tanios (X) vs Mainah (L) - PTV game 2

  • '23 '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 infantry moved from Queensland to South Australia
            1 aaGun moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            1 artillery and 2 infantry moved from New South Wales to South Australia
            1 aaGun and 1 infantry moved from Java to 59 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
            1 aaGun and 1 infantry moved from 63 Sea Zone to South Australia
            2 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 85 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            3 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 bomber moved from Southern Italy to Malta
    
        Combat - Germans
            Strategic bombing raid in Malta
                    British roll AA dice in Malta : 0/1 hits, 0.17 expected hits
                Bombing raid in Malta rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in Malta causes 6 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from Malta to Southern Italy
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
            1 bomber moved from Western Germany to Southern Italy
            6 artilleries and 2 infantry moved from Slovakia Hungary to Romania
            9 armour moved from Germany to Romania
            2 aaGuns, 4 armour and 2 mech_infantrys moved from Austria to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 116 Sea Zone
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 fighters placed in France
            1 infantry placed in Western Germany
            1 armour placed in Western Germany
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 cruiser moved from 118 Sea Zone to 117 Sea Zone
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
            2 fighters, 2 infantry and 1 tactical_bomber moved from Leningrad to Northern Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Northern Belarus to Eastern Poland
            2 infantry moved from Northern Caucasus to Rostov
            6 infantry moved from Bryansk to Kursk
            10 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Leningrad
            3 artilleries placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Tsinghai
            1 artillery moved from Hopei to Tsinghai
            1 bomber moved from Anhwe to Tsinghai
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Tsinghai to Kiangsu
            1 infantry moved from Shansi to Chahar
            1 infantry moved from Chahar to Jehol
            1 armour and 1 mech_infantry moved from Hopei to Jehol
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Hopei to Szechwan
            2 artilleries moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            2 artilleries, 1 battleship, 3 cruisers, 3 destroyers, 4 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 34 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 marine, 1 submarine, 3 tactical_bombers and 2 transports moved from 43 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 7 Sea Zone
            1 bomber moved from Anhwe to Caroline Islands
            2 tactical_bombers moved from Anhwe to 35 Sea Zone
            3 tactical_bombers moved from 35 Sea Zone to Caroline Islands
            3 fighters moved from Anhwe to Japan
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Hopei to Hunan
            1 artillery moved from Hopei to Hunan
            2 tactical_bombers moved from Anhwe to Japan
    
        Place Units - Japanese
            1 carrier, 1 submarine and 1 transport placed in 7 Sea Zone
            3 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.17
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 marine moved from Eastern United States to 104 Sea Zone
            1 cruiser and 1 marine moved from 104 Sea Zone to 105 Sea Zone
            2 fighters moved from Hawaiian Islands to 11 Sea Zone
            1 fighter moved from Hawaiian Islands to 11 Sea Zone
            1 bomber moved from Hawaiian Islands to Western United States
            1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 infantry moved from 11 Sea Zone to Western United States
            1 aaGun moved from 11 Sea Zone to Western United States
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 submarine moved from 80 Sea Zone to 40 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 11 Sea Zone
            1 tactical_bomber placed in Central United States
            1 fighter placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Inner Mongolia to Tsinghai
            1 fighter moved from Northern Sinkiang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Inner Mongolia
    
        Place Units - Chinese
            2 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 0.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 marine moved from Eastern United States to 104 Sea Zone
            1 cruiser and 1 marine moved from 104 Sea Zone to 105 Sea Zone
            2 fighters moved from Hawaiian Islands to 11 Sea Zone
            1 fighter moved from Hawaiian Islands to 11 Sea Zone
            1 bomber moved from Hawaiian Islands to Western United States
            1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 infantry moved from 11 Sea Zone to Western United States
            1 aaGun moved from 11 Sea Zone to Western United States
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 submarine moved from 80 Sea Zone to 40 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 11 Sea Zone
            1 tactical_bomber placed in Central United States
            1 fighter placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Inner Mongolia to Tsinghai
            1 fighter moved from Northern Sinkiang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Inner Mongolia
    
