L20 Bretters Axis VS Oysteilo Allies +14 BM3


  • 2d6: 3, 5
    2d6: 6, 6
    2d6: 5, 2


  • [dice 11d6]


  • 11d6: 4, 6, 5, 1, 2, 2, 2, 2, 2, 6, 4


  • [dice 21d6]

    just give me max defence


  • 21d6: 4, 3, 3, 1, 4, 3, 6, 2, 1, 5, 2, 6, 4, 5, 3, 1, 1, 5, 3, 1, 5


  • for each round you should declare what units attacker has and what units defender has


  • @oysteilo I’ll have to deal with this later


  • alternatively you can roll off line up to the point where you get 9 hits for yourself and 8 hits for me, save and roll online from there


  • take your time. I wont go tonight anyway (9 pm)


  • @oysteilo round 2 I got 12 hits , my cas from round 1 are unchanged I will keep those 12 hits for you to take round 2.


  • 4 fighters, 1 battleship (dice 4d6 ) 2 DD, 3 damaged carriers (dice 5d6) 1 tac, 3 cruisers (dice 4d6)


  • 4 fighters, 1 battleship dice 4d6 2 DD, 3 damaged carriers dice 5d6 1 tac, 3 cruisers dice 4d6


  • 4 fighters, 1 battleship [dice 4d6] 2 DD, 3 damaged carriers [dice 5d6] 1 tac, 3 cruisers [dice 4d6]


  • 4d6: 3, 4, 5, 5
    5d6: 1, 5, 3, 4, 4
    4d6: 6, 4, 1, 3


  • i count 5 hits for you on me round 2. and with my 12 hits you are down to 2 fighters, 2 transports


  • after round 2 i will be left with 5 fighter, 3 tac, 1 carrier, 2 cruiser, 2 damaged Bship - round 3 i kill off you last units and we’ll call your fighters get 2 hits - i have 2 aircraft that have to sink to the ocean anyways because i dont have 4 total carriers.


  • if you are good with this then its the same results as what i sent you originally - use the original game save I sent.


  • i will look at it


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 64 Sea Zone to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            2 fighters moved from Gibraltar to 109 Sea Zone
            1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone
            2 fighters moved from 64 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 aaGun and 1 mech_infantry
                    Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
                    Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 aaGun and 1 mech_infantry
            Battle in 54 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier and 2 tactical_bombers
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 carrier owned by the Japanese lost in 54 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 3 submarines
                Germans defend with 1 destroyer and 5 submarines
                    Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 5 submarines
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 3 fighters
                Japanese defend with 2 submarines
                    Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 submarines owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
                2 tactical_bombers owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Central America to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western Australia to Queensland
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            1 carrier moved from 64 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 armour and 1 mech_infantry moved from Korea to Manchuria
            2 infantry moved from Manchuria to Korea
    
        Place Units - Americans
            1 artillery, 1 bomber and 1 infantry placed in Korea
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6
            Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Japanese regular : 0,33
    Italians regular : -0,33
    Germans regular : -1,17
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -1,00
    

    Savegame

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