Clemency (Axis) vs Deimos (Allies + 10) G40


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 11 armour; Remaining resources: 3 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            3 artilleries and 14 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
            2 armour moved from Yugoslavia to Eastern Poland
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers moved from Holland Belgium to 97 Sea Zone
            4 fighters and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber
                British defend with 1 carrier
                    Germans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for British: 1 carrier
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            5 armour and 3 mech_infantrys moved from France to Germany
            1 artillery moved from France to Western Germany
            1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Holland Belgium to Western Germany
            2 infantry moved from Norway to Finland
            3 aaGuns moved from Poland to Eastern Poland
            3 aaGuns moved from Germany to Poland
    
        Place Units - Germans
            10 armour placed in Germany
            1 armour placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : -0.33
    

    Dice Statistics:

    Total
            1 was rolled 34 times
            2 was rolled 41 times
            3 was rolled 34 times
            4 was rolled 35 times
            5 was rolled 31 times
            6 was rolled 33 times
        Average roll : 3.418
        Median : 3.000
        Variance : 0.277
        Standard Deviation : 0.526
        Total rolls : 208
    
    Germans Combat
            1 was rolled 15 times
            2 was rolled 16 times
            3 was rolled 9 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 17 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.463
        Standard Deviation : 0.680
        Total rolls : 86
    
    British Combat
            1 was rolled 7 times
            2 was rolled 13 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.024
        Median : 3.000
        Variance : 1.366
        Standard Deviation : 1.169
        Total rolls : 42
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.125
        Median : 3.000
        Variance : 0.522
        Standard Deviation : 0.722
        Total rolls : 24
    
    French Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.069
        Median : 4.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.125
        Median : 2.500
        Variance : 0.476
        Standard Deviation : 0.690
        Total rolls : 8
    
    Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 6 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.923
        Median : 3.000
        Variance : 1.736
        Standard Deviation : 1.318
        Total rolls : 13
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 artillery and 13 infantry moved from Belarus to Eastern Poland
            1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
            3 armour moved from Ukraine to Eastern Poland
            2 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
            2 armour, 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 113 Sea Zone
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Germans lost in 113 Sea Zone
                Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in Eastern Poland
                Russians attack with 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 aaGuns, 2 armour, 4 artilleries and 20 infantry
                    Germans roll AA dice in Eastern Poland : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Eastern Poland
                    Russians roll dice for 8 armour, 2 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 10/33 hits, 9.67 expected hits
                    Germans roll dice for 3 aaGuns, 2 armour, 4 artilleries and 20 infantry in Eastern Poland, round 2 : 11/26 hits, 9.00 expected hits
                    11 infantry owned by the Russians, 3 aaGuns owned by the Germans and 7 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 8 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 9/22 hits, 7.83 expected hits
                    Germans roll dice for 2 armour, 4 artilleries and 13 infantry in Eastern Poland, round 3 : 6/19 hits, 6.67 expected hits
                    6 infantry owned by the Russians and 9 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 8 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 6/16 hits, 6.83 expected hits
                    Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Eastern Poland, round 4 : 4/10 hits, 3.67 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
                1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
                1 mech_infantry owned by the Russians, 8 armour owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
                Germans win with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
                Casualties for Russians: 1 artillery, 1 fighter, 19 infantry and 1 mech_infantry
                Casualties for Germans: 3 aaGuns, 2 artilleries and 20 infantry
    
        Non Combat Move - Russians
            4 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from Kazakhstan to Tsinghai
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 armour, 3 infantry and 2 mech_infantrys placed in Russia
            Russians undo move 1.
            1 infantry placed in Ukraine
            2 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
            EDIT: Turning off Edit Mode
            Russians undo move 3.
            Russians undo move 2.
            2 infantry placed in Ukraine
            1 infantry placed in Russia
            Russians undo move 2.
            1 infantry placed in Ukraine
            1 infantry placed in Russia
            Russians undo move 1.
            Russians undo move 1.
            Russians undo move 2.
            Russians undo move 1.
            2 armour and 2 mech_infantrys placed in Russia
            4 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.50
    Germans regular : 1.67
    Russians regular : 0.83
    

    Savegame


  • Used edit mode to fix a non-combat move I forgot after starting place purchases.


  • TripleA Move Summary: Japanese round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 6 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 6 infantry moved from Jehol to Chahar
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 6 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 6 infantry moved from Jehol to Chahar
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 armour moved from Kiangsi to Kweichow
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsi
            3 transports moved from 20 Sea Zone to 6 Sea Zone
            4 infantry moved from Korea to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Anhwe
            1 fighter moved from Kiangsi to Anhwe
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
            1 aaGun moved from Jehol to Chahar
    
        Place Units - Japanese
            5 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Dice Statistics:

    Total
            1 was rolled 55 times
            2 was rolled 64 times
            3 was rolled 55 times
            4 was rolled 53 times
            5 was rolled 55 times
            6 was rolled 57 times
        Average roll : 3.472
        Median : 3.000
        Variance : 0.223
        Standard Deviation : 0.473
        Total rolls : 339
    
