Can swap casualty in sz114.
Snigg(x) vs. DannyDuck716(Allies+18) BM3 #2
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 48 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 48 Sea Zone 1 cruiser and 1 marine moved from 48 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Hawaiian Islands to 31 Sea Zone 2 battleships moved from 26 Sea Zone to 48 Sea Zone 2 battleships moved from 48 Sea Zone to 33 Sea Zone 2 cruisers moved from 26 Sea Zone to 48 Sea Zone 2 cruisers moved from 48 Sea Zone to 33 Sea Zone 4 carriers moved from 26 Sea Zone to 48 Sea Zone 4 carriers moved from 48 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 48 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters in Caroline Islands, round 3 : 2/2 hits, 1.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery, 3 infantry and 1 marine Casualties for Japanese: 1 aaGun and 2 infantry Battle in 32 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 32 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 31 Sea Zone to Queensland 4 fighters moved from 32 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 3 mech_infantrys moved from Central United States to Western United States 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from 86 Sea Zone to Brazil 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Americans undo move 3. 2 artilleries and 2 infantry placed in Central United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 9 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 3 artilleries, 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Kweichow from Japanese, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Yunnan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 carrier moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 3 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 2 transports moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in Alexandria British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits, 3.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber, 3 fighters and 1 tactical_bomber moved from Alexandria to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Northwest Persia to Iraq 3 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Quebec to Eastern United States 6 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from Western Australia to 56 Sea Zone 1 infantry moved from Western Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 58 Sea Zone 1 infantry moved from India to Burma Place Units - UK_Pacific 2 artilleries, 1 bomber and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries, 1 bomber and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -0.67 Italians regular : 0.67 Japanese regular : 1.17 British regular : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 aaGuns and 3 armour moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Greater Southern Germany to Southern Italy 1 artillery moved from Tunisia to Libya 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Alexandria : 1 flag Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry Morocco : 1 flag, 1 infantry Algeria : 1 flag Tunisia : 1 flag Northern Italy : 1 factory_major Libya : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber Eastern Poland : 1 flag Western Ukraine : 2 aaGuns, 3 armour and 2 mech_infantrys 96 Sea Zone : 1 destroyer 95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Greece : 1 flag 99 Sea Zone : 1 destroyer
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 2 fighters moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 bomber and 1 marine placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Combat Move - French
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 2 fighters moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 bomber and 1 marine placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 9 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod 3 infantry moved from Karelia to Novgorod 1 artillery moved from Baltic States to Novgorod 1 armour moved from Poland to Novgorod 3 infantry moved from Baltic States to Belarus 2 bombers moved from Western Germany to Belarus 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 1 artillery and 4 infantry in Novgorod, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 1 artillery and 3 infantry in Novgorod, round 3 : 3/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Belarus Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Western Ukraine 2 aaGuns, 7 armour, 12 artilleries, 23 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Holland Belgium to Eastern Poland 1 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to United Kingdom 1 infantry moved from Eire to Scotland 1 submarine moved from 109 Sea Zone to 92 Sea Zone 2 aaGuns moved from Western Germany to France Place Units - Germans 3 infantry placed in United Kingdom 1 destroyer and 2 submarines placed in 110 Sea Zone 3 submarines placed in 93 Sea Zone 1 artillery and 2 infantry placed in France 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.50
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry United Kingdom : 1 flag, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Germany : 1 armour, 1 factory_major and 9 mech_infantrys Belarus : 1 flag, 2 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Eastern Poland : 7 mech_infantrys and 2 tactical_bombers Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag, 2 aaGuns, 7 armour, 12 artilleries, 2 bombers, 23 infantry and 9 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry 125 Sea Zone : 1 flag, 1 destroyer 93 Sea Zone : 3 submarines Eire : 1 flag Bulgaria : 1 flag 92 Sea Zone : 1 submarine Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus 1 fighter moved from Smolensk to Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 7 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 fighter owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 17 infantry moved from Smolensk to Bryansk 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -3.50
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@DannyDuck716 looks like I had a misclick on some planes in sz 31 vs. wake island. I wanted the planes to fight in the sea battle, not the walk in amphibious assault. There was no reason to have planes in the island space, sorry. I need to edit 2 of them to their landing space, no need to change combat as it resolved regardless of plane support.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 artilleries and 3 infantry moved from Midway to 25 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Caroline Islands to 48 Sea Zone 2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Wake Island 2 bombers, 4 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow Combat - Japanese Battle in Malaya Battle in 31 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Japanese win, taking Malaya from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Wake Island Battle in Hawaiian Islands Japanese attack with 1 armour, 2 artilleries and 3 infantry Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun and 2 infantry Battle in Kweichow Japanese attack with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers in Kweichow, round 2 : 7/13 hits, 6.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 48 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters could not land in 25 Sea Zone and were removed 3 carriers, 5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Wake Island to 25 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 3 tactical_bombers moved from Wake Island to 26 Sea Zone 2 fighters moved from 48 Sea Zone to 26 Sea Zone 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Jehol to Chahar 1 aaGun moved from Kwangsi to Kiangsi 2 infantry moved from Kwangtung to Kiangsi 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 4 infantry moved from Jehol to Anhwe 1 submarine moved from 44 Sea Zone to 20 Sea Zone 2 bombers, 4 fighters and 5 tactical_bombers moved from Kweichow to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Midway: 2 fighters EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.50 Japanese regular : -1.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour Iwo Jima : 1 infantry Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys Kiangsi : 1 flag, 1 aaGun and 2 infantry Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry Jehol : 1 flag Manchuria : 1 flag Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 2 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 2 bombers, 4 fighters, 11 infantry and 5 tactical_bombers Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 artillery and 1 harbour Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry Midway : 1 flag, 1 airfield and 2 fighters French Indo China : 1 flag 44 Sea Zone : 1 flag 31 Sea Zone : 1 destroyer and 1 transport 37 Sea Zone : 1 transport 26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports 20 Sea Zone : 1 submarine 6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
