Clemency (Axis) vs Deimos (Allies + 10) G40
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 11 armour; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 3 artilleries and 14 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Holland Belgium to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber British defend with 1 carrier Germans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Non Combat Move - Germans 2 bombers, 4 fighters and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 5 armour and 3 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Holland Belgium to Western Germany 2 infantry moved from Norway to Finland 3 aaGuns moved from Poland to Eastern Poland 3 aaGuns moved from Germany to Poland Place Units - Germans 10 armour placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 British regular : -0.33
Dice Statistics:
Total 1 was rolled 34 times 2 was rolled 41 times 3 was rolled 34 times 4 was rolled 35 times 5 was rolled 31 times 6 was rolled 33 times Average roll : 3.418 Median : 3.000 Variance : 0.277 Standard Deviation : 0.526 Total rolls : 208 Germans Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 9 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 17 times Average roll : 3.558 Median : 4.000 Variance : 0.463 Standard Deviation : 0.680 Total rolls : 86 British Combat 1 was rolled 7 times 2 was rolled 13 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.024 Median : 3.000 Variance : 1.366 Standard Deviation : 1.169 Total rolls : 42 Italians Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.125 Median : 3.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 24 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.069 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 29 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.125 Median : 2.500 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 8 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 13 infantry moved from Belarus to Eastern Poland 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 2 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland 2 armour, 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland Combat - Russians Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans lost in 113 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Eastern Poland Russians attack with 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 2 armour, 4 artilleries and 20 infantry Germans roll AA dice in Eastern Poland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Eastern Poland Russians roll dice for 8 armour, 2 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 10/33 hits, 9.67 expected hits Germans roll dice for 3 aaGuns, 2 armour, 4 artilleries and 20 infantry in Eastern Poland, round 2 : 11/26 hits, 9.00 expected hits 11 infantry owned by the Russians, 3 aaGuns owned by the Germans and 7 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 9/22 hits, 7.83 expected hits Germans roll dice for 2 armour, 4 artilleries and 13 infantry in Eastern Poland, round 3 : 6/19 hits, 6.67 expected hits 6 infantry owned by the Russians and 9 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 6/16 hits, 6.83 expected hits Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Eastern Poland, round 4 : 4/10 hits, 3.67 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated 1 mech_infantry owned by the Russians, 8 armour owned by the Russians and 1 artillery owned by the Russians retreated to Belarus Germans win with 2 armour and 2 artilleries remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery, 1 fighter, 19 infantry and 1 mech_infantry Casualties for Germans: 3 aaGuns, 2 artilleries and 20 infantry Non Combat Move - Russians 4 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 1 infantry moved from Novgorod to Belarus 2 infantry moved from Kazakhstan to Tsinghai 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 2 armour, 3 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. 1 infantry placed in Ukraine 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry EDIT: Turning off Edit Mode Russians undo move 3. Russians undo move 2. 2 infantry placed in Ukraine 1 infantry placed in Russia Russians undo move 2. 1 infantry placed in Ukraine 1 infantry placed in Russia Russians undo move 1. Russians undo move 1. Russians undo move 2. Russians undo move 1. 2 armour and 2 mech_infantrys placed in Russia 4 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans AA : 0.50 Germans regular : 1.67 Russians regular : 0.83
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Used edit mode to fix a non-combat move I forgot after starting place purchases.
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 5 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 6 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 6 infantry moved from Jehol to Chahar
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 5 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 6 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 6 infantry moved from Jehol to Chahar Combat - Japanese Non Combat Move - Japanese 1 armour moved from Kiangsi to Kweichow 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsi 3 transports moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Korea to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe 1 aaGun moved from Jehol to Chahar Place Units - Japanese 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 55 times 2 was rolled 64 times 3 was rolled 55 times 4 was rolled 53 times 5 was rolled 55 times 6 was rolled 57 times Average roll : 3.472 Median : 3.000 Variance : 0.223 Standard Deviation : 0.473 Total rolls : 339 Germans Combat 1 was rolled 25 times 2 was rolled 27 times 3 was rolled 15 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 27 times Average roll : 3.556 Median : 4.000 Variance : 0.727 Standard Deviation : 0.853 Total rolls : 144 British Combat 1 was rolled 7 times 2 was rolled 13 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.024 Median : 3.000 Variance : 1.366 Standard Deviation : 1.169 Total rolls : 42 Italians Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.125 Median : 3.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 24 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.069 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 29 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.125 Median : 2.500 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 8 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Russians Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 14 times Average roll : 3.562 Median : 3.000 Variance : 0.317 Standard Deviation : 0.563 Total rolls : 73 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Central United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 15 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Central United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 15 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from India to Iraq 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 armour moved from Ethiopia to Italian Somaliland 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Malta to Iraq Combat - British Battle in Italian Somaliland British attack with 1 armour, 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 6/9 hits, 3.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 bomber moved from Iraq to Persia 2 fighters moved from Malta to Egypt 1 tactical_bomber moved from Malta to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 112 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone Place Units - British 1 factory_minor and 1 harbour placed in Persia 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4 British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0.33 Neutral_Axis regular : 0.00 British regular : 3.33
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 6 infantry moved from Bulgaria to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 6 infantry moved from Bulgaria to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber and 6 infantry in Greece, round 2 : 2/8 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber and 5 infantry in Greece, round 3 : 3/7 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 mech_infantry moved from Tunisia to Tobruk 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 armour and 1 infantry placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Neutral_Allies regular : 0.00
