@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
    Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 bomber, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
    Non Combat Move - ANZAC
        1 infantry moved from Burma to Yunnan
        2 fighters moved from New South Wales to Queensland
        2 infantry moved from New South Wales to Queensland
        1 artillery moved from New South Wales to Queensland
        1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 aaGun moved from New South Wales to Queensland
        1 aaGun moved from New South Wales to Queensland
        2 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 bomber and 1 marine placed in New South Wales
        1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
        ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 9 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 infantry moved from Vyborg to Novgorod
        3 infantry moved from Karelia to Novgorod
        1 artillery moved from Baltic States to Novgorod
        1 armour moved from Poland to Novgorod
        3 infantry moved from Baltic States to Belarus
        2 bombers moved from Western Germany to Belarus
        1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
        1 destroyer moved from 110 Sea Zone to 125 Sea Zone
        1 mech_infantry moved from Bessarabia to Ukraine
              Germans take Ukraine from Russians
    Combat - Germans
        Battle in Novgorod
            Germans attack with 1 armour, 1 artillery and 4 infantry
            Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                Germans roll dice for 1 armour, 1 artillery and 4 infantry in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
                Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                Germans roll dice for 1 armour, 1 artillery and 3 infantry in Novgorod, round 3 : 3/5 hits, 1.50 expected hits
                Russians roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the Russians lost in Novgorod
            Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 aaGun and 3 infantry
        Battle in 125 Sea Zone
            Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Russians defend with 1 submarine
                Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians lost in 125 Sea Zone
            Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in Belarus
            Germans attack with 2 bombers and 3 infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
            Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        2 bombers moved from Belarus to Western Ukraine
        2 aaGuns, 7 armour, 12 artilleries, 23 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
        7 mech_infantrys moved from Germany to Eastern Poland
        2 tactical_bombers moved from Holland Belgium to Eastern Poland
        1 infantry moved from Normandy Bordeaux to France
        1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
        2 fighters moved from Western Germany to United Kingdom
        1 infantry moved from Eire to Scotland
        1 submarine moved from 109 Sea Zone to 92 Sea Zone
        2 aaGuns moved from Western Germany to France
    Place Units - Germans
        3 infantry placed in United Kingdom
        1 destroyer and 2 submarines placed in 110 Sea Zone
        3 submarines placed in 93 Sea Zone
        1 artillery and 2 infantry placed in France
        1 armour and 9 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 61 PUs; end with 62 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 0.50
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 armour, 1 factory_major and 9 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 7 mech_infantrys and 2 tactical_bombers
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 2 aaGuns, 7 armour, 12 artilleries, 2 bombers, 23 infantry and 9 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 3 submarines
Eire : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 10 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Russians
        1 infantry moved from Bryansk to Ukraine
        1 infantry moved from Smolensk to Belarus
        1 infantry moved from Smolensk to Archangel
        1 infantry moved from Smolensk to Belarus
        1 fighter moved from Smolensk to Ukraine
        1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
    Combat - Russians
        Battle in Ukraine
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 6 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 7 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Ukraine
            1 fighter owned by the Russians retreated
            Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
        1 fighter moved from Ukraine to Bryansk
        1 armour and 2 mech_infantrys moved from Russia to Bryansk
        5 infantry moved from Russia to Bryansk
        2 artilleries moved from Russia to Bryansk
        17 infantry moved from Smolensk to Bryansk
        6 infantry moved from Novosibirsk to Vologda
        2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    Place Units - Russians
        10 artilleries placed in Russia
    Turn Complete - Russians
        Russians collect 28 PUs; end with 29 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : -3.50
@DannyDuck716 looks like I had a misclick on some planes in sz 31 vs. wake island. I wanted the planes to fight in the sea battle, not the walk in amphibious assault. There was no reason to have planes in the island space, sorry. I need to edit 2 of them to their landing space, no need to change combat as it resolved regardless of plane support.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Anhwe to Kweichow
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
        1 artillery moved from 37 Sea Zone to Malaya
        1 destroyer moved from 6 Sea Zone to 31 Sea Zone
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
        1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
        2 artilleries and 3 infantry moved from Midway to 25 Sea Zone
        1 armour moved from Midway to 25 Sea Zone
        1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
