#1 trulpen (X) vs captainwalker (A) WaW


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    And…the Russians launch a surprise counter attack!

    Not so surprising. 😉


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            2 Infantrys moved from Nubia to Italian East Africa
            1 Tank moved from Darfur to Kordofan
                  Italians take Kordofan from British
            1 Tank moved from Kordofan to Nubia
            1 JetFighter moved from 55 Sea Zone to Italian East Africa
            1 S.Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Greece to 51 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Lower Egypt
            2 Infantrys moved from 56 Sea Zone to Palestine
            1 Infantry and 1 S.Submarine moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Greece to 51 Sea Zone
            1 Infantry and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
            1 Infantry moved from Cyprus to 55 Sea Zone
            2 Infantrys and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 Adv.Fighter moved from Mersa Matruh to Lower Egypt
            1 JetFighter moved from 55 Sea Zone to Palestine
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Elite, 16 Infantrys, 1 JetFighter and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys
                British defend with 1 Artillery and 3 Infantrys
                    Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Lower Egypt, round 2 : 2/6 hits, 1,67 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Lower Egypt, round 3 : 2/6 hits, 1,67 expected hits
                    British roll dice for 1 Artillery in Lower Egypt, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 Artillery and 3 Infantrys
            Battle in Italian East Africa
                Italians attack with 2 Infantrys and 1 JetFighter
                British defend with 1 Infantry
                    Italians roll dice for 2 Infantrys and 1 JetFighter in Italian East Africa, round 2 : 3/3 hits, 1,00 expected hits
                    British roll dice for 1 Infantry in Italian East Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Palestine
                Italians attack with 3 Infantrys and 1 JetFighter
                French defend with 1 Artillery and 2 Infantrys
                    Italians roll dice for 1 Battleship in Palestine, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the French lost in Palestine
                    Italians roll dice for 3 Infantrys and 1 JetFighter in Palestine, round 2 : 1/4 hits, 1,17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Palestine, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the French lost in Palestine
                    Italians roll dice for 3 Infantrys and 1 JetFighter in Palestine, round 3 : 1/4 hits, 1,17 expected hits
                    British roll dice for 1 Artillery in Palestine, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the French lost in Palestine
                Italians win, taking Palestine from British with 3 Infantrys and 1 JetFighter remaining. Battle score for attacker is 8
                Casualties for French: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Italians
            1 Battleship moved from 51 Sea Zone to 46 Sea Zone
            1 Carrier moved from 55 Sea Zone to 51 Sea Zone
            1 JetFighter moved from Palestine to 51 Sea Zone
            1 Adv.Fighter moved from Lower Egypt to 51 Sea Zone
            1 JetFighter moved from Italian East Africa to Nubia
            1 AAGun, 3 Artillerys, 3 Infantrys and 2 Tanks moved from Darfur to Nubia
            1 Infantry moved from Rome to 46 Sea Zone
            3 Artillerys and 4 Infantrys moved from Campania to 46 Sea Zone
            3 Artillerys, 5 Infantrys and 4 Transports moved from 46 Sea Zone to 51 Sea Zone
            3 Artillerys and 5 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 S.Submarine moved from 55 Sea Zone to 51 Sea Zone
            1 Elite moved from Greece to 51 Sea Zone
            1 Elite moved from 51 Sea Zone to Mersa Matruh
            2 Artillerys and 2 Infantrys moved from N.Tunisia to N.Algeria
            4 Infantrys moved from Tunis to N.Tunisia
            2 Artillerys moved from Provence to Languedoc
            6 Infantrys moved from Provence to Languedoc
            1 Elite moved from Provence to Languedoc
            1 AAGun moved from Provence to Languedoc
    
        Place Units - Italians
            2 Transports placed in 46 Sea Zone
            1 JetFighter placed in Rome
            Italians undo move 2.
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 46 Sea Zone: 1 Adv.Fighter
            EDIT: Adding units owned by Italians to Languedoc: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
            1 JetFighter placed in 46 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Greece
            2 Artillerys and 2 Infantrys placed in Tunis
            4 Infantrys placed in Provence
            5 Infantrys placed in Lombardy
            4 Infantrys placed in Rome
            Italians undo move 4.
            Italians undo move 4.
            Italians undo move 4.
            1 Artillery and 3 Infantrys placed in Tunis
            1 Artillery and 4 Infantrys placed in Lombardy
            4 Infantrys placed in Provence
    
        Turn Complete - Italians
            Italians collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3,00
    British regular : -1,67
    

