Mainah V Stough 5.0
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 2 SuicideAttackTokens; Japanese buy 4 armour, 1 harbour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Tsinghai to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 2 SuicideAttackTokens; Japanese buy 4 armour, 1 harbour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Tsinghai to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan Combat - Japanese Battle in Kazakhstan Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Yunnan to India 1 armour, 1 infantry and 2 mech_infantrys moved from Burma to India 1 bomber moved from Siam to India 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 41 Sea Zone 4 fighters and 5 tactical_bombers moved from Philippines to Burma 2 destroyers and 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 mech_infantry moved from Chahar to Kansu 1 armour moved from Hopei to Tsinghai 1 mech_infantry moved from Kweichow to Sikang 2 artilleries and 5 infantry moved from Anhwe to Jehol 3 mech_infantrys moved from Shantung to Chahar 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar 1 infantry moved from Shantung to Jehol Place Units - Japanese 3 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 harbour placed in Sumatra 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 16 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 8 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 32 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 5 fighters, 1 infantry, 5 submarines, 3 tactical_bombers and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from West India to Trans-Jordan Place Units - Americans 10 infantry placed in Central United States 1 bomber and 6 infantry placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 16 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 8 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 32 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 5 fighters, 1 infantry, 5 submarines, 3 tactical_bombers and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from West India to Trans-Jordan Place Units - Americans 10 infantry placed in Central United States 1 bomber and 6 infantry placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 armour and 4 infantry moved from Sardinia to 95 Sea Zone 2 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Tobruk to Egypt 2 armour and 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 3 aaGuns, 4 artilleries, 21 infantry and 3 mech_infantrys moved from West India to Eastern Persia 1 infantry moved from Iraq to Persia 3 mech_infantrys moved from Trans-Jordan to Persia 1 armour and 5 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan 1 mech_infantry moved from Trans-Jordan to Persia 1 fighter moved from Trans-Jordan to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from Trans-Jordan to Persia 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,5,5 Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from Queensland to South Australia 1 tactical_bomber moved from New South Wales to South Australia 1 bomber and 3 fighters moved from Queensland to Caroline Islands 2 artilleries moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 destroyers moved from 32 Sea Zone to 33 Sea Zone 2 submarines moved from 32 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from Queensland to South Australia 1 tactical_bomber moved from New South Wales to South Australia 1 bomber and 3 fighters moved from Queensland to Caroline Islands 2 artilleries moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 destroyers moved from 32 Sea Zone to 33 Sea Zone 2 submarines moved from 32 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 2 bombers moved from Ukraine to Eastern Poland 1 artillery moved from Archangel to Nenetsia 1 infantry moved from Smolensk to Archangel 1 infantry moved from Belarus to Smolensk 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Poland to Eastern Poland 1 aaGun, 3 artilleries, 1 fighter and 12 infantry moved from Germany to Poland 3 aaGuns, 21 armour, 18 artilleries, 38 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 carriers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 7 infantry moved from Western Germany to Germany 1 aaGun and 6 infantry moved from France to Western Germany 2 infantry moved from Baltic States to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 6 artilleries and 4 infantry placed in Germany 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,3,2 Germans collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals 2 fighters moved from Russia to Novosibirsk 2 infantry moved from Samara to Novosibirsk 3 armour, 3 infantry and 2 mech_infantrys moved from Samara to Kazakhstan Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 3 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 armour and 2 infantry Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan Russians roll dice for 3 armour in Kazakhstan, round 5 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 armour remaining. Battle score for attacker is -11 Casualties for Russians: 1 armour, 3 infantry and 2 mech_infantrys Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Russians 1 aaGun moved from Samara to Kazakhstan 2 fighters moved from Novosibirsk to Bryansk 1 fighter and 1 tactical_bomber moved from Urals to Bryansk 2 infantry moved from Rostov to Bryansk 8 artilleries and 7 infantry moved from Russia to Bryansk 3 armour moved from Vologda to Samara 3 mech_infantrys moved from Samara to Kazakhstan 1 mech_infantry moved from Samara to Kazakhstan 1 aaGun and 12 infantry moved from Buryatia to Amur Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 2.33 Germans regular : 0.67 Russians regular : -2.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 6 armour, 4 artilleries, 15 infantry and 9 mech_infantrys moved from India to West India 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 7 infantry, 4 submarines, 3 tactical_bombers and 5 transports moved from 41 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from 72 Sea Zone to French Madagascar Combat - Japanese Battle in Kenya Battle in French Madagascar Battle in West India Japanese attack with 6 armour, 4 artilleries, 15 infantry and 9 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 armour, 4 artilleries, 15 infantry and 9 mech_infantrys in West India, round 2 : 7/34 hits, 9.