@surfer Scrambles?
OwenToo (Axis) vs tanios (Allies) PTV
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@OwenToo will do.
I assume the engine is asking for a scramble in sz 45 by error? From my understanding of the rules you can’t scramble fighters vs a sub without a destroyer present. If I’m wrong about this, then I’d like to withdraw my sub. Let me know if my rules understanding is correct or not.
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I think you are right. I’ll inquire about the assumed bug. I won’t scramble to 45
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Actually I think Triple A has always asked if you want to scramble from an airbase against a sub only attack with no DD present. Since they can’t ever hit the sub, it is always just a useless scramble
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 22 Sea Zone Americans take 23 Sea Zone from Japanese 4 fighters moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Gibraltar to Malta Combat - Americans Japanese scrambles 3 units out of 36 Sea Zone to defend against the attack in 22 Sea Zone Strategic bombing raid in Malta Italians roll AA dice in Malta : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malta causes 0 damage total. Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 22 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for Americans: 2 fighters and 1 submarine Casualties for Japanese: 1 destroyer and 3 fighters Battle in Guam Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win, taking Guam from Japanese with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 fighters moved from 22 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 34 Sea Zone 1 tactical_bomber moved from Queensland to Caroline Islands 2 fighters moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone 2 fighters and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery placed in Eastern United States Americans undo move 4. 1 artillery placed in Central United States Americans undo move 2. 2 fighters placed in Eastern United States 1 transport placed in 104 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.50 Italians AA : 0.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hunan to Kweichow Place Units - Chinese 2 artilleries placed in Kweichow 1 infantry placed in Northern Sinkiang 1 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 22 Sea Zone Americans take 23 Sea Zone from Japanese 4 fighters moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Gibraltar to Malta Combat - Americans Japanese scrambles 3 units out of 36 Sea Zone to defend against the attack in 22 Sea Zone Strategic bombing raid in Malta Italians roll AA dice in Malta : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malta causes 0 damage total. Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 22 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for Americans: 2 fighters and 1 submarine Casualties for Japanese: 1 destroyer and 3 fighters Battle in Guam Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win, taking Guam from Japanese with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 fighters moved from 22 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 34 Sea Zone 1 tactical_bomber moved from Queensland to Caroline Islands 2 fighters moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone 2 fighters and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery placed in Eastern United States Americans undo move 4. 1 artillery placed in Central United States Americans undo move 2. 2 fighters placed in Eastern United States 1 transport placed in 104 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hunan to Kweichow Place Units - Chinese 2 artilleries placed in Kweichow 1 infantry placed in Northern Sinkiang 1 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 4 PUs; Combat Move - British 1 bomber moved from Gibraltar to 96 Sea Zone 2 fighters moved from 100 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 armour moved from Anglo-Egyptian Sudan to Kenya British take Kenya from Italians 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Shan State Combat - British Battle in 96 Sea Zone British attack with 2 bombers and 2 fighters Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians submerged 1 transport owned by the Italians lost in 96 Sea Zone British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Kwangsi British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Yunnan to Kweichow 3 artilleries and 2 infantry moved from Eastern India to Burma 1 artillery moved from Eastern India to Burma 3 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 2 infantry moved from Eastern India to Burma 1 artillery moved from Northwest Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Tanganyika Territory to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 bomber moved from 96 Sea Zone to Egypt 2 fighters moved from 96 Sea Zone to 100 Sea Zone 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 submarine moved from 112 Sea Zone to 92 Sea Zone 1 fighter moved from French West Africa to Egypt 1 bomber moved from 96 Sea Zone to Egypt Place Units - British 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 83 Sea Zone: 1 transport EDIT: Adding units owned by British to 73 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,1,1,1,6 UK_Pacific collect 5 PUs (3 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.33 Japanese regular : 1.83 British regular : -0.83 Italians AA : 0.83
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FYI I did an assumed no scramble on sz 96 where you could’ve brought 1 fighter against 2 bombers and 2 fighters.
