The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Ningxia to Chinghai
2 fighters moved from Hupeh to Chinghai
1 bomber moved from Fukien to Chinghai
2 infantry moved from French Indo-China Thailand to Burma
2 fighters moved from 38 Sea Zone to Burma
1 fighter moved from Kiangsu to Burma
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Chinghai
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Chinghai, round 2 : 3/4 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 2,33 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Chinghai to French Indo-China Thailand
2 infantry moved from East Indies to 38 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 fighters moved from Burma to 36 Sea Zone
1 fighter moved from Burma to French Indo-China Thailand
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from Suiyuan to Ningxia
1 armour moved from Manchuria to Hupeh
2 infantry moved from Manchuria to Suiyuan
2 infantry moved from Kwangtung to French Indo-China Thailand
2 fighters moved from Chinghai to Suiyuan
Place Units - Japanese
1 destroyer placed in 62 Sea Zone
2 artilleries and 2 infantry placed in Japan
2 artilleries and 2 infantry placed in Borneo
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,50
British regular : -0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Jet Power
Activate Technology - British
British activating Jet Power
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 27 PUs; 0 techTokens;
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 bomber moved from Persia to Anglo-Egypt Sudan
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 fighter moved from 3 Sea Zone to Norway
Combat - British
Battle in Anglo-Egypt Sudan
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Anglo-Egypt Sudan
British win, taking Anglo-Egypt Sudan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Norway
British attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 1 fighter and 1 infantry in Norway, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Norway to 3 Sea Zone
3 fighters moved from Burma to India
1 armour and 1 artillery moved from Persia to India
1 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from India to Persia
1 bomber moved from Anglo-Egypt Sudan to Persia
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 transport moved from 24 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Union of South Africa
1 destroyer moved from 24 Sea Zone to 18 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in India
1 armour and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
British rolls : 1.00
Germans regular : -0.33
British regular : -0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 fighter moved from Egypt to Anglo-Egypt Sudan
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo-Egypt Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
Italians win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Anglo-Egypt Sudan to Egypt
1 armour moved from Bulgaria Romania to East Poland
1 artillery and 1 infantry moved from Italy to Balkans
Place Units - Italians
1 fighter and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00
Italians regular : 0,17
British regular : 0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 5 infantry and 3 transports; Remaining resources: 8 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
2 fighters moved from United Kingdom to Russia
1 infantry moved from Western Canada to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
2 armour moved from Western United States to Eastern Canada
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 55 Sea Zone to 19 Sea Zone
1 destroyer moved from 1 Sea Zone to 3 Sea Zone
1 fighter moved from 3 Sea Zone to 1 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
1 armour and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans buy 1 bomber and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from East Poland to Ukraine
2 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from Finland to Archangel
1 bomber moved from Egypt to Russia
1 bomber moved from Germany to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory
Bombing raid in Russia causes 7 damage total.
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 armour moved from Karelia S.S.R. to East Poland
3 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from Archangel to East Poland
3 infantry moved from Poland to East Poland
2 bombers moved from Russia to East Poland
1 fighter moved from France to Karelia S.S.R.
5 infantry moved from Germany to Poland
7 infantry moved from France to Germany
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 bomber and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00
Russians regular : 0,67
Germans regular : 0,67
Russians AA : -0,33
Production/PUs Summary :
Germans : 36 / 36
Russians : 21 / 24
Japanese : 36 / 38
British : 33 / 35
Italians : 14 / 14
Chinese : 0 / 0
Americans : 38 / 46
Could you edit 1 infantry from Karelia to Finland?
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from India to Trans-Jordan
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 7 infantry
Japanese defend with 3 infantry
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
1 artillery moved from Novosibirsk to Russia
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Persia to Caucasus
1 fighter moved from Trans-Jordan to India
1 fighter moved from Archangel to Caucasus
1 infantry moved from Caucasus to Ukraine
Place Units - Russians
4 infantry placed in Caucasus
1 armour and 1 artillery placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.33
Germans regular : 0.33
Russians regular : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from India to Trans-Jordan
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 7 infantry
Japanese defend with 3 infantry
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
1 artillery moved from Novosibirsk to Russia
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Persia to Caucasus
1 fighter moved from Trans-Jordan to India
1 fighter moved from Archangel to Caucasus
1 infantry moved from Caucasus to Ukraine
Place Units - Russians
4 infantry placed in Caucasus
1 armour and 1 artillery placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.33
Germans regular : 0.33
Russians regular : 0.83
*the second posting is for Ozy’s edit that I initially forgot to do. all good now
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from India to Trans-Jordan
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 7 infantry
Japanese defend with 3 infantry
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
1 artillery moved from Novosibirsk to Russia
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Persia to Caucasus
1 fighter moved from Trans-Jordan to India
1 fighter moved from Archangel to Caucasus
1 infantry moved from Caucasus to Ukraine
Place Units - Russians
4 infantry placed in Caucasus
1 armour and 1 artillery placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 23 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 28 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.33
Germans regular : 0.33
Russians regular : 0.83
^ and that one is bc I forgot to move the d*mn sub. my bad…
@The_Good_Captain Thanks for editing. And no worries, that Soviet sub is probably the most edited piece in the entire franchise ;)
Hey, if any of you are inclined, I like to ask my opponents why they play on TripleA. So what are the reason(s) you all are gaming on this platform? PM me if you don’t want to clutter up the forum. Thanks ahead of time and no worries if you don’t care to answer.
