@Avner Still need your email to put into the game to get dice rolls
Snigg(x) vs. DannyDuck716(Allies+18) BM3 #2
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 86 Sea Zone to 91 Sea Zone 4 fighters moved from 33 Sea Zone to 31 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 1 fighter and 2 transports moved from 33 Sea Zone to 30 Sea Zone Combat - Americans Battle in French West Africa Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone 1 bomber moved from 37 Sea Zone to India Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Italians regular : -0.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 86 Sea Zone to 91 Sea Zone 4 fighters moved from 33 Sea Zone to 31 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 1 fighter and 2 transports moved from 33 Sea Zone to 30 Sea Zone Combat - Americans Battle in French West Africa Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone 1 bomber moved from 37 Sea Zone to India Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 carrier moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from Egypt to Ukraine 1 armour moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 2 artilleries and 3 infantry moved from India to Burma 1 bomber moved from India to Shan State Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Shan State British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 2 infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 4 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Ukraine to Northwest Persia Place Units - UK_Pacific 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -0.83 Italians regular : -0.67 Japanese regular : -0.67 Germans AA : -0.17 British regular : -0.67
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@Snigg man, I really screwed the pooch on this one by allowing Sealion to happen. Also now realizing I screwed the pooch more by not taking the 95/5 chances and killing as much as possible. I don’t know if I’m going to be able to hold out and recover with a weakened USA. Seems like UK Pacific and ANZAC aren’t going to be able to contribute enough even with their holdings to make a difference in time.
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@DannyDuck716 it’s a really close fight in the Pacific. I don’t know as I got enough money coming in to hold off indefinitely. Right now, neither of us are set to win a large fleet action with what we’ve got. That said, that does mean America has to keep pumping money to the Pacific arena to help balance until the tide is overwhelming in Asia.
The question is can Germany reload and get enough units built up to get to Moscow before that happens. Currently, your stack is about 10~15 units larger than my potential attacking force, and you got the 18 infantry from the Far East coming in in a couple of more rounds. If Russia can hold parity, till US gets back into it, there’s a chance. But yes, making the SeaLion attempt hurt as much as possible is an important factor from what I’ve read.
Overall, TUV and income are about even right now, so that does lean towards Axis, since I’ve made up the beginning of the game differential.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Southern Italy to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Libya Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.67
Territory Summary for Italians :
Morocco : 1 flag, 1 artillery and 1 infantry Algeria : 1 flag Tunisia : 1 flag Northern Italy : 1 factory_major Libya : 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber Eastern Poland : 1 flag Western Ukraine : 2 aaGuns, 3 armour and 2 mech_infantrys 96 Sea Zone : 1 destroyer 95 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 1 submarine Greece : 1 flag 99 Sea Zone : 1 destroyer 92 Sea Zone : 1 transport
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 bomber moved from New South Wales to Sumatra Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - French
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 bomber moved from New South Wales to Sumatra Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs; Germans buy 2 artilleries, 7 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 3 submarines moved from 93 Sea Zone to 91 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries moved from United Kingdom to 110 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Archangel 2 bombers moved from Western Ukraine to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in 91 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 submarines, 1 tactical_bomber and 4 transports British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 6 submarines in 91 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 4 submarines in 91 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits 1 transport owned by the British, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits Americans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 82 Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports Casualties for British: 1 transport Battle in Gibraltar Germans attack with 4 artilleries, 1 fighter and 4 infantry British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries, 1 harbour and 1 infantry Germans roll dice for 4 artilleries, 1 fighter and 4 infantry in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits Americans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar Germans roll dice for 4 artilleries, 1 fighter and 3 infantry in Gibraltar, round 3 : 2/8 hits, 2.83 expected hits Americans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from Americans with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries and 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter could not land in Gibraltar and was removed 1 tactical_bomber moved from Belarus to Western Ukraine 1 tactical_bomber moved from Archangel to Eastern Poland 7 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour moved from Novgorod to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Ukraine to Western Ukraine 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 2 bombers moved from Russia to Western Ukraine Place Units - Germans 3 submarines placed in 110 Sea Zone 2 submarines placed in 110 Sea Zone Germans undo move 2. 2 submarines placed in 93 Sea Zone 1 artillery and 2 infantry placed in United Kingdom 1 artillery and 2 infantry placed in France 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Russians regular : 1.00 Germans regular : -0.33 Russians AA : -0.33