        Place Units - Chinese
            2 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 destroyer moved from 94 Sea Zone to 100 Sea Zone
            3 fighters moved from Gibraltar to 100 Sea Zone
            1 bomber moved from Gibraltar to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 1 artillery moved from Ethiopia to 78 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 78 Sea Zone to 82 Sea Zone
            1 artillery moved from 82 Sea Zone to Iraq
            1 armour moved from 82 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from Eastern India to Iraq
            11 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in 100 Sea Zone
                British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers and 2 transports
                    British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 100 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 100 Sea Zone
                    British roll dice for 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 100 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone
                    British roll dice for 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 4 : 4/4 hits, 2.17 expected hits
                    Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    2 transports owned by the Italians and 1 battleship owned by the Italians lost in 100 Sea Zone
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
            Battle in Trans-Jordan
                British attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 4 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 5 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery
                Casualties for Neutral_Axis: 3 infantry
            Battle in Yunnan
                British attack with 11 infantry
                Japanese defend with 1 infantry
                    British roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 artillery and 6 infantry moved from Eastern India to Burma
            1 infantry moved from Northeast Persia to Southern Persia
            1 destroyer moved from 81 Sea Zone to 40 Sea Zone
            1 destroyer moved from 78 Sea Zone to 82 Sea Zone
            1 bomber moved from Trans-Jordan to Southern Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Southern Persia
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 2 transports moved from 93 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Anglo-Egyptian Sudan
            1 fighter moved from 100 Sea Zone to Egypt
            1 fighter moved from 100 Sea Zone to Egypt
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Union of South Africa to Anglo-Egyptian Sudan
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 factory_minor placed in Southern Persia
            1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Italians regular : -4.83
    Japanese regular : 1.00
    Neutral_Axis regular : -0.67
    British regular : -6.50
    

    Savegame

  • '23 '20

    Marti is having a silly Saturday.

  • '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Egypt
            2 fighters moved from Southern Italy to Egypt
            2 infantry moved from Alexandria to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 2 fighters and 1 harbour
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 2 fighters in Egypt, round 2 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 1 infantry
                Casualties for British: 2 fighters
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Egypt to Alexandria
            1 armour moved from Greece to Romania
            1 armour moved from Romania to Poland
    
        Place Units - Italians
            2 transports placed in 99 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : -1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 55 Sea Zone to 65 Sea Zone
            1 transport moved from 63 Sea Zone to 65 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            3 fighters moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 55 Sea Zone to 65 Sea Zone
            1 transport moved from 63 Sea Zone to 65 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            3 fighters moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 85 Sea Zone to 93 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
            EDIT: Adding units owned by French to Anglo-Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 submarine moved from 116 Sea Zone to 128 Sea Zone
            1 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 cruiser moved from 116 Sea Zone to 117 Sea Zone
            1 fighter moved from Western Germany to 117 Sea Zone
            2 armour moved from Germany to Eastern Poland
            3 infantry moved from Romania to Eastern Poland
            2 artilleries moved from Romania to Eastern Poland
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            3 armour moved from Romania to Bessarabia
            2 armour moved from Romania to Bessarabia
            10 infantry moved from Romania to Eastern Poland
            2 infantry moved from Romania to Bessarabia
            2 artilleries moved from Romania to Eastern Poland
            7 artilleries moved from Romania to Eastern Poland
            4 armour moved from Slovakia Hungary to Bessarabia
            7 armour moved from Romania to Bessarabia
            5 infantry moved from Romania to Eastern Poland
            3 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Southern Italy to 117 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            5 infantry moved from Finland to Vyborg
    
        Combat - Germans
            Battle in 117 Sea Zone
                Germans attack with 1 bomber, 1 cruiser and 1 fighter
                Russians defend with 1 cruiser
                    Germans roll dice for 1 bomber, 1 cruiser and 1 fighter in 117 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 117 Sea Zone
                Germans win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 11
                Casualties for Russians: 1 cruiser
            Battle in Bessarabia
                Germans attack with 16 armour, 6 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 16 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 11/23 hits, 9.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 16 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour, 11 artilleries and 21 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 11 artilleries and 21 infantry in Eastern Poland, round 2 : 8/34 hits, 10.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 11 artilleries and 20 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Romania to Bessarabia
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from 117 Sea Zone to Western Germany
            1 bomber moved from 117 Sea Zone to Western Germany
            1 armour moved from Western Germany to 116 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            1 armour and 1 infantry moved from 116 Sea Zone to Norway
            1 mech_infantry moved from Western Germany to Poland
            2 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
            3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
            1 fighter and 1 tactical_bomber moved from Southern Italy to Slovakia Hungary
    