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@tanios that was a correct call
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Belarus to Western Ukraine 1 armour moved from Romania to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Algeria to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Eastern Poland 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 99 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 1 cruiser and 1 transport ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 cruiser Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 1 cruiser and 1 transport ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 cruiser Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 armour and 1 mech_infantry moved from Northern Belarus to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 armour and 2 mech_infantrys moved from Poland to Bessarabia 1 mech_infantry moved from Northern Belarus to Bessarabia 3 fighters and 1 tactical_bomber moved from Southern Italy to Bessarabia 3 bombers moved from Western Germany to Bessarabia 1 bomber moved from Algeria to Bessarabia 1 artillery moved from Western Germany to 115 Sea Zone 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 130 Sea Zone 1 artillery moved from 130 Sea Zone to Archangel 1 infantry moved from 130 Sea Zone to Archangel 3 infantry moved from Karelia to Archangel 2 mech_infantrys moved from Northern Belarus to Bessarabia 3 artilleries moved from Northern Belarus to Southern Belarus 4 infantry moved from Northern Belarus to Southern Belarus 2 artilleries moved from Northern Belarus to Novgorod 4 infantry moved from Northern Belarus to Novgorod 1 fighter moved from 99 Sea Zone to Bessarabia 5 infantry moved from Northern Belarus to Leningrad 3 artilleries moved from Northern Belarus to Leningrad Combat - Germans Battle in Archangel Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Leningrad Germans attack with 3 artilleries and 5 infantry Russians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Germans roll dice for 3 artilleries and 5 infantry in Leningrad, round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Novgorod Germans attack with 2 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 3 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 3 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 4 infantry in Southern Belarus, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 14 armour, 4 bombers, 4 fighters, 6 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour, 4 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 14 armour, 4 bombers, 4 fighters, 6 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 13/29 hits, 13.67 expected hits Russians roll dice for 1 armour, 4 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 12/18 hits, 6.50 expected hits 11 infantry owned by the Russians, 2 artilleries owned by the Russians, 6 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bessarabia Germans roll dice for 8 armour, 4 bombers, 4 fighters and 1 tactical_bomber in Bessarabia, round 3 : 9/17 hits, 8.67 expected hits Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/5 hits, 2.17 expected hits 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is -30 Casualties for Germans: 8 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber Casualties for Russians: 1 armour, 4 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 4 fighters moved from Bessarabia to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 3 bombers moved from Bessarabia to Western Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Northern Belarus to Novgorod 7 infantry moved from Northern Belarus to Novgorod 1 aaGun moved from Northern Belarus to Eastern Poland 6 infantry moved from Northern Belarus to Southern Belarus 1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy 2 fighters moved from Algeria to Southern Italy 1 tactical_bomber moved from Algeria to 99 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 tactical_bombers moved from Algeria to Yugoslavia 2 fighters moved from Western Germany to Yugoslavia 1 aaGun moved from Western Germany to Austria 1 bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland Place Units - Germans 1 factory_minor placed in Yugoslavia 4 mech_infantrys placed in Germany 2 fighters placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 8.00 Germans regular : 3.83
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Bessarabia was the worst “100%” battle I’ve ever had. Supposed to be +25, and it ended -30 TUV
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to 130 Sea Zone Combat - Russians Battle in 130 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 130 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Non Combat Move - Russians 1 fighter moved from 130 Sea Zone to Gorky 3 infantry moved from Samara to Russia 2 artilleries moved from Tula to Kursk 1 artillery moved from Ukraine to Kursk 1 infantry moved from Bryansk to Kursk 1 infantry moved from Smolensk to Russia 1 armour moved from Russia to Tula 2 aaGuns moved from Yaroslavl to Russia 1 infantry moved from Yaroslavl to Russia 1 infantry moved from Yaroslavl to Russia 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 5 artilleries moved from Russia to Bryansk 1 mech_infantry moved from Tula to Bryansk 1 armour moved from Tula to Bryansk 1 armour moved from Tula to Bryansk 1 aaGun and 3 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Place Units - Russians 6 artilleries placed in Russia 1 armour and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 aaGun and 4 infantry EDIT: Adding units owned by Russians to Yenisey: 1 aaGun and 4 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
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@OwenToo said in OwenToo (Axis) vs tanios (Allies) PTV:
Bessarabia was the worst “100%” battle I’ve ever had. Supposed to be +25, and it ended -30 TUV
I noticed my defense did WAY more damage than expected. Lucky for me, I made a mistake positioning those units there.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kyushu to 6 Sea Zone 1 infantry moved from Kyushu to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 3 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsu to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 armour moved from 22 Sea Zone to Guam 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 marine moved from Malaya to 132 Sea Zone 1 armour moved from Malaya to 132 Sea Zone 1 armour, 1 marine and 1 transport moved from 132 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 armour moved from 35 Sea Zone to Caroline Islands 1 marine moved from Celebes to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Celebes to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 3 tactical_bombers moved from 36 Sea Zone to Caroline Islands 2 bombers moved from Kiangsu to Caroline Islands 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 marine moved from Davao to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 2 cruisers and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hopei to Szechwan 1 fighter moved from Kiangsi to Hunan 1 tactical_bomber moved from Inner Mongolia to Hunan 1 fighter moved from Inner Mongolia to Szechwan 1 tactical_bomber moved from 132 Sea Zone to Shan State 1 fighter moved from 132 Sea Zone to Shan State Combat - Japanese
Combat Hit Differential Summary :
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Scramble fighters from 34 into Caroline Islands?
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No scramble there, but I’d like to scramble the 2 fig, 1 tact on Caroline Islands and 3 fig from carriers to attack the ships making the amphibious assault.
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BTW, if you want to re-setup your Japanese combat I’m ok with that. I assume you didn’t realize I could scramble vs your attacking ships.
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Well, I totally blundered and yes, I didn’t account for any scramble to the attacking ships. The turn was rushed, but I have no excuse. Thank you for your gracious offer. Let me set it up in the morning for that battle only. I’ll keep all the other battles that were rolled, including the disasterous 90% battle in Guam that I lost