tanios (X) vs Mainah (L) - PTV game 2

  • '23 '20

    @tanios
    Full. :pray:

  • '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 fighters moved from Northern Belarus to Russia
            2 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Russians launches 3 interceptors out of Russia
                    Attackers Fire,  : 1/4 hits, 1.00 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            1 infantry moved from Southern Belarus to Smolensk
            3 armour moved from Eastern Poland to Smolensk
            2 aaGuns and 4 infantry moved from Eastern Poland to Slovakia Hungary
            3 mech_infantrys moved from Western Germany to Northern Italy
            6 infantry moved from Leningrad to Northern Belarus
            1 armour moved from Vyborg to Northern Belarus
            3 fighters moved from Western Germany to Smolensk
            2 aaGuns, 20 armour, 11 artilleries, 19 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Northern Belarus to Smolensk
            1 bomber moved from Alexandria to Northern Belarus
            3 fighters moved from France to Leningrad
            2 fighters moved from Southern Italy to Northern Belarus
            1 fighter moved from Southern Italy to Northern Belarus
            1 infantry moved from Denmark to 116 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            1 infantry moved from 118 Sea Zone to Leningrad
            1 aaGun moved from Western Germany to Austria
            1 infantry moved from Austria to Northern Italy
            1 artillery moved from Western Germany to Austria
            2 infantry moved from Western Germany to Austria
            1 infantry moved from Western Germany to Austria
    
        Place Units - Germans
            5 bombers and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : -1.00
    Attackers Fire,  : 0.00
    Russians AA : -0.33
    

    Savegame

  • '23 '20

    I think there’s been a misunderstanding. How about we take a breath, have some tea, and talk this out. No need for violence. I really don’t want to hurt you . . . . . . :wink:

  • '20

    lol! Peace talks with Hitler?

  • '23 '20

    It’s really good tea.

  • '23 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 35 PUs; 
            Russians buy 2 aaGuns, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            5 artilleries and 15 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 5 artilleries and 15 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries and 15 infantry in Bessarabia, round 2 : 4/20 hits, 5.00 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
            3 aaGuns moved from Ukraine to Bessarabia
            3 armour moved from Urals to Russia
            1 submarine moved from 111 Sea Zone to 108 Sea Zone
    
        Place Units - Russians
            2 aaGuns, 1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.17
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shansi to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 bomber moved from Hainan to Yunnan
            1 infantry moved from Gilbert Islands to 33 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 9 Sea Zone
            2 infantry moved from 9 Sea Zone to Aleutian Islands
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Line Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
            1 infantry and 1 transport moved from 33 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in Line Islands
            Battle in New Guinea
            Battle in Aleutian Islands
            Battle in Solomon Islands
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Line Islands from Americans, taking New Guinea from ANZAC, taking Aleutian Islands from Americans, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Hopei to Hunan
            2 artilleries moved from Hopei to Kiangsi
            2 fighters moved from Hopei to Kiangsi
            2 armour moved from Hopei to Kiangsi
            2 mech_infantrys moved from Hopei to Kiangsi
            1 tactical_bomber moved from Hopei to Kiangsi
            4 infantry moved from Hopei to Kiangsi
            1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Yunnan to Kiangsi
            1 bomber, 2 fighters and 2 tactical_bombers moved from Manilla to Kiangsi
            1 destroyer moved from 7 Sea Zone to 37 Sea Zone
            1 carrier and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
            2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 27 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 5,1
            Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 98 Sea Zone to Cyprus
            1 marine moved from Libya to 98 Sea Zone
            1 armour moved from Malta to 98 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 mech_infantry moved from Tobruk to 98 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 101 Sea Zone to Cyprus
            1 cruiser and 1 marine moved from 98 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Greece
            1 bomber moved from Queensland to 30 Sea Zone
            1 artillery and 2 marines moved from Sumatra to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Celebes
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 marines and 1 transport moved from 38 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Celebes
            2 marines moved from 45 Sea Zone to Celebes
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 1 cruiser and 2 transports
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in 30 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Greece
            Battle in Cyprus
                Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
                Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Celebes
                Americans attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber
                Japanese defend with 1 marine
                    Americans roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from Celebes to 45 Sea Zone
            1 tactical_bomber moved from Celebes to 45 Sea Zone
            2 carriers and 2 destroyers moved from 98 Sea Zone to 101 Sea Zone
            2 fighters moved from Cyprus to 101 Sea Zone
            1 fighter moved from Cyprus to 98 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 aaGun moved from Morocco to Algeria
            1 bomber moved from 30 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            10 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.33
    Italians regular : 0.33
    

    Savegame

  • '23 '20

    Edit: Forgot walk on battle against your trans in SZ 9. Noticed it when I went to move the fig back in NCM, and it wasn’t there! Let me know if you object to the edit.

