#1 trulpen (X) vs captainwalker (A) WaW


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    the sub still got a hit…

    Are you sure?

    I interpreted it as just a faulty programming.

    If it does, then I wonder why there even are des as an available unit? It’s completely useless.

    Since this WaW is supposed to be a variation of A&A Revised rules (1942), I can’t imagine that a sub will still have a first-strike ability when an opposing des is present.

    Just having subs being able to block ship-movement is weird and I would say that’s a flaw in itself, although subs completely ignoring des is even worse.

  • '23 '21 '20 '19 '17 '16 '15 '13

    it’s not really a first strike when the sub is the only unit in the sea zone…


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    it’s not really a first strike when the sub is the only unit in the sea zone…

    What do you mean?


  • @trulpen said in #1 trulpen (X) vs captainwalker (A) WaW:

    @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    it’s not really a first strike when the sub is the only unit in the sea zone…

    What do you mean?

    the destroyer doesn’t negate the subs ability to fire…


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    @trulpen said in #1 trulpen (X) vs captainwalker (A) WaW:

    @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    it’s not really a first strike when the sub is the only unit in the sea zone…

    What do you mean?

    the destroyer doesn’t negate the subs ability to fire…

    According to all available A&A-rules it does. It’s the main point of having destroyers around. Negates all special abilities of subs. I’m sure of this.

    I guess the main thing here then is to get some substantial clarity regarding precise rules for this specific version.

    N.B. I’m not trying to exploit rules or find some fishy loop-hole here, but trying to mutually figure out what is fair and correct.


  • TripleA Manual Gamesave Post: Yamamoto round 10

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Tokyo to 107 Sea Zone
            4 Adv.Fighters and 6 Fighters moved from 75 Sea Zone to 107 Sea Zone
            1 Fighter moved from Malaya to 107 Sea Zone
            2 Bombers moved from Khabarovsk to 107 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Battleships moved from 92 Sea Zone to 93 Sea Zone
            3 B.Carriers, 2 Battleships, 2 Carriers, 2 Destroyers and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            1 Bomber moved from Mindanao to 107 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Panay
            1 Elite moved from West Borneo to 110 Sea Zone
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Infantrys and 2 Marines moved from West Borneo to 110 Sea Zone
            2 Artillerys, 2 B.Transports, 1 Elite, 2 Infantrys and 2 Marines moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines moved from 92 Sea Zone to Manila
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Peleliu
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 92 Sea Zone to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 Bunker, 13 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 93 Sea Zone
                Hisaichi loiter and taunt; Yamamoto attack with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                1 S.Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Yamamoto owned units to: Battleship = 0
                EDIT: Turning off Edit Mode
            Battle in Panay
                Yamamoto attack with 4 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Panay, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Panay
                    Yamamoto roll dice for 3 Infantrys in Panay, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Anzac lost in Panay
                Yamamoto win, taking Panay from Americans with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines in Manila, round 2 : 1/7 hits, 2,67 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Artillerys, 1 Elite, 1 Infantry and 2 Marines remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Peleliu
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Peleliu, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Peleliu
                    Yamamoto roll dice for 3 Infantrys in Peleliu, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Peleliu
                Yamamoto win, taking Peleliu from Americans with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in 107 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 2 Transports
                Americans defend with 3 Adv.Fighters, 1 B.Carrier, 1 Battleship and 1 Submarine; Anzac defend with 4 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Transport owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 1 Transport in 107 Sea Zone, round 2 : 9/19 hits, 8,67 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans
                    Anzac roll dice for 7 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport in 107 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
                    1 Submarine owned by the Americans, 2 Cruisers owned by the Anzac, 1 Transport owned by the Anzac, 3 Destroyers owned by the Anzac, 1 Transport owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 3 Bombers, 3 Fighters and 2 L.Fighters in 107 Sea Zone, round 3 : 5/14 hits, 7,00 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3,00
    Americans regular : 2,83
    Anzac regular : -2,33
    

    Savegame


  • 5 hits instead of 7, still can’t assume.


  • From the notes:

    "Rules Clarifications
    WW2V2 rules (aka Revised) are used as the basis, with the following changes and clarifications [about LL, carriers, purchase before CM etc]:

    […]
    These rules aren’t entirely enforced by TripleA 1.9.0.0, so the players must fully enforce them."

