I leave notes about what units are on what ships,
Use “view -> show comment log” and it is printed in the summary too
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 104 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
Combat - Americans
Battle in Norway
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/9 hits, 3,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 32 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 32 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
5 carriers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour and 3 infantry moved from 123 Sea Zone to Iceland
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Chahar from Japanese, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
1 artillery owned by the Chinese retreated to Hopei
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
2 fighters moved from United Kingdom to Norway
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1,67
Americans regular : 0,17
Japanese regular : 0,00
Japanese AA : -0,50
@Colt45554 I assumed no scramble sz 112. I also brought 3 tts when only 2 were required so I just edit it to a different NCM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery moved from Tambov to Samara
2 fighters moved from Bryansk to Samara
1 bomber moved from Slovakia Hungary to Samara
Combat - Italians
Battle in Samara
Italians attack with 1 artillery, 1 bomber and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Samara, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Samara
Italians roll dice for 1 bomber and 2 fighters in Samara, round 3 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Samara to Bryansk
1 bomber moved from Samara to Russia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry and 1 marine moved from Southern Italy to Northern Italy
1 armour moved from Western Germany to Poland
Place Units - Italians
1 factory_minor placed in Egypt
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -2.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
3 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 artillery moved from Queensland to New South Wales
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 9 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Southern Italy to Volgograd
1 bomber moved from Egypt to Volgograd
2 bombers moved from Western Germany to Vologda
2 infantry moved from Russia to Vologda
5 artilleries and 8 infantry moved from Russia to Smolensk
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 5 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 8 infantry in Smolensk, round 2 : 3/13 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from Vologda to Russia
2 bombers moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Tambov
3 armour moved from Ukraine to Belarus
1 aaGun and 1 infantry moved from Bryansk to Belarus
12 armour and 24 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Russia to Smolensk
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Bulgaria to Yugoslavia
3 infantry moved from Germany to Poland
1 aaGun and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun and 2 infantry moved from Western Germany to Germany
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
3 tactical_bombers placed in Russia
3 tactical_bombers placed in Ukraine
2 fighters placed in Western Germany
3 tactical_bombers placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 9 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Southern Italy to Volgograd
1 bomber moved from Egypt to Volgograd
2 bombers moved from Western Germany to Vologda
2 infantry moved from Russia to Vologda
5 artilleries and 8 infantry moved from Russia to Smolensk
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 5 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 8 infantry in Smolensk, round 2 : 3/13 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from Vologda to Russia
2 bombers moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Tambov
3 armour moved from Ukraine to Belarus
1 aaGun and 1 infantry moved from Bryansk to Belarus
12 armour and 24 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Russia to Smolensk
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Bulgaria to Yugoslavia
3 infantry moved from Germany to Poland
1 aaGun and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun and 2 infantry moved from Western Germany to Germany
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
3 tactical_bombers placed in Russia
3 tactical_bombers placed in Ukraine
2 fighters placed in Western Germany
3 tactical_bombers placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
4 artilleries and 9 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Timguska to Smolensk
1 infantry moved from Archangel to Smolensk
@Colt45554 @Witt Argghhh! completely missed the move into vologda!! Are you guys ok if I do a forum dice roll for the 2 inf there?
Go for it
@wizmark if you want to just redo it live , but without the Smolensk battle , you could edit in the original results after you roll Vologda . Might be easier .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys moved from Archangel to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys in Vologda, round 2 : 6/32 hits, 6.67 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 1 aaGun, 5 artilleries and 7 infantry
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Removing units owned by Russians from Archangel: 4 artilleries and 10 infantry
EDIT: Adding units owned by Russians to Smolensk: 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 aaGuns moved from Archangel to Vologda
2 fighters and 1 tactical_bomber moved from Turkmenistan to Yenisey
1 fighter moved from Timguska to Amur
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Archangel: 1 fighter, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Timguska: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.67
@Witt @Colt45554 Man i made a mess of this move! Didnt mean to send the whole stack to vologda…and certainly didnt need to to win so edited the 2 inf back to arc…hope this is ok.
Dont usually play this sloppily with my moves so many apologies again…:flushed: :flushed:
There’s really no way of knowing if you were planning on staying at arkangel/ stacking novgorod but then changed your mind after seeing very favorable dice at smolensk. I said to go for it because I couldn’t see the rolls at the time unlike USSR and I figured you meant a token force into vologda, not forgetting the whole army. You can see how that could look fishy
@Colt45554 Yes I know…I bolloxed the whole move up…was too early in the morning when i posted it and then was flustered when i re did the move.
In my defence I did show sov a trial move that ended up being 95% of my move yesterday which included the attack on smolensk and the main move to volgda
link below
@Colt45554 thanks…i am sorry, will take more time in future…although I dont think there is much left we can do to stave off defeat after a few more rounds!
@wizmark will be tomorrow guys. Playing games with the wife and children!
@Witt np! We have bought ticket to ride for the Xmas game so looking forward to getting that going! 🚂🚂
We love that. Habr played both the American and British one and always mean to get another one . Just can’t decide which .