    Germans Combat
            1 was rolled 25 times
            2 was rolled 27 times
            3 was rolled 15 times
            4 was rolled 24 times
            5 was rolled 26 times
            6 was rolled 27 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.727
        Standard Deviation : 0.853
        Total rolls : 144
    
    British Combat
            1 was rolled 7 times
            2 was rolled 13 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.024
        Median : 3.000
        Variance : 1.366
        Standard Deviation : 1.169
        Total rolls : 42
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.125
        Median : 3.000
        Variance : 0.522
        Standard Deviation : 0.722
        Total rolls : 24
    
    French Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.069
        Median : 4.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.125
        Median : 2.500
        Variance : 0.476
        Standard Deviation : 0.690
        Total rolls : 8
    
    Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 9 times
            5 was rolled 12 times
            6 was rolled 14 times
        Average roll : 3.562
        Median : 3.000
        Variance : 0.317
        Standard Deviation : 0.563
        Total rolls : 73
    
    Japanese Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 6 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.923
        Median : 3.000
        Variance : 1.736
        Standard Deviation : 1.318
        Total rolls : 13
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 11 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 15 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 11 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 15 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Persia to Iraq
            2 fighters and 1 tactical_bomber moved from India to Iraq
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to Italian Somaliland
            1 mech_infantry moved from Ethiopia to Italian Somaliland
            1 armour moved from Ethiopia to Italian Somaliland
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from Malta to Iraq
    
        Combat - British
            Battle in Italian Somaliland
                British attack with 1 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 6/9 hits, 3.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            1 bomber moved from Iraq to Persia
            2 fighters moved from Malta to Egypt
            1 tactical_bomber moved from Malta to Egypt
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 battleship moved from 112 Sea Zone to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
    
        Place Units - British
            1 factory_minor and 1 harbour placed in Persia
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
            British collect 33 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Neutral_Axis regular : 0.00
    British regular : 3.33
    

    Savegame


  • TripleA Move Summary: Italians round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 6 infantry moved from Bulgaria to Greece
            1 bomber moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 6 infantry moved from Bulgaria to Greece
            1 bomber moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 bomber and 6 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 bomber and 6 infantry in Greece, round 2 : 2/8 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 bomber and 5 infantry in Greece, round 3 : 3/7 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            1 mech_infantry moved from Tunisia to Tobruk
            1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 artilleries and 1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 armour and 1 infantry placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Neutral_Allies regular : 0.00
    

    Dice Statistics:

    Total
            1 was rolled 62 times
            2 was rolled 70 times
            3 was rolled 59 times
            4 was rolled 60 times
            5 was rolled 63 times
            6 was rolled 61 times
        Average roll : 3.467
        Median : 3.000
        Variance : 0.207
        Standard Deviation : 0.455
        Total rolls : 375
    
    Germans Combat
            1 was rolled 25 times
            2 was rolled 27 times
            3 was rolled 15 times
            4 was rolled 24 times
            5 was rolled 26 times
            6 was rolled 27 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.727
        Standard Deviation : 0.853
        Total rolls : 144
    
    British Combat
            1 was rolled 10 times
            2 was rolled 15 times
            3 was rolled 10 times
            4 was rolled 8 times
            5 was rolled 4 times
            6 was rolled 6 times
        Average roll : 2.981
        Median : 3.000
        Variance : 1.401
        Standard Deviation : 1.183
        Total rolls : 53
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 5 times
            4 was rolled 9 times
            5 was rolled 9 times
            6 was rolled 3 times
        Average roll : 3.400
        Median : 4.000
        Variance : 0.752
        Standard Deviation : 0.867
        Total rolls : 40
    
    French Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.069
        Median : 4.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.143
        Median : 3.000
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 9 times
            5 was rolled 12 times
            6 was rolled 14 times
        Average roll : 3.562
        Median : 3.000
        Variance : 0.317
        Standard Deviation : 0.563
        Total rolls : 73
    
    Neutral_Axis Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 6 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.923
        Median : 3.000
        Variance : 1.736
        Standard Deviation : 1.318
        Total rolls : 13
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 78 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 battleship and 1 destroyer
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            15 armour and 3 mech_infantrys moved from Germany to Poland
            2 infantry moved from Romania to Eastern Poland
            2 armour moved from Western Germany to Poland
            3 aaGuns, 15 armour and 3 mech_infantrys moved from Poland to Eastern Poland
            1 artillery moved from Western Germany to Germany
            4 fighters and 1 tactical_bomber moved from Southern Italy to Eastern Poland
    
        Place Units - Germans
            4 bombers placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 41 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : 0.00
    

    Dice Statistics:

    Total
            1 was rolled 74 times
            2 was rolled 82 times
            3 was rolled 76 times
            4 was rolled 71 times
            5 was rolled 75 times
            6 was rolled 77 times
        Average roll : 3.488
        Median : 3.000
        Variance : 0.147
        Standard Deviation : 0.384
        Total rolls : 455
    
    Null / Other
            1 was rolled 11 times
            2 was rolled 12 times
            3 was rolled 16 times
            4 was rolled 10 times
            5 was rolled 12 times
            6 was rolled 14 times
        Average roll : 3.560
        Median : 3.000
        Variance : 0.318
        Standard Deviation : 0.564
        Total rolls : 75
    
