Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNate vs. Todd 2.0
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 battleships, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 battleship and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea ZoneCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 battleships, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hitsCombat Hit Differential Summary :
Americans regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 battleships, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 battleships, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 43 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from 41 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to French Guiana 1 bomber moved from Iraq to Russia 1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone Americans undo move 2. 1 battleship and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 10 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Suiyuyan, round 2 : 1/12 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 6 infantry moved from Szechwan to Shensi 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.33 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - British British buy 1 airfield, 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia British take Tunisia from Italians 2 fighters moved from Algeria to 92 Sea Zone 3 infantry moved from West India to India 3 fighters and 1 tactical_bomber moved from West India to India 1 fighter and 1 tactical_bomber moved from Persia to India 2 artilleries and 3 infantry moved from Alexandria to Tobruk 2 artilleries and 2 infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 bomber moved from Eastern Persia to IndiaCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 battleships, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 43 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from 41 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to French Guiana 1 bomber moved from Iraq to Russia 1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone Americans undo move 2. 1 battleship and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 10 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Suiyuyan, round 2 : 1/12 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 6 infantry moved from Szechwan to Shensi 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia British take Tunisia from Italians 2 fighters moved from Algeria to 92 Sea Zone 3 infantry moved from West India to India 3 fighters and 1 tactical_bomber moved from West India to India 1 fighter and 1 tactical_bomber moved from Persia to India 2 artilleries and 3 infantry moved from Alexandria to Tobruk 2 artilleries and 2 infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India Combat - British Battle in 95 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Tobruk British attack with 2 artilleries and 3 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 3 infantry in Tobruk, round 2 : 0/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk British roll dice for 2 artilleries and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 92 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 cruiser British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in India British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in India, round 2 : 8/15 hits, 6.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 3 armour moved from Persia to West India 1 infantry moved from Persia to Eastern Persia 1 armour and 3 mech_infantrys moved from Alexandria to Trans-Jordan 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from 92 Sea Zone to Gibraltar 4 fighters moved from India to West India 2 tactical_bombers moved from India to West India 1 bomber moved from India to West India 1 infantry moved from Northwest Persia to Caucasus Place Units - British 3 mech_infantrys placed in Persia 1 destroyer placed in 106 Sea Zone 1 airfield placed in Gibraltar Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 British collect 32 PUs (2 lost to blockades); end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 0.17 Italians regular : -0.17 Japanese regular : -1.50 British regular : -0.50 -
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Rostov 2 armour moved from Western Ukraine to RostovCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Rostov 2 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy Place Units - Italians 1 infantry placed in Southern France Italians undo move 1. 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to France: 2 artilleries and 6 infantry EDIT: Removing units owned by Italians from Southern France: 6 infantry EDIT: Removing units owned by Italians from Southern France: 2 artilleries EDIT: Adding units owned by Italians to Yugoslavia: 3 infantry EDIT: Removing units owned by Italians from Romania: 3 infantry EDIT: Adding units owned by Italians to Bessarabia: 3 infantry EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.83 Russians regular : -0.33 -
TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 42 Sea Zone to 39 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 39 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Celebes to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 39 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Celebes to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 2 infantry EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.67 -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 3 bombers moved from Novgorod to Russia 2 artilleries and 8 infantry moved from Novgorod to Archangel 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry moved from Eastern Poland to BelarusCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 3 bombers moved from Novgorod to Russia 2 artilleries and 8 infantry moved from Novgorod to Archangel 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry moved from Eastern Poland to BelarusCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 3 bombers moved from Novgorod to Russia 2 artilleries and 8 infantry moved from Novgorod to Archangel 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 8 infantry in Archangel, round 2 : 1/10 hits, 2.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry Russians defend with 4 infantry Germans roll dice for 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry in Belarus, round 2 : 22/56 hits, 16.33 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 13 artilleries, 32 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 2 bombers moved from Western Germany to Novgorod 4 armour moved from Ukraine to Eastern Poland 2 tactical_bombers moved from Western Ukraine to Novgorod 6 armour moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone Place Units - Germans 3 armour placed in Novgorod 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.67 Russians AA : 1.50 -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 3 bombers moved from Novgorod to Russia 2 artilleries and 8 infantry moved from Novgorod to Archangel 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 8 infantry in Archangel, round 2 : 1/10 hits, 2.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry Russians defend with 4 infantry Germans roll dice for 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry in Belarus, round 2 : 22/56 hits, 16.33 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 13 artilleries, 32 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 2 bombers moved from Western Germany to Novgorod 4 armour moved from Ukraine to Eastern Poland 2 tactical_bombers moved from Western Ukraine to Novgorod 6 armour moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone Place Units - Germans 3 armour placed in Novgorod 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Nenetsia: 1 armour EDIT: Adding units owned by Germans to Archangel: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.67 Russians AA : 1.50 -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 29 PUs; Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Bryansk to Ukraine 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Ukraine 1 artillery and 3 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to RostovCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 29 PUs; Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Bryansk to Ukraine 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Ukraine 1 artillery and 3 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Rostov Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - Russians 2 aaGuns and 23 infantry moved from Bryansk to Russia 1 infantry moved from Vologda to Russia 1 fighter moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Rostov to Russia 2 aaGuns and 3 infantry moved from Novosibirsk to Samara 3 infantry moved from Urals to Novosibirsk 2 armour and 2 mech_infantrys moved from Shensi to Novosibirsk 6 infantry moved from Kansu to Shensi 5 infantry moved from Tambov to Samara 2 artilleries moved from Tambov to Russia Place Units - Russians 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -1.33 Germans regular : -0.83 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 29 PUs; Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Bryansk to Ukraine 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Ukraine 1 artillery and 3 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Rostov Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - Russians 2 aaGuns and 23 infantry moved from Bryansk to Russia 1 infantry moved from Vologda to Russia 1 fighter moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Rostov to Russia 2 aaGuns and 3 infantry moved from Novosibirsk to Samara 3 infantry moved from Urals to Novosibirsk 2 armour and 2 mech_infantrys moved from Shensi to Novosibirsk 6 infantry moved from Kansu to Shensi 5 infantry moved from Tambov to Samara 2 artilleries moved from Tambov to Russia Place Units - Russians 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 118 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1.33 Germans regular : -0.83 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 38 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 20 Sea Zone 3 carriers moved from 37 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 2 battleships moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Celebes 2 fighters moved from 37 Sea Zone to Celebes 2 cruisers moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 carrier moved from 37 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 2 transports moved from 37 Sea Zone to 44 Sea ZoneCombat Hit Differential Summary :