    Savegame


  • @trulpen Well… I was surprised that I took that back.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Infantry moved from Equatoria to Kordofan
                  British take Kordofan from Italians
            1 Artillery and 3 Infantrys moved from French Equatorial Africa to Darfur
                  British take Darfur from Italians
            1 Artillery, 2 Infantrys and 1 Tank moved from Syria to Palestine
            1 Infantry moved from Syria to Palestine
            1 Artillery and 1 Infantry moved from E.Morocco to S.Algeria
    
        Purchase Units - French
            French buy 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Palestine
                French attack with 1 Artillery, 3 Infantrys and 1 Tank
                Italians defend with 3 Infantrys
                    French roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Palestine, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 3 Infantrys in Palestine, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians and 2 Infantrys owned by the French lost in Palestine
                    French roll dice for 1 Artillery, 1 Infantry and 1 Tank in Palestine, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery, 1 Infantry and 1 Tank in Palestine, round 4 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Palestine
                French win, taking Palestine from Italians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for French: 3 Infantrys
                Casualties for Italians: 3 Infantrys
            Battle in S.Algeria
                French attack with 1 Artillery and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
                French win, taking S.Algeria from Italians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Tank moved from French Equatorial Africa to Darfur
            1 Destroyer moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Churchill to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from 8 Sea Zone to Greenland
    
        Place Units - French
            1 Elite and 1 Tank placed in Syria
            3 Infantrys placed in French Equatorial Africa
            3 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    French regular : 0.50
    

    Territory Summary for French :

    Leningrad : 1 Fighter
    Churchill : 1 AAGun, 1 Factory and 1 Infantry
    Syria : 1 AAGun, 3 Bunkers, 1 Elite, 1 Factory, 6 Infantrys and 2 Tanks
    French Equatorial Africa : 1 Bunker, 1 Factory and 3 Infantrys
    E.Morocco : 1 AAGun, 2 Artillerys, 1 Factory, 17 Infantrys and 3 Tanks
    S.Algeria : 1 Artillery
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Darfur : 1 Artillery, 3 Infantrys and 1 Tank
    Kordofan : 1 Infantry
    Palestine : 1 Artillery and 1 Tank
    Greenland : 1 flag, 2 Infantrys
    18 Sea Zone : 1 Destroyer
    8 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 138 / 228
    Russians : 70 / 70
    Italians : 71 / 77
    French : 21 / 21
    Yamamoto : 57 / 74
    Chinese : 29 / 35
    Hisaichi : 59 / 62
    British : 91 / 100
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 17 / 17
    Romanians : 16 / 18
    Thai : 15 / 15
    Americans : 131 / 131
    

    Savegame


  • TripleA Manual Gamesave Post: Yamamoto round 10

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Tokyo to 107 Sea Zone
            4 Adv.Fighters and 6 Fighters moved from 75 Sea Zone to 107 Sea Zone
            1 Fighter moved from Malaya to 107 Sea Zone
            2 Bombers moved from Khabarovsk to 107 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Battleships moved from 92 Sea Zone to 93 Sea Zone
            3 B.Carriers, 2 Battleships, 2 Carriers, 2 Destroyers and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            1 Bomber moved from Mindanao to 107 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Panay
            1 Elite moved from West Borneo to 110 Sea Zone
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Infantrys and 2 Marines moved from West Borneo to 110 Sea Zone
            2 Artillerys, 2 B.Transports, 1 Elite, 2 Infantrys and 2 Marines moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines moved from 92 Sea Zone to Manila
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Peleliu
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 92 Sea Zone to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 Bunker, 13 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 93 Sea Zone
                Hisaichi loiter and taunt; Yamamoto attack with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                1 S.Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Yamamoto owned units to: Battleship = 0
                EDIT: Turning off Edit Mode
            Battle in Panay
                Yamamoto attack with 4 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Panay, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Panay
                    Yamamoto roll dice for 3 Infantrys in Panay, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Anzac lost in Panay
                Yamamoto win, taking Panay from Americans with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines in Manila, round 2 : 1/7 hits, 2,67 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Artillerys, 1 Elite, 1 Infantry and 2 Marines remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Peleliu
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Peleliu, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Peleliu
                    Yamamoto roll dice for 3 Infantrys in Peleliu, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Peleliu
                Yamamoto win, taking Peleliu from Americans with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in 107 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 2 Transports
                Americans defend with 3 Adv.Fighters, 1 B.Carrier, 1 Battleship and 1 Submarine; Anzac defend with 4 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Transport owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 1 Transport in 107 Sea Zone, round 2 : 9/19 hits, 8,67 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1,00
    Americans regular : 2,83
    Anzac regular : 0,67
    

    Savegame


  • OOL z107?