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@Snigg no problem.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 86 Sea Zone to 91 Sea Zone 4 fighters moved from 33 Sea Zone to 31 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 1 fighter and 2 transports moved from 33 Sea Zone to 30 Sea Zone Combat - Americans Battle in French West Africa Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone 1 bomber moved from 37 Sea Zone to India Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Italians regular : -0.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 86 Sea Zone to 91 Sea Zone 4 fighters moved from 33 Sea Zone to 31 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 1 fighter and 2 transports moved from 33 Sea Zone to 30 Sea Zone Combat - Americans Battle in French West Africa Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone 1 bomber moved from 37 Sea Zone to India Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 carrier moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from Egypt to Ukraine 1 armour moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 2 artilleries and 3 infantry moved from India to Burma 1 bomber moved from India to Shan State Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Shan State British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 2 infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 4 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Ukraine to Northwest Persia Place Units - UK_Pacific 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -0.83 Italians regular : -0.67 Japanese regular : -0.67 Germans AA : -0.17 British regular : -0.67
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@Snigg man, I really screwed the pooch on this one by allowing Sealion to happen. Also now realizing I screwed the pooch more by not taking the 95/5 chances and killing as much as possible. I don’t know if I’m going to be able to hold out and recover with a weakened USA. Seems like UK Pacific and ANZAC aren’t going to be able to contribute enough even with their holdings to make a difference in time.
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@DannyDuck716 it’s a really close fight in the Pacific. I don’t know as I got enough money coming in to hold off indefinitely. Right now, neither of us are set to win a large fleet action with what we’ve got. That said, that does mean America has to keep pumping money to the Pacific arena to help balance until the tide is overwhelming in Asia.
The question is can Germany reload and get enough units built up to get to Moscow before that happens. Currently, your stack is about 10~15 units larger than my potential attacking force, and you got the 18 infantry from the Far East coming in in a couple of more rounds. If Russia can hold parity, till US gets back into it, there’s a chance. But yes, making the SeaLion attempt hurt as much as possible is an important factor from what I’ve read.
Overall, TUV and income are about even right now, so that does lean towards Axis, since I’ve made up the beginning of the game differential.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Southern Italy to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Libya Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.67
Territory Summary for Italians :
Morocco : 1 flag, 1 artillery and 1 infantry Algeria : 1 flag Tunisia : 1 flag Northern Italy : 1 factory_major Libya : 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber Eastern Poland : 1 flag Western Ukraine : 2 aaGuns, 3 armour and 2 mech_infantrys 96 Sea Zone : 1 destroyer 95 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 1 submarine Greece : 1 flag 99 Sea Zone : 1 destroyer 92 Sea Zone : 1 transport
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 bomber moved from New South Wales to Sumatra Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - French
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 bomber moved from New South Wales to Sumatra Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs; Germans buy 2 artilleries, 7 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 3 submarines moved from 93 Sea Zone to 91 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries moved from United Kingdom to 110 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Archangel 2 bombers moved from Western Ukraine to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in 91 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 submarines, 1 tactical_bomber and 4 transports British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 6 submarines in 91 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 4 submarines in 91 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits 1 transport owned by the British, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits Americans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 82 Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports Casualties for British: 1 transport Battle in Gibraltar Germans attack with 4 artilleries, 1 fighter and 4 infantry British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries, 1 harbour and 1 infantry Germans roll dice for 4 artilleries, 1 fighter and 4 infantry in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits Americans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar Germans roll dice for 4 artilleries, 1 fighter and 3 infantry in Gibraltar, round 3 : 2/8 hits, 2.83 expected hits Americans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from Americans with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries and 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter could not land in Gibraltar and was removed 1 tactical_bomber moved from Belarus to Western Ukraine 1 tactical_bomber moved from Archangel to Eastern Poland 7 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour moved from Novgorod to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Ukraine to Western Ukraine 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 2 bombers moved from Russia to Western Ukraine Place Units - Germans 3 submarines placed in 110 Sea Zone 2 submarines placed in 110 Sea Zone Germans undo move 2. 2 submarines placed in 93 Sea Zone 1 artillery and 2 infantry placed in United Kingdom 1 artillery and 2 infantry placed in France 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Russians regular : 1.00 Germans regular : -0.33 Russians AA : -0.33
Territory Summary for Germans :
Gibraltar : 1 flag, 4 artilleries, 1 harbour and 2 infantry Scotland : 1 flag, 1 airfield United Kingdom : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Morocco : 1 fighter and 1 tactical_bomber Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Germany : 1 factory_major Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 artillery and 1 infantry Eastern Poland : 2 armour, 9 mech_infantrys and 1 tactical_bomber Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag, 2 aaGuns, 7 armour, 12 artilleries, 2 bombers, 23 infantry, 17 mech_infantrys and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys 125 Sea Zone : 1 flag, 1 destroyer 93 Sea Zone : 2 submarines Eire : 1 flag Bulgaria : 1 flag 109 Sea Zone : 1 transport Yugoslavia : 1 flag 91 Sea Zone : 1 battleship, 1 carrier, 4 submarines and 4 transports Finland : 1 flag 110 Sea Zone : 3 submarines