    I believe the weird subs apply to the last sentiment. I’d say as well that subs shouldn’t be able to block movement, but that one we’ve played with in many situations, so better to keep it up for stringency.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Anzac cvs, US cv, Anzac fighters, US fighters, US bb


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Tokyo to 107 Sea Zone
            4 Adv.Fighters and 6 Fighters moved from 75 Sea Zone to 107 Sea Zone
            1 Fighter moved from Malaya to 107 Sea Zone
            2 Bombers moved from Khabarovsk to 107 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Battleships moved from 92 Sea Zone to 93 Sea Zone
            3 B.Carriers, 2 Battleships, 2 Carriers, 2 Destroyers and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            1 Bomber moved from Mindanao to 107 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Panay
            1 Elite moved from West Borneo to 110 Sea Zone
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Infantrys and 2 Marines moved from West Borneo to 110 Sea Zone
            2 Artillerys, 2 B.Transports, 1 Elite, 2 Infantrys and 2 Marines moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines moved from 92 Sea Zone to Manila
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Peleliu
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 92 Sea Zone to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 Bunker, 13 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 93 Sea Zone
                Hisaichi loiter and taunt; Yamamoto attack with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                1 S.Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Yamamoto owned units to: Battleship = 0
                EDIT: Turning off Edit Mode
            Battle in Panay
                Yamamoto attack with 4 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Panay, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Panay
                    Yamamoto roll dice for 3 Infantrys in Panay, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Anzac lost in Panay
                Yamamoto win, taking Panay from Americans with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines in Manila, round 2 : 1/7 hits, 2,67 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Artillerys, 1 Elite, 1 Infantry and 2 Marines remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Peleliu
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Peleliu, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Peleliu
                    Yamamoto roll dice for 3 Infantrys in Peleliu, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Peleliu
                Yamamoto win, taking Peleliu from Americans with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in 107 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 2 Transports
                Americans defend with 3 Adv.Fighters, 1 B.Carrier, 1 Battleship and 1 Submarine; Anzac defend with 4 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Transport owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 1 Transport in 107 Sea Zone, round 2 : 9/19 hits, 8,67 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans
                    Anzac roll dice for 7 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport in 107 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
                    1 Submarine owned by the Americans, 2 Cruisers owned by the Anzac, 1 Transport owned by the Anzac, 3 Destroyers owned by the Anzac, 1 Transport owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 3 Bombers, 3 Fighters and 2 L.Fighters in 107 Sea Zone, round 3 : 5/14 hits, 7,00 expected hits
                    Anzac roll dice for 7 Adv.Fighters, 1 B.Carrier, 1 Battleship and 2 Carriers in 107 Sea Zone, round 3 : 6/11 hits, 6,83 expected hits
                3 Adv.Fighters owned by the Yamamoto, 1 B.Carrier owned by the Americans, 2 Carriers owned by the Anzac, 2 Adv.Fighters owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Bombers and 2 L.Fighters in 107 Sea Zone, round 4 : 2/8 hits, 4,50 expected hits
                    Anzac roll dice for 5 Adv.Fighters and 1 Battleship in 107 Sea Zone, round 4 : 4/6 hits, 4,00 expected hits
                3 Adv.Fighters owned by the Yamamoto, 1 L.Fighter owned by the Yamamoto and 2 Adv.Fighters owned by the Anzac lost in 107 Sea Zone
                    Yamamoto roll dice for 3 Bombers and 1 L.Fighter in 107 Sea Zone, round 5 : 3/4 hits, 2,50 expected hits
                    Anzac roll dice for 3 Adv.Fighters and 1 Battleship in 107 Sea Zone, round 5 : 3/4 hits, 2,67 expected hits
                    3 Bombers owned by the Yamamoto and 3 Adv.Fighters owned by the Americans lost in 107 Sea Zone
                1 L.Fighter owned by the Yamamoto retreated
                Anzac win with 1 Battleship remaining. Battle score for attacker is -11
                Casualties for Yamamoto: 6 Adv.Fighters, 3 Bombers, 8 Fighters, 1 L.Fighter and 2 Transports
                Casualties for Americans: 3 Adv.Fighters, 1 B.Carrier and 1 Submarine
                Casualties for Anzac: 4 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport
    
        Non Combat Move - Yamamoto
            1 L.Fighter moved from 107 Sea Zone to 93 Sea Zone
    
