Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Had to edit the submarine into sea zone 125. For some reason the game wasn’t allowing me to do it on the non combat move.
Well done Gentlemen. Have not seen that trap before and you two set it up perfectly.
@DrakeMortis That is because subs have lost their stealth. Are we all on the same game version? I am on 2.5.22294.
@AndrewAAGamer said in TT General Death (X) vs MajikAndrew (A+61) OOB:
@DrakeMortis That is because subs have lost their stealth. Are we all on the same game version? I am on 2.5.22294.
I have the same version as Andrew.
@majikforce I was not aware of that in this version. so do we need to edit the sub out of that sea zone then? Also, when did this occur? I feel I’ve played this version lots and always remember the subs having stealth, except for when enemy destroyers are present.
@AndrewAAGamer the game did not give me the option to ignore your submarine. It went immediately to combat and did not give your sub the option to submerge at any point.
@DrakeMortis The subs are supposed to have stealth. That’s why I was asking which engine version people had because this is an error that I have seen before when the game version engines are mismatched.
@AndrewAAGamer does this rule variance also allow for aircraft to attack subs without the aid of a destroyer?
@AndrewAAGamer Ok that makes a lot more sense. I have version 2.2.20868. How do we correct this going forward?
As far as I know, the file will be corrupted even if you start using identical versions going forward, so would have to do things manually. Witt and I had same problem
@Colt45554 said in TT General Death (X) vs MajikAndrew (A+61) OOB:
As far as I know, the file will be corrupted even if you start using identical versions going forward, so would have to do things manually. Witt and I had same problem
Well crud.
Okay so checking the Forum the current stable is 2.5.22294. So I would suggest we all update to that version if not there already.
If Colt45554 is right then going forward we will need to manually remove subs from SZ’s that we want to ignore then add them back in after combat. What a pain…
Axis Team - Since the Allied Team said the Russian sub would fight if the Axis wants to fight the Russian sub then no changes would occur; the battles stand as rolled. If the Axis wants to ignore the sub then we will need to reroll the battle by removing the sub first then reroll the battle. Since the dice were better than average I doubt you would elect this choice however it is your choice if you want to reroll the battle.
Majikforce please hold till we get a decision from the Axis…
Will hold. I think if we all have the latest version you posted we shouldn’t have the sub issue anymore. But I could be wrong.
Let the roll stand as is. Continue the good fight:)
@GeneralDisarray said in TT General Death (X) vs MajikAndrew (A+61) OOB:
Let the roll stand as is. Continue the good fight:)
Thanks Joe! Umm, or Andy. Forgot which is which.
Fire away Majikforce!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Belarus to Novgorod
1 aaGun and 19 infantry moved from Belarus to Bryansk
1 aaGun, 2 artilleries and 16 infantry moved from Western Ukraine to Bryansk
1 aaGun and 5 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 fighter moved from Szechwan to Russia
2 aaGuns, 1 artillery and 18 infantry moved from Amur to Buryatia
Place Units - Russians
1 infantry placed in Volgograd
3 artilleries, 4 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
2 tactical_bombers moved from 42 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
2 tactical_bombers moved from 42 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 3/8 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 3/9 hits, 3.83 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 3 : 2/8 hits, 3.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
8 infantry moved from Kweichow to Shensi
3 artilleries and 1 mech_infantry moved from Kweichow to Shensi
1 bomber moved from Malaya to Kweichow
2 fighters and 2 tactical_bombers moved from Manchuria to Kweichow
2 fighters and 4 tactical_bombers moved from Yunnan to Kweichow
2 carriers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 bombers and 1 infantry placed in French Indo China
1 carrier and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -3.83
UK_Pacific regular : 0.33
Happy new year everyone! Looking forward to another great year of games and good competition :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 5 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Amur
2 fighters moved from Queensland to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 aaGuns and 2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 transport placed in 10 Sea Zone
6 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Americans collect 52 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - British
Combat Hit Differential Summary :