Territory Summary for Germans :
Gibraltar : 1 flag, 4 artilleries, 1 harbour and 2 infantry Scotland : 1 flag, 1 airfield United Kingdom : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Morocco : 1 fighter and 1 tactical_bomber Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Germany : 1 factory_major Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 artillery and 1 infantry Eastern Poland : 2 armour, 9 mech_infantrys and 1 tactical_bomber Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag, 2 aaGuns, 7 armour, 12 artilleries, 2 bombers, 23 infantry, 17 mech_infantrys and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys 125 Sea Zone : 1 flag, 1 destroyer 93 Sea Zone : 2 submarines Eire : 1 flag Bulgaria : 1 flag 109 Sea Zone : 1 transport Yugoslavia : 1 flag 91 Sea Zone : 1 battleship, 1 carrier, 4 submarines and 4 transports Finland : 1 flag 110 Sea Zone : 3 submarines
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 aaGuns, 4 armour, 7 artilleries, 49 infantry and 5 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Russia 6 infantry moved from Vologda to Russia 2 aaGuns and 12 infantry moved from Novosibirsk to Samara Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.83
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 45 Sea Zone 2 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Szechwan 2 bombers moved from Anhwe to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi 1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States 3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 tactical_bomber moved from Anhwe to Szechwan
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 45 Sea Zone 2 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Szechwan 2 bombers moved from Anhwe to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi 1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States 3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 tactical_bomber moved from Anhwe to Szechwan Combat - Japanese Battle in Alaska Battle in 10 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 3 transports in 10 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese win, taking Alaska from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Western United States Japanese attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Western United States, round 2 : 3/11 hits, 5.33 expected hits Americans roll dice for 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys in Western United States, round 2 : 4/9 hits, 3.00 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Western United States, round 3 : 2/7 hits, 4.00 expected hits Americans roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Western United States, round 3 : 1/7 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western United States Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Western United States, round 4 : 5/6 hits, 3.50 expected hits Americans roll dice for 2 artilleries and 3 mech_infantrys in Western United States, round 4 : 3/5 hits, 1.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Americans lost in Western United States Japanese converts factory_major into different units Japanese win, taking Western United States from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Casualties for Americans: 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys Battle in Suiyuyan Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/5 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 7 infantry moved from Anhwe to Hunan 1 aaGun moved from Kiangsi to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 armour and 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 2 tactical_bombers moved from Szechwan to Hunan 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe 2 bombers moved from Suiyuyan to Hunan 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 2 fighters moved from Midway to 10 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 infantry placed in Japan 1 carrier and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.67 Japanese regular : 0.33 Americans AA : -0.50 ANZAC regular : -0.17
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour Iwo Jima : 1 infantry Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry Kwangsi : 1 flag, 1 infantry Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun, 2 armour, 2 bombers, 3 fighters, 8 infantry, 4 mech_infantrys and 4 tactical_bombers Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 2 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber Malaya : 1 flag, 1 artillery and 1 harbour Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry Western United States : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour Alaska : 1 flag, 1 artillery and 1 infantry Hawaiian Islands : 1 flag, 1 airfield and 1 harbour Midway : 1 flag, 1 airfield 44 Sea Zone : 1 flag 45 Sea Zone : 1 submarine 10 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports 2 Sea Zone : 1 transport 6 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
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@DannyDuck716 That was the 6th VC for Japan this turn. In reviewing, I didn’t see a take back for any this turn, but I may have missed something. I didn’t know where ANZAC’s transport was going to end up, so Philippines/Kwan tung were potentially vulnerable.
If you didn’t want to defend with that sub in 45, you can edit him back in. It was the only shot that transport had.
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@Snigg Wow, yea thats game. Its impressive how bad I screwed that up.