 19 Sea Zone
            1 mech_infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Shensi to Timguska
                  Japanese take Timguska from Russians
            2 mech_infantrys moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Kiangsu
            1 tactical_bomber moved from Shantung to Kiangsu
    
        Combat - Japanese
            Battle in Union of South Africa
            Battle in Amur
                Japanese attack with 2 artilleries and 8 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Amur
                Japanese win, taking Union of South Africa from British, taking Amur from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 submarines and 1 transport
                2 submarines owned by the Americans Submerged
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kiangsu
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in 76 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 76 Sea Zone
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 76 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 77 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 77 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 77 Sea Zone
                    Japanese roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 77 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 77 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 77 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Belgian Congo
                Japanese attack with 7 fighters, 5 infantry and 3 tactical_bombers
                British defend with 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers
                    Japanese roll dice for 2 battleships and 1 cruiser in Belgian Congo, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 7 fighters, 5 infantry and 3 tactical_bombers in Belgian Congo, round 2 : 7/15 hits, 6.33 expected hits
                    British roll dice for 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Belgian Congo, round 2 : 8/14 hits, 6.83 expected hits
                    3 fighters owned by the Japanese, 5 infantry owned by the Japanese, 5 mech_infantrys owned by the British and 3 armour owned by the British lost in Belgian Congo
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in Belgian Congo, round 3 : 5/7 hits, 4.00 expected hits
                    British roll dice for 4 fighters and 2 tactical_bombers in Belgian Congo, round 3 : 3/6 hits, 3.67 expected hits
                    3 fighters owned by the Japanese, 2 tactical_bombers owned by the British and 3 fighters owned by the British lost in Belgian Congo
                    Japanese roll dice for 1 fighter and 3 tactical_bombers in Belgian Congo, round 4 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 fighter in Belgian Congo, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in Belgian Congo
                Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 7 fighters and 5 infantry
                Casualties for British: 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from Belgian Congo to 72 Sea Zone
            1 armour moved from Shantung to Chahar
            2 mech_infantrys moved from Shantung to Chahar
            1 armour moved from Shensi to Kansu
            2 mech_infantrys moved from Shensi to Kansu
            1 aaGun, 1 armour and 4 mech_infantrys moved from Shensi to Tsinghai
            5 armour moved from Manchuria to Amur
            2 mech_infantrys moved from Manchuria to Amur
            1 fighter moved from 19 Sea Zone to Shantung
            1 tactical_bomber moved from Kiangsu to French Indo China
            1 fighter moved from Kiangsu to French Indo China
            1 fighter moved from Japan to French Indo China
            1 tactical_bomber moved from Japan to French Indo China
            2 fighters moved from Japan to Manchuria
            2 tactical_bombers moved from Shantung to Manchuria
            1 bomber moved from Shantung to Tsinghai
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in Japan
            1 armour and 2 mech_infantrys placed in Manchuria
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in French Indo China
            3 infantry placed in India
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Szechwan: 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by Japanese from French Indo China: 1 armour
            EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,2,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,2,2,6,1,6,4
            Japanese collect 53 PUs (21 lost to blockades); end with 54 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.50
    British regular : 0.50
    

    Savegame


  • Even though I 've been screwing up/around, this is an interesting game. You can really see the power of subs unchecked. The amount of money I’ve lost due to sub attacks has to be enormous in total.

    You’re doing lot’s of interesting things with the Allies. I really like it.

  • '23 '20

    I’m forced to. The need for a bid is very apparent to me now. Good manuevering is the only thing that’s keeping you in check.

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