    Germans Combat
            1 was rolled 25 times
            2 was rolled 27 times
            3 was rolled 15 times
            4 was rolled 24 times
            5 was rolled 26 times
            6 was rolled 28 times
        Average roll : 3.572
        Median : 4.000
        Variance : 0.770
        Standard Deviation : 0.877
        Total rolls : 145
    
    British Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 10 times
            4 was rolled 8 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.312
        Standard Deviation : 1.145
        Total rolls : 55
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 5 times
            4 was rolled 9 times
            5 was rolled 9 times
            6 was rolled 3 times
        Average roll : 3.400
        Median : 4.000
        Variance : 0.752
        Standard Deviation : 0.867
        Total rolls : 40
    
    French Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.069
        Median : 4.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.143
        Median : 3.000
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 12 times
            3 was rolled 16 times
            4 was rolled 10 times
            5 was rolled 12 times
            6 was rolled 14 times
        Average roll : 3.560
        Median : 3.000
        Variance : 0.318
        Standard Deviation : 0.564
        Total rolls : 75
    
    Neutral_Axis Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 6 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.923
        Median : 3.000
        Variance : 1.736
        Standard Deviation : 1.318
        Total rolls : 13
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            4 aaGuns, 8 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bryansk
            2 armour, 4 infantry and 2 mech_infantrys moved from Russia to Smolensk
    
        Place Units - Russians
            2 armour, 4 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
            1 artillery and 6 infantry moved from Chahar to Suiyuyan
            2 artilleries and 6 infantry moved from Hopei to Shensi
            1 artillery and 2 infantry moved from Kweichow to Shensi
            1 artillery and 2 infantry moved from Szechwan to Shensi
            2 bombers, 11 fighters and 8 tactical_bombers moved from Anhwe to Suiyuyan
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
            1 artillery and 6 infantry moved from Chahar to Suiyuyan
            2 artilleries and 6 infantry moved from Hopei to Shensi
            1 artillery and 2 infantry moved from Kweichow to Shensi
            1 artillery and 2 infantry moved from Szechwan to Shensi
            2 bombers, 11 fighters and 8 tactical_bombers moved from Anhwe to Suiyuyan
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 15 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
    
        Place Units - Japanese
            1 battleship, 1 cruiser and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Dice Statistics:

    Total
            1 was rolled 63 times
            2 was rolled 70 times
            3 was rolled 59 times
            4 was rolled 60 times
            5 was rolled 63 times
            6 was rolled 63 times
        Average roll : 3.474
        Median : 3.000
        Variance : 0.196
        Standard Deviation : 0.443
        Total rolls : 378
    
    Germans Combat
            1 was rolled 25 times
            2 was rolled 27 times
            3 was rolled 15 times
            4 was rolled 24 times
            5 was rolled 26 times
            6 was rolled 28 times
        Average roll : 3.572
        Median : 4.000
        Variance : 0.770
        Standard Deviation : 0.877
        Total rolls : 145
    
    British Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 10 times
            4 was rolled 8 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.312
        Standard Deviation : 1.145
        Total rolls : 55
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 5 times
            4 was rolled 9 times
            5 was rolled 9 times
            6 was rolled 3 times
        Average roll : 3.400
        Median : 4.000
        Variance : 0.752
        Standard Deviation : 0.867
        Total rolls : 40
    
    French Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.069
        Median : 4.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.143
        Median : 3.000
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 9 times
            5 was rolled 12 times
            6 was rolled 14 times
        Average roll : 3.562
        Median : 3.000
        Variance : 0.317
        Standard Deviation : 0.563
        Total rolls : 73
    
    Neutral_Axis Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 6 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.923
        Median : 3.000
        Variance : 1.736
        Standard Deviation : 1.318
        Total rolls : 13
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries and 1 infantry moved from Central United States to Western United States
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            2 bombers placed in Eastern United States
            1 submarine and 2 transports placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            14 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries and 1 infantry moved from Central United States to Western United States
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            2 bombers placed in Eastern United States
            1 submarine and 2 transports placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            14 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - British
            British creates battle in territory 109 Sea Zone
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 aaGuns, 4 artilleries and 13 infantry moved from India to Burma
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 armour moved from Italian Somaliland to 76 Sea Zone
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
            1 armour and 1 mech_infantry moved from 80 Sea Zone to Persia
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 artillery moved from Italian Somaliland to Ethiopia
            1 infantry moved from Malaya to Shan State
            1 fighter moved from Egypt to Persia
            1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
            1 battleship and 1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            3 fighters moved from United Kingdom to Scotland
            5 infantry moved from United Kingdom to Scotland
            3 aaGuns moved from United Kingdom to Scotland
    
        Place Units - British
            3 armour placed in Persia
            British undo move 1.
            2 armour and 1 mech_infantry placed in Persia
            1 armour and 1 fighter placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            British undo move 1.
            British undo move 2.
            British undo move 1.
            3 armour placed in Persia
            1 fighter and 1 mech_infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,3,4,5,2,3,1,1
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.50
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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