        1 armour moved from 26 Sea Zone to Hawaiian Islands
        2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 fighters moved from Caroline Islands to 48 Sea Zone
        2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
        3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Wake Island
        2 bombers, 4 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
    Combat - Japanese
        Battle in Malaya
        Battle in 31 Sea Zone
            Japanese attack with 1 destroyer and 1 transport
            Americans defend with 1 submarine
                Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 31 Sea Zone
            Japanese win, taking Malaya from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in Wake Island
        Battle in Hawaiian Islands
            Japanese attack with 1 armour, 2 artilleries and 3 infantry
            Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
                Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits
                Americans roll dice for 1 aaGun and 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
            Japanese win, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 aaGun and 2 infantry
        Battle in Kweichow
            Japanese attack with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers in Kweichow, round 2 : 7/13 hits, 6.83 expected hits
                Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 48 Sea Zone
            Japanese attack with 2 fighters
            Americans defend with 1 destroyer
                Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Americans roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 48 Sea Zone
            Japanese win with 2 fighters remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        2 fighters could not land in 25 Sea Zone and were removed
        3 carriers, 5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
        2 fighters moved from Wake Island to 25 Sea Zone
        1 fighter moved from Wake Island to 26 Sea Zone
        3 tactical_bombers moved from Wake Island to 26 Sea Zone
        2 fighters moved from 48 Sea Zone to 26 Sea Zone
        2 submarines moved from 6 Sea Zone to 26 Sea Zone
        1 transport moved from 21 Sea Zone to 6 Sea Zone
        1 infantry moved from Jehol to Chahar
        1 aaGun moved from Kwangsi to Kiangsi
        2 infantry moved from Kwangtung to Kiangsi
        3 infantry moved from Kiangsu to Anhwe
        3 infantry moved from Shantung to Anhwe
        4 infantry moved from Jehol to Anhwe
        1 submarine moved from 44 Sea Zone to 20 Sea Zone
        2 bombers, 4 fighters and 5 tactical_bombers moved from Kweichow to Anhwe
    Place Units - Japanese
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to Midway: 2 fighters
        EDIT: Turning off Edit Mode
        1 armour and 2 mech_infantrys placed in Kiangsu
        1 armour and 2 mech_infantrys placed in Shantung
        1 destroyer and 1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 44 PUs; end with 44 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : -1.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 1 aaGun and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 bombers, 4 fighters, 11 infantry and 5 tactical_bombers
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield and 2 fighters
French Indo China : 1 flag
44 Sea Zone : 1 flag
31 Sea Zone : 1 destroyer and 1 transport
37 Sea Zone : 1 transport
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports
20 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
@Snigg no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
        2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
        1 submarine moved from 54 Sea Zone to 30 Sea Zone
        1 bomber moved from Queensland to 37 Sea Zone
        2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
        1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 battleship, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
        1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
        1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 carrier moved from 86 Sea Zone to 91 Sea Zone
        4 fighters moved from 33 Sea Zone to 31 Sea Zone
        2 battleships, 4 carriers, 3 cruisers, 1 fighter and 2 transports moved from 33 Sea Zone to 30 Sea Zone
    Combat - Americans
        Battle in French West Africa
        Battle in 37 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 37 Sea Zone
            Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 31 Sea Zone
            Americans attack with 5 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer and 1 transport
                Americans roll dice for 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 31 Sea Zone
            Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Japanese: 1 destroyer and 1 transport
        Battle in Morocco
            Americans attack with 1 artillery and 1 infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Morocco
            Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Gibraltar
            Americans attack with 2 artilleries and 2 infantry
            Italians defend with 1 artillery, 1 harbour and 1 infantry
                Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Italians lost in Gibraltar
                Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
                Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
            Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Italians: 1 artillery and 1 infantry
            Casualties for Americans: 1 infantry
    Non Combat Move - Americans
        5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone
        1 bomber moved from 37 Sea Zone to India
    Place Units - Americans
        2 artilleries and 2 infantry placed in Western United States
        1 infantry placed in Western United States
        1 artillery and 1 infantry placed in Eastern United States
        1 destroyer placed in 10 Sea Zone
        1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
        1 fighter placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Italians regular : -0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Suiyuyan