As to why playing online: I like playing this way because we can save the game and continue at a later time. I prefer playing face to face from time to time, but Covid has made that impossible.
As to why TripleA: The forum and its members made it very easy to start using it, when we first started looking for an online platform. Also it was free (not unimportant).
There are versions on Steam, but they offer only 1 scenario (1942) or seem very time consuming (Tabletop Simulator).
For me, I would say I have mixed emotions about playing on here. Partly, I like the Play-by-Forum cause it usually offers more calculated moves and well thought through strategies. More eye for detail.
On the other hand, I would say I miss the tabletop excitement and the slight miscalculations, and a higher pace. Most significant is the battle calculator. If it’s there, you can use it to plan battles two/three turns ahead, and you will always do so. I think this impairs the game and improves it at the same time. Taking a chance, not knowing exactly if it’s 60-40 or 40-60, adds something. It doesn’t hurt the core of the game though, which for me is the game of balancing daring, control by setting yourself up with the best chances possible and handing over control to luck when the time comes.
Axis and Allies can be a time consuming game. And although I like spending a weekend on a good match of Global, in reality finding the time can be cumbersome. Playing online reduces the investment it requires and allows for a game of a few hours. It also removes some of the tension that I have during a physical game: where in an online game I tend to go more experimental and am more likely to try something new, I do not quickly dare that in a real life game in case it results in a premature game over.
Why this forum? I do not really play by forum a lot. If I do, it is with the the lovely chaps I play with right now. We have done quite some play-by-mails in the past, and only incidentally I use this forum with them. The upside is that it allows you to play with other players for once. The downside of this format is that I can stare at the map for hours - as nobody urges me to hurry up…
As for my move: I will try to find some time for some war between all the Christmas stuff that is going on here.
Happy holidays!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
2 fighters moved from Suiyuan to Buryatia S.S.R.
2 infantry moved from French Indo-China Thailand to Burma
1 artillery moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to Burma
4 fighters moved from 36 Sea Zone to Burma
1 bomber moved from French Indo-China Thailand to India
Combat - Japanese
Strategic bombing raid in India
British roll AA dice in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in India causes 5 damage total.
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/8 hits, 4,00 expected hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Buryatia S.S.R., round 3 : 4/7 hits, 3,67 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries and 4 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in Burma
Japanese attack with 1 artillery, 5 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Burma, round 2 : 3/8 hits, 4,17 expected hits
British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 49 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from Burma to 37 Sea Zone
1 fighter moved from Burma to French Indo-China Thailand
1 infantry moved from Ningxia to Chinghai
1 infantry moved from Sikang to Chinghai
2 infantry moved from Suiyuan to Ningxia
1 armour moved from Hupeh to Sikang
2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
2 fighters moved from Buryatia S.S.R. to Hupeh
1 bomber moved from India to French Indo-China Thailand
2 transports moved from 36 Sea Zone to 49 Sea Zone
2 artilleries and 2 infantry moved from Borneo to 49 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to French Indo-China Thailand
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 49 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Borneo
3 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -2,83
British AA : -0,17
Russians regular : -0,67
British regular : 0,33
I went into EDIT mode to check how the game react with putting units on a transport in a hostile sea zone. Wanted to know if you could stop me from transporting my units by just simple putting a sub at Borneo (I also went to another save game to check the behaviour in the combat phase).
This topic is a hotly debated one, but in this case I follow the tripleA rules ;)
@LederhosenMachtFrei I don’t think there should be much of a debate. From the rulebook page 6:
Sea Zones
Sea zones are either friendly or hostile. Friendly sea zones contain no enemy surface warships. Hostile sea zones contain enemy surface warships. Note that the presence of enemy submarines and/or transports does not count for the purposes of determining whether or not a sea zone is hostile.
…and then here on page 16:
Transports
If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.
…and here on page 30:
A transport cannot load or offload while in a hostile sea zone.
…and best of all, here on page 31:
Remember that hostile sea zones contain enemy units, but that for purposes of determining the status of a sea zone, submarines and transports are ignored.