        Place Units - Germans
            1 infantry placed in Western Germany
            3 fighters placed in Western Germany
            3 armour and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -0.83
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 submarine moved from 118 Sea Zone to 117 Sea Zone
            1 fighter and 1 tactical_bomber moved from Leningrad to Romania
            2 fighters and 1 tactical_bomber moved from Northern Belarus to Romania
    
        Combat - Russians
            Battle in 117 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser
                    Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 117 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 11
                Casualties for Germans: 1 cruiser
            Battle in Romania
                Russians attack with 3 fighters and 2 tactical_bombers
                Italians defend with 1 armour
                    Russians roll dice for 3 fighters and 2 tactical_bombers in Romania, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Romania
                Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            3 fighters and 2 tactical_bombers moved from Romania to Ukraine
            6 infantry moved from Kursk to Ukraine
            2 infantry moved from Rostov to Ukraine
            1 mech_infantry moved from Leningrad to Smolensk
            2 aaGuns, 1 armour, 1 artillery, 19 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Yaroslavl
            1 armour and 1 mech_infantry moved from Smolensk to Bryansk
    
        Place Units - Russians
            2 armour and 1 artillery placed in Ukraine
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 artilleries, 4 infantry and 3 transports moved from 34 Sea Zone to 27 Sea Zone
            1 infantry moved from Hunan to Kwangtung
            1 artillery moved from Hunan to Kwangtung
            1 infantry moved from Hunan to Kwangtung
            1 infantry moved from Japan to 7 Sea Zone
            1 artillery moved from Japan to 7 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            1 artillery moved from Japan to 7 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone
            2 artilleries and 2 infantry moved from 21 Sea Zone to Manilla
            1 bomber moved from Kiangsu to Manilla
            1 fighter moved from Anhwe to Kwangtung
            1 destroyer moved from 34 Sea Zone to 51 Sea Zone
            2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 infantry moved from 27 Sea Zone to Johnston Island
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            3 cruisers moved from 34 Sea Zone to 27 Sea Zone
            1 infantry moved from Kiangsi to Kwangtung
            1 battleship and 1 marine moved from 35 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Guam
            1 artillery moved from Hopei to Tsinghai
            1 fighter moved from Anhwe to Tsinghai
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in Guam
            Battle in Midway
            Battle in Wake Island
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Johnston Island from Americans, taking Guam from Americans, taking Midway from Americans, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Manilla
                Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Manilla, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Manilla, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Tsinghai, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 3 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 battleship, 2 destroyers and 1 submarine moved from 34 Sea Zone to 27 Sea Zone
            3 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 7 Sea Zone to 27 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 27 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
            1 bomber moved from Manilla to Kiangsu
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Szechwan to Hopei
            1 infantry moved from Hunan to Kwangsi
            1 artillery moved from Hopei to Hunan
            1 tactical_bomber moved from Japan to Kiangsi
            1 fighter moved from Kwangtung to Kiangsi
            1 fighter moved from Tsinghai to Hopei
    
        Place Units - Japanese
            1 harbour placed in Marshall Islands
            1 submarine and 1 transport placed in 7 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.67
    Japanese regular : 0.50
    UK_Pacific regular : -0.67
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 carriers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 bomber moved from Western United States to 51 Sea Zone
            1 submarine moved from 65 Sea Zone to 51 Sea Zone
    
