#2 WindowWasher (X) vs trulpen (A) WaW


  • I think all of this can be changed in the xml-file.

  • '21 '20

    @trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:

    One strategy could be to make inf costing 3, art 4 and ordinary tanks 6 and then try and adjust everything else according to that.
    The t-boat should have 2 movement and might then be sort of equal to a tr.
    Subs are also pretty broken, being better than des, yet cheaper. I really don’t like that they block movement either. G40-rules there are so much better, high-lighting the subs sneaky nature.

    yeah if we can figure out a simple way to get this done, sure, I think t boats should be 6, transport 1, attack at 1 and defend at 1

  • '21 '20

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            13 ArmoredCars, 6 Marines and 11 Tanks moved from Shantung to Anhwei
            6 ArmoredCars moved from Shanghai to Anhwei
            3 ArmoredCars moved from Peking to Anhwei
            1 ArmoredCar moved from Hong Kong to Hunan
            5 ArmoredCars moved from Hong Kong to Shanghai
            8 Marines moved from Changchun to 84 Sea Zone
            2 Marines moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry and 1 Marine moved from 84 Sea Zone to Peking
            1 Marine moved from 84 Sea Zone to Peking
            8 Marines moved from 84 Sea Zone to Shantung
            1 Fighter moved from Shantung to Hunan
            5 Elites, 4 Infantrys and 5 Marines moved from Yakutsk to Ayan
            1 Infantry and 6 Tanks moved from S.Buryat Mongolia to Chita
            1 Infantry moved from N.Buryat Mongolia to Chita
            1 Battleship and 1 Carrier moved from 112 Sea Zone to 107 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer, 15 Infantrys, 1 Marine and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 22 ArmoredCars, 6 Marines and 11 Tanks
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 22 ArmoredCars, 6 Marines and 11 Tanks in Anhwei, round 2 : 11/39 hits, 15.83 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 21 ArmoredCars, 6 Marines and 11 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 2 Infantrys
            Battle in Hunan
                Hisaichi attack with 1 ArmoredCar and 1 Fighter
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Fighter in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
            1 AAGun moved from N.Buryat Mongolia to Chita
            1 Fighter moved from Hunan to 84 Sea Zone
            1 Fighter moved from Tokyo to 84 Sea Zone
    
        Place Units - Hisaichi
            1 B.Carrier, 1 Destroyer and 1 T.Boat placed in 84 Sea Zone
            1 Adv.Fighter placed in 84 Sea Zone
            8 Infantrys placed in Changchun
            1 Infantry and 1 Marine placed in Shantung
            Hisaichi undo move 4.
            Hisaichi undo move 1.
            Hisaichi undo move 1.
            Hisaichi undo move 1.
            3 Infantrys placed in Peking
            2 Infantrys and 1 Marine placed in Shantung
            6 Infantrys placed in Hong Kong
            1 B.Carrier, 1 Destroyer and 1 T.Boat placed in 84 Sea Zone
            1 Adv.Fighter placed in 84 Sea Zone
            4 Infantrys placed in Changchun
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 60 Sea Zone: 2 Submarines
            EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 2 Submarines
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : -4.50
    

    Savegame

  • '21 '20

    @trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:

    What specifics do you have in mind?

    A lot more on where and how to allocate recourses, specifically with the Germans, I think the trick is to rush for a region in russia and lock it down, thereby securing the money and just trading back and forth with the russians while the haisachi kill the russians in the east. But then again china is a lot of money if its fully in haisaichi control. Neglecting yamamoto navy for so long hurt as well

  • '21 '20

    Although I do like what I did with the thai, but am not sure whether or not the money was better used in the hands of one of the other japans.


  • @WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:

    Although I do like what I did with the thai, but am not sure whether or not the money was better used in the hands of one of the other japans.

    Yes, it makes the japanese weaker, although they do work together.


  • @WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:

    @trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:

    What specifics do you have in mind?

    A lot more on where and how to allocate recourses, specifically with the Germans, I think the trick is to rush for a region in russia and lock it down, thereby securing the money and just trading back and forth with the russians while the haisachi kill the russians in the east. But then again china is a lot of money if its fully in haisaichi control. Neglecting yamamoto navy for so long hurt as well

    I agree, Germany should try and establish an outpost as deep in Russia as possible. Preferable though is to have enough force to be able to push on, making real threats on capitals.