        Place Units - Yamamoto
            3 Adv.Fighters, 1 Bunker and 1 L.Fighter placed in Tokyo
            6 Infantrys placed in Malaya
            3 Infantrys placed in Saipan
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -5,00
    Americans regular : 2,83
    Anzac regular : -2,83
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            3 Infantrys moved from Suiyuan to Chahar
            2 Tanks moved from Shensi to Chahar
            1 Artillery and 1 Marine moved from Hupeh to Shansi
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shansi
            1 Adv.Fighter moved from Hupeh to Shansi
            3 Infantrys moved from Hupeh to Anhwei
            15 Tanks moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 3 Infantrys and 15 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys and 15 Tanks in Anhwei, round 2 : 10/18 hits, 8.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 3 Infantrys and 15 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Marine
                Hisaichi defend with 3 Infantrys
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Marine in Shansi, round 2 : 1/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Marine in Shansi, round 3 : 3/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shansi, round 3 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Adv.Fighters and 1 Marine remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 1 Artillery and 1 Fighter
            Battle in Chahar
                Chinese attack with 3 Infantrys and 2 Tanks
                Hisaichi defend with 3 Infantrys
                    Chinese roll dice for 3 Infantrys and 2 Tanks in Chahar, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Infantrys in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 3 Infantrys and 2 Tanks in Chahar, round 3 : 3/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            2 Adv.Fighters moved from Shansi to Hupeh
            4 Infantrys moved from Szechwan to Hupeh
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Tank moved from Gobi Altai to Shensi
            2 Elites moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Ningsia
            1 AAGun and 2 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys and 1 Tank moved from Alma Ata to Chimkent
            2 Infantrys moved from C.Sinkiang to Alma Ata
            1 Tank moved from Urumqi to Alma Ata
            1 Infantry moved from Urumqi to C.Sinkiang
            2 Tanks moved from Urumqi to Gobi Altai
            1 AAGun moved from Hupeh to Anhwei
    
        Place Units - Chinese
            1 Infantry and 2 Tanks placed in Hupeh
            6 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.33
    Hisaichi regular : -0.33
    

    Territory Summary for Chinese :

    Alma Ata : 2 Infantrys and 1 Tank
    Chimkent : 2 Infantrys and 1 Tank
    Shansi : 1 Marine
    Suiyuan : 1 Artillery and 1 Infantry
    E.Qinghai : 6 Infantrys
    Hupeh : 2 Adv.Fighters, 1 Bunker, 1 Factory, 5 Infantrys and 2 Tanks
    Urumqi : 1 Factory, 3 Infantrys and 1 Tank
    Lanchow : 1 AAGun, 2 Elites and 2 Infantrys
    Shensi : 1 Infantry and 1 Tank
    Ningsia : 2 Infantrys
    Chahar : 2 Infantrys and 2 Tanks
    Szechwan : 1 Artillery, 1 Elite and 1 Infantry
    Anhwei : 1 AAGun, 3 Infantrys and 15 Tanks
    C.Sinkiang : 1 Infantry
    Hsining : 1 Factory and 6 Infantrys
    Gobi Altai : 1 flag, 2 Tanks
    

    Production/PUs Summary :

