@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
        1 fighter moved from Philippines to Guam
        1 destroyer moved from 10 Sea Zone to 30 Sea Zone
        1 destroyer moved from 26 Sea Zone to 31 Sea Zone
        1 battleship, 1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Eastern United States to 26 Sea Zone
        1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Western United States to Hawaiian Islands
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 artillery and 1 infantry moved from Eastern United States to Central United States
        1 bomber moved from Central United States to Eastern United States
        1 cruiser moved from 101 Sea Zone to 28 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
    Place Units - Americans
        1 battleship and 2 carriers placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter moved from Szechwan to Yunnan
        2 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        2 infantry moved from Kweichow to Szechwan
        1 infantry moved from Shensi to Szechwan
        2 infantry moved from Suiyuyan to Shensi
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    Combat Move - British
        1 submarine moved from 91 Sea Zone to 96 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 fighter moved from Malta to 97 Sea Zone
        1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
        1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
        1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
        1 bomber moved from United Kingdom to 97 Sea Zone
        1 fighter moved from United Kingdom to 97 Sea Zone
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 fighter and 1 submarine
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 submarine in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 fighter in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                1 transport owned by the Italians lost in 96 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 9
            Casualties for British: 1 submarine
            Casualties for Italians: 1 destroyer and 1 transport
        Battle in 97 Sea Zone
            British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
            Italians defend with 1 battleship, 1 cruiser and 1 transport
                British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
            British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
            Casualties for British: 1 submarine
            Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    Non Combat Move - British
        1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Syria
        1 fighter moved from 97 Sea Zone to Syria
        1 fighter moved from 96 Sea Zone to Malta
        1 transport moved from 98 Sea Zone to 81 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
        1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
        1 infantry moved from 80 Sea Zone to Persia
              British take Persia from Neutral_Allies
        1 infantry moved from West India to Eastern Persia
              British take Eastern Persia from Neutral_Allies
        2 infantry moved from Union of South Africa to Rhodesia
        1 submarine moved from 110 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from Quebec to 106 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        1 battleship moved from 111 Sea Zone to 110 Sea Zone
        1 artillery and 1 infantry moved from Ontario to Quebec
        1 transport moved from 109 Sea Zone to 106 Sea Zone
        1 mech_infantry moved from United Kingdom to Eire
              British take Eire from Neutral_Allies
        1 mech_infantry moved from Egypt to Syria
        1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
        1 infantry moved from India to 39 Sea Zone
        1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
        1 infantry moved from 41 Sea Zone to Sumatra
              UK_Pacific take Sumatra from Dutch
        3 infantry moved from Malaya to Shan State
        1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
        1 destroyer moved from 109 Sea Zone to 91 Sea Zone
        1 destroyer moved from 71 Sea Zone to 81 Sea Zone
        1 battleship moved from 37 Sea Zone to 39 Sea Zone
        3 aaGuns, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma
    Place Units - British
        1 factory_minor placed in Egypt
        1 fighter placed in United Kingdom
        1 infantry placed in United Kingdom
        1 infantry placed in Union of South Africa
    Turn Complete - British
        British collect 30 PUs; end with 30 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    Place Units - UK_Pacific
        5 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 21 PUs; end with 23 PUs
        Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Italians regular : -0.17
Japanese regular : 0.33
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 armour and 2 infantry moved from Albania to Greece
        1 artillery and 1 infantry moved from Libya to Tunisia
        1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
        1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 bomber moved from Northern Italy to Tunisia
        1 armour moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 armour moved from Alexandria to Tobruk
        2 fighters moved from Southern Italy to Greece
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 artillery and 1 infantry moved from Ethiopia to Kenya
              Italians take Kenya from British
        1 infantry moved from Italian Somaliland to Kenya
    Combat - Italians
        Battle in Gibraltar
        Battle in Greece
            Italians attack with 1 armour, 2 fighters and 2 infantry
            Neutral_Allies defend with 4 infantry
                Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                1 infantry owned by the Neutral_Allies lost in Greece
                Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 3 : 1/5 hits, 1.83 expected hits
                Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 4 : 2/4 hits, 1.67 expected hits
                Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
            Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Neutral_Allies: 4 infantry
            Casualties for Italians: 2 infantry
        Battle in Tunisia
            Italians attack with 1 artillery, 1 bomber and 1 infantry
            French defend with 1 infantry
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
                French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the French lost in Tunisia
            Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for French: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Tunisia to Southern Italy
        2 fighters moved from Greece to Southern Italy
        2 aaGuns moved from Northern Italy to Yugoslavia
        1 armour moved from Northern Italy to Yugoslavia
    Place Units - Italians
        1 armour and 1 mech_infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
        Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.67
Neutral_Allies regular : -1.00
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Greece : 1 flag, 1 armour
92 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 2 aaGuns and 1 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Malaya to Shan State
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 fighter moved from Queensland to Java
        2 aaGuns moved from New South Wales to Queensland
        2 fighters moved from New Zealand to Java
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    Place Units - ANZAC
        1 infantry placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 infantry moved from Syria to Trans-Jordan
        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Malaya to Shan State
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 fighter moved from Queensland to Java
        2 aaGuns moved from New South Wales to Queensland
        2 fighters moved from New Zealand to Java
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    Place Units - ANZAC
        1 infantry placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 infantry moved from Syria to Trans-Jordan
        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 unit repaired.
        3 submarines moved from 112 Sea Zone to 91 Sea Zone
        2 bombers moved from Western Germany to 91 Sea Zone
        1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
        3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
        1 fighter moved from Western Germany to 110 Sea Zone
        1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
        1 fighter moved from Southern Italy to 97 Sea Zone
@DannyDuck716 scramble 110? submerge sz 91 or defend?
@Snigg No scramble and submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 unit repaired.
        3 submarines moved from 112 Sea Zone to 91 Sea Zone
        2 bombers moved from Western Germany to 91 Sea Zone
        1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
        3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
        1 fighter moved from Western Germany to 110 Sea Zone
        1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
        1 fighter moved from Southern Italy to 97 Sea Zone
    Combat - Germans
        Battle in 97 Sea Zone
            Germans attack with 4 fighters and 3 tactical_bombers
            British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Germans roll dice for 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                1 destroyer owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                Germans roll dice for 1 fighter and 3 tactical_bombers in 97 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                British roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
            Germans win with 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Germans: 4 fighters
            Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
        Battle in 91 Sea Zone
            Germans attack with 2 bombers and 3 submarines
            British defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            1 submarine owned by the British submerged
                Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                British roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                1 destroyer owned by the British, 1 transport owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 91 Sea Zone
            Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 15
            Casualties for Germans: 2 submarines
            Casualties for British: 1 cruiser, 1 destroyer and 1 transport
        Battle in 110 Sea Zone
            Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
            British defend with 1 battleship
                Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
            Units damaged: 1 battleship owned by the Germans
                1 battleship owned by the British lost in 110 Sea Zone
            Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
            Casualties for British: 1 battleship
    Non Combat Move - Germans
        Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
        Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
        3 tactical_bombers moved from 97 Sea Zone to Western Germany
        5 infantry moved from Bulgaria to Romania
        3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
        2 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
        3 aaGuns moved from Holland Belgium to Western Germany
        5 armour and 4 mech_infantrys moved from France to Germany
        1 armour moved from Normandy Bordeaux to Western Germany
        2 infantry moved from Denmark to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Norway
        1 artillery and 1 infantry moved from Norway to Finland
        1 infantry moved from Normandy Bordeaux to Southern France
