L20 BM3 Surfer (X) vs Dawgoneit (L+15)

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    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 bombers moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 3 bombers, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 3 bombers, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 3 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/13 hits, 6.67 expected hits
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    3 submarines owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to South Australia
            1 fighter moved from Northwest Persia to Russia
            1 fighter moved from Trans-Jordan to Persia
            1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
            4 mech_infantrys moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Alexandria to Egypt
            6 infantry moved from Libya to Tobruk
            2 artilleries, 2 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            2 artilleries and 5 infantry moved from Algeria to Tunisia
            2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 mech_infantrys moved from Algeria to Tunisia
            1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 9 infantry moved from 91 Sea Zone to Morocco
            3 bombers and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 bombers moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            3 destroyers placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Japanese regular : -0.50
    Germans regular : -0.17
    

    Savegame

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    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 8 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.50
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 bombers moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 3 bombers, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 3 bombers, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 3 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/13 hits, 6.67 expected hits
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    3 submarines owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to South Australia
            1 fighter moved from Northwest Persia to Russia
            1 fighter moved from Trans-Jordan to Persia
            1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
            4 mech_infantrys moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Alexandria to Egypt
            6 infantry moved from Libya to Tobruk
            2 artilleries, 2 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            2 artilleries and 5 infantry moved from Algeria to Tunisia
            2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 mech_infantrys moved from Algeria to Tunisia
            1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 9 infantry moved from 91 Sea Zone to Morocco
            3 bombers and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 bombers moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            3 destroyers placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 8 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour and 1 mech_infantry moved from India to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            1 armour moved from Yunnan to Kwangtung
                  Chinese take Kwangsi from Japanese
                  UK_Pacific take Kwangtung from Japanese
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Kweichow
            2 mech_infantrys moved from Yunnan to Hunan
            2 mech_infantrys moved from Yunnan to Kweichow
            1 bomber and 1 fighter moved from India to Hunan
            1 mech_infantry moved from Iraq to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Eastern Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Hunan
                British attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Hunan, round 2 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Hunan to India
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 fighter moved from Caucasus to Eastern Persia
            1 armour, 11 infantry and 7 mech_infantrys moved from Eastern Persia to West India
            1 armour and 7 mech_infantrys moved from West India to India
            8 artilleries moved from India to Burma
            13 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
            11 infantry moved from Persia to Eastern Persia
            1 aaGun, 2 artilleries, 7 infantry and 1 mech_infantry moved from Iraq to Persia
            1 mech_infantry moved from Persia to Eastern Persia
            4 infantry moved from Trans-Jordan to Iraq
            3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Trans-Jordan to Iraq
            1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            2 infantry and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
            British collect 39 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,6,6,3
            UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -2.33
    Japanese regular : -0.33
    Germans regular : -0.50
    British regular : 1.17
    

    Savegame

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    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Bryansk to Tambov
            1 fighter moved from Volgograd to Tambov
            1 armour and 1 artillery moved from Bryansk to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Tambov to Volgograd
            1 armour and 2 mech_infantrys moved from Rostov to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 fighter moved from Southern Italy to France
    
        Place Units - Italians
            1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : 0.67
    