    Germans : 138 / 228
    Russians : 70 / 70
    Italians : 71 / 77
    French : 21 / 21
    Yamamoto : 63 / 63
    Chinese : 34 / 34
    Hisaichi : 54 / 62
    British : 91 / 100
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 17 / 17
    Romanians : 16 / 18
    Thai : 15 / 15
    Americans : 125 / 131
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Infantry moved from Kolyma to Zhigansk
                  Hisaichi take Zhigansk from Russians
            1 Infantry moved from Hulunbuir to Chita
            2 Artillerys, 1 Elite and 21 Infantrys moved from Heilungchiang to Chita
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Davao
            1 Artillery moved from Kwangsi to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Infantry moved from 107 Sea Zone to Davao
            2 L.Fighters moved from 110 Sea Zone to Davao
            1 Fighter moved from Peking to 107 Sea Zone
            2 L.Fighters moved from Malaya to Davao
            1 Elite and 1 Infantry moved from Peking to Chahar
            1 Infantry moved from Shantung to Chahar
            1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Shantung to Chahar
            1 Bomber moved from Peking to Chahar
            1 Bomber moved from Peking to Shansi
            1 Artillery and 1 Infantry moved from Heilungchiang to Chita
            1 Mech.Inf moved from Heilungchiang to Chita
            1 Infantry moved from Okhotsk to Yakutsk
                  Hisaichi take Yakutsk from Russians
            3 Tanks moved from Peking to Chita
            1 Artillery moved from Peking to Chahar
            1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to 76 Sea Zone
            1 L.Fighter moved from N.French Indochina to Kweichow
            3 Infantrys moved from N.French Indochina to Kweichow
            1 Infantry moved from N.French Indochina to Kweichow
            1 L.Fighter moved from Changchun to 107 Sea Zone
            1 L.Fighter moved from Khabarovsk to 107 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 20 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 107 Sea Zone
                Hisaichi attack with 1 Destroyer, 1 Fighter, 2 L.Fighters and 2 Transports
                Americans defend with 1 Battleship
                    Hisaichi roll dice for 1 Destroyer, 1 Fighter, 2 L.Fighters and 2 Transports in 107 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 Battleship in 107 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 Battleship owned by the Americans lost in 107 Sea Zone
                Hisaichi win with 1 Destroyer, 1 Fighter, 2 L.Fighters and 2 Transports remaining. Battle score for attacker is 20
                Casualties for Americans: 1 Battleship
            Battle in 76 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 1 Fighter
                Americans defend with 1 Submarine
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 76 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Hisaichi win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Davao
                Hisaichi attack with 1 Artillery, 3 Infantrys and 4 L.Fighters
                Americans defend with 1 Factory and 1 Infantry; Anzac defend with 1 Artillery, 1 Elite and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 4 L.Fighters in Davao, round 2 : 3/8 hits, 3,00 expected hits
                    Americans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Davao, round 2 : 3/4 hits, 1,33 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Elite owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in Davao
                    Hisaichi roll dice for 1 Artillery and 4 L.Fighters in Davao, round 3 : 3/5 hits, 2,33 expected hits
                    Americans roll dice for 1 Infantry in Davao, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Americans lost in Davao
                Hisaichi win, taking Davao from Americans with 1 Artillery and 4 L.Fighters remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Chita
                Hisaichi attack with 3 Artillerys, 1 Elite, 23 Infantrys, 1 Mech.Inf and 3 Tanks
                Russians defend with 1 AAGun, 2 Artillerys, 1 Factory, 16 Infantrys and 4 Tanks
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 23 Infantrys, 1 Mech.Inf and 3 Tanks in Chita, round 2 : 7/31 hits, 7,67 expected hits
                    Russians roll dice for 2 Artillerys, 16 Infantrys and 4 Tanks in Chita, round 2 : 8/22 hits, 8,00 expected hits
                    7 Infantrys owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 15 Infantrys, 1 Mech.Inf and 3 Tanks in Chita, round 3 : 4/23 hits, 6,33 expected hits
                    Russians roll dice for 2 Artillerys, 9 Infantrys and 4 Tanks in Chita, round 3 : 4/15 hits, 5,67 expected hits
                    4 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 3 Tanks in Chita, round 4 : 6/19 hits, 5,67 expected hits
                    Russians roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Chita, round 4 : 4/11 hits, 4,33 expected hits
                    5 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 7 Infantrys, 1 Mech.Inf and 3 Tanks in Chita, round 5 : 5/15 hits, 5,00 expected hits
                    Russians roll dice for 1 Artillery and 4 Tanks in Chita, round 5 : 3/5 hits, 2,33 expected hits
                    1 Artillery owned by the Russians, 4 Tanks owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 22
                Casualties for Hisaichi: 19 Infantrys
                Casualties for Russians: 2 Artillerys, 16 Infantrys and 4 Tanks
            Battle in Kweichow
                Hisaichi attack with 4 Infantrys and 1 L.Fighter
                British defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 4 Infantrys and 1 L.Fighter in Kweichow, round 2 : 1/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 3/3 hits, 1,00 expected hits
                    1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 Infantry and 1 L.Fighter in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
                1 L.Fighter owned by the Hisaichi, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win with 1 Artillery remaining. Battle score for attacker is -16
                Casualties for Hisaichi: 4 Infantrys and 1 L.Fighter
                Casualties for British: 2 Infantrys
            Battle in Shansi
                Hisaichi attack with 1 Bomber and 1 Infantry
                Chinese defend with 1 Marine
                    Hisaichi roll dice for 1 Bomber and 1 Infantry in Shansi, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 Marine in Shansi, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 1 Bomber in Shansi, round 3 : 1/1 hits, 0,67 expected hits
                    Chinese roll dice for 1 Marine in Shansi, round 3 : 0/1 hits, 0,33 expected hits
                    1 Marine owned by the Chinese lost in Shansi
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Marine
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys
                Chinese defend with 2 Infantrys and 2 Tanks
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys in Chahar, round 2 : 2/6 hits, 2,00 expected hits
                    Chinese roll dice for 2 Infantrys and 2 Tanks in Chahar, round 2 : 3/4 hits, 1,67 expected hits
                    3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Elite in Chahar, round 3 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 2 Tanks in Chahar, round 3 : 1/2 hits, 1,00 expected hits
                    1 Elite owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Elite and 3 Infantrys
                Casualties for Chinese: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Fighter and 2 L.Fighters moved from 107 Sea Zone to 93 Sea Zone
            4 L.Fighters moved from Davao to 93 Sea Zone
            1 Battleship, 1 Carrier and 1 Destroyer moved from 110 Sea Zone to 93 Sea Zone
            1 T.Boat and 3 Transports moved from 75 Sea Zone to 84 Sea Zone
            7 Infantrys moved from Changchun to 84 Sea Zone
            1 Bomber moved from Chahar to Liaoning
            3 Artillerys and 1 Elite moved from Liaoning to Peking
            1 Infantry moved from Hunan to Kwangsi
            1 AAGun, 1 Artillery and 8 Infantrys moved from N.French Indochina to Kwangsi
            1 Infantry moved from Hong Kong to Kiangsi
            1 Infantry moved from 84 Sea Zone to Shanghai
            6 Infantrys moved from 84 Sea Zone to Peking
            1 Bomber moved from Shansi to Liaoning
            1 Infantry moved from Kirin to Liaoning
            1 Infantry moved from Khabarovsk to Heilungchiang
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kiangsi
            1 AAGun moved from Khabarovsk to Kirin
            1 Adv.Fighter and 1 Fighter moved from 76 Sea Zone to 93 Sea Zone
    