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            2 Infantrys moved from Normandy to Picardy
            2 Transports moved from 20 Sea Zone to 21 Sea Zone
            4 Infantrys moved from Manchester to 21 Sea Zone
            4 Infantrys and 2 Transports moved from 21 Sea Zone to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Belgium
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry and 1 T.Boat moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Greece
                  British take Greece from Italians
            2 Infantrys moved from W.Morocco to 31 Sea Zone
            2 Infantrys and 1 Transport moved from 31 Sea Zone to 30 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
            1 Bomber moved from Normandy to Azores
            2 Infantrys and 1 Transport moved from 30 Sea Zone to 17 Sea Zone
            2 Infantrys moved from 17 Sea Zone to Azores
            1 Adv.Fighter moved from E.Iran to S.Saudi Arabia
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            2 Infantrys moved from E.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to S.Saudi Arabia
            1 Cruiser moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Cruiser and 1 Infantry moved from 58 Sea Zone to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to S.Saudi Arabia
            1 Transport moved from 56 Sea Zone to 58 Sea Zone
            2 Infantrys moved from W.Iran to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to S.Saudi Arabia
            1 Infantry moved from N.Saudi Arabia to S.Saudi Arabia
            1 Artillery and 1 Infantry moved from French Equatorial Africa to Spanish Guinea
            1 Adv.Fighter moved from Madras to Burma
            1 Infantry moved from Assam to Burma
            1 Tank moved from Yunnan to N.French Indochina
                  French take N.French Indochina from Thai
            1 Tank moved from N.French Indochina to Yunnan
            1 Bomber moved from Normandy to Belgium
            1 Adv.Fighter moved from Wales to Picardy
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 1 Bunker, 2 Carriers, 27 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Picardy
                British attack with 1 Adv.Fighter and 2 Infantrys
                Germans defend with 1 Artillery
                    British roll dice for 1 Adv.Fighter and 2 Infantrys in Picardy, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 Artillery in Picardy, round 2 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Picardy
                British win, taking Picardy from Germans with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Artillery
            Battle in Spanish Guinea
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Spanish Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Neutral lost in Spanish Guinea
                British loses 0 PUs for violating Spanish Guineas neutrality.
                British win, taking Spanish Guinea from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Belgium
                British attack with 1 Bomber and 5 Infantrys
                Germans defend with 3 Infantrys
                    British roll dice for 1 Battleship in Belgium, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 Bomber and 5 Infantrys in Belgium, round 2 : 2/6 hits, 1,50 expected hits
                    Germans roll dice for 3 Infantrys in Belgium, round 2 : 3/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Belgium
                    British roll dice for 1 Bomber and 2 Infantrys in Belgium, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 3 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in S.Saudi Arabia
                British attack with 1 Adv.Fighter and 6 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 2 Battleships and 1 Cruiser in S.Saudi Arabia, round 2 : 1/3 hits, 1,83 expected hits
                    1 Infantry owned by the Neutral lost in S.Saudi Arabia
                    British roll dice for 1 Adv.Fighter and 6 Infantrys in S.Saudi Arabia, round 2 : 2/7 hits, 1,50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in S.Saudi Arabia, round 2 : 1/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in S.Saudi Arabia
                    British roll dice for 1 Adv.Fighter and 5 Infantrys in S.Saudi Arabia, round 3 : 2/6 hits, 1,33 expected hits
                    Neutral roll dice for 1 Artillery in S.Saudi Arabia, round 3 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in S.Saudi Arabia
                British loses 0 PUs for violating S.Saudi Arabias neutrality.
                British win, taking S.Saudi Arabia from Neutral with 1 Adv.Fighter and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Burma
                British attack with 1 Adv.Fighter and 1 Infantry
                Thai defend with 1 ArmoredCar
                    British roll dice for 1 Adv.Fighter and 1 Infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    Thai roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 1 ArmoredCar
            Battle in Azores
                British attack with 1 Bomber and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Bomber and 2 Infantrys in Azores, round 2 : 1/3 hits, 1,00 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Azores
                British loses 0 PUs for violating Azoress neutrality.
                British win, taking Azores from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from Azores to Canarians
            1 Destroyer moved from 31 Sea Zone to 17 Sea Zone
            EDIT: 2 Battleships moved from 57 Sea Zone to 51 Sea Zone
            2 Adv.Fighters, 2 Carriers, 3 Destroyers, 2 Fighters and 6 Submarines moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Infantry and 1 T.Boat moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Rhodes
            2 Infantrys moved from N.Saudi Arabia to Palestine
            10 Infantrys moved from Lower Egypt to Nubia
            2 Artillerys moved from Cairo to Lower Egypt
            1 AAGun and 2 Infantrys moved from New Valley to Nubia
            1 AAGun and 13 Infantrys moved from Hyderabad to Calcutta
            8 Infantrys moved from Madras to Hyderabad
            1 AAGun and 1 Infantry moved from Rajputana to Hyderabad
            5 Infantrys moved from Delhi to Bihar
            3 Artillerys and 2 Infantrys moved from W.Sinkiang to W.Tibet
            2 Tanks moved from W.Sinkiang to Assam
            1 Adv.Fighter moved from Burma to Yunnan
            2 Adv.Fighters moved from Bombay to Assam
            1 Adv.Fighter moved from S.Saudi Arabia to 56 Sea Zone
            1 Adv.Fighter moved from Picardy to 20 Sea Zone
            1 Bomber moved from Belgium to Normandy
            2 Artillerys and 6 Infantrys moved from Wales to 20 Sea Zone
            2 Artillerys and 6 Infantrys moved from 20 Sea Zone to Normandy
            1 Infantry moved from Wales to 20 Sea Zone
            1 AAGun moved from 20 Sea Zone to Wales
            4 Infantrys moved from London to Wales
            EDIT: 2 Tanks moved from Assam to Yunnan
            EDIT: 3 Artillerys and 2 Infantrys moved from W.Tibet to Assam
    