        Combat - Americans
            Battle in 51 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 51 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 51 Sea Zone to New Zealand
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 65 Sea Zone to 46 Sea Zone
            2 marines moved from 46 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 submarine moved from 40 Sea Zone to 132 Sea Zone
            1 destroyer moved from 11 Sea Zone to 10 Sea Zone
            1 destroyer moved from 11 Sea Zone to 13 Sea Zone
            1 destroyer moved from 11 Sea Zone to 12 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 fighter moved from Eastern United States to 11 Sea Zone
            1 tactical_bomber moved from Central United States to 11 Sea Zone
            1 aaGun, 1 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            1 aaGun, 1 armour and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from 105 Sea Zone to Gibraltar
            2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 105 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 carriers, 3 destroyers and 2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Inner Mongolia to Tsinghai
            3 artilleries moved from Inner Mongolia to Tsinghai
            1 fighter moved from Inner Mongolia to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 3 artilleries, 1 fighter and 6 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Tsinghai, round 2 : 3/10 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Inner Mongolia
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 carriers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 bomber moved from Western United States to 51 Sea Zone
            1 submarine moved from 65 Sea Zone to 51 Sea Zone
    
        Combat - Americans
            Battle in 51 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 51 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 51 Sea Zone to New Zealand
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 65 Sea Zone to 46 Sea Zone
            2 marines moved from 46 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 submarine moved from 40 Sea Zone to 132 Sea Zone
            1 destroyer moved from 11 Sea Zone to 10 Sea Zone
            1 destroyer moved from 11 Sea Zone to 13 Sea Zone
            1 destroyer moved from 11 Sea Zone to 12 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 fighter moved from Eastern United States to 11 Sea Zone
            1 tactical_bomber moved from Central United States to 11 Sea Zone
            1 aaGun, 1 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            1 aaGun, 1 armour and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from 105 Sea Zone to Gibraltar
            2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 105 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 carriers, 3 destroyers and 2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Inner Mongolia to Tsinghai
            3 artilleries moved from Inner Mongolia to Tsinghai
            1 fighter moved from Inner Mongolia to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 3 artilleries, 1 fighter and 6 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Tsinghai, round 2 : 3/10 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Inner Mongolia
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Egypt
            2 fighters and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt
            10 infantry moved from Yunnan to Kweichow
    
        Combat - British
            Battle in Kweichow
                British attack with 10 infantry
                Japanese defend with 1 infantry
                    British roll dice for 10 infantry in Kweichow, round 2 : 0/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 10 infantry in Kweichow, round 3 : 0/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                    British roll dice for 9 infantry in Kweichow, round 4 : 2/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 armour moved from Iraq to Trans-Jordan
            1 fighter moved from Southern Persia to Trans-Jordan
            1 armour and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 aaGun and 3 infantry moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Eastern India to Yunnan
            2 infantry moved from Eastern India to Burma
            1 bomber and 1 tactical_bomber moved from Southern Persia to Eastern India
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            4 infantry moved from Brazil to 88 Sea Zone
            4 infantry and 2 transports moved from 88 Sea Zone to 93 Sea Zone
            4 infantry moved from 93 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 armour and 1 infantry placed in Southern Persia
            1 fighter placed in United Kingdom
            1 submarine placed in 73 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 fighter and 4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in Eastern India change ownership: 1 fighter and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.67
    Italians regular : 0.67
    Japanese regular : -0.67
    British regular : -1.83
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 artillery moved from Northern Italy to 99 Sea Zone
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Malta
            1 bomber moved from Alexandria to Malta
            1 fighter moved from Alexandria to Egypt
            1 armour moved from Poland to Northern Belarus
                  Italians take Northern Belarus from Russians
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Egypt
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Alexandria
            1 fighter moved from Alexandria to Southern Italy
            1 bomber moved from Malta to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
            1 destroyer placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : -0.67
    

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from Dutch to Americans
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Zealand to 65 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 65 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 destroyer moved from 55 Sea Zone to 51 Sea Zone
            2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry moved from South Australia to Queensland
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from Dutch to Americans
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Zealand to 65 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 65 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 destroyer moved from 55 Sea Zone to 51 Sea Zone
            2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry moved from South Australia to Queensland
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 69
  • 39
  • 41
  • 158
  • 64
  • 210
  • 342
  • 952
Axis & Allies Boardgaming Custom Painted Miniatures

82

Online

17.8k

Users

40.4k

Topics

1.8m

Posts