  • @trulpen tip bb and cv. take all transports, subs and destroyers. take Anzac cruisers . that should be nine hits…can’t open the file.
    Why did you edit the damage to your bb out?


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    @trulpen tip bb and cv. take all transports, subs and destroyers. take Anzac cruisers . that should be nine hits…can’t open the file.
    Why did you edit the damage to your bb out?

    Will do.

    Because I had a first strike. The des should cancel the opposing subs first-strike ability.


  • @trulpen said in #1 trulpen (X) vs captainwalker (A) WaW:

    @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    @trulpen tip bb and cv. take all transports, subs and destroyers. take Anzac cruisers . that should be nine hits…can’t open the file.
    Why did you edit the damage to your bb out?

    Will do.

    Because I had a first strike. The des should cancel the opposing subs first-strike ability.

    the sub still got a hit…


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    the sub still got a hit…

    Are you sure?

    I interpreted it as just a faulty programming.

    If it does, then I wonder why there even are des as an available unit? It’s completely useless.

    Since this WaW is supposed to be a variation of A&A Revised rules (1942), I can’t imagine that a sub will still have a first-strike ability when an opposing des is present.

    Just having subs being able to block ship-movement is weird and I would say that’s a flaw in itself, although subs completely ignoring des is even worse.

  • '23 '21 '20 '19 '17 '16 '15 '13

    it’s not really a first strike when the sub is the only unit in the sea zone…


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    it’s not really a first strike when the sub is the only unit in the sea zone…

    What do you mean?


  • @trulpen said in #1 trulpen (X) vs captainwalker (A) WaW:

    @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    it’s not really a first strike when the sub is the only unit in the sea zone…

    What do you mean?

    the destroyer doesn’t negate the subs ability to fire…


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    @trulpen said in #1 trulpen (X) vs captainwalker (A) WaW:

    @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    it’s not really a first strike when the sub is the only unit in the sea zone…

    What do you mean?

    the destroyer doesn’t negate the subs ability to fire…

    According to all available A&A-rules it does. It’s the main point of having destroyers around. Negates all special abilities of subs. I’m sure of this.

    I guess the main thing here then is to get some substantial clarity regarding precise rules for this specific version.

    N.B. I’m not trying to exploit rules or find some fishy loop-hole here, but trying to mutually figure out what is fair and correct.


  • TripleA Manual Gamesave Post: Yamamoto round 10

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Tokyo to 107 Sea Zone
            4 Adv.Fighters and 6 Fighters moved from 75 Sea Zone to 107 Sea Zone
            1 Fighter moved from Malaya to 107 Sea Zone
            2 Bombers moved from Khabarovsk to 107 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Battleships moved from 92 Sea Zone to 93 Sea Zone
            3 B.Carriers, 2 Battleships, 2 Carriers, 2 Destroyers and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            1 Bomber moved from Mindanao to 107 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Panay
            1 Elite moved from West Borneo to 110 Sea Zone
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Infantrys and 2 Marines moved from West Borneo to 110 Sea Zone
            2 Artillerys, 2 B.Transports, 1 Elite, 2 Infantrys and 2 Marines moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines moved from 92 Sea Zone to Manila
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Peleliu
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 92 Sea Zone to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 Bunker, 13 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 93 Sea Zone
                Hisaichi loiter and taunt; Yamamoto attack with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                1 S.Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Yamamoto owned units to: Battleship = 0
                EDIT: Turning off Edit Mode
            Battle in Panay
                Yamamoto attack with 4 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Panay, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Panay
                    Yamamoto roll dice for 3 Infantrys in Panay, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Anzac lost in Panay
                Yamamoto win, taking Panay from Americans with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines in Manila, round 2 : 1/7 hits, 2,67 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Artillerys, 1 Elite, 1 Infantry and 2 Marines remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Peleliu
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Peleliu, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Peleliu
                    Yamamoto roll dice for 3 Infantrys in Peleliu, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Peleliu
                Yamamoto win, taking Peleliu from Americans with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in 107 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 2 Transports
                Americans defend with 3 Adv.Fighters, 1 B.Carrier, 1 Battleship and 1 Submarine; Anzac defend with 4 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Transport owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 1 Transport in 107 Sea Zone, round 2 : 9/19 hits, 8,67 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans
                    Anzac roll dice for 7 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport in 107 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
                    1 Submarine owned by the Americans, 2 Cruisers owned by the Anzac, 1 Transport owned by the Anzac, 3 Destroyers owned by the Anzac, 1 Transport owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 3 Bombers, 3 Fighters and 2 L.Fighters in 107 Sea Zone, round 3 : 5/14 hits, 7,00 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3,00
    Americans regular : 2,83
    Anzac regular : -2,33
    

    Savegame


  • 5 hits instead of 7, still can’t assume.


