@crockett36 is taking Germany and might be a little busy until next week as well, so we probably start next week
WindowWasher (X) vs Surfer (L+18) BM #4
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 infantry, 5 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Szechwan to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Hopei 5 infantry moved from Anhwe to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Shantung to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 2 artilleries and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 3 artilleries moved from Malaya to Shan State 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Philippines to Japan 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 3 submarines and 3 transports moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Philippines 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Philippines to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Non Combat Move - Japanese 2 bombers moved from 46 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 artilleries and 4 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - Japanese 5 submarines placed in 6 Sea Zone 2 submarines placed in 37 Sea Zone 1 infantry placed in Malaya 1 infantry placed in Kiangsu 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Algeria to Tunisia 6 fighters moved from 49 Sea Zone to 46 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 46 Sea Zone Americans attack with 6 fighters Japanese defend with 1 destroyer Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 2 fighters moved from Algeria to Gibraltar 1 fighter moved from Tunisia to Gibraltar 1 bomber moved from Tunisia to Gibraltar 1 aaGun, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Solomon Islands to 49 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 6 fighters moved from 46 Sea Zone to 54 Sea Zone 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone 4 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -0.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 2 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Algeria to Tunisia 6 fighters moved from 49 Sea Zone to 46 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 46 Sea Zone Americans attack with 6 fighters Japanese defend with 1 destroyer Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 2 fighters moved from Algeria to Gibraltar 1 fighter moved from Tunisia to Gibraltar 1 bomber moved from Tunisia to Gibraltar 1 aaGun, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Solomon Islands to 49 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 6 fighters moved from 46 Sea Zone to 54 Sea Zone 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone 4 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 2 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus Combat - British Battle in Caucasus British attack with 2 fighters and 2 infantry Germans defend with 1 armour British roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 2 fighters moved from Caucasus to Persia 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Kenya to 81 Sea Zone 1 destroyer moved from 75 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Gibraltar to United Kingdom 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Algeria to Egypt 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 3 aaGuns, 1 artillery, 25 infantry and 3 mech_infantrys moved from India to Burma 1 battleship moved from 49 Sea Zone to 54 Sea Zone 1 armour and 5 mech_infantrys moved from Iraq to Northwest Persia Place Units - British 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.50 Italians regular : -0.33 Japanese regular : -0.67 Germans regular : 0.50 British regular : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to France 1 armour moved from Belarus to Rostov 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov Non Combat Move - Italians 2 infantry moved from Yugoslavia to Northern Italy 1 artillery and 1 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to Rostov Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from Libya to Tobruk 1 cruiser and 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 aaGuns moved from South Australia to Queensland 1 mech_infantry moved from South Australia to Queensland 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from Libya to Tobruk 1 cruiser and 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 aaGuns moved from South Australia to Queensland 1 mech_infantry moved from South Australia to Queensland 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to 110 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 74 Sea Zone to 72 Sea Zone 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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@WindowWasher Ok. What’s the story with the lemon icon?
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@surfer figured id shake things up a bit, apparently people don’t like lemons
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Trying to switch back to ostrich, site is lagging
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intercept orders incoming
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I really really wanted to hit 91, but the safer bet is bombing
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Romania to Russia 2 bombers moved from Southern Italy to Russia 1 fighter moved from Belarus to Russia 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 artillery and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 tactical_bomber moved from Slovakia Hungary to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Caucasus Combat - Germans Germans creates battle in territory 115 Sea Zone Air Battle in Russia
Combat Hit Differential Summary :
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Id think you’d want to intercept, but with Russia and given it’s even, you never know
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Yeah. Send them up. I’ll bet the Russians will all crash and burn, but I got the UK to back them up. Want to kill some bombers.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Romania to Russia 2 bombers moved from Southern Italy to Russia 1 fighter moved from Belarus to Russia 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 artillery and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 tactical_bomber moved from Slovakia Hungary to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Caucasus Combat - Germans Germans creates battle in territory 115 Sea Zone Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 2/5 hits, 1.00 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits 2 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 3,3,3,6 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Caucasus Germans attack with 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Caucasus to Rostov 1 armour moved from Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 4 bombers and 1 fighter moved from Russia to Bryansk 1 bomber moved from Holland Belgium to Southern Italy 1 aaGun moved from Western Germany to Germany 2 bombers moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 infantry moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 armour moved from Bryansk to Volgograd 1 armour moved from Bryansk to Archangel Place Units - Germans 1 artillery and 2 infantry placed in France Germans undo move 1. 1 artillery and 1 infantry placed in Volgograd 2 artilleries placed in Ukraine Germans undo move 2. Germans undo move 1. 1 artillery placed in Volgograd 1 artillery and 1 infantry placed in Ukraine Germans undo move 2. 2 artilleries placed in Ukraine 1 artillery and 2 infantry placed in France 2 armour placed in Volgograd 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Defenders Fire, : -1.00 Attackers Fire, : 1.00 Russians regular : -0.33 Germans regular : -1.17 Russians AA : -0.67
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well, the bombers rolled below average, but that’s still tough.
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@WindowWasher Well that went a poorly as it could…
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 26 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 115 Sea Zone Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 1 transport Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Amur to Buryatia Turn Complete - Russians Russians collect 13 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 37 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Philippines to Java 3 artilleries moved from Shan State to Yunnan 1 infantry moved from Hunan to Yunnan 1 armour and 5 mech_infantrys moved from Kweichow to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 2 artilleries moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from 6 Sea Zone to Kweichow 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from Japan to Kweichow 1 artillery moved from Kweichow to Yunnan 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 carrier, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 2 battleships, 5 carriers, 2 cruisers, 5 fighters, 1 marine, 3 submarines, 5 tactical_bombers and 2 transports moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Japan to Philippines 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in New Guinea Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win, taking Solomon Islands from ANZAC with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Philippines 1 bomber moved from Java to Malaya 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Malaya 1 infantry placed in Kiangsu 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17 ANZAC regular : 0.67