        1 fighter moved from Shensi to Suiyuyan
        2 infantry moved from Shensi to Szechwan
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Yunnan
    Place Units - Chinese
        3 artilleries placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
        2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
        1 submarine moved from 54 Sea Zone to 30 Sea Zone
        1 bomber moved from Queensland to 37 Sea Zone
        2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
        1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 battleship, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
        1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
        1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 carrier moved from 86 Sea Zone to 91 Sea Zone
        4 fighters moved from 33 Sea Zone to 31 Sea Zone
        2 battleships, 4 carriers, 3 cruisers, 1 fighter and 2 transports moved from 33 Sea Zone to 30 Sea Zone
    Combat - Americans
        Battle in French West Africa
        Battle in 37 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 37 Sea Zone
            Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 31 Sea Zone
            Americans attack with 5 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer and 1 transport
                Americans roll dice for 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 31 Sea Zone
            Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Japanese: 1 destroyer and 1 transport
        Battle in Morocco
            Americans attack with 1 artillery and 1 infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Morocco
            Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Gibraltar
            Americans attack with 2 artilleries and 2 infantry
            Italians defend with 1 artillery, 1 harbour and 1 infantry
                Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Italians lost in Gibraltar
                Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
                Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
            Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Italians: 1 artillery and 1 infantry
            Casualties for Americans: 1 infantry
    Non Combat Move - Americans
        5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone
        1 bomber moved from 37 Sea Zone to India
    Place Units - Americans
        2 artilleries and 2 infantry placed in Western United States
        1 infantry placed in Western United States
        1 artillery and 1 infantry placed in Eastern United States
        1 destroyer placed in 10 Sea Zone
        1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
        1 fighter placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Suiyuyan
        1 fighter moved from Shensi to Suiyuyan
        2 infantry moved from Shensi to Szechwan
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Yunnan
    Place Units - Chinese
        3 artilleries placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 armour moved from Alexandria to Egypt
        1 carrier moved from 76 Sea Zone to 98 Sea Zone
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
        1 infantry moved from Kenya to Anglo Egyptian Sudan
        1 bomber moved from Egypt to Ukraine
        1 armour moved from Yunnan to French Indo China
              UK_Pacific take French Indo China from Japanese
        1 armour moved from French Indo China to Siam
              UK_Pacific take Siam from Japanese
        1 infantry moved from Burma to Shan State
        1 infantry moved from Yunnan to Shan State
        2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
        2 artilleries and 3 infantry moved from India to Burma
        1 bomber moved from India to Shan State
    Combat - British
        Strategic bombing raid in Ukraine
                Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
            Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Ukraine causes 6 damage total. 
        Battle in Shan State
            British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.67 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
            British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
        2 infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
        2 infantry moved from 39 Sea Zone to India
        1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
        4 infantry moved from Iraq to Northwest Persia
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
        1 bomber moved from Ukraine to Northwest Persia
    Place Units - UK_Pacific
        1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 18 PUs; end with 18 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
        Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -0.83
Italians regular : -0.67
Japanese regular : -0.67
Germans AA : -0.17
British regular : -0.67
@Snigg man, I really screwed the pooch on this one by allowing Sealion to happen. Also now realizing I screwed the pooch more by not taking the 95/5 chances and killing as much as possible. I don’t know if I’m going to be able to hold out and recover with a weakened USA. Seems like UK Pacific and ANZAC aren’t going to be able to contribute enough even with their holdings to make a difference in time.
@DannyDuck716 it’s a really close fight in the Pacific. I don’t know as I got enough money coming in to hold off indefinitely. Right now, neither of us are set to win a large fleet action with what we’ve got. That said, that does mean America has to keep pumping money to the Pacific arena to help balance until the tide is overwhelming in Asia.
The question is can Germany reload and get enough units built up to get to Moscow before that happens. Currently, your stack is about 10~15 units larger than my potential attacking force, and you got the 18 infantry from the Far East coming in in a couple of more rounds. If Russia can hold parity, till US gets back into it, there’s a chance. But yes, making the SeaLion attempt hurt as much as possible is an important factor from what I’ve read.
