@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 55 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,1
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Bessarabia to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
4 fighters moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
2 bombers moved from Eastern Poland to Ukraine
1 fighter moved from Yugoslavia to Ukraine
2 tactical_bombers moved from Yugoslavia to Ukraine
1 destroyer moved from 115 Sea Zone to 128 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 6 armour, 3 bombers, 5 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 6 infantry
Germans roll dice for 6 armour, 3 bombers, 5 fighters, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 12/20 hits, 9.67 expected hits
Russians roll dice for 6 infantry in Ukraine, round 2 : 1/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 3 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun, 2 artilleries and 9 infantry moved from Novgorod to Northern Belarus
2 infantry moved from Archangel to Leningrad
1 artillery moved from Archangel to Leningrad
3 artilleries and 8 infantry moved from Southern Belarus to Northern Belarus
3 artilleries and 4 infantry moved from Leningrad to Northern Belarus
1 aaGun moved from Western Ukraine to Ukraine
3 bombers moved from Ukraine to Northern Belarus
3 fighters moved from Ukraine to Northern Belarus
1 fighter moved from Ukraine to Northern Belarus
1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
2 fighters moved from Western Germany to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Austria to Yugoslavia
1 infantry moved from Archangel to Leningrad
1 infantry moved from Western Germany to Austria
Place Units - Germans
1 airfield placed in Yugoslavia
2 armour and 3 mech_infantrys placed in Germany
1 destroyer, 1 submarine and 1 transport placed in 99 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Novgorod
1 infantry moved from Yaroslavl to Vologda
1 fighter moved from Gorky to Vologda
1 fighter moved from Russia to Novgorod
1 infantry moved from Bryansk to Southern Belarus
1 fighter moved from Russia to Southern Belarus
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Southern Belarus to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Gorky to Nenetsia
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Kursk to Rostov
5 artilleries moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
3 artilleries moved from Kursk to Tula
1 infantry moved from Bryansk to Kursk
10 infantry moved from Bryansk to Russia
3 artilleries moved from Russia to Samara
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Russia to Samara
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 5 artilleries
EDIT: Adding units owned by Russians to Russia: 5 artilleries
EDIT: Removing units owned by Russians from Samara: 5 infantry
EDIT: Adding units owned by Russians to Russia: 5 infantry
EDIT: Removing units owned by Russians from Yenisey: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Timguska: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Samara: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Borneo to 55 Sea Zone
1 armour moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 55 Sea Zone
2 battleships and 1 marine moved from 35 Sea Zone to 55 Sea Zone
3 artilleries moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Paulau to 55 Sea Zone
5 carriers moved from 35 Sea Zone to 55 Sea Zone
4 fighters moved from 35 Sea Zone to Queensland
2 tactical_bombers moved from 35 Sea Zone to Queensland
3 marines moved from 55 Sea Zone to Queensland
3 artilleries moved from 55 Sea Zone to Queensland
1 armour moved from 55 Sea Zone to Queensland
2 infantry moved from 55 Sea Zone to Queensland
1 carrier moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to Guam
2 transports moved from 35 Sea Zone to 20 Sea Zone
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 22 Sea Zone
4 infantry moved from 22 Sea Zone to Guam
1 armour, 1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
2 bombers moved from Paulau to Kwangsi
1 infantry moved from Hunan to Szechwan
1 infantry moved from Hopei to Szechwan
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 40 Sea Zone to 77 Sea Zone
1 infantry moved from Kiangsi to Hunan
2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
1 tactical_bomber moved from Kiangsi to Szechwan
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Combat Hit Differential Summary :
Scramble from Queensland into SZ 55 ?
It also offered to scramble 31 to 33, but since you cannot hit the sub, I turned it down
No scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Borneo to 55 Sea Zone
1 armour moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 55 Sea Zone
2 battleships and 1 marine moved from 35 Sea Zone to 55 Sea Zone
3 artilleries moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Paulau to 55 Sea Zone
5 carriers moved from 35 Sea Zone to 55 Sea Zone
4 fighters moved from 35 Sea Zone to Queensland
2 tactical_bombers moved from 35 Sea Zone to Queensland
3 marines moved from 55 Sea Zone to Queensland
3 artilleries moved from 55 Sea Zone to Queensland
1 armour moved from 55 Sea Zone to Queensland
2 infantry moved from 55 Sea Zone to Queensland
1 carrier moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to Guam
2 transports moved from 35 Sea Zone to 20 Sea Zone
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 22 Sea Zone
4 infantry moved from 22 Sea Zone to Guam
1 armour, 1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
2 bombers moved from Paulau to Kwangsi
1 infantry moved from Hunan to Szechwan
1 infantry moved from Hopei to Szechwan
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 40 Sea Zone to 77 Sea Zone
1 infantry moved from Kiangsi to Hunan
2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
1 tactical_bomber moved from Kiangsi to Szechwan
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Battle in Kwangsi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yenisey, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yenisey, round 3 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Guam
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in Guam, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 4 transports in 55 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Queensland
Japanese attack with 1 armour, 3 artilleries, 4 fighters, 2 infantry, 3 marines and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
ANZAC roll AA dice in Queensland : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 2 infantry, 3 marines and 2 tactical_bombers in Queensland, round 2 : 6/15 hits, 6.50 expected hits
ANZAC roll dice for 2 aaGuns, 3 fighters and 4 infantry in Queensland, round 2 : 3/7 hits, 3.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 marines and 2 tactical_bombers in Queensland, round 3 : 8/12 hits, 5.50 expected hits
ANZAC roll dice for 3 fighters in Queensland, round 3 : 1/3 hits, 2.00 expected hits
1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery, 4 fighters, 3 marines and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 2 aaGuns, 3 fighters and 4 infantry