        Place Units - Hisaichi
            1 L.Fighter placed in Changchun
            1 Artillery and 2 Infantrys placed in Liaoning
            1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
            6 Infantrys placed in Hong Kong
            3 Infantrys placed in Shantung
            1 Infantry placed in Liaoning
            7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 5,00
    Americans regular : 0,67
    Russians regular : -1,33
    Hisaichi regular : -1,33
    

    Savegame


  • No easy time for the japanese, being squashed from all sides by US, UK, Russia and China.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            2 S.Submarines moved from 20 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Manchester to 21 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 21 Sea Zone to 5 Sea Zone
            1 Infantry moved from 5 Sea Zone to Nordland
                  British take Nordland from Germans
            1 Infantry moved from 5 Sea Zone to Finnmark
                  British take Finnmark from Germans
            1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
            1 Artillery, 1 Infantry and 2 Transports moved from 20 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Manchester to 21 Sea Zone
            1 Battleship and 2 Cruisers moved from 20 Sea Zone to 21 Sea Zone
            2 Adv.Fighters moved from 20 Sea Zone to Netherlands
            2 Bombers moved from Manchester to Netherlands
            1 Artillery and 3 Infantrys moved from 21 Sea Zone to Netherlands
            1 Mot.Inf moved from Kenya to Kufra
                  British take Kufra from Italians
            1 Adv.Fighter and 2 Fighters moved from Cairo to Lower Egypt
            1 Artillery moved from Cairo to Lower Egypt
            5 Infantrys moved from Cairo to Lower Egypt
            1 Tank moved from Cairo to Lower Egypt
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            1 Infantry moved from Bombay to 59 Sea Zone
            1 Artillery moved from Bombay to 59 Sea Zone
            1 Artillery and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Elite moved from E.Iran to 58 Sea Zone
            1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa
            2 Infantrys moved from Yunnan to N.French Indochina
            1 Artillery moved from Kweichow to N.French Indochina
            1 Artillery and 4 Infantrys moved from Assam to Burma
            1 Artillery, 8 Infantrys and 6 Tanks moved from Yunnan to N.Thailand
            1 Adv.Fighter moved from Yunnan to N.French Indochina
            1 Tank moved from Assam to Burma
            1 Adv.Fighter moved from Yunnan to Burma
            1 Mot.Inf moved from Assam to N.Thailand
            1 Tank moved from Hupeh to N.French Indochina
            4 Mot.Infs moved from Hupeh to N.Thailand
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 1 Destroyer, 1 Factory, 18 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Italian East Africa
                British attack with 1 Artillery, 1 Elite and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Italian East Africa, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Italian East Africa
                British win, taking Italian East Africa from Italians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Lower Egypt
                British attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 5 Infantrys and 1 Tank
                Italians defend with 1 Artillery and 4 Infantrys
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 5 Infantrys and 1 Tank in Lower Egypt, round 2 : 6/10 hits, 3.00 expected hits
                    Italians roll dice for 1 Artillery and 4 Infantrys in Lower Egypt, round 2 : 1/5 hits, 1.67 expected hits
                    4 Infantrys owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery and 4 Infantrys
            Battle in Burma
                British attack with 1 Adv.Fighter, 1 Artillery, 4 Infantrys and 1 Tank
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Infantrys and 1 Tank in Burma, round 2 : 2/7 hits, 2.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in N.French Indochina
                British attack with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank
                Thai defend with 2 Infantrys
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in N.French Indochina
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank in N.French Indochina, round 3 : 2/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.French Indochina
                British win, taking N.French Indochina from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
            Battle in N.Thailand
                British attack with 1 Artillery, 8 Infantrys, 5 Mot.Infs and 6 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 8 Infantrys, 5 Mot.Infs and 6 Tanks in N.Thailand, round 2 : 2/20 hits, 5.67 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Artillery, 8 Infantrys, 5 Mot.Infs and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Netherlands
                British attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers and 3 Infantrys
                Germans defend with 3 Infantrys
                    British roll dice for 1 Battleship and 2 Cruisers in Netherlands, round 2 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers and 3 Infantrys in Netherlands, round 2 : 2/8 hits, 3.33 expected hits
                    Germans roll dice for 2 Infantrys in Netherlands, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                British win, taking Netherlands from Germans with 2 Adv.Fighters, 1 Artillery, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 3 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            2 Adv.Fighters moved from Netherlands to 21 Sea Zone
            2 Bombers moved from Netherlands to Manchester
            1 Carrier, 3 Destroyers and 1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Lower Egypt to Cairo
            1 Mot.Inf moved from Cape Town to Kenya
            4 Infantrys moved from Georgia to Rostov
            1 Tank moved from Georgia to Rostov
            2 Infantrys moved from W.Iran to Erzurum
            1 Tank moved from W.Iran to Georgia
            2 Tanks moved from E.Iran to Erzurum
            2 Artillerys moved from E.Iran to W.Iran
            2 Infantrys moved from Calcutta to Assam
            1 Artillery and 3 Infantrys moved from Bihar to Assam
            1 Tank moved from Delhi to Assam
            1 AAGun moved from Yunnan to N.Thailand
            1 Adv.Fighter moved from Burma to Assam
            1 Adv.Fighter moved from N.French Indochina to Assam
            1 Mot.Inf moved from Madras to Assam
            4 Infantrys moved from Hyderabad to Calcutta
            1 Artillery and 3 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Mysore to Rajputana
            1 Infantry moved from Madras to Mysore
            3 Infantrys moved from Madras to Hyderabad
            1 Infantry moved from Madras to Hyderabad
            2 Infantrys moved from Gibraltar to Andalusia
            1 Fighter moved from E.Morocco to Andalusia
            1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
            1 AAGun and 1 Infantry moved from Vancouver to 80 Sea Zone
            1 AAGun, 1 Infantry and 1 Transport moved from 80 Sea Zone to 74 Sea Zone
            1 AAGun and 1 Infantry moved from 74 Sea Zone to Alaska
    
