Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 artilleries and 3 infantry moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Caroline Islands to 48 Sea Zone
2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Wake Island
2 bombers, 4 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Malaya
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Wake Island
Battle in Hawaiian Islands
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers in Kweichow, round 2 : 7/13 hits, 6.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 48 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in 25 Sea Zone and were removed
3 carriers, 5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 25 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
3 tactical_bombers moved from Wake Island to 26 Sea Zone
2 fighters moved from 48 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Chahar
1 aaGun moved from Kwangsi to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
4 infantry moved from Jehol to Anhwe
1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 bombers, 4 fighters and 5 tactical_bombers moved from Kweichow to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Midway: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : -1.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 1 aaGun and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 bombers, 4 fighters, 11 infantry and 5 tactical_bombers
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield and 2 fighters
French Indo China : 1 flag
44 Sea Zone : 1 flag
31 Sea Zone : 1 destroyer and 1 transport
37 Sea Zone : 1 transport
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports
20 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
@Snigg no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 86 Sea Zone to 91 Sea Zone
4 fighters moved from 33 Sea Zone to 31 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 1 fighter and 2 transports moved from 33 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone
1 bomber moved from 37 Sea Zone to India
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Italians regular : -0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 86 Sea Zone to 91 Sea Zone
4 fighters moved from 33 Sea Zone to 31 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 1 fighter and 2 transports moved from 33 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone
1 bomber moved from 37 Sea Zone to India
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 carrier moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Egypt to Ukraine
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 bomber moved from India to Shan State
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
2 infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
4 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Ukraine to Northwest Persia
Place Units - UK_Pacific
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -0.83
Italians regular : -0.67
Japanese regular : -0.67
Germans AA : -0.17
British regular : -0.67
@Snigg man, I really screwed the pooch on this one by allowing Sealion to happen. Also now realizing I screwed the pooch more by not taking the 95/5 chances and killing as much as possible. I don’t know if I’m going to be able to hold out and recover with a weakened USA. Seems like UK Pacific and ANZAC aren’t going to be able to contribute enough even with their holdings to make a difference in time.
@DannyDuck716 it’s a really close fight in the Pacific. I don’t know as I got enough money coming in to hold off indefinitely. Right now, neither of us are set to win a large fleet action with what we’ve got. That said, that does mean America has to keep pumping money to the Pacific arena to help balance until the tide is overwhelming in Asia.
The question is can Germany reload and get enough units built up to get to Moscow before that happens. Currently, your stack is about 10~15 units larger than my potential attacking force, and you got the 18 infantry from the Far East coming in in a couple of more rounds. If Russia can hold parity, till US gets back into it, there’s a chance. But yes, making the SeaLion attempt hurt as much as possible is an important factor from what I’ve read.
Overall, TUV and income are about even right now, so that does lean towards Axis, since I’ve made up the beginning of the game differential.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Libya
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.67
Territory Summary for Italians :
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Eastern Poland : 1 flag
Western Ukraine : 2 aaGuns, 3 armour and 2 mech_infantrys
96 Sea Zone : 1 destroyer
95 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 1 submarine
Greece : 1 flag
99 Sea Zone : 1 destroyer
92 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 bomber moved from New South Wales to Sumatra
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 bomber moved from New South Wales to Sumatra
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 2 artilleries, 7 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries moved from United Kingdom to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Archangel
2 bombers moved from Western Ukraine to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 submarines, 1 tactical_bomber and 4 transports
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports
Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 6 submarines in 91 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits
1 transport owned by the British, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 82
Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports
Casualties for British: 1 transport
Battle in Gibraltar
Germans attack with 4 artilleries, 1 fighter and 4 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries, 1 harbour and 1 infantry
Germans roll dice for 4 artilleries, 1 fighter and 4 infantry in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 4 artilleries, 1 fighter and 3 infantry in Gibraltar, round 3 : 2/8 hits, 2.83 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
1 tactical_bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter could not land in Gibraltar and was removed
1 tactical_bomber moved from Belarus to Western Ukraine
1 tactical_bomber moved from Archangel to Eastern Poland
7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Novgorod to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Ukraine to Western Ukraine
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
2 bombers moved from Russia to Western Ukraine
Place Units - Germans
3 submarines placed in 110 Sea Zone
2 submarines placed in 110 Sea Zone
Germans undo move 2.
2 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in France
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Russians regular : 1.00
Germans regular : -0.33
Russians AA : -0.33
Territory Summary for Germans :
Gibraltar : 1 flag, 4 artilleries, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Morocco : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 2 armour, 9 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 2 aaGuns, 7 armour, 12 artilleries, 2 bombers, 23 infantry, 17 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
125 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 2 submarines
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 transport
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 4 submarines and 4 transports
Finland : 1 flag
110 Sea Zone : 3 submarines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 aaGuns, 4 armour, 7 artilleries, 49 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Russia
6 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
2 infantry moved from Kweichow to Szechwan
2 bombers moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from Anhwe to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
2 infantry moved from Kweichow to Szechwan
2 bombers moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from Anhwe to Szechwan
Combat - Japanese
Battle in Alaska
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 3 transports in 10 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking Alaska from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western United States
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Western United States, round 2 : 3/11 hits, 5.33 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys in Western United States, round 2 : 4/9 hits, 3.00 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Western United States, round 3 : 2/7 hits, 4.00 expected hits
Americans roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Western United States, round 3 : 1/7 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Western United States, round 4 : 5/6 hits, 3.50 expected hits
Americans roll dice for 2 artilleries and 3 mech_infantrys in Western United States, round 4 : 3/5 hits, 1.67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Casualties for Americans: 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
7 infantry moved from Anhwe to Hunan
1 aaGun moved from Kiangsi to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 2 tactical_bombers moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
2 bombers moved from Suiyuyan to Hunan
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 fighters moved from Midway to 10 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 infantry placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.67
Japanese regular : 0.33
Americans AA : -0.50
ANZAC regular : -0.17
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 2 armour, 2 bombers, 3 fighters, 8 infantry, 4 mech_infantrys and 4 tactical_bombers
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 artillery and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Western United States : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Alaska : 1 flag, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
44 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
10 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
2 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
@DannyDuck716 That was the 6th VC for Japan this turn. In reviewing, I didn’t see a take back for any this turn, but I may have missed something. I didn’t know where ANZAC’s transport was going to end up, so Philippines/Kwan tung were potentially vulnerable.
If you didn’t want to defend with that sub in 45, you can edit him back in. It was the only shot that transport had.
@Snigg Wow, yea thats game. Its impressive how bad I screwed that up.