              Germans take Southern France from Neutral_Axis
        1 artillery moved from Normandy Bordeaux to France
        2 bombers moved from 91 Sea Zone to Tunisia
    Place Units - Germans
        10 artilleries placed in Germany
        1 armour and 6 mech_infantrys placed in Western Germany
        Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Germans
        Germans collect 44 PUs; end with 44 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
British regular : 3.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Tunisia : 2 bombers
Western Germany : 4 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 6 mech_infantrys and 4 tactical_bombers
Romania : 3 armour, 2 artilleries and 13 infantry
Poland : 2 aaGuns, 2 artilleries and 13 infantry
Germany : 5 armour, 10 artilleries, 1 factory_major and 4 mech_infantrys
Norway : 2 infantry
112 Sea Zone : 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 artillery and 8 infantry
110 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 2 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 infantry moved from Western Ukraine to Eastern Poland
        3 infantry moved from Ukraine to Western Ukraine
        2 infantry moved from Rostov to Bryansk
        2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
        1 infantry moved from Bryansk to Western Ukraine
        8 infantry moved from Novgorod to Belarus
        1 aaGun moved from Belarus to Novgorod
        1 aaGun moved from Bryansk to Belarus
        1 aaGun moved from Bryansk to Western Ukraine
        1 artillery moved from Bryansk to Belarus
        1 infantry moved from Bryansk to Belarus
        6 infantry moved from Russia to Bryansk
        6 infantry moved from Yakut S.S.R. to Yenisey
        2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    Place Units - Russians
        3 infantry placed in Novgorod
        3 infantry placed in Volgograd
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 1 infantry moved from Hunan to Yunnan
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Chahar to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        2 tactical_bombers moved from Kwangsi to Yunnan
        2 fighters moved from Kwangsi to Yunnan
        2 bombers moved from Kwangsi to Yunnan
    Combat - Japanese
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits, 4.33 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 artillery and 4 infantry moved from Japan to 6 Sea Zone
        1 armour moved from Korea to 6 Sea Zone
        1 fighter moved from Kiangsi to Japan
        1 fighter moved from 36 Sea Zone to Japan
        1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
        1 artillery moved from Kwangsi to 36 Sea Zone
        1 infantry moved from Kwangsi to Hunan
        2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
        2 fighters and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 34 Sea Zone
        1 infantry moved from Paulau Island to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
        1 artillery and 3 infantry moved from Kiangsi to Kwangsi
        1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
        1 artillery moved from Chahar to Anhwe
        1 infantry moved from Jehol to Chahar
        1 aaGun and 5 infantry moved from Jehol to Anhwe
        1 infantry moved from Korea to Manchuria
        1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
        1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
        2 bombers moved from Yunnan to Kwangsi
        2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
    Place Units - Japanese
        3 infantry placed in Kiangsu
        2 destroyers and 2 submarines placed in 6 Sea Zone
        1 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 33 PUs; end with 33 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.67
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 2 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 5 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 1 artillery and 5 infantry
33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
34 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 destroyers and 2 submarines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
        2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Guam to 26 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
        1 cruiser moved from 28 Sea Zone to 26 Sea Zone
        1 infantry moved from Central United States to Western United States
        1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
        1 destroyer moved from 30 Sea Zone to 32 Sea Zone
        1 cruiser moved from 26 Sea Zone to 48 Sea Zone
        1 bomber moved from Eastern United States to Hawaiian Islands
    Place Units - Americans
        1 carrier and 1 destroyer placed in 101 Sea Zone
        Americans undo move 1.
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 marine placed in Western United States
        1 transport placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win with 1 fighter remaining. Battle score for attacker is -2
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Sikang
        2 infantry moved from Shensi to Kansu
        9 infantry moved from Szechwan to Sikang
    Place Units - Chinese
        4 infantry placed in Kansu
        Chinese undo move 1.
        3 infantry placed in Kansu
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
        2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Guam to 26 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
        1 cruiser moved from 28 Sea Zone to 26 Sea Zone
        1 infantry moved from Central United States to Western United States
        1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
        1 destroyer moved from 30 Sea Zone to 32 Sea Zone
        1 cruiser moved from 26 Sea Zone to 48 Sea Zone
        1 bomber moved from Eastern United States to Hawaiian Islands
    Place Units - Americans
        1 carrier and 1 destroyer placed in 101 Sea Zone
        Americans undo move 1.