        Place Units - British
            1 Destroyer and 1 Submarine placed in 21 Sea Zone
            1 Artillery, 1 Bunker and 5 Infantrys placed in Cairo
            1 Bunker, 2 Infantrys and 1 Tank placed in W.Iran
            1 Factory placed in E.Iran
            2 Infantrys placed in Bombay
            1 Artillery and 3 Infantrys placed in Delhi
            2 Infantrys placed in Madras
            1 Adv.Fighter and 1 Infantry placed in Manchester
            3 Infantrys placed in Wales
            British undo move 5.
            2 Infantrys placed in London
    
        Turn Complete - British
            British collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Thai regular : 0.00
    Germans regular : 0.33
    British regular : -3.50
    Hisaichi regular : -1.00
    

    Territory Summary for British :

    London : 1 AAGun, 1 Factory and 2 Infantrys
    British Guiana : 1 Infantry
    Koryakia : 1 Infantry and 1 Tank
    Georgia : 1 Artillery and 1 Tank
    Rostov : 4 Infantrys and 1 Tank
    Italian East Africa : 1 flag, 1 Artillery, 1 Elite and 1 Infantry
    Kufra : 1 flag, 1 Mot.Inf
    N.French Indochina : 1 Artillery, 2 Infantrys and 1 Tank
    Assam : 2 Adv.Fighters, 1 Artillery, 5 Infantrys, 1 Mot.Inf and 1 Tank
    Vancouver : 1 Factory
    Burma : 1 Artillery, 3 Infantrys and 1 Tank
    Rajputana : 1 Infantry
    Bombay : 1 AAGun and 1 Factory
    Dover : 1 Infantry
    Hyderabad : 4 Infantrys
    Wales : 1 AAGun, 1 Factory and 4 Infantrys
    Calcutta : 4 Infantrys
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 2 Bombers, 1 Factory and 2 Infantrys
    Kenya : 1 Mot.Inf
    Madras : 1 AAGun, 1 Factory and 2 Infantrys
    Mysore : 1 Infantry
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 Artillery, 1 Factory and 3 Infantrys
    Malta : 2 Bunkers
    Bihar : 1 Artillery and 3 Infantrys
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 6 Bunkers, 1 Factory, 2 Fighters, 10 Infantrys, 1 Mot.Inf and 4 Tanks
    Lower Egypt : 1 Artillery, 4 Infantrys and 1 Tank
    Gibraltar : 1 Bunker
    N.Thailand : 1 flag, 1 AAGun, 1 Artillery, 8 Infantrys, 5 Mot.Infs and 6 Tanks
    Alaska : 1 AAGun and 3 Infantrys
    Cape Town : 1 Factory
    Dublin : 1 flag
    Nordland : 1 flag, 1 Infantry
    E.Iran : 1 flag, 1 Factory
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 2 Infantrys and 1 Tank
    Finnmark : 1 flag, 1 Infantry
    Erzurum : 1 flag, 2 Infantrys and 2 Tanks
    Andalusia : 1 Fighter and 2 Infantrys
    Netherlands : 1 flag, 1 Artillery and 2 Infantrys
    Munster : 1 flag
    21 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 4 Destroyers, 2 Submarines and 2 Transports
    74 Sea Zone : 1 Transport
    58 Sea Zone : 1 Destroyer, 1 S.Submarine and 1 Transport
    72 Sea Zone : 1 Destroyer and 1 Transport
    5 Sea Zone : 2 S.Submarines
    