  • '23 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Inner Mongolia
            3 artilleries and 3 infantry moved from Tsinghai to Szechwan
            2 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            2 infantry moved from Tsinghai to Inner Mongolia
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 0.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 98 Sea Zone to Cyprus
            1 marine moved from Libya to 98 Sea Zone
            1 armour moved from Malta to 98 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 mech_infantry moved from Tobruk to 98 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 101 Sea Zone to Cyprus
            1 cruiser and 1 marine moved from 98 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Greece
            1 bomber moved from Queensland to 30 Sea Zone
            1 artillery and 2 marines moved from Sumatra to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Celebes
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 marines and 1 transport moved from 38 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Celebes
            2 marines moved from 45 Sea Zone to Celebes
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 1 cruiser and 2 transports
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in 30 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Greece
            Battle in Cyprus
                Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
                Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Celebes
                Americans attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber
                Japanese defend with 1 marine
                    Americans roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from Celebes to 45 Sea Zone
            1 tactical_bomber moved from Celebes to 45 Sea Zone
            2 carriers and 2 destroyers moved from 98 Sea Zone to 101 Sea Zone
            2 fighters moved from Cyprus to 101 Sea Zone
            1 fighter moved from Cyprus to 98 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 aaGun moved from Morocco to Algeria
            1 bomber moved from 30 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            10 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Inner Mongolia
            3 artilleries and 3 infantry moved from Tsinghai to Szechwan
            2 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            2 infantry moved from Tsinghai to Inner Mongolia
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour and 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Trans-Jordan to 99 Sea Zone
            2 destroyers moved from 98 Sea Zone to 99 Sea Zone
            2 cruisers moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 83 Sea Zone to 99 Sea Zone
            1 cruiser and 1 submarine moved from 83 Sea Zone to 99 Sea Zone
            1 battleship moved from 83 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 armour, 1 artillery and 3 mech_infantrys moved from Egypt to Alexandria
            2 infantry moved from French Indo China to Kwangsi
            1 bomber moved from Kweichow to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Hunan
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 battleship, 3 cruisers, 3 destroyers, 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 3 cruisers, 3 destroyers and 1 fighter in 99 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 battleship, 3 cruisers, 3 destroyers and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Hunan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Alexandria, round 2 : 1/7 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Alexandria, round 3 : 3/5 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 2/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            2 armour and 2 infantry moved from Trans-Jordan to 83 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone
            2 armour and 2 infantry moved from 99 Sea Zone to Greece
            1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from Tobruk to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from 101 Sea Zone to Greece
            1 infantry moved from Tobruk to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 armour moved from Egypt to 100 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 armour moved from Egypt to 100 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone
            2 armour and 2 infantry moved from 101 Sea Zone to Greece
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            5 fighters and 1 tactical_bomber moved from Iraq to Russia
            1 bomber moved from Kwangsi to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 infantry moved from Siam to French Indo China
            1 aaGun moved from Shan State to Yunnan
            4 infantry moved from Burma to Yunnan
            3 armour moved from Eastern India to Yunnan
            1 destroyer moved from 38 Sea Zone to 45 Sea Zone
            5 infantry moved from Malaya to Shan State
    
        Place Units - British
            3 fighters placed in Iraq
            2 armour placed in Southern Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : 0.83
    Japanese regular : -1.00
    Italians regular : 2.67
    British regular : 1.67
    

    Savegame

  • '23 '20

    It seemed very safe to assume no scramble in SZ 99.

  • '20

    @mainah said in tanios (X) vs Mainah (L) - PTV game 2:

    It seemed very safe to assume no scramble in SZ 99.

    Yes that was a safe assumption and no worries about that edit. I expected that.