        Place Units - British
            1 Carrier placed in 56 Sea Zone
            1 Adv.Fighter placed in 56 Sea Zone
            1 Carrier placed in 56 Sea Zone
            1 Transport placed in 56 Sea Zone
            1 Transport placed in 58 Sea Zone
            1 Adv.Fighter and 7 Infantrys placed in London
            4 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            1 Bunker and 2 Infantrys placed in Cairo
            5 Infantrys placed in Madras
            3 Infantrys placed in W.Iran
            1 Infantry placed in E.Iran
            British undo move 10.
            1 Infantry placed in E.Iran
            5 Infantrys placed in Delhi
            British undo move 13.
            5 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 126 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0,17
    Germans regular : 2,33
    Neutral regular : 1,00
    British regular : 1,00
    

    Savegame


  • I didn’t want to do shore bombardment with the 2 bs, but didn’t move them away. Thought I’d be given the option, but the client automatically selected all three ships.

    Adjusted with dicebot, but happened to resolve it in another thread.

    https://www.axisandallies.org/forums/topic/36130/1-trulpen-x-vs-entek-a-waw/185

    I’ll copy from that thread as well (deleting the square brackets, just in case the bot would act on it):

    @trulpen said in #1 trulpen (X) vs Entek (A) WaW:

    Attacked Saudi. Only wanted to do shore bombardment with the cruiser, but didn’t move away the battleships. It included all of the ships automatically. I’ll cancel the hit from the bs and will adjust accordingly.

    @trulpen said in #1 trulpen (X) vs Entek (A) WaW:

    One defence die (should’ve just restarted the battle).

    dice 1d6

    @dicebot said in #1 trulpen (X) vs Entek (A) WaW:

    1d6: 6

    @trulpen said in #1 trulpen (X) vs Entek (A) WaW:

    Defensive die second battle-round
    dice 1d6

    @dicebot said in #1 trulpen (X) vs Entek (A) WaW:

    1d6: 5

    Another thing, the units up north in W Sinkiang didn’t move the previous turn. They were forgotten, so I moved them this turn, but won’t redo any attack although I would’ve attacked the thai with 2 more tanks in the mix. If you won’t allow it, it’s fine.


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Artillery and 3 Infantrys moved from Port Moresby to West Papua
            1 Artillery moved from Port Moresby to West Papua
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 9 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in West Papua
                Anzac attack with 2 Artillerys and 4 Infantrys
                Yamamoto defend with 2 Infantrys and 1 Marine
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in West Papua, round 2 : 3/6 hits, 1,67 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in West Papua, round 2 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in West Papua
                Anzac win, taking West Papua from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Infantrys and 1 Marine
    
        Non Combat Move - Anzac
            1 Infantry moved from Wellington to 122 Sea Zone
            2 Infantrys moved from 122 Sea Zone to Queensland
            2 Infantrys moved from Wellington to South New Zealand
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Canberra: 1 Adv.Fighter
            EDIT: Adding units owned by Anzac to Port Moresby: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
            1 Adv.Fighter placed in Canberra
            1 Transport placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1,00
    Anzac regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
    
        Purchase Units - Dutch
            Dutch buy nothing; Remaining resources: 5 PUs; 
    
        Non Combat Move - Dutch
            1 Elite and 1 Infantry moved from Suriname to 26 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            1 Elite moved from 100 Sea Zone to Galapagos
            1 Infantry moved from 100 Sea Zone to Galapagos
    
        Turn Complete - Dutch
            Dutch collect 4 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I’m pretty sure that subs don’t work as intended with this map. I checked the notes again and they explicitly say that the client doesn’t manage all rules, which then have to be enforced by the players.

    That subs shouldn’t be able to block movement is one such thing. That destroyers won’t negate subs first-strike ability is another. That air can hit subs without a supporting destroyer present is yet another.

  • '21 '20

    @trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:

    That subs shouldn’t be able to block movement is one such thing. That destroyers won’t negate subs first-strike ability is another. That air can hit subs without a supporting destroyer present is yet another.

    thats quite a few things the client wont do thats really annoying to do manually

  • '21 '20

    Crap, didnt think my ncm move out with the haisaichi very well, goofed up blockers. im too lazy to edit it and its easier to just surrender lol, I think you’ve won this one.


  • The Allies do have a substantial economic advantage and even pressure on Paris. As you said before Japan is a bit weak regarding its navy, which the US is about to capitalize on.

  • '21 '20

    @trulpen would you like to play a BM game for 2021? We can go quick since I’m on break.


  • @WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:

    @trulpen would you like to play a BM game for 2021? We can go quick since I’m on break.

    Sure thing.

  • '21 '20

    oh and our last one wasnt counted i dont think, ill post something asking him to update it


  • You want to start the bid for Allies, or should we just set a number?

  • '21 '20

    @trulpen i bid 50!

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