    Production/PUs Summary :

    Germans : 133 / 228
    Russians : 65 / 70
    Italians : 65 / 77
    French : 23 / 21
    Yamamoto : 63 / 63
    Chinese : 32 / 34
    Hisaichi : 63 / 65
    British : 105 / 105
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 17 / 17
    Romanians : 16 / 18
    Thai : 12 / 15
    Americans : 121 / 131
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Cruiser, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Western Australia to Broome
            1 Artillery and 2 Elites moved from Northern Territory to Western Australia
            1 Artillery and 1 Infantry moved from 113 Sea Zone to Timor
            1 Artillery moved from Townsville to Northern Territory
            1 Elite moved from Townsville to Northern Territory
            1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
            1 Infantry moved from Milne Bay to West Papua
            2 Fighters moved from Banjarmasin to 113 Sea Zone
    
        Place Units - Anzac
            1 Carrier, 1 Cruiser and 1 Transport placed in 113 Sea Zone
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Anzac :

    North New Zealand : 1 Infantry
    Western Australia : 1 Artillery and 2 Elites
    West Papua : 1 Artillery and 3 Infantrys
    Port Moresby : 1 AAGun, 1 Factory and 2 Infantrys
    Wellington : 1 AAGun and 1 Factory
    Broome : 1 AAGun, 1 Bunker, 1 Factory and 9 Infantrys
    Northern Territory : 1 Artillery and 1 Elite
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
    Townsville : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
    Guadalcanal : 1 Infantry
    Timor : 1 Artillery and 2 Infantrys
    Aroe : 1 Infantry
    Hollandia : 3 Infantrys and 1 Tank
    Soembawa : 2 Infantrys
    Sumatra : 1 Artillery and 1 Elite
    Flores : 1 Artillery
    Lombok : 1 Artillery
    Java : 1 Infantry
    113 Sea Zone : 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters and 2 Transports
    

    Production/PUs Summary :

    Germans : 133 / 228
    Russians : 65 / 70
    Italians : 65 / 77
    French : 23 / 21
    Yamamoto : 63 / 63
    Chinese : 32 / 34
    Hisaichi : 63 / 65
    British : 105 / 105
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 17 / 17
    Romanians : 16 / 18
    Thai : 12 / 15
    Americans : 121 / 131
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            3 Adv.Fighters moved from Banjarmasin to 107 Sea Zone
            1 Elite moved from East And South Borneo to West Borneo
            1 Marine moved from Banjarmasin to West Borneo
            10 Tanks moved from Banjarmasin to West Borneo
            1 Elite moved from Banjarmasin to West Borneo
            10 Infantrys moved from Banjarmasin to West Borneo
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 107 Sea Zone
                Dutch attack with 3 Adv.Fighters
                Hisaichi defend with 1 Destroyer and 2 Transports
                    Dutch roll dice for 3 Adv.Fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Destroyer and 2 Transports in 107 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    1 Transport owned by the Hisaichi lost in 107 Sea Zone
                    Dutch roll dice for 3 Adv.Fighters in 107 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in 107 Sea Zone
                Dutch win with 3 Adv.Fighters remaining. Battle score for attacker is 20
                Casualties for Hisaichi: 1 Destroyer and 2 Transports
            Battle in West Borneo
                Dutch attack with 2 Elites, 10 Infantrys, 1 Marine and 10 Tanks
                Yamamoto defend with 6 Artillerys, 16 Infantrys and 2 Tanks
                    Dutch roll dice for 2 Elites, 10 Infantrys, 1 Marine and 10 Tanks in West Borneo, round 2 : 11/23 hits, 7.83 expected hits
                    Yamamoto roll dice for 6 Artillerys, 16 Infantrys and 2 Tanks in West Borneo, round 2 : 9/24 hits, 8.33 expected hits
                    11 Infantrys owned by the Yamamoto and 9 Infantrys owned by the Dutch lost in West Borneo
                2 Elites, 1 Infantry, 1 Marine and 10 Tanks retreated to Banjarmasin
                Yamamoto win with 6 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 9 Infantrys
                Casualties for Yamamoto: 11 Infantrys
    
