@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Algeria to Morocco
1 tactical_bomber moved from Algeria to Morocco
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from ANZAC
1 armour moved from Kenya to Belgian Congo
2 armour, 3 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Southern Italy to Belgian Congo
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Algeria to Egypt
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Morocco
Italians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Belgian Congo
Italians attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry
ANZAC defend with 1 artillery, 2 fighters and 4 infantry; Americans defend with 1 armour
Italians roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Belgian Congo, round 2 : 5/9 hits, 3.83 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Belgian Congo, round 2 : 3/8 hits, 3.50 expected hits
4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 3 armour, 2 artilleries and 1 bomber in Belgian Congo, round 3 : 4/6 hits, 2.83 expected hits
British roll dice for 1 armour and 2 fighters in Belgian Congo, round 3 : 1/3 hits, 1.83 expected hits
2 fighters owned by the ANZAC, 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 28
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for ANZAC: 1 artillery, 2 fighters and 4 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 96 Sea Zone to Egypt
1 aaGun moved from Algeria to Morocco
1 fighter moved from Morocco to Libya
1 tactical_bomber moved from Morocco to Libya
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 2.83
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 82 Sea Zone to 84 Sea Zone
1 infantry moved from Suriname to Brazil
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 82 Sea Zone to 84 Sea Zone
1 infantry moved from Suriname to Brazil
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
1 bomber moved from France to Novgorod
2 fighters and 2 tactical_bombers moved from Algeria to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 submarines moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Strategic bombing raid in Novgorod
Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 109 Sea Zone
Germans attack with 5 submarines
Americans defend with 2 submarines
2 submarines owned by the Americans submerged
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans winGermans winGermans win with 5 submarines remaining with 5 submarines remaining, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
1 infantry owned by the Germans retreated to Finland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Finland
1 fighter moved from Romania to Western Germany
1 tactical_bomber moved from Romania to Western Germany
1 fighter moved from Poland to Western Germany
1 tactical_bomber moved from Poland to Western Germany
4 aaGuns, 9 armour, 12 artilleries, 16 infantry and 9 mech_infantrys moved from Slovakia Hungary to Germany
4 infantry moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 109 Sea Zone
10 infantry placed in Germany
4 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,1
Germans collect 49 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -1.00
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Vyborg
2 fighters moved from Eastern Poland to Vyborg
2 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Russia to Poland
2 fighters moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
4 armour and 10 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 4 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 4 armour, 1 artillery, 4 infantry and 13 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour, 1 artillery, 4 infantry and 13 mech_infantrys in Romania, round 2 : 3/22 hits, 5,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 4 armour, 1 artillery, 3 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 3 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Vyborg
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to Romania
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Syria to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Vyborg to Novgorod
5 mech_infantrys moved from Novgorod to Eastern Poland
4 artilleries and 10 infantry moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 aaGun and 15 infantry moved from Korea to Manchuria
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 63 Sea Zone
1 fighter moved from 35 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 63 Sea Zone
1 fighter moved from 41 Sea Zone to 63 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 42 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 submarine
Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 63 Sea Zone, round 2 : 9/17 hits, 9.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 63 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 63 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Japanese
3 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 63 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 63 Sea Zone, round 3 : 12/17 hits, 9.50 expected hits
Americans roll dice for 3 submarines in 63 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 63 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 submarine owned by the ANZAC lost in 63 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 4 tactical_bombers in 63 Sea Zone, round 4 : 4/11 hits, 6.33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 63 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 transport owned by the ANZAC, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108
Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 fighter could not land in 63 Sea Zone and was removed
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 bomber moved from India to Kwangsi
1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 3 tactical_bombers moved from Kweichow to Kwangsi
1 aaGun moved from Jehol to Anhwe
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
Japanese undo move 3.
3 infantry placed in Malaya
1 artillery placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.67
Japanese regular : -0.33
UK_Pacific AA : -0.17
ANZAC regular : 1.17
And Japan rules the Pacific!!! The allied navy sunk to the bottom of the ocean!
but you took my carriers before my subs. My carriers fire at 2 and my subs at 2. So you did not ask for selection nor did you give me the best defence! How are we going to deal with that? :face_with_head_bandage:
subs at 1 i mean
@oysteilo yea I guess I forgot about defend at 2 but! I had to keep my destroyer around when you still had subs Alice the 2nd round …
i think you need to propose a way to fix this, or if you are not sure its possible to ask a moderator for help. I am not sure I accept this outcome as you might have to take damage to final/last carrier. that makes a big differance
such as
[dice 2d6]
2d6: 2, 6
just practice a couple of times so you have it right. You can roll all defending dice @ 2, 3 and 4 at the same time as well as all attacking dice
just declare what is what such as
rolling for 2s
[dice 2d6]
rolling for 3s
[dice 2d6]
rolling for 4s
[dice 2d6]
2d6: 3, 5
2d6: 6, 6
2d6: 5, 2
[dice 11d6]
11d6: 4, 6, 5, 1, 2, 2, 2, 2, 2, 6, 4
[dice 21d6]
just give me max defence
21d6: 4, 3, 3, 1, 4, 3, 6, 2, 1, 5, 2, 6, 4, 5, 3, 1, 1, 5, 3, 1, 5