  • From the notes:

    "Rules Clarifications
    WW2V2 rules (aka Revised) are used as the basis, with the following changes and clarifications [about LL, carriers, purchase before CM etc]:

    […]
    These rules aren’t entirely enforced by TripleA 1.9.0.0, so the players must fully enforce them."

    I believe the weird subs apply to the last sentiment. I’d say as well that subs shouldn’t be able to block movement, but that one we’ve played with in many situations, so better to keep it up for stringency.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Anzac cvs, US cv, Anzac fighters, US fighters, US bb


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Tokyo to 107 Sea Zone
            4 Adv.Fighters and 6 Fighters moved from 75 Sea Zone to 107 Sea Zone
            1 Fighter moved from Malaya to 107 Sea Zone
            2 Bombers moved from Khabarovsk to 107 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Battleships moved from 92 Sea Zone to 93 Sea Zone
            3 B.Carriers, 2 Battleships, 2 Carriers, 2 Destroyers and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            1 Bomber moved from Mindanao to 107 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Panay
            1 Elite moved from West Borneo to 110 Sea Zone
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Infantrys and 2 Marines moved from West Borneo to 110 Sea Zone
            2 Artillerys, 2 B.Transports, 1 Elite, 2 Infantrys and 2 Marines moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines moved from 92 Sea Zone to Manila
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 93 Sea Zone
            4 Infantrys moved from 93 Sea Zone to Peleliu
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 92 Sea Zone to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 Bunker, 13 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 93 Sea Zone
                Hisaichi loiter and taunt; Yamamoto attack with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                1 S.Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 3 B.Carriers, 4 Battleships, 3 Carriers, 2 Destroyers, 1 Submarine and 4 Transports remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Yamamoto owned units to: Battleship = 0
                EDIT: Turning off Edit Mode
            Battle in Panay
                Yamamoto attack with 4 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Panay, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Panay
                    Yamamoto roll dice for 3 Infantrys in Panay, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Panay, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Anzac lost in Panay
                Yamamoto win, taking Panay from Americans with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 2 Marines in Manila, round 2 : 1/7 hits, 2,67 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Artillerys, 1 Elite, 1 Infantry and 2 Marines remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Peleliu
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Peleliu, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Peleliu
                    Yamamoto roll dice for 3 Infantrys in Peleliu, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Peleliu
                Yamamoto win, taking Peleliu from Americans with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in 107 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 2 Transports
                Americans defend with 3 Adv.Fighters, 1 B.Carrier, 1 Battleship and 1 Submarine; Anzac defend with 4 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Transport owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 3 Bombers, 8 Fighters, 2 L.Fighters and 1 Transport in 107 Sea Zone, round 2 : 9/19 hits, 8,67 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans
                    Anzac roll dice for 7 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport in 107 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
                    1 Submarine owned by the Americans, 2 Cruisers owned by the Anzac, 1 Transport owned by the Anzac, 3 Destroyers owned by the Anzac, 1 Transport owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 3 Bombers, 3 Fighters and 2 L.Fighters in 107 Sea Zone, round 3 : 5/14 hits, 7,00 expected hits
                    Anzac roll dice for 7 Adv.Fighters, 1 B.Carrier, 1 Battleship and 2 Carriers in 107 Sea Zone, round 3 : 6/11 hits, 6,83 expected hits
                3 Adv.Fighters owned by the Yamamoto, 1 B.Carrier owned by the Americans, 2 Carriers owned by the Anzac, 2 Adv.Fighters owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Bombers and 2 L.Fighters in 107 Sea Zone, round 4 : 2/8 hits, 4,50 expected hits
                    Anzac roll dice for 5 Adv.Fighters and 1 Battleship in 107 Sea Zone, round 4 : 4/6 hits, 4,00 expected hits
                3 Adv.Fighters owned by the Yamamoto, 1 L.Fighter owned by the Yamamoto and 2 Adv.Fighters owned by the Anzac lost in 107 Sea Zone
                    Yamamoto roll dice for 3 Bombers and 1 L.Fighter in 107 Sea Zone, round 5 : 3/4 hits, 2,50 expected hits
                    Anzac roll dice for 3 Adv.Fighters and 1 Battleship in 107 Sea Zone, round 5 : 3/4 hits, 2,67 expected hits
                    3 Bombers owned by the Yamamoto and 3 Adv.Fighters owned by the Americans lost in 107 Sea Zone
                1 L.Fighter owned by the Yamamoto retreated
                Anzac win with 1 Battleship remaining. Battle score for attacker is -11
                Casualties for Yamamoto: 6 Adv.Fighters, 3 Bombers, 8 Fighters, 1 L.Fighter and 2 Transports
                Casualties for Americans: 3 Adv.Fighters, 1 B.Carrier and 1 Submarine
                Casualties for Anzac: 4 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers and 1 Transport
    