        Non Combat Move - Dutch
            1 Artillery, 2 Infantrys and 1 Tank moved from Merauke to Hollandia
            3 Adv.Fighters moved from 107 Sea Zone to Hollandia
            1 Destroyer moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Dutch
            1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Dutch regular : 3.17
    Hisaichi regular : -1.17
    

    Territory Summary for Dutch :

    Hollandia : 3 Adv.Fighters, 1 Artillery, 2 Infantrys and 1 Tank
    Banjarmasin : 1 AAGun, 1 Adv.Fighter, 6 Bunkers, 3 Elites, 1 Factory, 1 Fighter, 2 Infantrys, 1 Marine and 10 Tanks
    Suriname : 1 Tank
    Tanimbar : 1 Infantry
    Amazon : 1 flag
    113 Sea Zone : 1 Destroyer
    

    Production/PUs Summary :

    Germans : 133 / 228
    Russians : 65 / 70
    Italians : 65 / 77
    French : 23 / 21
    Yamamoto : 63 / 63
    Chinese : 32 / 34
    Hisaichi : 63 / 65
    British : 105 / 105
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 17 / 17
    Romanians : 16 / 18
    Thai : 12 / 15
    Americans : 121 / 131
    

    Savegame


  • @trulpen said in #1 trulpen (X) vs captainwalker (A) WaW:

    No easy time for the japanese, being squashed from all sides by US, UK, Russia and China.

    They did pretty good that round… took Chita and Davao back and eliminated the Anzac fleet.


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    They did pretty good that round… took Chita and Davao back and eliminated the Anzac fleet.

    True, those were good accomplishments, although costly.

    That aussie-fleet has been a great pain in the a$$.


  • TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            1 JetFighter moved from Oulu to 5 Sea Zone
            1 Infantry moved from S.Karelia to Novgorod
            1 Fighter moved from Oulu to Novgorod
    
        Purchase Units - Finns
            Finns buy 1 Adv.Fighter, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Novgorod
                Finns attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 1 Infantry in Novgorod, round 2 : 1/2 hits, 0,50 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Novgorod
                Finns win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in 5 Sea Zone
                Finns attack with 1 JetFighter
                British defend with 2 S.Submarines
                    Finns roll dice for 1 JetFighter in 5 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                1 S.Submarine owned by the British lost in 5 Sea Zone
                1 JetFighter owned by the Finns retreated
                British win with 1 S.Submarine remaining. Battle score for attacker is 10
                Casualties for British: 1 S.Submarine
    
        Non Combat Move - Finns
            1 JetFighter moved from 5 Sea Zone to Lapland
            1 AAGun and 6 Infantrys moved from Oulu to Vyborg
            1 Artillery and 2 Infantrys moved from N.Karelia to Vyborg
            1 Infantry moved from N.Karelia to S.Karelia
            6 Infantrys moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            5 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from Novgorod to Minsk
    
        Place Units - Finns
            1 Adv.Fighter, 1 Elite and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0,83
    Russians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            1 JetFighter moved from Oulu to 5 Sea Zone
            1 Infantry moved from S.Karelia to Novgorod
            1 Fighter moved from Oulu to Novgorod
    
        Purchase Units - Finns
            Finns buy 1 Adv.Fighter, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Novgorod
                Finns attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 1 Infantry in Novgorod, round 2 : 1/2 hits, 0,50 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Novgorod
                Finns win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in 5 Sea Zone
                Finns attack with 1 JetFighter
                British defend with 2 S.Submarines
                    Finns roll dice for 1 JetFighter in 5 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                1 S.Submarine owned by the British lost in 5 Sea Zone
                1 JetFighter owned by the Finns retreated
                British win with 1 S.Submarine remaining. Battle score for attacker is 10
                Casualties for British: 1 S.Submarine
    
        Non Combat Move - Finns
            1 JetFighter moved from 5 Sea Zone to Lapland
            1 AAGun and 6 Infantrys moved from Oulu to Vyborg
            1 Artillery and 2 Infantrys moved from N.Karelia to Vyborg
            1 Infantry moved from N.Karelia to S.Karelia
            6 Infantrys moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            5 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from Novgorod to Minsk
    
        Place Units - Finns
            1 Adv.Fighter, 1 Elite and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0,83
    Russians regular : 0,67
    

    Savegame

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