L21 #1 WindowWasher (X) vs trulpen (A+24) BM3


  • Damn, this is intense! I wanna roll some dice! :grin:


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry moved from Eire to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 111 Sea Zone
            1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            2 transports moved from 106 Sea Zone to 101 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela
            1 tactical_bomber moved from Eastern United States to Venezuela
            1 fighter moved from Eastern United States to Venezuela
            2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from Gibraltar to Spain
            2 fighters moved from Yugoslavia to Spain
            1 tactical_bomber moved from 109 Sea Zone to Portugal
            1 fighter moved from 109 Sea Zone to Portugal
            5 fighters and 1 tactical_bomber moved from 109 Sea Zone to Spain
            1 artillery and 1 infantry moved from Eire to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 mech_infantry moved from Algeria to Rio de Oro
                  Americans take Rio de Oro from Neutral_True
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Western Germany
                Americans converts factory_major into different units
            Battle in Guam
            Battle in Venezuela
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 3 : 2/5 hits, 2,00 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Western Germany from Germans, taking Guam from Japanese, taking Venezuela from Neutral_True with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Portugal
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 1,50 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 3 : 2/3 hits, 1,33 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 artillery, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 artillery, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 3/13 hits, 5,33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 8/10 hits, 4,83 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 aaGuns, 2 artilleries and 4 infantry moved from Eire to 109 Sea Zone
            3 aaGuns, 2 artilleries, 4 infantry and 5 transports moved from 109 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            3 aaGuns, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            3 carriers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 marine moved from Eire to 109 Sea Zone
            1 cruiser and 1 marine moved from 109 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco
            1 fighter and 1 tactical_bomber moved from Venezuela to French Guiana
            5 carriers, 4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
            EDIT: 1 fighter moved from 46 Sea Zone to 55 Sea Zone
            EDIT: 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
            3 fighters moved from 46 Sea Zone to 55 Sea Zone
            1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            6 submarines moved from 46 Sea Zone to 55 Sea Zone
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            2 fighters moved from Spain to 109 Sea Zone
            4 infantry moved from New Brunswick Nova Scotia to Eastern United States
            1 fighter moved from Portugal to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Portugal to 91 Sea Zone
            3 fighters moved from Spain to 91 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from Suiyuyan to Tsinghai
            1 fighter moved from Hawaiian Islands to Queensland
            2 infantry moved from Central United States to Western United States
            1 battleship moved from 46 Sea Zone to 55 Sea Zone
            2 cruisers moved from 46 Sea Zone to 55 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 carrier moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Spain to Morocco
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
            1 battleship and 1 carrier moved from 46 Sea Zone to 55 Sea Zone
            1 carrier and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
            1 cruiser moved from 109 Sea Zone to 92 Sea Zone
            EDIT: 1 fighter moved from 91 Sea Zone to Morocco
            1 fighter moved from Yugoslavia to 91 Sea Zone
            1 fighter moved from Eire to Morocco
            1 infantry moved from Scotland to 109 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Eire to 109 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            2 artilleries and 4 infantry moved from Iraq to Persia
            1 aaGun and 2 infantry moved from Northwest Persia to Persia
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern Persia: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by British to West India: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from Morocco: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 83 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : -0,17
    Japanese regular : 1,33
    Neutral_True regular : 1,00
    

    Savegame


  • Forgot to move the southern tr to z91.

  • '21 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour moved from Northern Italy to Albania
                  Italians take Yugoslavia from Russians
                  Italians take Albania from Russians
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Greater Southern Germany
            1 bomber moved from Northern Italy to Greater Southern Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Western Germany
                Italians win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Greater Southern Germany
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 bomber and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Greater Southern Germany
                Italians win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Greater Southern Germany to Southern Italy
            4 aaGuns, 1 armour and 23 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,5
            Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win, taking Java from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
            1 fighter moved from New South Wales to 55 Sea Zone
            1 fighter moved from New South Wales to 55 Sea Zone
            2 armour moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 artillery and 6 infantry moved from New South Wales to South Australia
            EDIT: 5 destroyers moved from 46 Sea Zone to 55 Sea Zone
            1 cruiser and 3 destroyers moved from 46 Sea Zone to 55 Sea Zone
            EDIT: 1 artillery moved from 55 Sea Zone to Northern Territory
            1 infantry moved from Northwest Persia to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame

  • '21 '20

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from United Kingdom to Scotland
                  Germans take Scotland from Americans
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Spain
            4 fighters moved from United Kingdom to Spain
            5 fighters moved from 110 Sea Zone to Spain
            1 mech_infantry moved from Germany to Greater Southern Germany
                  Germans take Greater Southern Germany from Russians
            3 mech_infantrys moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 bomber moved from Novgorod to Caucasus
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry and 1 mech_infantry moved from Archangel to Belarus
            1 armour, 4 artilleries, 6 infantry and 16 mech_infantrys moved from Slovakia Hungary to Romania
            4 mech_infantrys moved from Germany to Romania
            3 infantry moved from Novgorod to Belarus
            19 artilleries and 29 infantry moved from Bryansk to Belarus
            3 armour and 1 mech_infantry moved from Bryansk to Ukraine
            1 mech_infantry moved from Belarus to Eastern Poland
            1 mech_infantry moved from Archangel to Eastern Poland
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Spain
                Germans attack with 1 artillery, 9 fighters and 1 infantry
                Americans defend with 1 artillery and 1 mech_infantry
                    Germans roll dice for 1 artillery, 9 fighters and 1 infantry in Spain, round 2 : 8/11 hits, 5.17 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Spain, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 1 artillery, 9 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Romania
                Germans attack with 1 armour, 4 artilleries, 6 infantry and 20 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 4 artilleries, 6 infantry and 20 mech_infantrys in Romania, round 2 : 5/31 hits, 6.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 armour, 4 artilleries, 5 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Ukraine
            3 aaGuns moved from Bryansk to Ukraine
            2 aaGuns moved from Novgorod to Belarus
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 113 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            1 mech_infantry moved from Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 fighter moved from 110 Sea Zone to United Kingdom
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.00
    Germans regular : 1.50
    

    Savegame

  • '21 '20

    I for some reason thought that the planes going to Spain could land in UK, the battle went flawless for me and id like to reroll with 2 less planes if that’s ok with you, should make absolutely no difference

  • '21 '20

    [dice 1d6]

    inf art


  • 1d6: 2

  • '21 '20

    [dice 1d6]


  • 1d6: 6

  • '21 '20

    ok here come the 7 planes [dice 7d6]


  • 7d6: 2, 1, 2, 5, 3, 2, 4

  • '21 '20

    ok here comes your defense [dice 2d6]


  • 2d6: 2, 1

  • '21 '20

    ok well thats fun, i take a plane and an inf


  • @WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    ok well thats fun, i take a plane and an inf

    I think there’s no need to do a full re-roll. Let me look into it.


  • I mean, I had my defense dice already. If taking away air it’s possible to just roll for selecting among the already rolled dice, but it’s likely not necessary here.

  • '21 '20

    @trulpen i can just get rid of dice that hit


  • Yes, it’s a lot of over-force, and I understand a miscalculation of landing-spots. Bringing in 2 less air is ok regarding the odds of the battle (not affected really) and with the amount of red dice in there you don’t need to roll anything more.

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