        Non Combat Move - Yamamoto
            1 L.Fighter moved from 107 Sea Zone to 93 Sea Zone
    
        Place Units - Yamamoto
            3 Adv.Fighters, 1 Bunker and 1 L.Fighter placed in Tokyo
            6 Infantrys placed in Malaya
            3 Infantrys placed in Saipan
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -5,00
    Americans regular : 2,83
    Anzac regular : -2,83
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            3 Infantrys moved from Suiyuan to Chahar
            2 Tanks moved from Shensi to Chahar
            1 Artillery and 1 Marine moved from Hupeh to Shansi
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shansi
            1 Adv.Fighter moved from Hupeh to Shansi
            3 Infantrys moved from Hupeh to Anhwei
            15 Tanks moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 3 Infantrys and 15 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys and 15 Tanks in Anhwei, round 2 : 10/18 hits, 8.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 3 Infantrys and 15 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Marine
                Hisaichi defend with 3 Infantrys
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Marine in Shansi, round 2 : 1/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Marine in Shansi, round 3 : 3/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shansi, round 3 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Adv.Fighters and 1 Marine remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 1 Artillery and 1 Fighter
            Battle in Chahar
                Chinese attack with 3 Infantrys and 2 Tanks
                Hisaichi defend with 3 Infantrys
                    Chinese roll dice for 3 Infantrys and 2 Tanks in Chahar, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Infantrys in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 3 Infantrys and 2 Tanks in Chahar, round 3 : 3/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            2 Adv.Fighters moved from Shansi to Hupeh
            4 Infantrys moved from Szechwan to Hupeh
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Tank moved from Gobi Altai to Shensi
            2 Elites moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Ningsia
            1 AAGun and 2 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys and 1 Tank moved from Alma Ata to Chimkent
            2 Infantrys moved from C.Sinkiang to Alma Ata
            1 Tank moved from Urumqi to Alma Ata
            1 Infantry moved from Urumqi to C.Sinkiang
            2 Tanks moved from Urumqi to Gobi Altai
            1 AAGun moved from Hupeh to Anhwei
    
        Place Units - Chinese
            1 Infantry and 2 Tanks placed in Hupeh
            6 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.33
    Hisaichi regular : -0.33
    

    Territory Summary for Chinese :

    Alma Ata : 2 Infantrys and 1 Tank
    Chimkent : 2 Infantrys and 1 Tank
    Shansi : 1 Marine
    Suiyuan : 1 Artillery and 1 Infantry
    E.Qinghai : 6 Infantrys
    Hupeh : 2 Adv.Fighters, 1 Bunker, 1 Factory, 5 Infantrys and 2 Tanks
    Urumqi : 1 Factory, 3 Infantrys and 1 Tank
    Lanchow : 1 AAGun, 2 Elites and 2 Infantrys
    Shensi : 1 Infantry and 1 Tank
    Ningsia : 2 Infantrys
    Chahar : 2 Infantrys and 2 Tanks
    Szechwan : 1 Artillery, 1 Elite and 1 Infantry
    Anhwei : 1 AAGun, 3 Infantrys and 15 Tanks
    C.Sinkiang : 1 Infantry
    Hsining : 1 Factory and 6 Infantrys
    Gobi Altai : 1 flag, 2 Tanks
    

    Production/PUs Summary :

    Germans : 138 / 228
    Russians : 70 / 70
    Italians : 71 / 77
    French : 21 / 21
    Yamamoto : 63 / 63
    Chinese : 34 / 34
    Hisaichi : 54 / 62
    British : 91 / 100
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 17 / 17
    Romanians : 16 / 18
    Thai : 15 / 15
    Americans : 125 / 131
    

    Savegame

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