Non Combat Move - Japanese
1 transport moved from 22 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
2 tactical_bombers moved from Szechwan to Honan
2 fighters moved from Szechwan to Honan
2 bombers moved from Kwangsi to Davao
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Japan to Kyushu
1 aaGun moved from Yakut S.S.R. to Yenisey
2 infantry moved from Amur to Buryatia
2 tactical_bombers moved from Queensland to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 22 Sea Zone to 36 Sea Zone
1 submarine moved from 59 Sea Zone to 46 Sea Zone
2 fighters moved from Guam to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 23 Sea Zone to 7 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 7 Sea Zone
2 fighters placed in Japan
1 armour and 2 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.33
Japanese regular : 4.50
ANZAC AA : -1.00
ANZAC regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
3 fighters moved from 31 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win, taking Caroline Islands from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 31 Sea Zone to Hawaiian Islands
2 fighters moved from 31 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 31 Sea Zone to 27 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
3 fighters moved from 33 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Alaska
3 fighters moved from Western United States to 27 Sea Zone
1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 artillery, 3 fighters and 1 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 11 Sea Zone
3 transports placed in 104 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
Combat - Chinese
Chinese creates battle in territory Honan
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Honan, round 2 : 3/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Honan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
3 fighters moved from 31 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win, taking Caroline Islands from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 31 Sea Zone to Hawaiian Islands
2 fighters moved from 31 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 31 Sea Zone to 27 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
3 fighters moved from 33 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Alaska
3 fighters moved from Western United States to 27 Sea Zone
1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 artillery, 3 fighters and 1 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 11 Sea Zone
3 transports placed in 104 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
Combat - Chinese
Chinese creates battle in territory Honan
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Honan, round 2 : 3/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Honan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 carrier and 2 tactical_bombers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from Eastern India to Kwangsi
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Shan State to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 infantry moved from Eastern India to Burma
1 fighter moved from Kwangsi to Yunnan
1 destroyer moved from 40 Sea Zone to 39 Sea Zone
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 transport moved from 83 Sea Zone to 78 Sea Zone
1 artillery moved from Ethiopia to 78 Sea Zone
1 artillery and 1 transport moved from 78 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Egypt
1 infantry moved from Egypt to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
British take Crete from Neutral_Allies
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
1 destroyer moved from 100 Sea Zone to 83 Sea Zone
1 artillery moved from Southern Persia to Iraq
Place Units - British
1 carrier and 2 tactical_bombers placed in 100 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.83
Japanese regular : 0.50
British regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Eastern Poland
Place Units - Italians
3 submarines placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Northern Belarus to Russia
4 fighters moved from Northern Belarus to Russia
1 mech_infantry moved from Ukraine to Stalingrad
Germans take Stalingrad from Russians
6 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
3 fighters moved from Yugoslavia to 101 Sea Zone
1 destroyer moved from 128 Sea Zone to 113 Sea Zone
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept bombing run in Russia?
no intercept
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Northern Belarus to Russia
4 fighters moved from Northern Belarus to Russia
1 mech_infantry moved from Ukraine to Stalingrad
Germans take Stalingrad from Russians
6 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
3 fighters moved from Yugoslavia to 101 Sea Zone
1 destroyer moved from 128 Sea Zone to 113 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,5,4 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battles
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
3 bombers moved from Russia to Northern Belarus
4 fighters moved from Russia to Northern Belarus
4 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
3 fighters moved from 101 Sea Zone to Yugoslavia
1 infantry moved from Austria to Yugoslavia
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Place Units - Germans
1 submarine placed in 115 Sea Zone
1 destroyer and 1 submarine placed in 99 Sea Zone
1 bomber placed in Yugoslavia
1 artillery and 2 infantry placed in France
1 infantry and 1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 24 PUs;
Russians buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Samara to Stalingrad
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Stalingrad
2 fighters moved from Russia to Stalingrad
1 fighter moved from Russia to Stalingrad
Combat - Russians
Battle in Stalingrad
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Stalingrad, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 fighters and 2 infantry in Stalingrad, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Stalingrad to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Timguska to Evenkiyskiy
1 aaGun and 1 infantry moved from Timguska to Urals
1 infantry moved from Samara to Urals
1 armour and 1 mech_infantry moved from Samara to Urals
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Urals
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
1 armour and 1 mech_infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Russia to Samara
1 artillery moved from Tula to Tambov
2 artilleries moved from Tula to Russia
1 infantry moved from Russia to Tula
Place Units - Russians
2 fighters placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -2.67
I think I am done for the weekend! I’ll post Japan’s move Monday morning. It looks like a standoff in the Med, and in Russia, but the Pacific is looking pretty well for the Japanese. The new map which allows approach from two different sides of an island makes this a whole new game. But I like it as long as I can remember all the scramble possibilities.
Sounds good. I’m 99% sure you won, but since I’m new to PTV I want to play it out a bit more and see what happens.