Snigg(x) vs. DannyDuck716(Allies+18) BM3 #2


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to Burma
            1 infantry moved from Shan State to Burma
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            2 fighters moved from Java to Queensland
            1 destroyer moved from 54 Sea Zone to 47 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to Burma
            1 infantry moved from Shan State to Burma
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            2 fighters moved from Java to Queensland
            1 destroyer moved from 54 Sea Zone to 47 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Combat - French
            Battle in 110 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 battleship
                    French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the French lost in 110 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : -0.50
    Germans regular : 0.33
    

    Savegame


  • @Snigg so, I’ve definitely misplayed this round. Now that I’ve had time to do a run through, I’ve all but lost Aussie already. For some reason, I thought the US fleet would prevent Japan from attacking but that’s not the case. Before we get too far and are still in the same round, do you mind if I reshuffle my noncombat moves in the pacific? Otherwise, this game may be over before it ever even gets started.


  • @Snigg The changes I want to make are instead of the useless blockade, the final forces in SZ 54 would be

    US: 1 BB, 1 AC, 2 CR, 2 DD, 2 Subs, 2 Fighters
    ANZAC: 1 DD, 1 CR

    Then the DD in SZ 31 to SZ 26.

    All other moves remain the same.


  • @Snigg Well, even that is a shit plan. Dang man, that’s a solid set up for J3 move you got there. Looks like my only option is to pull the entire US fleet to Hawaii, and the DD and sub outside of Queensland need to go to SZ 62. ANZAC’s only play is to pull everything back to New South Wales and SZ 62. The two fighters from Java would then need to land on South Australia.


  • @DannyDuck716 Feel free to make what changes you need here. I’m always very flexible on changing/making edits before dice get thrown. I’m basically giving up on money islands for a couple of rounds at least to make the opening play a little different. It’s a whole new tack on my part, so who knows how it’ll all end up. Just let me know when you’ve made the adjustments you would like. It’s all good.


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Snigg Thanks. I frequently rush through a turn without proper planning which explains critical errors sometimes not planning ahead. Save game is up.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier and 5 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship moved from 110 Sea Zone to 111 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
            2 bombers moved from Tunisia to Morocco
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 aaGun, 1 airfield and 2 infantry
                    British roll AA dice in Scotland : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship in Scotland, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Scotland
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 3 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Morocco
                Germans attack with 2 bombers
                French defend with 1 infantry
                    Germans roll dice for 2 bombers in Morocco, round 2 : 1/2 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                Germans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Morocco to France
            1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
            1 armour moved from Germany to Western Germany
            3 artilleries moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from Southern France to France
            3 armour, 2 artilleries and 13 infantry moved from Romania to Slovakia Hungary
            6 mech_infantrys moved from Western Germany to Slovakia Hungary
            4 armour, 9 artilleries and 4 mech_infantrys moved from Germany to Slovakia Hungary
            1 artillery moved from Finland to Norway
            4 infantry moved from Finland to Norway
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 carrier and 5 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    British AA : -0.33
    Germans regular : -0.67
    British regular : -1.00
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 1 infantry
    Slovakia Hungary : 7 armour, 11 artilleries, 13 infantry and 10 mech_infantrys
    Western Germany : 4 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour and 3 tactical_bombers
    Poland : 2 aaGuns, 2 artilleries and 13 infantry
    Germany : 1 factory_major
    Norway : 1 artillery and 5 infantry
    Holland Belgium : 3 artilleries and 1 infantry
    112 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
    Bulgaria : 1 flag
    109 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    Finland : 1 flag, 4 infantry
    111 Sea Zone : 1 battleship and 1 transport
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Western Ukraine to Bessarabia
            1 aaGun, 1 artillery and 7 infantry moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            2 aaGuns, 2 artilleries and 22 infantry moved from Belarus to Bryansk
            6 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            1 aaGun and 3 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
            Russians undo move 1.
            1 armour and 1 mech_infantry placed in Volgograd
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Hunan
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to Caroline Islands
            2 bombers moved from Kwangsi to Caroline Islands
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to Kwangsi
            3 tactical_bombers moved from Caroline Islands to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            3 infantry placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 2 bombers, 3 fighters, 1 harbour and 8 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag, 1 factory_minor
    Kwangsi : 1 flag, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag, 2 infantry
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
    Jehol : 1 flag
    Siam : 2 infantry
    Manchuria : 1 flag, 5 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 5 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 battleship, 1 destroyer and 1 fighter placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            3 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            7 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 battleship, 1 destroyer and 1 fighter placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            3 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            7 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 mech_infantry moved from Iraq to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from Burma to Siam
            1 artillery and 14 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Siam
    
