Test summary from TripleA, engine version: 2.6.14744, time: 10:38:14 PM
Savegame
OwenToo (Axis) vs tanios (Allies) PTV
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@OwenToo said in OwenToo (Axis) vs tanios (Allies) PTV:
Bessarabia was the worst “100%” battle I’ve ever had. Supposed to be +25, and it ended -30 TUV
I noticed my defense did WAY more damage than expected. Lucky for me, I made a mistake positioning those units there.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kyushu to 6 Sea Zone 1 infantry moved from Kyushu to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 3 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsu to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 armour moved from 22 Sea Zone to Guam 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 marine moved from Malaya to 132 Sea Zone 1 armour moved from Malaya to 132 Sea Zone 1 armour, 1 marine and 1 transport moved from 132 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 armour moved from 35 Sea Zone to Caroline Islands 1 marine moved from Celebes to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Celebes to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 3 tactical_bombers moved from 36 Sea Zone to Caroline Islands 2 bombers moved from Kiangsu to Caroline Islands 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 marine moved from Davao to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 2 cruisers and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hopei to Szechwan 1 fighter moved from Kiangsi to Hunan 1 tactical_bomber moved from Inner Mongolia to Hunan 1 fighter moved from Inner Mongolia to Szechwan 1 tactical_bomber moved from 132 Sea Zone to Shan State 1 fighter moved from 132 Sea Zone to Shan State Combat - Japanese
Combat Hit Differential Summary :
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Scramble fighters from 34 into Caroline Islands?
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No scramble there, but I’d like to scramble the 2 fig, 1 tact on Caroline Islands and 3 fig from carriers to attack the ships making the amphibious assault.
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BTW, if you want to re-setup your Japanese combat I’m ok with that. I assume you didn’t realize I could scramble vs your attacking ships.
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Well, I totally blundered and yes, I didn’t account for any scramble to the attacking ships. The turn was rushed, but I have no excuse. Thank you for your gracious offer. Let me set it up in the morning for that battle only. I’ll keep all the other battles that were rolled, including the disasterous 90% battle in Guam that I lost
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kyushu to 6 Sea Zone 1 infantry moved from Kyushu to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 3 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsu to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 armour moved from 22 Sea Zone to Guam 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 marine moved from Malaya to 132 Sea Zone 1 armour moved from Malaya to 132 Sea Zone 1 armour, 1 marine and 1 transport moved from 132 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 armour moved from 35 Sea Zone to Caroline Islands 1 marine moved from Celebes to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Celebes to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 3 tactical_bombers moved from 36 Sea Zone to Caroline Islands 2 bombers moved from Kiangsu to Caroline Islands 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 marine moved from Davao to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 2 cruisers and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hopei to Szechwan 1 fighter moved from Kiangsi to Hunan 1 tactical_bomber moved from Inner Mongolia to Hunan 1 fighter moved from Inner Mongolia to Szechwan 1 tactical_bomber moved from 132 Sea Zone to Shan State 1 fighter moved from 132 Sea Zone to Shan State Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 35 Sea Zone Americans scrambles 3 units out of 34 Sea Zone to defend against the attack in 35 Sea Zone Americans scrambles to create a battle in territory 35 Sea Zone Battle in 59 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 armour and 1 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 armour in Guam, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Guam, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Guam, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Guam Americans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour and 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 5 transports ANZAC defend with 2 fighters; Americans defend with 3 fighters and 1 tactical_bomber Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 5 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 cruiser and 5 transports in 35 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 4 fighters in 35 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 2 fighters owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone 2 marines owned by the Japanese lost in Caroline Islands 5 transports owned by the Japanese retreated to 36 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -26 Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 2 fighters Battle in Caroline Islands Japanese attack with 2 bombers and 3 tactical_bombers Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour, 1 infantry and 2 marines Japanese roll dice for 2 bombers and 3 tactical_bombers in Caroline Islands, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 2 : 2/5 hits, 1.83 expected hits 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Caroline Islands 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated Americans win with 1 armour and 1 marine remaining. Battle score for attacker is -18 Casualties for Japanese: 2 marines and 2 tactical_bombers Casualties for Americans: 1 artillery, 1 infantry and 1 marine Moving scrambled unit from 35 Sea Zone to 34 Sea Zone Moving scrambled unit from 35 Sea Zone to 34 Sea Zone Non Combat Move - Japanese
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.67 Japanese regular : -0.83 UK_Pacific regular : 0.67
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Here is a post of what the outcome of the other battles are.
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Sounds good. I wouldn’t feel right taking advantage of a rules mistake that disastrous.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Sakha to Yakut S.S.R. 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kyushu to 20 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 3 infantry moved from 35 Sea Zone to Caroline Islands 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 destroyer moved from 132 Sea Zone to 35 Sea Zone 1 carrier moved from 132 Sea Zone to 35 Sea Zone 1 fighter moved from 132 Sea Zone to Shan State 1 fighter moved from Shan State to Borneo 1 marine moved from Malaya to 132 Sea Zone 1 armour moved from Malaya to 132 Sea Zone 1 armour, 1 marine and 1 transport moved from 132 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 armour moved from 35 Sea Zone to Caroline Islands 1 marine moved from Celebes to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Celebes to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 3 tactical_bombers moved from 36 Sea Zone to Caroline Islands 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 marine moved from Davao to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 3 carriers moved from 36 Sea Zone to 35 Sea Zone 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 2 bombers moved from Kiangsu to Caroline Islands 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Inner Mongolia to Hunan 1 fighter moved from Inner Mongolia to Szechwan 1 fighter moved from Kiangsi to Hunan Combat - Japanese
Combat Hit Differential Summary :
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OK, here is my gamesave asking for scramble orders:
The Chinese battles in Hunan and Szechwan are concluded with Japanese wins. The Japanese air have NCM remaining.