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking Kenya from British, taking French Madagascar from French, taking West India from UK_Pacific with 6 armour, 4 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 artilleries and 6 infantry moved from Jehol to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 2 mech_infantrys moved from Tsinghai to Shensi 1 aaGun moved from Tsinghai to Shensi 1 armour moved from Tsinghai to Shensi 4 fighters and 5 tactical_bombers moved from Burma to Shantung 1 armour and 2 mech_infantrys moved from Kiangsu to Shantung 1 bomber moved from India to Shantung 5 mech_infantrys moved from Chahar to Shensi 1 armour moved from Chahar to Shensi 1 aaGun moved from India to West India Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 fighters and 7 infantry placed in Japan 2 armour and 1 infantry placed in Manchuria 3 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,2,1,3,4,4 Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 UK_Pacific regular : 0.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 17 Sea Zone to 19 Sea Zone Americans take 17 Sea Zone from Japanese 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 5 fighters moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 5 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters, 3 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Trans-Jordan to Gibraltar 10 infantry moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 16 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone 16 infantry moved from 91 Sea Zone to Gibraltar 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Libya to Tunisia Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 17 Sea Zone to 19 Sea Zone Americans take 17 Sea Zone from Japanese 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 5 fighters moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 5 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters, 3 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Trans-Jordan to Gibraltar 10 infantry moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 16 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone 16 infantry moved from 91 Sea Zone to Gibraltar 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Libya to Tunisia Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 7 PUs Purchase Units - British British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya 2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Kenya 2 fighters moved from Union of South Africa to Kenya Combat - British Battle in Kenya British attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Kenya, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kenya British win, taking Kenya from Japanese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Kenya to Belgian Congo 1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 2 armour and 2 mech_infantrys moved from Egypt to Belgian Congo 1 destroyer moved from 98 Sea Zone to 76 Sea Zone 1 destroyer moved from 98 Sea Zone to 77 Sea Zone 1 battleship, 1 carrier, 3 cruisers and 3 transports moved from 98 Sea Zone to 99 Sea Zone 3 infantry moved from Trans-Jordan to Syria 2 infantry moved from Trans-Jordan to Syria 2 armour and 1 artillery moved from Trans-Jordan to Syria 1 infantry moved from Morocco to Algeria 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 aaGuns, 4 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to Persia Place Units - British 3 mech_infantrys placed in Persia 3 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,3,2,4,3,6,5,6,1,2,6,4,1,3,1,1,2,2,1,5,1,1,5,3,3,1,4,3,6,1,2,4,3,2,4 British collect 35 PUs (2 lost to blockades); end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 2.00 British regular : 0.33
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Bold! I must say. Very Bold.
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Why not? Long odds require long chances would be the smart thing to say, but really, I’m just spewing around.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns, 4 artilleries and 16 infantry moved from Northern Italy to France 2 armour moved from Bulgaria to Greater Southern Germany 1 armour, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,1,1,4,3,4 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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btw- this guy is doing a day by day account of WW2 on you tube- its not bad; he also has this-https://www.youtube.com/watch?v=oxkk8CuejV4&list=PLrG5J-K5AYAU1R-HeWSfY2D1jy_sEssNG&index=3
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from South Australia to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to South Australia 2 destroyers moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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Hold on - grabbed wrong island with Anzac.
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TripleA Manual Gamesave Post: French round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from South Australia to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to South Australia 2 destroyers moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria Turn Complete - French Turning on Edit Mode EDIT: Changing ownership of Celebes from Japanese to ANZAC EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Celebes: 2 infantry EDIT: Removing units owned by ANZAC from Java: 2 infantry EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Changing ownership of Java from ANZAC to Japanese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 2 bombers moved from Eastern Poland to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Non Combat Move - Germans 2 bombers moved from Russia to Eastern Poland 2 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to Western Germany 2 fighters moved from 113 Sea Zone to Western Germany 3 artilleries and 12 infantry moved from Poland to Eastern Poland 8 artilleries and 11 infantry moved from Germany to Poland 1 aaGun moved from Poland to Germany 3 artilleries and 9 infantry moved from Western Germany to Germany 2 fighters moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to Southern Italy 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Eastern Poland 2 mech_infantrys moved from Ukraine to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 fighter moved from Poland to Western Ukraine Place Units - Germans 4 artilleries and 6 infantry placed in Germany 3 armour and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,3,1,3,5 Germans collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians AA : -0.33