        Combat - British
            Battle in Siam
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                British attack with 1 artillery and 14 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 14 infantry in Yunnan, round 2 : 4/15 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/8 hits, 3.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Siam to Burma
            3 aaGuns moved from Burma to Yunnan
            6 infantry moved from India to Burma
            2 infantry moved from 56 Sea Zone to Western Australia
            3 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            1 airfield placed in Egypt
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
            British collect 25 PUs (4 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 carrier placed in 39 Sea Zone
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Italians regular : 1.00
    Japanese regular : -0.33
    British regular : -0.00
    

    Savegame


  • @Snigg Well, it sucks to lose England in Round 4 but that’s what I get for sacrificing the RAF and the French fighter to try and kill that BB. This should make things tough. Best odds I could get were 95/5 so I just decided to spend the money elsewhere.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Bessarabia
            1 bomber moved from Southern Italy to Bessarabia
            3 armour moved from Romania to Eastern Poland
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Italians attack with 3 armour
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour in Eastern Poland, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Romania to Eastern Poland
            1 bomber moved from Bessarabia to Greater Southern Germany
            2 mech_infantrys moved from Northern Italy to Slovakia Hungary
            1 artillery moved from Algeria to Tunisia
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 cruiser, 1 destroyer and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : 0.33
    

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
    Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Kenya : 1 flag
    Morocco : 1 flag, 1 infantry
    Algeria : 1 flag
    Tunisia : 1 flag, 1 artillery
    Greater Southern Germany : 1 bomber
    Slovakia Hungary : 2 mech_infantrys
    Northern Italy : 1 factory_major
    Libya : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
    Eastern Poland : 1 flag, 2 aaGuns and 3 armour
    95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
    Greece : 1 flag
    

    Savegame


  • @DannyDuck716 yeah, there weren’t any units bought in turn 1 and 2 for London, so I have to try a SeaLion. It’s something that’s usually extremely difficult to hold. Let’s see how this turns out.


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 47 Sea Zone
            1 destroyer moved from 62 Sea Zone to 48 Sea Zone
            2 fighters moved from South Australia to New South Wales
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from India to Burma
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 47 Sea Zone
            1 destroyer moved from 62 Sea Zone to 48 Sea Zone
            2 fighters moved from South Australia to New South Wales
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from India to Burma
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            3 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            4 infantry moved from Norway to 112 Sea Zone
            2 armour moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            2 armour, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Scotland to Eire
                  Germans take Eire from British
            1 artillery moved from Scotland to United Kingdom
            2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
            2 tactical_bombers moved from Western Germany to United Kingdom
            2 bombers moved from France to United Kingdom
            1 battleship moved from 111 Sea Zone to 110 Sea Zone
            3 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 artillery moved from Poland to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
                  Germans take Bessarabia from Russians
    
        Combat - Germans
            Battle in Novgorod
            Battle in United Kingdom
                Germans attack with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 5 infantry and 4 tactical_bombers
                British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 2/8 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers in United Kingdom, round 2 : 8/17 hits, 7.67 expected hits
                    British roll dice for 4 aaGuns, 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/6 hits, 2.00 expected hits
                    4 aaGuns owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 : 5/14 hits, 6.83 expected hits
                    British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in United Kingdom
                Germans captures 30PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking Novgorod from Russians, taking United Kingdom from British with 2 armour, 4 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter, 4 infantry and 1 tactical_bomber
                Casualties for British: 4 aaGuns, 3 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            2 tactical_bombers moved from United Kingdom to Holland Belgium
            2 bombers moved from United Kingdom to Western Germany
            2 aaGuns, 1 artillery and 10 infantry moved from Poland to Eastern Poland
            7 armour, 11 artilleries, 13 infantry and 8 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Western Germany to Poland
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            7 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 infantry placed in France
            Germans undo move 4.
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 55 PUs (3 lost to blockades); end with 85 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.67
    Germans regular : -1.17
    British regular : 1.67
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
    United Kingdom : 1 flag, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
    Western Germany : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters and 1 harbour
    Poland : 1 armour
    Germany : 1 factory_major and 7 mech_infantrys
    Holland Belgium : 2 tactical_bombers
    Karelia : 1 flag, 3 infantry
    Baltic States : 1 flag, 1 artillery and 3 infantry
    Vyborg : 1 flag, 1 infantry
    Eastern Poland : 2 aaGuns, 7 armour, 12 artilleries, 23 infantry and 8 mech_infantrys
    Bessarabia : 1 flag, 1 mech_infantry
    Western Ukraine : 1 flag, 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Eire : 1 flag, 1 infantry
    Bulgaria : 1 flag
    109 Sea Zone : 1 submarine
    127 Sea Zone : 1 transport
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
    

    Savegame

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