I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
@Witt Woo! That kind of rolling just about sums up our game! Only 4 j losses out of 23 rolls!! Ouch ouch!
I was lucky, I admit. Almost makes up for that nasty Anzac Sub hit that caused me throw a Cruiser in the way as a blocker . Still seething!
Hope you are both having a good week and looking forward to next week.
We have been so quiet in the week, as friends couldn’t eat out together, that I decided to close on Sunday . We won’t be open at all next week.
We are both worried now that Herefordshire has been put into Tier one that everyone will go out with friends before Christmas , then infect families over the break. These are anxious times .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 104 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
Combat - Americans
Battle in Norway
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/9 hits, 3,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 32 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 32 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
5 carriers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour and 3 infantry moved from 123 Sea Zone to Iceland
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Chahar from Japanese, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
1 artillery owned by the Chinese retreated to Hopei
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
2 fighters moved from United Kingdom to Norway
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1,67
Americans regular : 0,17
Japanese regular : 0,00
Japanese AA : -0,50
@Colt45554 I assumed no scramble sz 112. I also brought 3 tts when only 2 were required so I just edit it to a different NCM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery moved from Tambov to Samara
2 fighters moved from Bryansk to Samara
1 bomber moved from Slovakia Hungary to Samara
Combat - Italians
Battle in Samara
Italians attack with 1 artillery, 1 bomber and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Samara, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Samara
Italians roll dice for 1 bomber and 2 fighters in Samara, round 3 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Samara to Bryansk
1 bomber moved from Samara to Russia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry and 1 marine moved from Southern Italy to Northern Italy
1 armour moved from Western Germany to Poland
Place Units - Italians
1 factory_minor placed in Egypt
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -2.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
3 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 artillery moved from Queensland to New South Wales
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 9 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Southern Italy to Volgograd
1 bomber moved from Egypt to Volgograd
2 bombers moved from Western Germany to Vologda
2 infantry moved from Russia to Vologda
5 artilleries and 8 infantry moved from Russia to Smolensk
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 5 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 8 infantry in Smolensk, round 2 : 3/13 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from Vologda to Russia
2 bombers moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Tambov
3 armour moved from Ukraine to Belarus
1 aaGun and 1 infantry moved from Bryansk to Belarus
12 armour and 24 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Russia to Smolensk
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Bulgaria to Yugoslavia
3 infantry moved from Germany to Poland
1 aaGun and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun and 2 infantry moved from Western Germany to Germany
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
3 tactical_bombers placed in Russia
3 tactical_bombers placed in Ukraine
2 fighters placed in Western Germany
3 tactical_bombers placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 9 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Southern Italy to Volgograd
1 bomber moved from Egypt to Volgograd
2 bombers moved from Western Germany to Vologda
2 infantry moved from Russia to Vologda
5 artilleries and 8 infantry moved from Russia to Smolensk
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 5 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 8 infantry in Smolensk, round 2 : 3/13 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from Vologda to Russia
2 bombers moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Tambov
3 armour moved from Ukraine to Belarus
1 aaGun and 1 infantry moved from Bryansk to Belarus
12 armour and 24 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Russia to Smolensk
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Bulgaria to Yugoslavia
3 infantry moved from Germany to Poland
1 aaGun and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun and 2 infantry moved from Western Germany to Germany
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
3 tactical_bombers placed in Russia
3 tactical_bombers placed in Ukraine
2 fighters placed in Western Germany
3 tactical_bombers placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
4 artilleries and 9 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Timguska to Smolensk
1 infantry moved from Archangel to Smolensk
@Colt45554 @Witt Argghhh! completely missed the move into vologda!! Are you guys ok if I do a forum dice roll for the 2 inf there?
Go for it
@wizmark if you want to just redo it live , but without the Smolensk battle , you could edit in the original results after you roll Vologda . Might be easier .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys moved from Archangel to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys in Vologda, round 2 : 6/32 hits, 6.67 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 1 aaGun, 5 artilleries and 7 infantry
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Removing units owned by Russians from Archangel: 4 artilleries and 10 infantry
EDIT: Adding units owned by Russians to Smolensk: 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 aaGuns moved from Archangel to Vologda
2 fighters and 1 tactical_bomber moved from Turkmenistan to Yenisey
1 fighter moved from Timguska to Amur
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Archangel: 1 fighter, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Timguska: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.67
@Witt @Colt45554 Man i made a mess of this move! Didnt mean to send the whole stack to vologda…and certainly didnt need to to win so edited the 2 inf back to arc…hope this is ok.
Dont usually play this sloppily with my moves so many apologies again…:flushed: :flushed:
There’s really no way of knowing if you were planning on staying at arkangel/ stacking novgorod but then changed your mind after seeing very favorable dice at smolensk. I said to go for it because I couldn’t see the rolls at the time unlike USSR and I figured you meant a token force into vologda, not forgetting the whole army. You can see how that could look fishy
@Colt45554 Yes I know…I bolloxed the whole move up…was too early in the morning when i posted it and then was flustered when i re did the move.
In my defence I did show sov a trial move that ended up being 95% of my move yesterday which included the attack on smolensk and the main move to volgda
link below
@Colt45554 thanks…i am sorry, will take more time in future…although I dont think there is much left we can do to stave off defeat after a few more rounds!
@wizmark will be tomorrow guys. Playing games with the wife and children!
@Witt np! We have bought ticket to ride for the Xmas game so looking forward to getting that going! 🚂🚂