WindowWasher (X) vs Surfer (L+18) BM #4

  • 2025 2024 '23 '22 '21 '20

    Scramble in Italy?
    If you do, when does the DD die?

  • '21 '20

    yes, des dies first

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to France
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Solomon Islands
            1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 55 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Solomon Islands
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Solomon Islands, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Solomon Islands to 54 Sea Zone
            1 fighter moved from Solomon Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Tunisia to Libya
            3 fighters moved from Gibraltar to United Kingdom
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 aaGuns and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from France to United Kingdom
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 fighter moved from Western United States to 30 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
            19 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
            EDIT: Adding units owned by Americans to Trans-Jordan: 1 fighter
            EDIT: Turning off Edit Mode
            British buy 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 125 Sea Zone: 2 infantry
            EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  British take 93 Sea Zone from Italians
            1 fighter moved from 81 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Egypt to 97 Sea Zone
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer and 2 fighters
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                Italians and British reach a stalemate
                . Battle score for attacker is -3
                Casualties for British: 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 destroyer and 1 fighter
            Battle in Caucasus
                British attack with 1 fighter and 2 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Persia to Russia
            1 fighter moved from India to Persia
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            3 aaGuns, 1 artillery, 26 infantry and 3 mech_infantrys moved from Burma to India
            1 artillery and 5 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 aaGun and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 aaGun and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Caucasus to Persia
            1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
            3 mech_infantrys moved from Northwest Persia to Eastern Persia
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 fighter and 2 infantry placed in Persia
            1 infantry and 1 mech_infantry placed in Egypt
            3 infantry placed in United Kingdom
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : -1.00
    Italians regular : 0.33
    Japanese regular : 2.33
    Germans AA : -0.17
    Germans regular : 1.00
    British regular : 2.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Well, I liked the result.
    Strange, the game showed that you were convoying me in 1 Sea Zone. You rolled poorly so no damage, but I can’t see where you could be convoying me. You literally have no Naval units in Europe.

  • '21 '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    @surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:

    Well, I liked the result.
    Strange, the game showed that you were convoying me in 1 Sea Zone. You rolled poorly so no damage, but I can’t see where you could be convoying me. You literally have no Naval units in Europe.

    It’s a new German technology, invisible subs! Merry Christmas Eve!

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from India to Persia
            2 infantry moved from Tobruk to Alexandria
    
        Place Units - ANZAC
            1 marine placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from India to Persia
            2 infantry moved from Tobruk to Alexandria
    
        Place Units - ANZAC
            1 marine placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 74 Sea Zone
    
        Combat - French
            Battle in 74 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 2 submarines
                    French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 74 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 74 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Tunisia to Libya
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Japanese regular : 0.33
    ANZAC regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    I rarely try coin flips but it’s Christmas and I was hoping for an early gift. Merry Christmas to you.

  • '21 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 armour moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            2 mech_infantrys moved from Bryansk to Caucasus
            2 bombers moved from Bryansk to Caucasus
            1 tactical_bomber moved from Rostov to Caucasus
            2 artilleries moved from Ukraine to Bryansk
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 armour moved from Archangel to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 2 infantry moved from Belarus to Bryansk
            4 armour and 4 mech_infantrys moved from Bryansk to Caucasus
            1 artillery moved from Volgograd to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 5 armour, 1 artillery, 2 bombers, 7 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 5 armour, 1 artillery, 2 bombers, 7 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/16 hits, 6.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 armour, 1 artillery, 2 bombers, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Novgorod
            2 bombers moved from Belarus to Novgorod
            1 fighter moved from Belarus to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            1 infantry moved from Holland Belgium to France
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Germany to Western Germany
            2 mech_infantrys moved from Western Germany to Germany
    
        Place Units - Germans
            6 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            3 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.17
    

    Savegame

  • '21 '20

    @surfer flipped the coin and it landed on its side

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 31 PUs; 
            Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            9 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries, 7 infantry and 5 mech_infantrys moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            3 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Kiangsu to Hopei
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            4 infantry moved from Malaya to Shan State
            1 mech_infantry moved from Yunnan to Kweichow
            1 bomber moved from Philippines to Celebes
            2 fighters moved from 35 Sea Zone to Celebes
            2 tactical_bombers moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 bomber moved from Malaya to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 49 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Japanese attack with 1 bomber, 4 fighters, 1 marine and 4 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 4/10 hits, 5.67 expected hits
                    Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 bomber, 3 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            3 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 bomber moved from 42 Sea Zone to Yunnan
            1 bomber moved from Celebes to Philippines
            1 aaGun moved from Kweichow to Hopei
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -3.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Ugh. forgot to kill sub off US coast. If you don’t mind, I’ll roll for 1 tac + 1 DD

  • 2025 2024 '23 '22 '21 '20

    :dice 4:

  • 2025 2024 '23 '22 '21 '20

    I don’t get how to make dice roller work

  • 2025 2024 '23 '22 '21 '20

    test
    [dice 1d6]


  • 1d6: 3

  • 2025 2024 '23 '22 '21 '20

    Cool! Works. So now for the battle
    1 tac
    [dice 1d6]
    1 DD
    [dice 1d6]


  • 1d6: 3
    1d6: 6

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