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 marine placed in Western United States
        1 transport placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win with 1 fighter remaining. Battle score for attacker is -2
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Sikang
        2 infantry moved from Shensi to Kansu
        9 infantry moved from Szechwan to Sikang
    Place Units - Chinese
        4 infantry placed in Kansu
        Chinese undo move 1.
        3 infantry placed in Kansu
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
    Purchase Units - British
        British buy 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 7 infantry; Remaining resources: 2 PUs; 
    Combat Move - British
        3 infantry moved from Persia to Iraq
        1 mech_infantry moved from Syria to Iraq
        1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to Iraq
        1 submarine moved from 91 Sea Zone to 110 Sea Zone
        2 fighters moved from United Kingdom to 110 Sea Zone
        1 fighter moved from Scotland to 110 Sea Zone
        1 transport moved from 106 Sea Zone to 101 Sea Zone
        1 armour and 1 infantry moved from Morocco to Algeria
              British take Algeria from Neutral_Axis
        1 infantry moved from Eastern Persia to 80 Sea Zone
        1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
        1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
        1 artillery moved from Egypt to Anglo Egyptian Sudan
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        1 cruiser moved from 80 Sea Zone to 81 Sea Zone
        1 destroyer moved from 80 Sea Zone to 81 Sea Zone
        1 battleship moved from 39 Sea Zone to 76 Sea Zone
        1 infantry moved from Union of South Africa to Rhodesia
        2 infantry moved from Rhodesia to Belgian Congo
        1 armour moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 armour moved from Alexandria to Egypt
        1 infantry moved from Shan State to French Indo China
              UK_Pacific take French Indo China from Neutral_Axis
    Combat - British
        Battle in Iraq
            British attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.50 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Neutral_Axis lost in Iraq
                British roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 2.50 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Neutral_Axis: 3 infantry
        Battle in 110 Sea Zone
            British attack with 3 fighters and 1 submarine
            Germans defend with 1 battleship, 1 cruiser and 1 destroyer
                British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                1 destroyer owned by the Germans, 1 submarine owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
                British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British roll dice for 1 fighter in 110 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                British roll dice for 1 fighter in 110 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the British lost in 110 Sea Zone
            Germans win with 1 battleship remaining. Battle score for attacker is -16
            Casualties for British: 3 fighters and 1 submarine
            Casualties for Germans: 1 cruiser and 1 destroyer
        Battle in Anglo Egyptian Sudan
            British attack with 1 artillery and 2 infantry
            Italians defend with 1 infantry
                British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Anglo Egyptian Sudan
                British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 fighter moved from Iraq to Egypt
        1 tactical_bomber moved from Iraq to Egypt
        1 bomber moved from Iraq to Egypt
        1 fighter moved from Malta to Egypt
        1 mech_infantry moved from Eire to United Kingdom
        1 infantry moved from Sumatra to 41 Sea Zone
        1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
        1 infantry moved from 39 Sea Zone to India
        2 infantry moved from Shan State to Burma
        5 infantry moved from India to Burma
    Place Units - British
        3 infantry placed in Egypt
        1 factory_minor placed in Persia
        1 fighter placed in Union of South Africa
        1 transport placed in 71 Sea Zone
    Turn Complete - British
        British collect 32 PUs; end with 33 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    Place Units - UK_Pacific
        7 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 23 PUs; end with 25 PUs
        Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -2.67
Italians regular : 0.33
Japanese regular : 0.33
Germans regular : 0.00
Neutral_Axis regular : -1.33
British regular : -2.83
@Snigg Damn, I had a 76% chance to kill off the German navy and couldn’t do it. The RAF took a beating there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 bomber moved from Southern Italy to Algeria
        1 artillery and 1 infantry moved from Tunisia to Algeria
        1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from Southern Italy to 95 Sea Zone