Overall, TUV and income are about even right now, so that does lean towards Axis, since I’ve made up the beginning of the game differential.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 infantry moved from Southern Italy to 95 Sea Zone
        1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
        1 artillery moved from Libya to 96 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
        1 bomber moved from Southern Italy to Morocco
    Combat - Italians
        Battle in Morocco
            Italians attack with 1 artillery, 1 bomber and 1 infantry
            Americans defend with 1 artillery and 1 infantry
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
            Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Morocco to Libya
    Place Units - Italians
        1 carrier and 1 destroyer placed in 95 Sea Zone
    Turn Complete - Italians
        Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.67
Territory Summary for Italians :
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Eastern Poland : 1 flag
Western Ukraine : 2 aaGuns, 3 armour and 2 mech_infantrys
96 Sea Zone : 1 destroyer
95 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 1 submarine
Greece : 1 flag
99 Sea Zone : 1 destroyer
92 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 3 submarines; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 45 Sea Zone
        1 submarine moved from 42 Sea Zone to 37 Sea Zone
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 cruiser and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone
        1 bomber moved from New South Wales to Sumatra
    Place Units - ANZAC
        3 submarines placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 3 submarines; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 45 Sea Zone
        1 submarine moved from 42 Sea Zone to 37 Sea Zone
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 cruiser and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone
        1 bomber moved from New South Wales to Sumatra
    Place Units - ANZAC
        3 submarines placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs; 
        Germans buy 2 artilleries, 7 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
        1 submarine moved from 92 Sea Zone to 91 Sea Zone
        3 submarines moved from 93 Sea Zone to 91 Sea Zone
        4 infantry moved from United Kingdom to 110 Sea Zone
        4 artilleries moved from United Kingdom to 110 Sea Zone
        4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
        4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
        1 fighter moved from 91 Sea Zone to Gibraltar
        1 fighter moved from United Kingdom to 91 Sea Zone
        1 fighter moved from United Kingdom to 91 Sea Zone
        2 infantry moved from Novgorod to Belarus
        1 artillery and 1 infantry moved from Novgorod to Archangel
        1 tactical_bomber moved from Eastern Poland to Belarus
        1 tactical_bomber moved from Eastern Poland to Archangel
        2 bombers moved from Western Ukraine to Russia
    Combat - Germans
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
            Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major
            Bombing raid in Russia causes 14 damage total. 
        Battle in 91 Sea Zone
            Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 submarines, 1 tactical_bomber and 4 transports
            British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports
                Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
                Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
            Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
            Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                Germans roll dice for 6 submarines in 91 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                Germans roll dice for 4 submarines in 91 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits
                1 transport owned by the British, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
                Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
                Americans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                1 transport owned by the Americans lost in 91 Sea Zone
            Germans win with 1 battleship, 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 82
            Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines
            Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports
            Casualties for British: 1 transport
        Battle in Gibraltar
            Germans attack with 4 artilleries, 1 fighter and 4 infantry
            British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries, 1 harbour and 1 infantry
                Germans roll dice for 4 artilleries, 1 fighter and 4 infantry in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits
                Americans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits
                1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                Germans roll dice for 4 artilleries, 1 fighter and 3 infantry in Gibraltar, round 3 : 2/8 hits, 2.83 expected hits
                Americans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar
            Germans win, taking Gibraltar from Americans with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
            Casualties for Germans: 2 infantry
            Casualties for Americans: 2 artilleries and 1 infantry
            Casualties for British: 1 artillery and 1 infantry
        Battle in Archangel
            Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Archangel
            Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Germans attack with 2 infantry and 1 tactical_bomber
            Russians defend with 2 infantry
                Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
            1 tactical_bomber owned by the Germans retreated
            Russians win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Germans: 2 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 fighter could not land in Gibraltar and was removed
        1 tactical_bomber moved from Belarus to Western Ukraine
        1 tactical_bomber moved from Archangel to Eastern Poland
        7 mech_infantrys moved from Eastern Poland to Western Ukraine
        1 armour moved from Novgorod to Eastern Poland
        1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
        1 mech_infantry moved from Ukraine to Western Ukraine
        1 transport moved from 110 Sea Zone to 109 Sea Zone
        1 infantry moved from Scotland to United Kingdom
        1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
        2 bombers moved from Russia to Western Ukraine
    Place Units - Germans
        3 submarines placed in 110 Sea Zone
        2 submarines placed in 110 Sea Zone
        Germans undo move 2.