Dice Statistics:
Total 1 was rolled 62 times 2 was rolled 70 times 3 was rolled 59 times 4 was rolled 60 times 5 was rolled 63 times 6 was rolled 61 times Average roll : 3.467 Median : 3.000 Variance : 0.207 Standard Deviation : 0.455 Total rolls : 375 Germans Combat 1 was rolled 25 times 2 was rolled 27 times 3 was rolled 15 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 27 times Average roll : 3.556 Median : 4.000 Variance : 0.727 Standard Deviation : 0.853 Total rolls : 144 British Combat 1 was rolled 10 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 2.981 Median : 3.000 Variance : 1.401 Standard Deviation : 1.183 Total rolls : 53 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 3 times Average roll : 3.400 Median : 4.000 Variance : 0.752 Standard Deviation : 0.867 Total rolls : 40 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.069 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 29 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.143 Median : 3.000 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Russians Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 14 times Average roll : 3.562 Median : 3.000 Variance : 0.317 Standard Deviation : 0.563 Total rolls : 73 Neutral_Axis Combat 1 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 56 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 56 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 78 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 2 PUs; Combat Move - Germans 7 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 2 PUs; Combat Move - Germans 7 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 battleship and 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 15 armour and 3 mech_infantrys moved from Germany to Poland 2 infantry moved from Romania to Eastern Poland 2 armour moved from Western Germany to Poland 3 aaGuns, 15 armour and 3 mech_infantrys moved from Poland to Eastern Poland 1 artillery moved from Western Germany to Germany 4 fighters and 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 4 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 41 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.00
Dice Statistics:
Total 1 was rolled 74 times 2 was rolled 82 times 3 was rolled 76 times 4 was rolled 71 times 5 was rolled 75 times 6 was rolled 77 times Average roll : 3.488 Median : 3.000 Variance : 0.147 Standard Deviation : 0.384 Total rolls : 455 Null / Other 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 14 times Average roll : 3.560 Median : 3.000 Variance : 0.318 Standard Deviation : 0.564 Total rolls : 75 Germans Combat 1 was rolled 25 times 2 was rolled 27 times 3 was rolled 15 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 28 times Average roll : 3.572 Median : 4.000 Variance : 0.770 Standard Deviation : 0.877 Total rolls : 145 British Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.000 Median : 3.000 Variance : 1.312 Standard Deviation : 1.145 Total rolls : 55 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 3 times Average roll : 3.400 Median : 4.000 Variance : 0.752 Standard Deviation : 0.867 Total rolls : 40 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.069 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 29 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.143 Median : 3.000 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Russians Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 14 times Average roll : 3.560 Median : 3.000 Variance : 0.318 Standard Deviation : 0.564 Total rolls : 75 Neutral_Axis Combat 1 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 4 aaGuns, 8 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bryansk 2 armour, 4 infantry and 2 mech_infantrys moved from Russia to Smolensk Place Units - Russians 2 armour, 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 battleship, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 1 artillery and 6 infantry moved from Chahar to Suiyuyan 2 artilleries and 6 infantry moved from Hopei to Shensi 1 artillery and 2 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Szechwan to Shensi 2 bombers, 11 fighters and 8 tactical_bombers moved from Anhwe to Suiyuyan
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 battleship, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 1 artillery and 6 infantry moved from Chahar to Suiyuyan 2 artilleries and 6 infantry moved from Hopei to Shensi 1 artillery and 2 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Szechwan to Shensi 2 bombers, 11 fighters and 8 tactical_bombers moved from Anhwe to Suiyuyan Combat - Japanese Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 15 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone Place Units - Japanese 1 battleship, 1 cruiser and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 63 times 2 was rolled 70 times 3 was rolled 59 times 4 was rolled 60 times 5 was rolled 63 times 6 was rolled 63 times Average roll : 3.474 Median : 3.000 Variance : 0.196 Standard Deviation : 0.443 Total rolls : 378 Germans Combat 1 was rolled 25 times 2 was rolled 27 times 3 was rolled 15 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 28 times Average roll : 3.572 Median : 4.000 Variance : 0.770 Standard Deviation : 0.877 Total rolls : 145 British Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.000 Median : 3.000 Variance : 1.312 Standard Deviation : 1.145 Total rolls : 55 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 3 times Average roll : 3.400 Median : 4.000 Variance : 0.752 Standard Deviation : 0.867 Total rolls : 40 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.069 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 29 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.143 Median : 3.000 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Russians Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 14 times Average roll : 3.562 Median : 3.000 Variance : 0.317 Standard Deviation : 0.563 Total rolls : 73 Neutral_Axis Combat 1 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 artilleries and 1 infantry moved from Central United States to Western United States 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 artillery and 1 infantry placed in Central United States 2 bombers placed in Eastern United States 1 submarine and 2 transports placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 14 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 artilleries and 1 infantry moved from Central United States to Western United States 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 artillery and 1 infantry placed in Central United States 2 bombers placed in Eastern United States 1 submarine and 2 transports placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 14 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese Combat - British British creates battle in territory 109 Sea Zone Non Combat Move - British 1 artillery and 3 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 3 aaGuns, 4 artilleries and 13 infantry moved from India to Burma 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour moved from Italian Somaliland to 76 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from 80 Sea Zone to Persia 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Italian Somaliland to Ethiopia 1 infantry moved from Malaya to Shan State 1 fighter moved from Egypt to Persia 1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 battleship and 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 3 fighters moved from United Kingdom to Scotland 5 infantry moved from United Kingdom to Scotland 3 aaGuns moved from United Kingdom to Scotland Place Units - British 3 armour placed in Persia British undo move 1. 2 armour and 1 mech_infantry placed in Persia 1 armour and 1 fighter placed in Union of South Africa 1 transport placed in 71 Sea Zone British undo move 1. British undo move 2. British undo move 1. 3 armour placed in Persia 1 fighter and 1 mech_infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,3,4,5,2,3,1,1 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.50