        1 artillery moved from Northern Italy to 95 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
        1 cruiser moved from 92 Sea Zone to 94 Sea Zone
        1 armour moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 armour moved from Alexandria to Tobruk
        1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
    Combat - Italians
        Battle in Algeria
            Italians attack with 2 artilleries, 1 bomber and 2 infantry
            British defend with 1 armour and 1 infantry
                Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
                Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Algeria, round 2 : 2/5 hits, 2.00 expected hits
                British roll dice for 1 armour and 1 infantry in Algeria, round 2 : 2/2 hits, 0.83 expected hits
                1 artillery owned by the Italians, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Algeria
            Italians win, taking Algeria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 2
            Casualties for Italians: 1 artillery and 1 infantry
            Casualties for British: 1 armour and 1 infantry
        Battle in Anglo Egyptian Sudan
            Italians attack with 1 artillery and 2 infantry
            British defend with 1 artillery and 1 infantry
                Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
                British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits
                British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the British lost in Anglo Egyptian Sudan
            Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
            Casualties for British: 1 artillery and 1 infantry
    Non Combat Move - Italians
        1 armour moved from Greece to Romania
        2 aaGuns and 1 armour moved from Yugoslavia to Romania
        1 armour and 1 mech_infantry moved from Northern Italy to Romania
        1 infantry moved from Northern Italy to Southern Italy
        1 bomber moved from Algeria to Southern Italy
        1 destroyer moved from 92 Sea Zone to 94 Sea Zone
        1 submarine moved from 92 Sea Zone to 91 Sea Zone
    Place Units - Italians
        2 mech_infantrys placed in Northern Italy
    Turn Complete - Italians
        Italians collect 16 PUs; end with 17 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 0.17
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Romania : 2 aaGuns, 3 armour and 1 mech_infantry
Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
94 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Greece : 1 flag
91 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 fighter moved from Java to Burma
        1 infantry moved from Shan State to Burma
        2 infantry moved from Java to 42 Sea Zone
        2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
        2 infantry moved from 39 Sea Zone to India
        2 fighters moved from Java to Queensland
        1 destroyer moved from 54 Sea Zone to 47 Sea Zone
        1 cruiser moved from 62 Sea Zone to 54 Sea Zone
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to Queensland
        1 infantry moved from 54 Sea Zone to Queensland
    Place Units - ANZAC
        1 destroyer and 1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 fighter moved from Java to Burma
        1 infantry moved from Shan State to Burma
        2 infantry moved from Java to 42 Sea Zone
        2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
        2 infantry moved from 39 Sea Zone to India
        2 fighters moved from Java to Queensland
        1 destroyer moved from 54 Sea Zone to 47 Sea Zone
        1 cruiser moved from 62 Sea Zone to 54 Sea Zone
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to Queensland
        1 infantry moved from 54 Sea Zone to Queensland
    Place Units - ANZAC
        1 destroyer and 1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Combat Move - French
        1 fighter moved from United Kingdom to 110 Sea Zone
    Combat - French
        Battle in 110 Sea Zone
            French attack with 1 fighter
            Germans defend with 1 battleship
                French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the French lost in 110 Sea Zone
            Germans win with 1 battleship remaining. Battle score for attacker is -10
            Casualties for French: 1 fighter
    Non Combat Move - French
        1 infantry moved from Trans-Jordan to Egypt
    Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.50
Germans regular : 0.33
@Snigg so, I’ve definitely misplayed this round. Now that I’ve had time to do a run through, I’ve all but lost Aussie already. For some reason, I thought the US fleet would prevent Japan from attacking but that’s not the case. Before we get too far and are still in the same round, do you mind if I reshuffle my noncombat moves in the pacific? Otherwise, this game may be over before it ever even gets started.
@Snigg The changes I want to make are instead of the useless blockade, the final forces in SZ 54 would be
US: 1 BB, 1 AC, 2 CR, 2 DD, 2 Subs, 2 Fighters
ANZAC: 1 DD, 1 CR
Then the DD in SZ 31 to SZ 26.
All other moves remain the same.