  • '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Smolensk to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Smolensk
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
            1 armour and 1 mech_infantry moved from Yugoslavia to Southern Italy
            1 infantry moved from Yugoslavia to Albania
            1 artillery moved from Bulgaria to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,6,6,3,5,6,2,4,6
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,1
            Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 50 Sea Zone
            1 fighter moved from Queensland to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 50 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 50 Sea Zone to Dutch New Guinea
            1 fighter moved from 47 Sea Zone to Dutch New Guinea
            2 infantry moved from Malaya to 38 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
            1 submarine moved from 43 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Dutch New Guinea
            2 fighters and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 50 Sea Zone
            1 fighter moved from Queensland to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 50 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 50 Sea Zone to Dutch New Guinea
            1 fighter moved from 47 Sea Zone to Dutch New Guinea
            2 infantry moved from Malaya to 38 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
            1 submarine moved from 43 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Dutch New Guinea
            2 fighters and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Tunisia
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    :hand_with_index_and_middle_fingers_crossed: :worried: :worried: :worried: :worried:

  • '20

    Yep, here it goes… I’m expected to lose TUV, but I think need to do it now or never.

    0d806183-b42c-427c-b59f-3e188bd5f01b-image.png

  • '23 '20

    @tanios
    yeah. You’re right about timing.

  • '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 1 bomber and 3 fighters moved from Northern Belarus to Russia
            5 bombers moved from Western Germany to Russia
            3 fighters moved from Leningrad to Russia
            1 armour moved from Smolensk to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 armour moved from Yaroslavl to Russia
            22 armour, 11 artilleries, 2 bombers, 5 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 24 armour, 11 artilleries, 8 bombers, 11 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers
                British defend with 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 24 armour, 11 artilleries, 8 bombers, 9 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 21/81 hits, 33.67 expected hits
                    Russians roll dice for 4 aaGuns, 4 armour, 2 artilleries, 7 fighters, 59 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/77 hits, 29.50 expected hits
                    17 infantry owned by the Russians, 4 artilleries owned by the Germans, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 24 armour, 7 artilleries, 8 bombers, 9 fighters, 5 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 27/57 hits, 27.17 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 7 fighters, 42 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 23/60 hits, 23.83 expected hits
                    27 infantry owned by the Russians, 7 artilleries owned by the Germans, 11 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 8 bombers, 9 fighters and 4 tactical_bombers in Russia, round 4 : 20/34 hits, 17.67 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 7 fighters, 15 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 14/33 hits, 14.83 expected hits
                    2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 7 fighters owned by the Germans, 6 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 8 bombers, 2 fighters and 3 tactical_bombers in Russia, round 5 : 10/20 hits, 10.50 expected hits
                    Russians roll dice for 3 armour, 7 fighters and 3 tactical_bombers in Russia, round 5 : 6/13 hits, 7.67 expected hits
                    2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 4 bombers owned by the Germans and 2 fighters owned by the British lost in Russia
                    Germans roll dice for 7 armour, 4 bombers and 3 tactical_bombers in Russia, round 6 : 7/14 hits, 7.50 expected hits
                    Russians roll dice for 3 fighters in Russia, round 6 : 2/3 hits, 2.00 expected hits
                    2 bombers owned by the Germans and 3 fighters owned by the British lost in Russia
                Germans captures 42PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -84
                Casualties for Germans: 17 armour, 11 artilleries, 6 bombers, 11 fighters, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 4 aaGuns, 4 armour, 2 artilleries, 2 fighters, 59 infantry, 2 mech_infantrys and 2 tactical_bombers
                Casualties for British: 5 fighters and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Russia to Leningrad
            2 bombers moved from Russia to Smolensk
            2 aaGuns moved from Smolensk to Russia
            1 infantry moved from Vologda to Yaroslavl
            1 infantry moved from Northern Belarus to Eastern Poland
            1 infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Leningrad to 118 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 118 Sea Zone to 116 Sea Zone
            1 infantry moved from 116 Sea Zone to Denmark
            2 aaGuns and 4 infantry moved from Slovakia Hungary to Yugoslavia
            1 aaGun and 3 infantry moved from Austria to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            3 mech_infantrys moved from Northern Italy to Yugoslavia
            1 artillery moved from Austria to Yugoslavia
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 2 bombers
            EDIT: Adding units owned by Germans to Leningrad: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 armour placed in Yugoslavia
            1 tactical_bomber placed in Western Germany
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,1,4,4,6,6,4,6,1,6
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,2
            Germans collect 50 PUs (4 lost to blockades); end with 92 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 95 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -8.83
    Germans regular : -11.50
    Russians AA : 0.00
    

    Savegame

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