        2 submarines placed in 93 Sea Zone
        1 artillery and 2 infantry placed in United Kingdom
        1 artillery and 2 infantry placed in France
        3 infantry placed in Ukraine
        3 mech_infantrys placed in Novgorod
    Turn Complete - Germans
        Germans collect 61 PUs; end with 61 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Russians regular : 1.00
Germans regular : -0.33
Russians AA : -0.33
Territory Summary for Germans :
Gibraltar : 1 flag, 4 artilleries, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Morocco : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 2 armour, 9 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 2 aaGuns, 7 armour, 12 artilleries, 2 bombers, 23 infantry, 17 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
125 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 2 submarines
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 transport
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 4 submarines and 4 transports
Finland : 1 flag
110 Sea Zone : 3 submarines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Russians
        Russians repair damage of 12x factory_major; Remaining resources: 24 PUs; 
        Russians buy 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 infantry moved from Bryansk to Ukraine
        2 fighters moved from Bryansk to Ukraine
        1 tactical_bomber moved from Bryansk to Ukraine
    Combat - Russians
        Battle in Ukraine
            Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 3 infantry
                Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
                Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the Germans lost in Ukraine
            Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Germans: 3 infantry
    Non Combat Move - Russians
        2 fighters and 1 tactical_bomber moved from Ukraine to Russia
        3 aaGuns, 4 armour, 7 artilleries, 49 infantry and 5 mech_infantrys moved from Bryansk to Russia
        1 infantry moved from Belarus to Bryansk
        1 infantry moved from Bryansk to Russia
        6 infantry moved from Vologda to Russia
        2 aaGuns and 12 infantry moved from Novosibirsk to Samara
    Place Units - Russians
        8 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 29 PUs; end with 29 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 20 Sea Zone to 45 Sea Zone
        2 infantry moved from Kiangsi to Kwangsi
        1 infantry moved from Chahar to Suiyuyan
        1 infantry moved from Hopei to Shensi
        2 infantry moved from Kweichow to Szechwan
        2 bombers moved from Anhwe to Suiyuyan
        1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
        1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
        1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
        1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
        1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone
        1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
        3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
        1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
        1 tactical_bomber moved from Anhwe to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 20 Sea Zone to 45 Sea Zone
        2 infantry moved from Kiangsi to Kwangsi
        1 infantry moved from Chahar to Suiyuyan
        1 infantry moved from Hopei to Shensi
        2 infantry moved from Kweichow to Szechwan
        2 bombers moved from Anhwe to Suiyuyan
        1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
        1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
        1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
        1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
        1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone
        1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
        3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
        1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
        1 tactical_bomber moved from Anhwe to Szechwan
    Combat - Japanese
        Battle in Alaska
        Battle in 10 Sea Zone
            Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports
            Americans defend with 1 destroyer
                Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 3 transports in 10 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 destroyer owned by the Americans lost in 10 Sea Zone
            Japanese win, taking Alaska from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Western United States
            Japanese attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
            Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
                Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Western United States, round 2 : 3/11 hits, 5.33 expected hits
                Americans roll dice for 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys in Western United States, round 2 : 4/9 hits, 3.00 expected hits
                2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Western United States
                Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Western United States, round 3 : 2/7 hits, 4.00 expected hits
                Americans roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Western United States, round 3 : 1/7 hits, 2.33 expected hits
                1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western United States
                Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Western United States, round 4 : 5/6 hits, 3.50 expected hits
                Americans roll dice for 2 artilleries and 3 mech_infantrys in Western United States, round 4 : 3/5 hits, 1.67 expected hits
                2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Americans lost in Western United States
            Japanese converts factory_major into different units
            Japanese win, taking Western United States from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
            Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
            Casualties for Americans: 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys
        Battle in Suiyuyan
            Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 2 infantry
                Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/5 hits, 2.67 expected hits
                Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Suiyuyan
            Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Szechwan
            Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.00 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Kwangsi
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in 45 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 submarine and 1 transport
                Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 45 Sea Zone
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 submarine remaining. Battle score for attacker is 13
            Casualties for ANZAC: 1 submarine and 1 transport
        Battle in Shensi
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 infantry moved from Anhwe to Chahar
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Anhwe to Kweichow
        7 infantry moved from Anhwe to Hunan
        1 aaGun moved from Kiangsi to Hunan
        1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
        1 armour and 2 mech_infantrys moved from Shantung to Hunan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
        1 fighter and 2 tactical_bombers moved from Szechwan to Hunan
        1 fighter and 1 tactical_bomber moved from Shensi to Hunan
        1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
        2 bombers moved from Suiyuyan to Hunan
        1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
        2 fighters moved from Midway to 10 Sea Zone
    Place Units - Japanese
        2 armour and 1 mech_infantry placed in Kiangsu
        2 armour and 1 mech_infantry placed in Shantung
        1 infantry placed in Japan
        1 carrier and 1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
        Japanese collect 54 PUs; end with 54 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.67
Japanese regular : 0.33
Americans AA : -0.50
ANZAC regular : -0.17
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 2 armour, 2 bombers, 3 fighters, 8 infantry, 4 mech_infantrys and 4 tactical_bombers
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 artillery and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Western United States : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Alaska : 1 flag, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
44 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
10 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
2 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 2 submarines