    Savegame

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    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 mech_infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            3 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 mech_infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 mech_infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            3 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 mech_infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour and 7 mech_infantrys moved from Volgograd to Russia
            2 mech_infantrys moved from Western Ukraine to Russia
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Volgograd to Caucasus
            3 infantry moved from Belarus to Smolensk
            1 armour moved from Ukraine to Smolensk
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            5 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Smolensk
            1 bomber moved from Novgorod to Vologda
            5 armour, 16 artilleries, 24 infantry and 12 mech_infantrys moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 bomber moved from Novgorod to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            3 armour and 3 mech_infantrys moved from Rostov to Samara
            1 bomber moved from Novgorod to Samara
            1 armour moved from Ukraine to Smolensk
            1 armour moved from Ukraine to Russia
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 2 armour, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Smolensk, round 4 : 4/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Samara
                Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Samara, round 2 : 5/7 hits, 2.67 expected hits
                    Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Germans attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Russia
                Germans attack with 12 armour, 16 artilleries, 24 infantry and 21 mech_infantrys
                Americans defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 6 artilleries, 1 factory_major, 38 infantry and 1 tactical_bomber
                    Germans roll dice for 12 armour, 16 artilleries, 24 infantry and 21 mech_infantrys in Russia, round 2 : 18/73 hits, 21.50 expected hits
                    Russians roll dice for 4 aaGuns, 4 armour, 6 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber in Russia, round 2 : 16/50 hits, 17.83 expected hits
                    14 infantry owned by the Russians, 16 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 12 armour, 16 artilleries, 8 infantry and 21 mech_infantrys in Russia, round 3 : 13/57 hits, 18.83 expected hits
                    Russians roll dice for 4 armour, 6 artilleries, 1 fighter, 24 infantry and 1 tactical_bomber in Russia, round 3 : 16/36 hits, 13.17 expected hits
                    13 infantry owned by the Russians, 8 infantry owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 16 artilleries and 13 mech_infantrys in Russia, round 4 : 20/41 hits, 15.67 expected hits
                    Russians roll dice for 4 armour, 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Russia, round 4 : 8/23 hits, 8.83 expected hits
                    11 infantry owned by the Russians, 3 armour owned by the Russians, 6 artilleries owned by the Russians, 5 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 11 artilleries and 10 mech_infantrys in Russia, round 5 : 21/33 hits, 13.00 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 : 1/3 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Russia
                Germans captures 18PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 12 armour, 10 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 63
                Casualties for Germans: 6 artilleries, 24 infantry and 11 mech_infantrys
                Casualties for Russians: 4 aaGuns, 4 armour, 6 artilleries, 38 infantry and 1 tactical_bomber
                Casualties for Americans: 1 fighter
            Battle in Vologda
                Germans attack with 1 bomber, 5 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 5 infantry and 1 mech_infantry in Vologda, round 2 : 1/7 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 1 bomber, 5 infantry and 1 mech_infantry in Vologda, round 3 : 1/7 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from Caucasus to Volgograd
            1 tactical_bomber moved from Caucasus to Volgograd
            1 fighter moved from Bryansk to Volgograd
            1 bomber moved from Samara to Volgograd
            1 tactical_bomber moved from Smolensk to Novgorod
            1 bomber moved from Vologda to Novgorod
            2 aaGuns moved from Bryansk to Rostov
            1 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Novgorod to Belarus
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 bomber and 1 tactical_bomber placed in Western Germany
            Germans undo move 4.
            1 bomber placed in Western Germany
            1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 85 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.17
    Germans regular : 3.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @surfer your game

  • 2026 25 24 23 22 21 20

    Yea!! I won one. Been on a losing streak, especially with the Axis. Maybe that’s why you picked me for a game…thought I was losing my touch. :)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @surfer another?

  • 2026 25 24 23 22 21 20

    Sure, I’m down to 2 games and 1 of those is slow, so I have some time, but I haven’t played enough for it to count in the league. We can play in the regular forum. If that is acceptable, how would you like to proceed?

  • 2026 25 24 23 22 21 20

    Alternatively, we just wait until 1 Jan…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @surfer i’m game either way.

  • 2026 25 24 23 22 21 20

    Ok. Let’s play. Regular forum game BM3 rules. I’ll offer 10 IPC adjustment to the last bid of 15. You can have the Axis, and I get Allies +5, or I get Axis and you have Allies +25.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @surfer bid placement please

  • 2026 25 24 23 22 21 20

    One inf in Alexandria. The remaining 2 just put in the UK Europe bank.

  • 2026 25 24 23 22 21 20

    @dawgoneit Did you want me to set up the game? I thought since you asked for my bid placement, you would start it.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @surfer sorry. i was on vacation. hope your holidays were awesome. i hope you still want to play.

  • 2026 25 24 23 22 21 20

    Glad you had a good time! Yes, I enjoyed the holidays with the fam. Be glad to play! Since it’s a new year, we can even make it count. Please set it up as described above.

    Happy New Year.

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