The Japanese Armor and Inf that died attacking Guam are removed.
The Japanese Tac Bomber and British Inf in the Shan State battle are removed. The surviviing Fighter finished its movement by landing in Borneo.
All 5 CVs, 3 DDs, 1 sub, 3 Fighters and 1 Tac (from Kiangsu) are all moved during combat movement to the SZ35 to accompany the invading force.
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This should put everything back together with the move that I intended, and all the battles rolled except for the invasion of the Carolines. PTV has tripped me up several times with surprises, and this is another in a series of them. Thank you for the offer to redo the move.
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Yeah, no problem. That would’ve been brutal for you before for no reason. No scramble.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Sakha to Yakut S.S.R. 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kyushu to 20 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 3 infantry moved from 35 Sea Zone to Caroline Islands 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 destroyer moved from 132 Sea Zone to 35 Sea Zone 1 carrier moved from 132 Sea Zone to 35 Sea Zone 1 fighter moved from 132 Sea Zone to Shan State 1 fighter moved from Shan State to Borneo 1 marine moved from Malaya to 132 Sea Zone 1 armour moved from Malaya to 132 Sea Zone 1 armour, 1 marine and 1 transport moved from 132 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 armour moved from 35 Sea Zone to Caroline Islands 1 marine moved from Celebes to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Celebes to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 3 tactical_bombers moved from 36 Sea Zone to Caroline Islands 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 marine moved from Davao to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 3 carriers moved from 36 Sea Zone to 35 Sea Zone 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 2 bombers moved from Kiangsu to Caroline Islands 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Inner Mongolia to Hunan 1 fighter moved from Inner Mongolia to Szechwan 1 fighter moved from Kiangsi to Hunan Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Caroline Islands Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 infantry, 3 marines and 3 tactical_bombers Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour, 1 infantry, 2 marines and 1 tactical_bomber; ANZAC defend with 2 fighters Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 infantry, 3 marines and 3 tactical_bombers in Caroline Islands, round 2 : 5/17 hits, 6.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 marines and 1 tactical_bomber in Caroline Islands, round 2 : 3/8 hits, 3.67 expected hits 3 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 marines owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 armour, 3 artilleries, 2 bombers, 2 infantry, 3 marines and 3 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 3 infantry Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 2 marines and 1 tactical_bomber Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 transport moved from 132 Sea Zone to 35 Sea Zone 2 bombers moved from Caroline Islands to Paulau 3 tactical_bombers moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hopei 1 fighter moved from Szechwan to Anhwe 1 fighter moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Kiangsi 1 aaGun moved from Buryatia to Yakut S.S.R. 4 infantry moved from Sakha to Amur 2 tactical_bombers moved from 35 Sea Zone to Paulau 4 infantry moved from Japan to Kyushu 2 infantry moved from Japan to Kyushu 1 tactical_bomber moved from Amur to Anhwe Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 1 carrier and 2 transports placed in 6 Sea Zone 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands 2 fighters moved from 34 Sea Zone to Marshall Islands 4 fighters moved from 34 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Marshall Islands, round 2 : 7/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 fighters moved from Marshall Islands to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 3 fighters moved from Eastern United States to 93 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone 3 carriers, 2 cruisers and 1 transport moved from 34 Sea Zone to 31 Sea Zone 1 battleship moved from 34 Sea Zone to 31 Sea Zone 2 destroyers moved from 34 Sea Zone to 31 Sea Zone 1 destroyer moved from 34 Sea Zone to 31 Sea Zone Place Units - Americans 2 carriers placed in 11 Sea Zone 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Kweichow to Szechwan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kweichow to Szechwan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands 2 fighters moved from 34 Sea Zone to Marshall Islands 4 fighters moved from 34 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Marshall Islands, round 2 : 7/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 fighters moved from Marshall Islands to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 3 fighters moved from Eastern United States to 93 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone 3 carriers, 2 cruisers and 1 transport moved from 34 Sea Zone to 31 Sea Zone 1 battleship moved from 34 Sea Zone to 31 Sea Zone 2 destroyers moved from 34 Sea Zone to 31 Sea Zone 1 destroyer moved from 34 Sea Zone to 31 Sea Zone Place Units - Americans 2 carriers placed in 11 Sea Zone 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Kweichow to Szechwan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kweichow to Szechwan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 artillery and 3 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 3 infantry moved from 83 Sea Zone to Egypt 1 fighter moved from Union of South Africa to Egypt 1 armour moved from Belgian Congo to Egypt 2 fighters moved from Egypt to 100 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from Italian Somaliland to Anglo-Egyptian Sudan 1 artillery moved from British Somaliland to Ethiopia 1 artillery moved from Northeast Persia to Southern Persia 2 aaGuns moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 4 infantry moved from Eastern India to Burma 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 aaGun, 2 artilleries and 3 infantry moved from Burma to Shan State Place Units - British 1 carrier, 1 fighter and 1 submarine placed in 100 Sea Zone British undo move 1. 1 fighter placed in Egypt 1 carrier and 1 submarine placed in 100 Sea Zone 2 infantry placed in Union of South Africa British undo move 3. 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 destroyer placed in 40 Sea Zone 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,6 UK_Pacific collect 8 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 infantry Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 3.33 Japanese regular : 0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Libya to Tobruk Italians take Tobruk from British 1 armour moved from Tobruk to Libya Combat - Italians Non Combat Move - Italians 2 infantry moved from Algeria to Tunisia Place Units - Italians 3 submarines placed in 99 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 55 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,1 ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 55 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,1 ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :