Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsSimon33 (Axis) vs RegularKid (Allies) P2V
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Assumed a bunch of no scrambles there. New Guinea, SZ56.
Gee, should have bought another TT. Didn’t realise I only had 3. And only 1 IC.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 3 destroyers and 2 submarines moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to 113 Sea Zone 1 bomber and 2 tactical_bombers moved from Eastern United States to 113 Sea Zone 4 fighters moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 10 transports; Italians defend with 1 fighter Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hitsCombat Hit Differential Summary :
Americans regular : 1.33 -
@simon33 2 hits with the subs in the English channel. OOL?
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dent BB & 1CV.
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BTW, given that I have a DD, aren’t I supposed to be able to see all the hits before deciding that? That is still the same in P2V isn’t it?
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 3 destroyers and 2 submarines moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to 113 Sea Zone 1 bomber and 2 tactical_bombers moved from Eastern United States to 113 Sea Zone 4 fighters moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 10 transports; Italians defend with 1 fighter Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/8 hits, 3.83 expected hitsCombat Hit Differential Summary :
Americans regular : -0.50 -
You are correct. I got 4 hits total including the subs. what are your four casualty picks.
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Dent the other cv and lose a sub
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Planes land on London is you retreat
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Did toss up whether to land units on Scotland but decided that the risk to the attack was too great.
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@simon33 my last casualty selection will be a bomber instead of a fighter so i can land on the carrier.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 3 destroyers and 2 submarines moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to 113 Sea Zone 1 bomber and 2 tactical_bombers moved from Eastern United States to 113 Sea Zone 4 fighters moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 10 transports; Italians defend with 1 fighter Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports in 113 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 113 Sea Zone Americans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 destroyers, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 4/8 hits, 3.83 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports in 113 Sea Zone, round 3 : 4/9 hits, 4.17 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans, 3 destroyers owned by the Americans and 2 carriers owned by the Germans lost in 113 Sea Zone Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 4 : 5/5 hits, 2.83 expected hits Germans roll dice for 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 10 transports in 113 Sea Zone, round 4 : 3/6 hits, 3.50 expected hits 1 fighter owned by the Germans, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the Italians and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 battleship and 10 transports in 113 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone 9 transports owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 89 Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 10 transports Casualties for Italians: 1 fighter Battle in 56 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 113 Sea Zone: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 28 Sea Zone to 65 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 55 Sea Zone to 65 Sea Zone EDIT: 1 battleship moved from 55 Sea Zone to 65 Sea Zone 2 fighters moved from 56 Sea Zone to Queensland 2 fighters moved from 56 Sea Zone to 65 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 infantry placed in Central United States 1 marine placed in Central United States 2 fighters placed in Eastern United States 1 carrier and 1 destroyer placed in 104 Sea Zone Americans undo move 5. Americans undo move 4. 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone Americans undo move 7. 1 destroyer and 2 submarines placed in 11 Sea Zone Americans undo move 7. 1 destroyer placed in 104 Sea Zone 2 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 3.17 Japanese regular : -0.33 Germans regular : -2.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Western Sinkiang to Northern Sinkiang 1 infantry moved from Western Sinkiang to Eastern Sinkiang Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 3 destroyers and 2 submarines moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to 113 Sea Zone 1 bomber and 2 tactical_bombers moved from Eastern United States to 113 Sea Zone 4 fighters moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 10 transports; Italians defend with 1 fighter Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports in 113 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 113 Sea Zone Americans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 destroyers, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 4/8 hits, 3.83 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports in 113 Sea Zone, round 3 : 4/9 hits, 4.17 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans, 3 destroyers owned by the Americans and 2 carriers owned by the Germans lost in 113 Sea Zone Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 4 : 5/5 hits, 2.83 expected hits Germans roll dice for 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 10 transports in 113 Sea Zone, round 4 : 3/6 hits, 3.50 expected hits 1 fighter owned by the Germans, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the Italians and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 battleship and 10 transports in 113 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone 9 transports owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 89 Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 10 transports Casualties for Italians: 1 fighter Battle in 56 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 113 Sea Zone: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 28 Sea Zone to 65 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 55 Sea Zone to 65 Sea Zone EDIT: 1 battleship moved from 55 Sea Zone to 65 Sea Zone 2 fighters moved from 56 Sea Zone to Queensland 2 fighters moved from 56 Sea Zone to 65 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 infantry placed in Central United States 1 marine placed in Central United States 2 fighters placed in Eastern United States 1 carrier and 1 destroyer placed in 104 Sea Zone Americans undo move 5. Americans undo move 4. 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone Americans undo move 7. 1 destroyer and 2 submarines placed in 11 Sea Zone Americans undo move 7. 1 destroyer placed in 104 Sea Zone 2 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Western Sinkiang to Northern Sinkiang 1 infantry moved from Western Sinkiang to Eastern Sinkiang Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom 2 cruisers moved from 94 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 78 Sea Zone 2 infantry moved from 78 Sea Zone to Italian Somaliland Combat - British Battle in Italian Somaliland Battle in United Kingdom British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 2 cruisers in United Kingdom, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in United Kingdom, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 4 armour and 1 artillery in United Kingdom, round 2 : 0/5 hits, 2.33 expected hits 1 artillery owned by the Germans and 2 armour owned by the Germans lost in United Kingdom British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 armour in United Kingdom, round 3 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the British, 2 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win, taking Italian Somaliland from Italians, taking United Kingdom from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 4 armour and 1 artillery Casualties for British: 1 infantry and 1 tactical_bomber Non Combat Move - British 2 fighters moved from United Kingdom to Scotland 1 fighter moved from 94 Sea Zone to 112 Sea Zone 1 fighter moved from Egypt to Gibraltar 1 aaGun and 4 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from Eastern India to Szechwan 1 mech_infantry moved from Eastern India to Burma 1 cruiser moved from 94 Sea Zone to 112 Sea Zone 1 carrier moved from 94 Sea Zone to 112 Sea Zone 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 2 aaGuns and 4 infantry moved from Eastern India to Burma Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4 UK_Pacific collect 6 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 3.17 Japanese regular : 0.00 Germans regular : -3.33 British regular : -0.67 -
well now i just feel bad. massive dicing made a somewhat risky but not totally unreasonable sealion endeavor a complete disaster.
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building my UK fighter in south africa rather than uk two rounds ago could be seen as an unforced error on my part. will be more careful about that in the future.
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Ouch. I guess I should have used the Cruiser to block the USN from attacking.
Surely that is it. I concede.
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@simon33 yah. i was most worried about the cruiser block. I even contemplated parking my entire US fleet in the blocking sea zone. … but i figured one less bombard on UK could make the difference in the land battle so i invited the blocker.
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@regularkid said in Simon33 (Axis) vs RegularKid (Allies) P2V:
@simon33 yah. i was most worried about the cruiser block. I even contemplated parking my entire US fleet in the blocking sea zone. … but i figured one less bombard on UK could make the difference in the land battle so i invited the blocker.
I think only blocking 5 hits from reaching and also reducing the amount of shipping I would send to the bottom of the channel if you decided to try the 1-2 punch caused me to chose a different option. Although the Cruiser did hit. Although it may well have made the difference in you making the attack.
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We can go again if it is for the 2021 league year. I would want to go with allies.





